Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
This commit is contained in:
parent
0a5bd83af2
commit
839df31347
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@ -7,8 +7,6 @@ option(ANDROID "Enables a build for Android" OFF)
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option(USE_EGL "Enables EGL OpenGL Interface" OFF)
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option(USE_X11 "Enables X11 Support" ON)
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option(USE_WAYLAND "Enables Wayland Support" OFF)
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option(USE_GLES "Enables GLES2 And EGL, disables OGL" OFF)
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option(USE_GLES3 "Enables GLES3 and EGL" OFF)
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option(USE_UPNP "Enables UPnP port mapping support" ON)
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option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
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option(ENABLE_PCH "Use PCH to speed up compilation" ON)
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@ -125,8 +123,6 @@ if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
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if(${ANDROID_NDK_ABI_NAME} MATCHES "armeabi-v7a")
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add_definitions(-marm -march=armv7-a)
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endif()
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# Set generic options so you don't have to pass anything to cmake to build ARM
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set(USE_GLES 1)
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endif()
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if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "mips")
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@ -290,27 +286,12 @@ if(ANDROID)
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set(USE_X11 0)
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set(USE_WAYLAND 0)
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set(USE_UPNP 0)
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set(USE_GLES3 1)
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set(USE_EGL True)
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add_definitions(-DUSE_EGL=1)
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endif()
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include_directories(Externals/GL)
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# For now GLES and EGL are tied to each other.
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# Enabling GLES also disables the OpenGL plugin.
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if(USE_GLES3)
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message("GLES3 rendering enabled")
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add_definitions(-DUSE_GLES=1 -DUSE_EGL=1 -DUSE_GLES3=1)
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include_directories(Externals/GLES3)
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set(USE_EGL True)
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set(USE_GLES True)
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else()
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if(USE_GLES)
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message("GLES2 rendering enabled. OpenGL disabled")
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add_definitions(-DUSE_GLES=1)
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add_definitions(-DUSE_EGL=1)
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set(USE_EGL True)
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endif()
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endif()
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# For now Wayland and EGL are tied to each other.
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# The alternative would be an shm path
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if(USE_WAYLAND)
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@ -352,11 +333,8 @@ endif()
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if(NOT ANDROID)
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if(NOT USE_GLES3)
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include(FindOpenGL)
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else()
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set(X11_FOUND 1)
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endif()
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include_directories(${OPENGL_INCLUDE_DIR})
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include(FindALSA OPTIONAL)
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if(ALSA_FOUND)
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@ -228,11 +228,7 @@ if(_M_ARM)
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)
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endif()
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set(LIBS bdisasm inputcommon videosoftware sfml-network)
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if(NOT USE_GLES OR USE_GLES3)
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set(LIBS ${LIBS} videoogl)
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endif()
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set(LIBS bdisasm inputcommon videoogl videosoftware sfml-network)
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if(LIBUSB_FOUND)
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# Using shared LibUSB
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@ -702,7 +702,7 @@ void UpdateTitle()
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// Settings are shown the same for both extended and summary info
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std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
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g_video_backend->GetName().c_str(), _CoreParameter.bDSPHLE ? "HLE" : "LLE");
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g_video_backend->GetDisplayName().c_str(), _CoreParameter.bDSPHLE ? "HLE" : "LLE");
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// Use extended or summary information. The summary information does not print the ticks data,
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// that's more of a debugging interest, it can always be optional of course if someone is interested.
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@ -51,11 +51,6 @@ typedef struct {
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#endif
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} GLWindow;
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enum GLInterfaceMode {
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MODE_OPENGL = 0,
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MODE_OPENGLES2,
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MODE_OPENGLES3,
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};
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extern cInterfaceBase *GLInterface;
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extern GLWindow GLWin;
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@ -40,15 +40,96 @@ void* cInterfaceEGL::GetProcAddress(std::string name)
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return (void*)eglGetProcAddress(name.c_str());
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}
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void cInterfaceEGL::DetectMode()
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{
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if (s_opengl_mode != MODE_DETECT)
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return;
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EGLint num_configs;
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EGLConfig *config = NULL;
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bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false;
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE };
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// Get how many configs there are
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, NULL, 0, &num_configs)) {
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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}
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config = new EGLConfig[num_configs];
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// Get all the configurations
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if (!eglChooseConfig(GLWin.egl_dpy, attribs, config, num_configs, &num_configs))
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{
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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goto err_exit;
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}
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for (int i = 0; i < num_configs; ++i)
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{
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EGLint attribVal;
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bool ret;
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ret = eglGetConfigAttrib(GLWin.egl_dpy, config[i], EGL_RENDERABLE_TYPE, &attribVal);
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if (ret)
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{
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if (attribVal & EGL_OPENGL_BIT)
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supportsGL = true;
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if (attribVal & (1 << 6)) /* EGL_OPENGL_ES3_BIT_KHR */
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supportsGLES3 = true;
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if (attribVal & EGL_OPENGL_ES2_BIT)
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supportsGLES2 = true;
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}
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}
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if (supportsGL)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL;
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else if (supportsGLES3)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3;
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else if (supportsGLES2)
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s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2;
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err_exit:
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if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode
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s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL
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if (config)
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delete[] config;
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceEGL::Create(void *&window_handle)
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{
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const char *s;
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EGLint egl_major, egl_minor;
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if(!Platform.SelectDisplay())
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return false;
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GLWin.egl_dpy = Platform.EGLGetDisplay();
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if (!GLWin.egl_dpy) {
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INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
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return false;
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}
