Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
aaeb21fe3b
commit
841583b8f3
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@ -32,7 +32,7 @@
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#include "BPMemory.h"
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#include "VertexLoaderManager.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#include "x64Emitter.h"
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#include "ABI.h"
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@ -29,7 +29,7 @@ files = [
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'VertexLoader_TextCoord.cpp',
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'TextureConversionShader.cpp',
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'ImageWrite.cpp',
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'NativeVertexWriter.cpp',
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'VertexManagerBase.cpp',
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'Statistics.cpp',
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'Fifo.cpp',
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'VideoState.cpp',
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@ -33,7 +33,7 @@
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#include "VertexLoader.h"
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#include "BPMemory.h"
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#include "DataReader.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#include "VertexLoader_Position.h"
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#include "VertexLoader_Normal.h"
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@ -23,7 +23,7 @@
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#include "LookUpTables.h"
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#include "VertexLoader.h"
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#include "VertexLoader_Color.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#define RSHIFT 0
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#define GSHIFT 8
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@ -19,7 +19,7 @@
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexLoader_Normal.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#include "CPUDetect.h"
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#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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@ -19,7 +19,7 @@
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexLoader_Position.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#include "CPUDetect.h"
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#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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@ -19,7 +19,7 @@
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#include "VideoCommon.h"
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#include "VertexLoader.h"
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#include "VertexLoader_TextCoord.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#include "CPUDetect.h"
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#if _M_SSE >= 0x401
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@ -0,0 +1,158 @@
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#include "Common.h"
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#include "Statistics.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "VertexManagerBase.h"
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VertexManager *g_vertex_manager;
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u8 *VertexManager::s_pCurBufferPointer;
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u8 *VertexManager::s_pBaseBufferPointer;
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u8 *VertexManager::LocalVBuffer;
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u16 *VertexManager::TIBuffer;
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u16 *VertexManager::LIBuffer;
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u16 *VertexManager::PIBuffer;
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bool VertexManager::Flushed;
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VertexManager::VertexManager()
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{
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Flushed = false;
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LocalVBuffer = new u8[MAXVBUFFERSIZE];
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s_pCurBufferPointer = s_pBaseBufferPointer = LocalVBuffer;
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TIBuffer = new u16[MAXIBUFFERSIZE];
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LIBuffer = new u16[MAXIBUFFERSIZE];
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PIBuffer = new u16[MAXIBUFFERSIZE];
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IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
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}
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void VertexManager::ResetBuffer()
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{
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s_pCurBufferPointer = LocalVBuffer;
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}
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VertexManager::~VertexManager()
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{
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delete[] LocalVBuffer;
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delete[] TIBuffer;
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delete[] LIBuffer;
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delete[] PIBuffer;
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// TODO: necessary??
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ResetBuffer();
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}
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void VertexManager::AddIndices(int primitive, int numVertices)
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{
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//switch (primitive)
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//{
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//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
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//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
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//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
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//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
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//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
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//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
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//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
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//}
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static void (*const primitive_table[])(int) =
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{
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IndexGenerator::AddQuads,
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NULL,
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IndexGenerator::AddList,
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IndexGenerator::AddStrip,
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IndexGenerator::AddFan,
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IndexGenerator::AddLineList,
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IndexGenerator::AddLineStrip,
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IndexGenerator::AddPoints,
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};
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primitive_table[primitive](numVertices);
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}
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int VertexManager::GetRemainingSize()
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{
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return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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}
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int VertexManager::GetRemainingVertices(int primitive)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3;
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break;
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case GX_DRAW_LINES:
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case GX_DRAW_LINE_STRIP:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2;
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break;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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break;
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default:
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return 0;
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break;
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}
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}
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void VertexManager::AddVertices(int primitive, int numVertices)
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{
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if (numVertices <= 0)
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return;
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
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Flush();
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break;
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case GX_DRAW_LINES:
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case GX_DRAW_LINE_STRIP:
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if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
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Flush();
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break;
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case GX_DRAW_POINTS:
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if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
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Flush();
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break;
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default:
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return;
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break;
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}
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if (Flushed)
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{
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IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
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Flushed = false;
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}
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ADDSTAT(stats.thisFrame.numPrims, numVertices);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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AddIndices(primitive, numVertices);
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}
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// TODO: merge this func, (need to merge TextureCache)
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void VertexManager::Flush()
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{
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g_vertex_manager->vFlush();
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}
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@ -0,0 +1,57 @@
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#ifndef _VERTEXMANAGERBASE_H
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#define _VERTEXMANAGERBASE_H
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class VertexManager
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{
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public:
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enum
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{
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// values from OGL plugin
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//MAXVBUFFERSIZE = 0x1FFFF,
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//MAXIBUFFERSIZE = 0xFFFF,
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// values from DX9 plugin
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//MAXVBUFFERSIZE = 0x50000,
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//MAXIBUFFERSIZE = 0xFFFF,
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// values from DX11 plugin
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MAXVBUFFERSIZE = 0x50000,
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MAXIBUFFERSIZE = 0x10000,
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};
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VertexManager();
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virtual ~VertexManager(); // needs to be virtual for DX11's dtor
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static void AddVertices(int _primitive, int _numVertices);
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// TODO: protected?
