Some Wiimote to Gamepad translations for Wario Land Shake It

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1095 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-11-08 06:31:18 +00:00
parent 3303639a6e
commit 83b8527085
8 changed files with 428 additions and 21 deletions

View File

@ -433,7 +433,11 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
void CFrame::OnStop(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
// Ask for confirmation in case the user accidently clicked Stop
int answer = wxMessageBox("Are you sure you want to stop the current emulation?",
"Confirm", wxYES_NO);
if (answer == wxYES && Core::GetState() != Core::CORE_UNINITIALIZED)
{
Core::Stop();
UpdateGUI();

View File

@ -43,9 +43,9 @@ BEGIN_EVENT_TABLE(CDebugger,wxDialog)
EVT_BUTTON(ID_UPD,CDebugger::OnUpdate) // buttons
EVT_CHECKBOX(IDC_CHECK0,CDebugger::SaveFile) // options
EVT_CHECKBOX(IDC_CHECK2,CDebugger::ShowHideConsole)
EVT_CHECKBOX(IDC_CHECK1,CDebugger::SaveFile) // options
EVT_CHECKBOX(IDC_CHECK3,CDebugger::OnlyLooping)
EVT_CHECKBOX(IDC_CHECK4,CDebugger::ShowHideConsole)
EVT_RADIOBOX(IDC_RADIO1,CDebugger::ChangeFrequency) // update frequency
@ -405,7 +405,6 @@ void CDebugger::ShowHideConsole(wxCommandEvent& event)
void CDebugger::DoShowHideConsole()
{
if(m_Check[2]->IsChecked())
{
OpenConsole();

View File

@ -29,7 +29,7 @@
// On and off
bool g_consoleEnable = true;
int gSaveFile = 0;
#define DEBUGG
#define DEBUG_HLE
// --------------------
@ -40,11 +40,11 @@ int nFiles = 4;
// --------------------
// Create handles
#ifdef DEBUGG
FILE* __fStdOut[4]; // you have to update this manually, we can't place a nFiles in there
#ifdef DEBUG_HLE
FILE* __fStdOut[4]; // you have to update this manually, we can't place a nFiles in there
#endif
#ifdef _WIN32
HANDLE __hStdOut = NULL;
HANDLE __hStdOut = NULL;
#endif
@ -55,8 +55,7 @@ is closed */
// -------------
void startConsoleWin(int width, int height, char* fname)
{
#if defined(DEBUGG) && defined(_WIN32)
#if defined(DEBUG_HLE) defined(_WIN32)
AllocConsole();
@ -84,6 +83,7 @@ void startConsoleWin(int width, int height, char* fname)
}
}
// ---------------
#endif
}
@ -92,7 +92,7 @@ void startConsoleWin(int width, int height, char* fname)
// File printf function
int aprintf(int a, char *fmt, ...)
{
#if defined(DEBUGG) && defined(_WIN32)
#if defined(DEBUG_HLE) && defined(_WIN32)
if(gSaveFile)
{
char s[5000]; // WARNING: mind this value
@ -126,7 +126,7 @@ int aprintf(int a, char *fmt, ...)
// Printf to screen function
int wprintf(char *fmt, ...)
{
#if defined(DEBUGG) && defined(_WIN32)
#if defined(DEBUG_HLE) && defined(_WIN32)
char s[5000]; // WARNING: mind this value
va_list argptr;
int cnt;
@ -151,9 +151,11 @@ int wprintf(char *fmt, ...)
}
// ---------------------------------------------------------------------------------------
// Clear console screen
void ClearScreen()
{
#if defined(DEBUGG) && defined(_WIN32)
#if defined(DEBUG_HLE) && defined(_WIN32)
if(g_consoleEnable)
{
COORD coordScreen = { 0, 0 };
@ -175,7 +177,10 @@ void ClearScreen()
#endif
}
#if defined(DEBUGG) && defined(_WIN32)
// ---------------------------------------------------------------------------------------
// Get window handle of console window to be able to resize it
#if defined(DEBUG_HLE) && defined(_WIN32)
HWND GetConsoleHwnd(void)
{

View File

@ -521,6 +521,18 @@
>
</File>
</Filter>
<Filter
Name="Debugging"
>
<File
RelativePath=".\Src\Console.cpp"
>
</File>
<File
RelativePath=".\Src\Console.h"
>
</File>
</Filter>
<File
RelativePath=".\Src\main.cpp"
>

