Merge pull request #12559 from sepalani/bba-refactor
BBA/HLE: Code refactoring
This commit is contained in:
commit
83b5124d40
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@ -26,12 +26,7 @@ u64 GetTickCountStd()
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using namespace std::chrono;
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return duration_cast<milliseconds>(steady_clock::now().time_since_epoch()).count();
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}
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} // namespace
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namespace ExpansionInterface
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{
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namespace
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{
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std::vector<u8> BuildFINFrame(StackRef* ref)
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{
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const Common::TCPPacket result(ref->bba_mac, ref->my_mac, ref->from, ref->to, ref->seq_num,
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@ -70,6 +65,8 @@ void SetIPIdentification(u8* ptr, std::size_t size, u16 value)
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}
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} // namespace
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namespace ExpansionInterface
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{
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bool CEXIETHERNET::BuiltInBBAInterface::Activate()
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{
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if (IsActivated())
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@ -91,11 +88,7 @@ bool CEXIETHERNET::BuiltInBBAInterface::Activate()
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m_router_mac = Common::GenerateMacAddress(Common::MACConsumer::BBA);
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m_arp_table[m_router_ip] = m_router_mac;
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// clear all ref
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for (auto& ref : network_ref)
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{
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ref.ip = 0;
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}
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m_network_ref.Clear();
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m_upnp_httpd.listen(Common::SSDP_PORT, sf::IpAddress(ip));
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m_upnp_httpd.setBlocking(false);
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@ -113,16 +106,7 @@ void CEXIETHERNET::BuiltInBBAInterface::Deactivate()
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m_read_thread_shutdown.Set();
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m_active = false;
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// kill all active socket
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for (auto& ref : network_ref)
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{
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if (ref.ip != 0)
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{
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ref.type == IPPROTO_TCP ? ref.tcp_socket.disconnect() : ref.udp_socket.unbind();
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}
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ref.ip = 0;
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}
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m_network_ref.Clear();
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m_arp_table.clear();
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m_upnp_httpd.close();
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@ -144,6 +128,40 @@ void CEXIETHERNET::BuiltInBBAInterface::WriteToQueue(const std::vector<u8>& data
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m_queue_write = next_write_index;
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}
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void CEXIETHERNET::BuiltInBBAInterface::PollData(std::size_t* datasize)
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{
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for (auto& net_ref : m_network_ref)
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{
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if (net_ref.ip == 0)
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continue;
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// Check for sleeping TCP data
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if (net_ref.type == IPPROTO_TCP)
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{
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for (auto& tcp_buf : net_ref.tcp_buffers)
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{
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if (!tcp_buf.used || (GetTickCountStd() - tcp_buf.tick) <= 1000)
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continue;
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tcp_buf.tick = GetTickCountStd();
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// Timed out packet, resend
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if (((m_queue_write + 1) & 15) != m_queue_read)
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WriteToQueue(tcp_buf.data);
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}
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}
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// Check for connection data
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if (*datasize != 0)
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continue;
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const auto socket_data = TryGetDataFromSocket(&net_ref);
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if (socket_data.has_value())
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{
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*datasize = socket_data->size();
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std::memcpy(m_eth_ref->mRecvBuffer.get(), socket_data->data(), *datasize);
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}
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}
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}
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void CEXIETHERNET::BuiltInBBAInterface::HandleARP(const Common::ARPPacket& packet)
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{
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const auto& [hwdata, arpdata] = packet;
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@ -203,36 +221,6 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleDHCP(const Common::UDPPacket& pack
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WriteToQueue(response.Build());
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}
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StackRef* CEXIETHERNET::BuiltInBBAInterface::GetAvailableSlot(u16 port)
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{
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if (port > 0) // existing connection?