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static u8 *s_pCurBufferPointer;
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static u8 *s_pBaseBufferPointer;
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static int GetRemainingSize();
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static int GetRemainingVertices(int primitive);
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static void Flush();
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protected:
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// TODO: make private after Flush() is merged
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static void ResetBuffer();
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static u8 *LocalVBuffer;
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static u16 *TIBuffer;
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static u16 *LIBuffer;
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static u16 *PIBuffer;
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static bool Flushed;
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private:
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static void AddIndices(int primitive, int numVertices);
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// temporary
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virtual void vFlush() = 0;
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};
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extern VertexManager *g_vertex_manager;
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#endif
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#include "CPMemory.h"
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#include "XFMemory.h"
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#include "VideoCommon.h"
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// Temporary ugly declaration.
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namespace VertexManager
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{
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void Flush();
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}
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#include "VertexManagerBase.h"
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static float GC_ALIGNED16(s_fMaterials[16]);
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float GC_ALIGNED16(g_fProjectionMatrix[16]);
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#include "VideoCommon.h"
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "NativeVertexWriter.h"
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#include "VertexManagerBase.h"
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#include "VertexShaderManager.h"
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#include "PixelShaderManager.h"
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9,00"
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Version="9.00"
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Name="VideoCommon"
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ProjectGUID="{E5D1F0C0-AA07-4841-A4EB-4CF4DAA6B0FA}"
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RootNamespace="VideoCommon"
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RelativePath=".\Src\LookUpTables.h"
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>
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</File>
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<File
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RelativePath=".\Src\NativeVertexWriter.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\NativeVertexWriter.h"
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>
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</File>
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<File
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RelativePath=".\Src\OnScreenDisplay.cpp"
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>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="Base"
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>
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<File
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RelativePath=".\Src\VertexManagerBase.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\VertexManagerBase.h"
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>
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</File>
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</Filter>
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<File
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RelativePath=".\Src\CommandProcessor.cpp"
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>
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "NativeVertexFormat.h"
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#include "NativeVertexWriter.h"