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GLWin.platform = Platform.platform;
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) {
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INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
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return false;
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}
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/* Detection code */
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EGLConfig config;
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EGLint num_configs;
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DetectMode();
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// attributes for a visual in RGBA format with at least
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// 8 bits per color
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int attribs[] = {
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@ -82,21 +163,9 @@ bool cInterfaceEGL::Create(void *&window_handle)
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break;
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}
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if(!Platform.SelectDisplay())
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return false;
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GLWin.egl_dpy = Platform.EGLGetDisplay();
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if (!GLWin.egl_dpy) {
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INFO_LOG(VIDEO, "Error: eglGetDisplay() failed\n");
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return false;
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}
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GLWin.platform = Platform.platform;
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if (!eglInitialize(GLWin.egl_dpy, &egl_major, &egl_minor)) {
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INFO_LOG(VIDEO, "Error: eglInitialize() failed\n");
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return false;
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) {
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (s_opengl_mode == MODE_OPENGL)
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@ -104,10 +173,6 @@ bool cInterfaceEGL::Create(void *&window_handle)
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else
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eglBindAPI(EGL_OPENGL_ES_API);
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if (!eglChooseConfig( GLWin.egl_dpy, attribs, &config, 1, &num_configs)) {
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INFO_LOG(VIDEO, "Error: couldn't get an EGL visual config\n");
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exit(1);
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}
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if (!Platform.Init(config))
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return false;
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@ -26,10 +26,12 @@ class cInterfaceEGL : public cInterfaceBase
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{
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private:
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cPlatform Platform;
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void DetectMode();
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public:
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friend class cPlatform;
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void SwapInterval(int Interval);
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void Swap();
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void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_DETECT; }
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void UpdateFPSDisplay(const char *Text);
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void* GetProcAddress(std::string name);
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bool Create(void *&window_handle);
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@ -4,6 +4,13 @@
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#ifndef _GLINTERFACEBASE_H_
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#define _GLINTERFACEBASE_H_
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enum GLInterfaceMode {
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MODE_DETECT = 0,
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MODE_OPENGL,
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MODE_OPENGLES2,
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MODE_OPENGLES3,
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};
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class cInterfaceBase
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{
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protected:
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public:
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virtual void Swap() {}
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virtual void UpdateFPSDisplay(const char *Text) {}
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virtual void SetMode(u32 mode) { s_opengl_mode = mode; }
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virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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virtual u32 GetMode() { return s_opengl_mode; }
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virtual void* GetProcAddress(std::string name) { return NULL; }
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virtual bool Create(void *&window_handle) { return true; }
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@ -155,12 +155,6 @@ typedef struct {
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#endif
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} GLWindow;
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enum GLInterfaceMode {
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MODE_OPENGL = 0,
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MODE_OPENGLES2,
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MODE_OPENGLES3,
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};
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extern cInterfaceBase *GLInterface;
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extern GLWindow GLWin;
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@ -1,5 +1,3 @@
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if(NOT USE_GLES OR USE_GLES3)
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add_subdirectory(OGL)
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endif()
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add_subdirectory(Software)
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# TODO: Add other backends here!
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@ -29,7 +29,7 @@ unsigned int VideoBackend::PeekMessages()
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void VideoBackend::UpdateFPSDisplay(const char *text)
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{
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char temp[100];
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snprintf(temp, sizeof temp, "%s | OpenGL | %s", scm_rev_str, text);
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snprintf(temp, sizeof temp, "%s | %s | %s", scm_rev_str, GetDisplayName().c_str(), text);
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return GLInterface->UpdateFPSDisplay(temp);
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}
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@ -122,21 +122,6 @@ GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
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return err;
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}
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void OpenGL_ReportARBProgramError()
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{
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#ifndef USE_GLES
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const GLubyte* pstr = glGetString(GL_PROGRAM_ERROR_STRING_ARB);
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if (pstr != NULL && pstr[0] != 0)
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{
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GLint loc = 0;
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glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &loc);
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ERROR_LOG(VIDEO, "Program error at %d: ", loc);
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ERROR_LOG(VIDEO, "%s", (char*)pstr);
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ERROR_LOG(VIDEO, "\n");
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}
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#endif
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}
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
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{
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unsigned int fbo_status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
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@ -151,14 +136,12 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
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case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
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error = "INCOMPLETE_MISSING_ATTACHMENT";
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break;
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#ifndef USE_GLES
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case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
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error = "INCOMPLETE_DRAW_BUFFER";
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break;
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case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
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error = "INCOMPLETE_READ_BUFFER";
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break;
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#endif
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case GL_FRAMEBUFFER_UNSUPPORTED:
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error = "UNSUPPORTED";
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break;
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@ -17,19 +17,6 @@
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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#ifdef USE_GLES
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#define TEX2D GL_TEXTURE_2D
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#define PREC "highp"
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#define TEXTYPE "sampler2D"
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#define TEXFUNC "texture2D"
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#else
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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#define PREC
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#define TEXTYPE "sampler2DRect"
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#define TEXFUNC "texture2DRect"
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#endif
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#ifndef _WIN32
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#include <sys/types.h>
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|
@ -41,7 +28,6 @@ void InitInterface();
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GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
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// Error reporting - use the convenient macros.
