Fix XFB duplicate detection

Frame duplicate detection was inverted. Huge problem for 60fps games
where it would see all frames as "duplicates" and nothing would ever be
presented.
This commit is contained in:
Scott Mansell 2023-02-03 15:51:50 +13:00
parent d3ddd96cee
commit 83b7b01265
1 changed files with 1 additions and 1 deletions

View File

@ -80,7 +80,7 @@ bool Presenter::FetchXFB(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_heigh
m_last_xfb_height = fb_height;
m_last_xfb_id = m_xfb_entry->id;
return is_duplicate;
return !is_duplicate;
}
void Presenter::ViSwap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u64 ticks)