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#include "TextureCache.h"
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#include "main.h"
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#include "Globals.h"
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#include <string>
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using std::string;
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using namespace D3D;
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// internal state for loading vertices
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace VertexManager
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namespace DX11
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{
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static int lastPrimitive;
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static u8 *LocalVBuffer;
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static u16 *TIBuffer;
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static u16 *LIBuffer;
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static u16 *PIBuffer;
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#define MAXVBUFFERSIZE 0x50000
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#define MAXIBUFFERSIZE 0x10000
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// TODO: find sensible values for these two
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#define NUM_VERTEXBUFFERS 8
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#define NUM_INDEXBUFFERS 10
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enum
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{
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NUM_VERTEXBUFFERS = 8,
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NUM_INDEXBUFFERS = 10,
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};
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bool Flushed=false;
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ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {NULL};
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ID3D11Buffer* vertexbuffers[NUM_VERTEXBUFFERS] = {NULL};
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ID3D11Buffer* indexbuffers[NUM_INDEXBUFFERS] = {};
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ID3D11Buffer* vertexbuffers[NUM_VERTEXBUFFERS] = {};
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inline ID3D11Buffer* GetSuitableIndexBuffer(const u32 minsize)
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{
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for (u32 k = 0;k < NUM_INDEXBUFFERS-1;k++)
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if (minsize > 2 * (((u32)MAXIBUFFERSIZE)>>(k+1)))
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for (u32 k = 0; k < NUM_INDEXBUFFERS-1; ++k)
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if (minsize > 2 * (((u32)VertexManager::MAXIBUFFERSIZE)>>(k+1)))
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return indexbuffers[k];
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return indexbuffers[NUM_INDEXBUFFERS-1];
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}
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inline ID3D11Buffer* GetSuitableVertexBuffer(const u32 minsize)
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{
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for (u32 k = 0;k < NUM_VERTEXBUFFERS-1;++k)
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if (minsize > (((u32)MAXVBUFFERSIZE)>>(k+1)))
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for (u32 k = 0; k < NUM_VERTEXBUFFERS-1; ++k)
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if (minsize > (((u32)VertexManager::MAXVBUFFERSIZE)>>(k+1)))
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return vertexbuffers[k];
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return vertexbuffers[NUM_VERTEXBUFFERS-1];
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}
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void CreateDeviceObjects()
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{
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D3D11_BUFFER_DESC bufdesc;
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HRESULT hr;
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for (u32 k = 0;k < NUM_INDEXBUFFERS;++k)
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D3D11_BUFFER_DESC bufdesc = CD3D11_BUFFER_DESC(VertexManager::MAXIBUFFERSIZE * 2,
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D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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for (u32 k = 0; k < NUM_INDEXBUFFERS; ++k, bufdesc.ByteWidth >>= 1)
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{
