Update Discord rich presence when the title changes
This allows us to update the rich presence description if a channel is launched from the Wii Menu. It also handles other PPC title launches, e.g. Smash Bros. Masterpieces. Host.h: Added Host_TitleChanged(). DolphinNoGUI/MainNoGUI.cpp: Implemented Host_TitleChanged(). DolphinQt/Host.cpp: Implemented Host_TitleChanged(). Android/jni/MainAndroid.cpp: Stubbed Host_TitleChanged(). DSPTool/StubHost.cpp: Stubbed Host_TitleChanged(). UnitTests/StubHost.cpp: Stubbed Host_TitleChanged().
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@ -155,6 +155,10 @@ void Host_UpdateProgressDialog(const char* caption, int position, int total)
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{
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}
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void Host_TitleChanged()
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{
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}
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static bool MsgAlert(const char* caption, const char* text, bool yes_no, MsgType /*style*/)
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{
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__android_log_print(ANDROID_LOG_ERROR, DOLPHIN_TAG, "%s:%s", caption, text);
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@ -725,6 +725,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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GetCurrentLanguage(bWii);
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m_title_description = title_database.Describe(m_gametdb_id, language);
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NOTICE_LOG(CORE, "Active title: %s", m_title_description.c_str());
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Host_TitleChanged();
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Config::AddLayer(ConfigLoaders::GenerateGlobalGameConfigLoader(game_id, revision));
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Config::AddLayer(ConfigLoaders::GenerateLocalGameConfigLoader(game_id, revision));
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@ -45,3 +45,4 @@ void Host_UpdateMainFrame();
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void Host_UpdateTitle(const std::string& title);
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void Host_YieldToUI();
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void Host_UpdateProgressDialog(const char* caption, int position, int total);
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void Host_TitleChanged();
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@ -105,6 +105,13 @@ void Host_UpdateProgressDialog(const char* caption, int position, int total)
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{
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}
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void Host_TitleChanged()
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{
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateDiscordPresence();
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#endif
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}
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static std::unique_ptr<Platform> GetPlatform(const optparse::Values& options)
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{
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std::string platform_name = static_cast<const char*>(options.get("platform"));
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@ -17,6 +17,7 @@
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#include "Core/Core.h"
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#include "Core/Debugger/PPCDebugInterface.h"
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#include "Core/Host.h"
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#include "Core/NetPlayProto.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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@ -24,6 +25,8 @@
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "UICommon/DiscordPresence.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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@ -164,3 +167,12 @@ bool Host_UIBlocksControllerState()
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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void Host_TitleChanged()
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{
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#ifdef USE_DISCORD_PRESENCE
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// TODO: Not sure if the NetPlay check is needed.
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if (!NetPlay::IsNetPlayRunning())
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Discord::UpdateDiscordPresence();
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#endif
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}
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@ -52,3 +52,6 @@ void Host_YieldToUI()
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void Host_UpdateProgressDialog(const char* caption, int position, int total)
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{
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}
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void Host_TitleChanged()
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{
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}
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@ -53,3 +53,6 @@ void Host_YieldToUI()
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void Host_UpdateProgressDialog(const char* caption, int position, int total)
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{
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}
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void Host_TitleChanged()
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{
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}
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