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{
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for (auto& ref : network_ref)
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{
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if (ref.ip != 0 && ref.local == port)
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return &ref;
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}
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}
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for (auto& ref : network_ref)
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{
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if (ref.ip == 0)
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return &ref;
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}
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return nullptr;
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}
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StackRef* CEXIETHERNET::BuiltInBBAInterface::GetTCPSlot(u16 src_port, u16 dst_port, u32 ip)
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{
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for (auto& ref : network_ref)
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{
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if (ref.ip == ip && ref.remote == dst_port && ref.local == src_port)
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{
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return &ref;
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}
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}
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return nullptr;
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}
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std::optional<std::vector<u8>>
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CEXIETHERNET::BuiltInBBAInterface::TryGetDataFromSocket(StackRef* ref)
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{
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@ -314,8 +302,8 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleTCPFrame(const Common::TCPPacket&
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{
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const auto& [hwdata, ip_header, tcp_header, ip_options, tcp_options, data] = packet;
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sf::IpAddress target;
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StackRef* ref = GetTCPSlot(tcp_header.source_port, tcp_header.destination_port,
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Common::BitCast<u32>(ip_header.destination_addr));
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StackRef* ref = m_network_ref.GetTCPSlot(tcp_header.source_port, tcp_header.destination_port,
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Common::BitCast<u32>(ip_header.destination_addr));
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const u16 flags = ntohs(tcp_header.properties) & 0xfff;
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if (flags & (TCP_FLAG_FIN | TCP_FLAG_RST))
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{
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@ -344,7 +332,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleTCPFrame(const Common::TCPPacket&
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// new connection
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if (ref != nullptr)
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return;
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ref = GetAvailableSlot(0);
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ref = m_network_ref.GetAvailableSlot(0);
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ref->delay = GetTickCountStd();
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ref->local = tcp_header.source_port;
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@ -434,7 +422,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleTCPFrame(const Common::TCPPacket&
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// and listen to it. We open it on our side manually.
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void CEXIETHERNET::BuiltInBBAInterface::InitUDPPort(u16 port)
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{
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StackRef* ref = GetAvailableSlot(htons(port));
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StackRef* ref = m_network_ref.GetAvailableSlot(htons(port));
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if (ref == nullptr || ref->ip != 0)
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return;
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ref->ip = m_router_ip; // change for ip
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@ -464,7 +452,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
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m_router_ip : // dns request
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Common::BitCast<u32>(ip_header.destination_addr);
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StackRef* ref = GetAvailableSlot(udp_header.source_port);
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StackRef* ref = m_network_ref.GetAvailableSlot(udp_header.source_port);
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if (ref->ip == 0)
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{
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ref->ip = destination_addr; // change for ip
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@ -509,7 +497,7 @@ void CEXIETHERNET::BuiltInBBAInterface::HandleUDPFrame(const Common::UDPPacket&
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void CEXIETHERNET::BuiltInBBAInterface::HandleUPnPClient()
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{
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StackRef* ref = GetAvailableSlot(0);
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StackRef* ref = m_network_ref.GetAvailableSlot(0);
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if (ref == nullptr || m_upnp_httpd.accept(ref->tcp_socket) != sf::Socket::Done)
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return;
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@ -701,41 +689,9 @@ void CEXIETHERNET::BuiltInBBAInterface::ReadThreadHandler(CEXIETHERNET::BuiltInB
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self->m_queue_read++;
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self->m_queue_read &= 15;
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}
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else
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{
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// test connections data
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for (auto& net_ref : self->network_ref)
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{
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if (net_ref.ip == 0)
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continue;
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const auto socket_data = self->TryGetDataFromSocket(&net_ref);
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if (socket_data.has_value())
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{
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datasize = socket_data->size();
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std::memcpy(self->m_eth_ref->mRecvBuffer.get(), socket_data->data(), datasize);
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break;
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}
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}
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}
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// test and add any sleeping tcp data
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for (auto& net_ref : self->network_ref)
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{
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if (net_ref.ip == 0 || net_ref.type != IPPROTO_TCP)
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continue;
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for (auto& tcp_buf : net_ref.tcp_buffers)
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{
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if (!tcp_buf.used || (GetTickCountStd() - tcp_buf.tick) <= 1000)
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continue;
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tcp_buf.tick = GetTickCountStd();
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// timmed out packet, resend
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if (((self->m_queue_write + 1) & 15) != self->m_queue_read)
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{
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self->WriteToQueue(tcp_buf.data);
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}
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}
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}
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// Check network stack references
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self->PollData(&datasize);
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// Check for new UPnP client
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self->HandleUPnPClient();
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@ -778,14 +734,7 @@ void CEXIETHERNET::BuiltInBBAInterface::RecvStart()
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void CEXIETHERNET::BuiltInBBAInterface::RecvStop()
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{
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m_read_enabled.Clear();
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for (auto& net_ref : network_ref)
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{
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if (net_ref.ip != 0)
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{
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net_ref.type == IPPROTO_TCP ? net_ref.tcp_socket.disconnect() : net_ref.udp_socket.unbind();
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}
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net_ref.ip = 0;
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}
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m_network_ref.Clear();
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m_queue_read = 0;
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m_queue_write = 0;
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}
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@ -986,3 +935,45 @@ sf::Socket::Status BbaUdpSocket::Bind(u16 port, u32 net_ip)
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INFO_LOG_FMT(SP1, "SSDP multicast membership successful");
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return sf::Socket::Status::Done;
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}
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StackRef* NetworkRef::GetAvailableSlot(u16 port)
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{
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if (port > 0) // existing connection?