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bufdesc = CD3D11_BUFFER_DESC(2*(MAXIBUFFERSIZE>>k), D3D11_BIND_INDEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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hr = D3D::device->CreateBuffer(&bufdesc, NULL, &indexbuffers[k]);
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if (FAILED(hr)) PanicAlert("Failed to create index buffer, %s %d\n", __FILE__, __LINE__);
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CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, indexbuffers + k)),
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"Failed to create index buffer [%i].", k);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)indexbuffers[k], "an index buffer of VertexManager");
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}
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for (u32 k = 0;k < NUM_VERTEXBUFFERS;++k)
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bufdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bufdesc.ByteWidth = VertexManager::MAXVBUFFERSIZE;
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for (u32 k = 0; k < NUM_VERTEXBUFFERS; ++k, bufdesc.ByteWidth >>= 1)
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{
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bufdesc = CD3D11_BUFFER_DESC(MAXVBUFFERSIZE >> k, D3D11_BIND_VERTEX_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
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hr = D3D::device->CreateBuffer(&bufdesc, NULL, &vertexbuffers[k]);
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if (FAILED(hr)) PanicAlert("Failed to create vertex buffer, %s %d\n", __FILE__, __LINE__);
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CHECK(SUCCEEDED(D3D::device->CreateBuffer(&bufdesc, NULL, vertexbuffers + k)),
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"Failed to create vertex buffer [%i].", k);
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D3D::SetDebugObjectName((ID3D11DeviceChild*)vertexbuffers[k], "a vertex buffer of VertexManager");
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}
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}
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void DestroyDeviceObjects()
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{
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for (u32 k = 0;k < NUM_INDEXBUFFERS;++k)
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for (u32 k = 0; k < NUM_INDEXBUFFERS; ++k)
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SAFE_RELEASE(indexbuffers[k]);
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for (u32 k = 0;k < NUM_VERTEXBUFFERS;++k)
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for (u32 k = 0; k < NUM_VERTEXBUFFERS; ++k)
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SAFE_RELEASE(vertexbuffers[k]);
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}
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bool Init()
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VertexManager::VertexManager()
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{
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LocalVBuffer = new u8[MAXVBUFFERSIZE];
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TIBuffer = new u16[MAXIBUFFERSIZE];
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LIBuffer = new u16[MAXIBUFFERSIZE];
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PIBuffer = new u16[MAXIBUFFERSIZE];
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s_pCurBufferPointer = LocalVBuffer;
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s_pBaseBufferPointer = LocalVBuffer;
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Flushed=false;
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CreateDeviceObjects();
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IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
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return true;
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||||
}
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void ResetBuffer()
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{
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s_pCurBufferPointer = LocalVBuffer;
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}
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||||
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void Shutdown()
|
||||
VertexManager::~VertexManager()
|
||||
{
|
||||
DestroyDeviceObjects();
|
||||
SAFE_DELETE_ARRAY(LocalVBuffer);
|
||||
SAFE_DELETE_ARRAY(TIBuffer);
|
||||
SAFE_DELETE_ARRAY(LIBuffer);
|
||||
SAFE_DELETE_ARRAY(PIBuffer);
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
void AddIndices(int primitive, int numVertices)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
}
|
||||
}
|
||||
|
||||
int GetRemainingSize()
|
||||
{
|
||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||
}
|
||||
|
||||
