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@ -158,6 +158,7 @@ RasterFont::RasterFont()
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// generate shader
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ProgramShaderCache::CompileShader(s_shader, s_vertexShaderSrc, s_fragmentShaderSrc);
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s_shader.Bind();
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// bound uniforms
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glUniform2f(glGetUniformLocation(s_shader.glprogid,"charSize"), 1.0f / GLfloat(char_count), 1.0f);
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