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{
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for (auto& ref : m_stacks)
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{
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if (ref.ip != 0 && ref.local == port)
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return &ref;
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}
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}
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for (auto& ref : m_stacks)
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{
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if (ref.ip == 0)
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return &ref;
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}
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return nullptr;
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}
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StackRef* NetworkRef::GetTCPSlot(u16 src_port, u16 dst_port, u32 ip)
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{
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for (auto& ref : m_stacks)
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{
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if (ref.ip == ip && ref.remote == dst_port && ref.local == src_port)
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{
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return &ref;
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}
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}
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return nullptr;
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}
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void NetworkRef::Clear()
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{
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for (auto& ref : m_stacks)
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{
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if (ref.ip != 0)
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{
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ref.type == IPPROTO_TCP ? ref.tcp_socket.disconnect() : ref.udp_socket.unbind();
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}
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ref.ip = 0;
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}
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}
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@ -72,7 +72,7 @@ public:
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struct StackRef
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{
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u32 ip;
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u32 ip = 0;
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u16 local;
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u16 remote;
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u16 type;
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@ -92,3 +92,26 @@ struct StackRef
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BbaTcpSocket tcp_socket;
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u64 poke_time;
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};
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// Max 10 at same time, I think most gc game had a
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// limit of 8 in the GC framework
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using StackRefs = std::array<StackRef, 10>;
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class NetworkRef
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{
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public:
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StackRefs& data() { return m_stacks; }
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const StackRefs& data() const { return m_stacks; }
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auto begin() { return m_stacks.begin(); }
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auto begin() const { return m_stacks.cbegin(); }
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auto end() { return m_stacks.end(); }
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auto end() const { return m_stacks.cend(); }
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StackRef* GetAvailableSlot(u16 port);
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StackRef* GetTCPSlot(u16 src_port, u16 dst_port, u32 ip);
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void Clear();
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private:
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StackRefs m_stacks;
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};
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@ -456,16 +456,14 @@ private:
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sf::TcpListener m_upnp_httpd;
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#if defined(WIN32) || defined(__linux__) || defined(__APPLE__) || defined(__FreeBSD__) || \
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defined(__OpenBSD__) || defined(__NetBSD__) || defined(__HAIKU__)
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std::array<StackRef, 10> network_ref{}; // max 10 at same time, i think most gc game had a
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// limit of 8 in the gc framework
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NetworkRef m_network_ref;
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std::thread m_read_thread;
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Common::Flag m_read_enabled;
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Common::Flag m_read_thread_shutdown;
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static void ReadThreadHandler(BuiltInBBAInterface* self);
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#endif
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void WriteToQueue(const std::vector<u8>& data);
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StackRef* GetAvailableSlot(u16 port);
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StackRef* GetTCPSlot(u16 src_port, u16 dst_port, u32 ip);
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void PollData(std::size_t* datasize);
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std::optional<std::vector<u8>> TryGetDataFromSocket(StackRef* ref);
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void HandleARP(const Common::ARPPacket& packet);
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