int GetRemainingVertices(int primitive)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AddVertices(int primitive, int numVertices)
|
||||
{
|
||||
if (numVertices <= 0)
|
||||
return;
|
||||
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
if (Flushed)
|
||||
{
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(primitive, numVertices);
|
||||
}
|
||||
|
||||
inline void Draw(u32 stride, bool alphapass)
|
||||
void VertexManager::Draw(u32 stride, bool alphapass)
|
||||
{
|
||||
D3D11_MAPPED_SUBRESOURCE map;
|
||||
ID3D11Buffer* vertexbuffer = GetSuitableVertexBuffer((u32)(s_pCurBufferPointer - LocalVBuffer));
|
||||
|
||||
if (!alphapass)
|
||||
{
|
||||
context->Map(vertexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
||||
D3D::context->Map(vertexbuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
||||
memcpy(map.pData, LocalVBuffer, (u32)(s_pCurBufferPointer - LocalVBuffer));
|
||||
context->Unmap(vertexbuffer, 0);
|
||||
D3D::context->Unmap(vertexbuffer, 0);
|
||||
}
|
||||
|
||||
UINT bufoffset = 0;
|
||||
UINT bufstride = stride;
|
||||
|
||||
if (!alphapass) gfxstate->ApplyState();
|
||||
else gfxstate->AlphaPass();
|
||||
if (!alphapass)
|
||||
D3D::gfxstate->ApplyState();
|
||||
else
|
||||
D3D::gfxstate->AlphaPass();
|
||||
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
u32 indexbuffersize = IndexGenerator::GetTriangleindexLen();
|
||||
|
@ -294,7 +189,7 @@ inline void Draw(u32 stride, bool alphapass)
|
|||
}
|
||||
}
|
||||
|
||||
void Flush()
|
||||
void VertexManager::vFlush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
if (Flushed) return;
|
||||
|
@ -360,9 +255,10 @@ void Flush()
|
|||
// update alpha only
|
||||
Draw(stride, true);
|
||||
}
|
||||
gfxstate->Reset();
|
||||
D3D::gfxstate->Reset();
|
||||
|
||||
shader_fail:
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -21,17 +21,22 @@
|
|||
#include "CPMemory.h"
|
||||
#include "VertexLoader.h"
|
||||
|
||||
namespace VertexManager
|
||||
#include "VertexManagerBase.h"
|
||||
|
||||
namespace DX11
|
||||
{
|
||||
|
||||
bool Init();
|
||||
void Shutdown();
|
||||
class VertexManager : public ::VertexManager
|
||||
{
|
||||
public:
|
||||
VertexManager();
|
||||
~VertexManager();
|
||||
|
||||
void AddVertices(int _primitive, int _numVertices);
|
||||
void Flush();
|
||||
|
||||
void CreateDeviceObjects();
|
||||
void DestroyDeviceObjects();
|
||||
private:
|
||||
void Draw(u32 stride, bool alphapass);
|
||||
// temp
|
||||
void vFlush();
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
|
|
|
@ -216,7 +216,7 @@ void Video_Prepare()
|
|||
// internal interfaces
|
||||
Renderer::Init();
|
||||
TextureCache::Init();
|
||||
VertexManager::Init();
|
||||
g_vertex_manager = new DX11::VertexManager;
|
||||
VertexShaderCache::Init();
|
||||
PixelShaderCache::Init();
|
||||
D3D::InitUtils();
|
||||
|
@ -257,7 +257,7 @@ void Shutdown()
|
|||
D3D::ShutdownUtils();
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
delete g_vertex_manager;
|
||||
TextureCache::Shutdown();
|
||||
Renderer::Shutdown();
|
||||
EmuWindow::Close();
|
||||
|
|
|
@ -30,7 +30,6 @@
|
|||
#include "PixelShaderManager.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
#include "TextureCache.h"
|
||||
#include "main.h"
|
||||
|
||||
|
@ -39,125 +38,12 @@
|
|||
|
||||
#include "debugger/debugger.h"
|
||||
|
||||
|
||||
using namespace D3D;
|
||||
|
||||
// internal state for loading vertices
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
||||
namespace VertexManager
|
||||
namespace DX9
|
||||
{
|
||||
|
||||
static int lastPrimitive;
|
||||
|
||||
static u8 *LocalVBuffer;
|
||||
static u16 *TIBuffer;
|
||||
static u16 *LIBuffer;
|
||||
static u16 *PIBuffer;
|
||||
#define MAXVBUFFERSIZE 0x50000
|
||||
#define MAXIBUFFERSIZE 0xFFFF
|
||||
static bool Flushed=false;
|
||||
|
||||
bool Init()
|
||||
{
|
||||
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
||||
TIBuffer = new u16[MAXIBUFFERSIZE];
|
||||
LIBuffer = new u16[MAXIBUFFERSIZE];
|
||||
PIBuffer = new u16[MAXIBUFFERSIZE];
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
s_pBaseBufferPointer = LocalVBuffer;
|
||||
Flushed=false;
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
delete [] LocalVBuffer;
|
||||
delete [] TIBuffer;
|
||||
delete [] LIBuffer;
|
||||
delete [] PIBuffer;
|
||||
ResetBuffer();
|
||||
}
|
||||
|
||||
void AddIndices(int primitive, int numVertices)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
}
|
||||
}
|
||||
|
||||
int GetRemainingSize()
|
||||
{
|
||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||
}
|
||||
|
||||
int GetRemainingVertices(int primitive)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AddVertices(int primitive, int numVertices)
|
||||
{
|
||||
if (numVertices <= 0)
|
||||
return;
|
||||
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < numVertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