View File

@ -0,0 +1,223 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// --------------------
// Includes
#include <string>
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#endif
// --------------------
// On and off
bool g_consoleEnable = true;
int gSaveFile = 0;
#define DEBUG_WIIMOTE
// --------------------
// Settings
int nFiles = 1;
// --------------------
// Create handles
#ifdef DEBUG_WIIMOTE
FILE* __fStdOut[1]; // you have to update this manually, we can't place a nFiles in there
#endif
#ifdef _WIN32
HANDLE __hStdOut = NULL;
#endif
// =======================================================================================
/* Start console window - width and height is the size of console window, if you specify
fname, the output will also be written to this file. TODO: Close the file pointer when the app
is closed */
// -------------
void startConsoleWin(int width, int height, char* fname)
{
#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
AllocConsole();
SetConsoleTitle(fname);
__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD co = {width,height};
SetConsoleScreenBufferSize(__hStdOut, co);
SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
// ---------------------------------------------------------------------------------------
// Write to a file
if(fname)
{
for(int i = 0; i < nFiles; i++)
{
// Edit the log file name
std::string FileEnding = ".log";
std::string FileName = fname;
char buffer[33]; itoa(i, buffer, 10); // convert number to string
std::string FullFilename = (FileName + buffer + FileEnding);
__fStdOut[i] = fopen(FullFilename.c_str(), "w");
}
}
// ---------------
#endif
}
// ---------------------------------------------------------------------------------------
// File printf function
int aprintf(int a, char *fmt, ...)
{
#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
if(gSaveFile)
{
char s[500]; // WARNING: mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 500, fmt, argptr); // remember to update this value to
va_end(argptr);
// ---------------------------------------------------------------------------------------
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
//to make it work
fprintf(__fStdOut[a], s);
// -------------
return(cnt);
}
else
{
return 0;
}
#else
return 0;
#endif
}
// ---------------------------------------------------------------------------------------
// Printf to screen function
int wprintf(char *fmt, ...)
{
#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
char s[500]; // WARNING: mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 500, fmt, argptr);
va_end(argptr);
DWORD cCharsWritten;
// ---------------------------------------------------------------------------------------
if(__hStdOut)
{
WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
}
// -------------
return(cnt);
#else
return 0;
#endif
}
// ---------------------------------------------------------------------------------------
// Clear console screen
void ClearScreen()
{
#if defined(_WIN32)
if(g_consoleEnable)
{
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
coordScreen, &cCharsWritten);
SetConsoleCursorPosition(hConsole, coordScreen);
}
#endif
}
// ---------------------------------------------------------------------------------------
// Get window handle of console window to be able to resize it
#if defined(_WIN32)
HWND GetConsoleHwnd(void)
{
#define MY_BUFSIZE 1024 // Buffer size for console window titles.
HWND hwndFound; // This is what is returned to the caller.
char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
// WindowTitle.
char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
// WindowTitle.
// Fetch current window title.
GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
// Format a "unique" NewWindowTitle.
wsprintf(pszNewWindowTitle,"%d/%d",
GetTickCount(),
GetCurrentProcessId());
// Change current window title.
SetConsoleTitle(pszNewWindowTitle);
// Ensure window title has been updated.
Sleep(40);
// Look for NewWindowTitle.
hwndFound = FindWindow(NULL, pszNewWindowTitle);
// Restore original window title.
SetConsoleTitle(pszOldWindowTitle);
return(hwndFound);
}
#endif // win32

View File

@ -0,0 +1,26 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
void startConsoleWin(int width, int height, char* fname);
int wprintf(char *fmt, ...);
int aprintf(int a, char *fmt, ...);
void ClearScreen();
#ifdef _WIN32
HWND GetConsoleHwnd(void);
#endif