if (Flushed)
|
||||
{
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(primitive, numVertices);
|
||||
}
|
||||
|
||||
inline void DumpBadShaders()
|
||||
{
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
|
@ -176,7 +62,7 @@ inline void DumpBadShaders()
|
|||
#endif
|
||||
}
|
||||
|
||||
inline void Draw(int stride)
|
||||
void VertexManager::Draw(int stride)
|
||||
{
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
|
@ -222,11 +108,11 @@ inline void Draw(int stride)
|
|||
}
|
||||
}
|
||||
|
||||
void Flush()
|
||||
void VertexManager::vFlush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
if (Flushed) return;
|
||||
Flushed=true;
|
||||
Flushed = true;
|
||||
VideoFifo_CheckEFBAccess();
|
||||
|
||||
DVSTARTPROFILE();
|
||||
|
@ -289,7 +175,7 @@ void Flush()
|
|||
if (bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (!PixelShaderCache::SetShader(true,g_nativeVertexFmt->m_components))
|
||||
if (!PixelShaderCache::SetShader(true, g_nativeVertexFmt->m_components))
|
||||
{
|
||||
DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
|
||||
goto shader_fail;
|
||||
|
@ -299,6 +185,7 @@ void Flush()
|
|||
D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
|
||||
|
||||
Draw(stride);
|
||||
|
||||
D3D::RefreshRenderState(D3DRS_COLORWRITEENABLE);
|
||||
D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
|
||||
}
|
||||
|
@ -307,4 +194,5 @@ void Flush()
|
|||
shader_fail:
|
||||
ResetBuffer();
|
||||
}
|
||||
} // namespace
|
||||
|
||||
}
|
||||
|
|
|
@ -21,15 +21,19 @@
|
|||
#include "CPMemory.h"
|
||||
#include "VertexLoader.h"
|
||||
|
||||
namespace VertexManager
|
||||
#include "VertexManagerBase.h"
|
||||
|
||||
namespace DX9
|
||||
{
|
||||
|
||||
bool Init();
|
||||
void Shutdown();
|
||||
class VertexManager : public ::VertexManager
|
||||
{
|
||||
private:
|
||||
void Draw(int stride);
|
||||
// temp
|
||||
void vFlush();
|
||||
};
|
||||
|
||||
void AddVertices(int _primitive, int _numVertices);
|
||||
void Flush();
|
||||
|
||||
} // namespace
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -239,7 +239,7 @@ void Video_Prepare()
|
|||
// internal interfaces
|
||||
Renderer::Init();
|
||||
TextureCache::Init();
|
||||
VertexManager::Init();
|
||||
g_vertex_manager = new DX9::VertexManager;
|
||||
// VideoCommon
|
||||
BPInit();
|
||||
Fifo_Init();
|
||||
|
@ -275,7 +275,7 @@ void Shutdown()
|
|||
// internal interfaces
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexShaderCache::Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
delete g_vertex_manager;
|
||||
TextureCache::Shutdown();
|
||||
Renderer::Shutdown();
|
||||
D3D::Shutdown();
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
|
||||
#include "CPMemory.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
#include "VertexManagerBase.h"
|
||||
|
||||
#define COMPILED_CODE_SIZE 4096
|
||||
|
||||
|
|
|
@ -46,140 +46,30 @@
|
|||
// internal state for loading vertices
|
||||
extern NativeVertexFormat *g_nativeVertexFmt;
|
||||
|
||||
namespace VertexManager
|
||||
namespace OGL
|
||||
{
|
||||
|
||||
static int lastPrimitive;
|
||||
|
||||
static u8 *LocalVBuffer;
|
||||
static u16 *TIBuffer;
|
||||
static u16 *LIBuffer;
|
||||
static u16 *PIBuffer;
|
||||
static GLint max_Index_size = 0;
|
||||
#define MAXVBUFFERSIZE 0x1FFFF
|
||||
#define MAXIBUFFERSIZE 0xFFFF
|
||||
#define MAXVBOBUFFERCOUNT 0x8
|
||||
//static GLint max_Index_size = 0;
|
||||
|
||||
//static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0};
|
||||
//static int s_nCurVBOIndex = 0; // current free buffer
|
||||
static bool Flushed=false;
|
||||
|
||||
|
||||
bool Init()
|
||||
VertexManager::VertexManager()
|
||||
{
|
||||
lastPrimitive = GX_DRAW_NONE;
|
||||
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint *)&max_Index_size);
|
||||
// TODO: doesn't seem to be used anywhere
|
||||
|
||||
if(max_Index_size>MAXIBUFFERSIZE)
|
||||
max_Index_size = MAXIBUFFERSIZE;
|
||||
//glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*)&max_Index_size);
|
||||
//
|
||||
//if (max_Index_size > MAXIBUFFERSIZE)
|
||||
// max_Index_size = MAXIBUFFERSIZE;
|
||||
//
|
||||
//GL_REPORT_ERRORD();
|
||||
|
||||
LocalVBuffer = new u8[MAXVBUFFERSIZE];
|
||||
TIBuffer = new u16[max_Index_size];
|
||||
LIBuffer = new u16[max_Index_size];
|
||||
PIBuffer = new u16[max_Index_size];
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
s_pBaseBufferPointer = LocalVBuffer;
|
||||
//s_nCurVBOIndex = 0;
|
||||
//glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
g_nativeVertexFmt = NULL;
|
||||
Flushed=false;
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void ResetBuffer()
|
||||
{
|
||||
//s_nCurVBOIndex = (s_nCurVBOIndex + 1) % ARRAYSIZE(s_vboBuffers);
|
||||
s_pCurBufferPointer = LocalVBuffer;
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
delete [] LocalVBuffer;
|
||||