View File

@ -28,6 +28,8 @@
#include "wiimote_emu.h"
#include "wiimote_real.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
SWiimoteInitialize g_WiimoteInitialize;
#define VERSION_STRING "0.1"
@ -35,8 +37,6 @@ bool g_UseRealWiiMote = false;
HINSTANCE g_hInstance;
class wxDLLApp : public wxApp
{
bool OnInit()
@ -119,6 +119,11 @@ extern "C" void Wiimote_Initialize(SWiimoteInitialize _WiimoteInitialize)
WiiMoteEmu::Initialize();
// Debugging window
/*startConsoleWin(100, 30, "Wiimote"); // give room for 20 rows
wprintf("Wiimote console opened\n");
MoveWindow(GetConsoleHwnd(), 0,400, 100*8,30*14, true); // move window, TODO: make this*/
}
extern "C" void Wiimote_DoState(void* ptr, int mode)

View File

@ -18,9 +18,11 @@
#include "pluginspecs_wiimote.h"
#include <vector>
#include <string>
#include "common.h"
#include "wiimote_hid.h"
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
extern SWiimoteInitialize g_WiimoteInitialize;
extern void __Log(int log, const char *format, ...);
@ -416,11 +418,142 @@ void FillReportInfo(wm_core& _core)
#endif
}
// -----------------------------
// Global declarations for FillReportAcc. The accelerometer x, y and z values range from
// 0x00 to 0xff with 0x80 being neutral and 0x00 being - and 0xff being +
// ----------
//int A = 64, B = 64, C = 64; // for debugging
int X = 0x80, Y = 0x80, Z = 0x80; // global so they can be changed during debugging
u8 x = 0x80, y = 0x80, z = 0x80;
int shake = -1; // for the shake function
std::vector<u8> yhist(15); // for the tilt function
void FillReportAcc(wm_accel& _acc)
{
_acc.x = 0x00;
_acc.y = 0x00;
_acc.z = 0x00;
// -----------------------------
// Wiimote to Gamepad translations
// ----------
// Tilting Wiimote (Wario Land aiming, Mario Kart steering)
if(GetAsyncKeyState('3'))
y+=2; // aim left
else if(GetAsyncKeyState('4'))
y-=2; // aim right
// Single shake of Wiimote while holding it sideways (Wario Land pound ground)
if(GetAsyncKeyState('S'))
{
z = 0;
y = 0;
shake = 2;
}
else if(shake == 2)
{
z = 128;
y = 0;
shake = 1;
}
else if(shake == 1)
{
z = Z;
y = Y;
shake = -1;
}
// ----------
// -----------------------------
// Add new value and move all back
// ----------
bool ypressed = false;
yhist[yhist.size() - 1] = (
GetAsyncKeyState('3') ? true : false
|| GetAsyncKeyState('4') ? true : false
|| shake > 0
);
for (int i = 1; i < yhist.size(); i++)
{
yhist[i-1] = yhist[i];
if(yhist[i]) ypressed = true;
}
if(!ypressed) // y was not pressed a single time
{
y = Y;
}
// ----------
// Write values
_acc.x = X;
_acc.y = y;
_acc.z = z;
// ----------------------------
// Debugging for translating Wiimote to Gamepad
// ----------
/*
if(GetAsyncKeyState('5'))
A-=8;
else if(GetAsyncKeyState('6'))
A+=8;
if(GetAsyncKeyState('7'))
B-=8;
else if(GetAsyncKeyState('8'))
B+=8;
if(GetAsyncKeyState('9'))
C-=8;
else if(GetAsyncKeyState('0'))
C+=8;
if(GetAsyncKeyState(VK_NUMPAD1))
X+=8;
else if(GetAsyncKeyState(VK_NUMPAD2))
X-=8;
if(GetAsyncKeyState(VK_NUMPAD4))
Y+=8;
else if(GetAsyncKeyState(VK_NUMPAD5))
Y-=8;
if(GetAsyncKeyState(VK_NUMPAD7))
Z+=8;
else if(GetAsyncKeyState(VK_NUMPAD8))
Z-=8;
if(GetAsyncKeyState('S'))
{
z = Z + C;
}
else
{
z = Z;
}
if(GetAsyncKeyState('D'))
{
y = Y + B;
}
else
{
y = Y;
}
if(GetAsyncKeyState('F'))
{
z = Z + C;
y = Y + B;
}
else if(!GetAsyncKeyState('S') && !GetAsyncKeyState('D'))
{
z = Z;
y = Y;
}
wprintf("x: %03i | y: %03i | z: %03i | A:%i B:%i C:%i X:%i Y:%i Z:%i\n", _acc.x, _acc.y, _acc.z,
A, B, C,
X, Y, Z);
*/
}
void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)