delete [] TIBuffer;
|
||||
delete [] LIBuffer;
|
||||
delete [] PIBuffer;
|
||||
//glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers);
|
||||
//s_nCurVBOIndex = 0;
|
||||
}
|
||||
|
||||
void AddIndices(int primitive, int numVertices)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVertices); break;
|
||||
case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVertices); break;
|
||||
case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVertices); break;
|
||||
case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVertices); break;
|
||||
case GX_DRAW_LINES: IndexGenerator::AddLineList(numVertices); break;
|
||||
case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVertices); break;
|
||||
}
|
||||
}
|
||||
|
||||
int GetRemainingSize()
|
||||
{
|
||||
return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
|
||||
}
|
||||
|
||||
int GetRemainingVertices(int primitive)
|
||||
{
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (max_Index_size - IndexGenerator::GetTriangleindexLen())/3;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
return (max_Index_size - IndexGenerator::GetLineindexLen())/2;
|
||||
case GX_DRAW_POINTS:
|
||||
return (max_Index_size - IndexGenerator::GetPointindexLen());
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void AddVertices(int primitive, int numVertices)
|
||||
{
|
||||
if (numVertices <= 0)
|
||||
return;
|
||||
(void)GL_REPORT_ERROR();
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
case GX_DRAW_TRIANGLES:
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
if(max_Index_size - IndexGenerator::GetTriangleindexLen() < 3 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
case GX_DRAW_LINES:
|
||||
if(max_Index_size - IndexGenerator::GetLineindexLen() < 2 * numVertices)
|
||||
Flush();
|
||||
break;
|
||||
case GX_DRAW_POINTS:
|
||||
if(max_Index_size - IndexGenerator::GetPointindexLen() < numVertices)
|
||||
Flush();
|
||||
break;
|
||||
default: return;
|
||||
}
|
||||
if(Flushed)
|
||||
{
|
||||
IndexGenerator::Start(TIBuffer,LIBuffer,PIBuffer);
|
||||
Flushed=false;
|
||||
}
|
||||
lastPrimitive = primitive;
|
||||
ADDSTAT(stats.thisFrame.numPrims, numVertices);
|
||||
INCSTAT(stats.thisFrame.numPrimitiveJoins);
|
||||
AddIndices(primitive, numVertices);
|
||||
}
|
||||
|
||||
inline void Draw()
|
||||
void VertexManager::Draw()
|
||||
{
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
|
@ -198,7 +88,7 @@ inline void Draw()
|
|||
}
|
||||
}
|
||||
|
||||
void Flush()
|
||||
void VertexManager::vFlush()
|
||||
{
|
||||
if (LocalVBuffer == s_pCurBufferPointer) return;
|
||||
if (Flushed) return;
|
||||
|
@ -351,4 +241,5 @@ void Flush()
|
|||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
|
|
@ -19,18 +19,25 @@
|
|||
#define _VERTEXMANAGER_H_
|
||||
|
||||
#include "CPMemory.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
|
||||
#include "VertexManagerBase.h"
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
||||
// Handles the OpenGL details of drawing lots of vertices quickly.
|
||||
// Other functionality is moving out.
|
||||
namespace VertexManager
|
||||
class VertexManager : public ::VertexManager
|
||||
{
|
||||
public:
|
||||
VertexManager();
|
||||
|
||||
bool Init();
|
||||
void Shutdown();
|
||||
void AddIndices(int primitive, int numVertices);
|
||||
void ResetBuffer();
|
||||
|
||||
private:
|
||||
void Draw();
|
||||
// temp
|
||||
void vFlush();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // _VERTEXMANAGER_H_
|
||||
|
|
|
@ -226,7 +226,7 @@ void Video_Prepare()
|
|||
TextureCache::Init();
|
||||
|
||||
BPInit();
|
||||
VertexManager::Init();
|
||||
g_vertex_manager = new OGL::VertexManager;
|
||||
Fifo_Init(); // must be done before OpcodeDecoder_Init()
|
||||
OpcodeDecoder_Init();
|
||||
VertexShaderCache::Init();
|
||||
|
@ -266,7 +266,7 @@ void Shutdown()
|
|||
VertexShaderManager::Shutdown();
|
||||
PixelShaderManager::Shutdown();
|
||||
PixelShaderCache::Shutdown();
|
||||
VertexManager::Shutdown();
|
||||
delete g_vertex_manager;
|
||||
TextureCache::Shutdown();
|
||||
OpcodeDecoder_Shutdown();
|
||||
Renderer::Shutdown();
|
||||
|
|
|
@ -382,14 +382,6 @@
|
|||
RelativePath="..\..\Core\VideoCommon\Src\memcpy_amd.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Core\VideoCommon\Src\NativeVertexWriter.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\NativeVertexWriter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Core\VideoCommon\Src\OpenCL\OCLTextureDecoder.cpp"
|
||||
>
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
#include "TransformUnit.h"
|
||||
#include "SetupUnit.h"
|
||||
#include "Statistics.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
#include "VertexManagerBase.h"
|
||||
#include "VertexFormatConverter.h"
|
||||
#include "../../../Core/VideoCommon/Src/DataReader.h"
|
||||
|
||||
|
|
Loading…
Reference in New Issue