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void OpenGL_ReportARBProgramError();
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GLuint OpenGL_ReportGLError(const char *function, const char *file, int line);
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bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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@ -49,12 +35,10 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#define GL_REPORT_ERROR() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_FBO_ERROR() OpenGL_ReportFBOError(__FUNCTION__, __FILE__, __LINE__)
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#define GL_REPORT_PROGRAM_ERROR() OpenGL_ReportARBProgramError()
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#else
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__forceinline GLenum GL_REPORT_ERROR() { return GL_NO_ERROR; }
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#define GL_REPORT_ERRORD() (void)GL_NO_ERROR
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#define GL_REPORT_FBO_ERROR() (void)true
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#define GL_REPORT_PROGRAM_ERROR() (void)0
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#endif
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// this should be removed in future, but as long as glsl is unstable, we should really read this messages
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|
|
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@ -98,6 +98,9 @@ std::string VideoBackend::GetName()
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std::string VideoBackend::GetDisplayName()
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{
|
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if (g_renderer && GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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return "OpenGLES";
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else
|
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return "OpenGL";
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}
|
||||
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|
@ -179,10 +182,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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UpdateActiveConfig();
|
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|
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InitInterface();
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GLInterface->SetMode(GLInterfaceMode::MODE_OPENGL);
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#ifdef USE_GLES3
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GLInterface->SetMode(GLInterfaceMode::MODE_OPENGLES3);
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#endif
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GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
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if (!GLInterface->Create(window_handle))
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return false;
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|
|
|
@ -10,6 +10,7 @@ set(SRCS ../OGL/GLExtensions/GLExtensions.cpp
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SWmain.cpp
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OpcodeDecoder.cpp
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SWPixelEngine.cpp
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RasterFont.cpp
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Rasterizer.cpp
|
||||
SWRenderer.cpp
|
||||
SetupUnit.cpp
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||||
|
@ -30,20 +31,7 @@ set(LIBS videocommon
|
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SOIL
|
||||
common
|
||||
${X11_LIBRARIES}
|
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${OPENGL_LIBRARIES}
|
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${wxWidgets_LIBRARIES})
|
||||
if(USE_EGL)
|
||||
set(LIBS ${LIBS}
|
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EGL)
|
||||
endif()
|
||||
|
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if(USE_GLES)
|
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set(SRCS ${SRCS} ../OGL/GLUtil.cpp)
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set(LIBS ${LIBS}
|
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GLESv2)
|
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else()
|
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set(SRCS ${SRCS} RasterFont.cpp)
|
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set(LIBS ${LIBS}
|
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${OPENGL_LIBRARIES})
|
||||
endif()
|
||||
|
||||
add_dolphin_library(videosoftware "${SRCS}" "${LIBS}")
|
||||
|
|
|
@ -25,6 +25,9 @@ namespace HwRasterizer
|
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// Programs
|
||||
static GLuint colProg, texProg, clearProg;
|
||||
|
||||
// Texture type
|
||||
static GLenum texType;
|
||||
|
||||
// Color
|
||||
static GLint col_apos = -1, col_atex = -1;
|
||||
// Tex
|
||||
|
@ -36,20 +39,31 @@ namespace HwRasterizer
|
|||
{
|
||||
// Color Vertices
|
||||
static const char *fragcolText =
|
||||
"varying " PREC " vec4 TexCoordOut;\n"
|
||||
"#if GL_ES\n"
|
||||
"precision highp float;\n"
|
||||
"#endif\n"
|
||||
"varying vec4 TexCoordOut;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = TexCoordOut;\n"
|
||||
"}\n";
|
||||
// Texture Vertices
|
||||
static const char *fragtexText =
|
||||
"varying " PREC " vec4 TexCoordOut;\n"
|
||||
"uniform " TEXTYPE " Texture;\n"
|
||||
"#if GL_ES\n"
|
||||
"precision highp float;\n"
|
||||
"#define texture2DRect texture2D\n"
|
||||
"#define sampler2DRect sampler2D\n"
|
||||
"#endif\n"
|
||||
"varying vec4 TexCoordOut;\n"
|
||||
"uniform sampler2DRect Texture;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
|
||||
" gl_FragColor = texture2DRect(Texture, TexCoordOut.xy);\n"
|
||||
"}\n";
|
||||
// Clear shader
|
||||
static const char *fragclearText =
|
||||
"uniform " PREC " vec4 Color;\n"
|
||||
"#if GL_ES\n"
|
||||
"precision highp float;\n"
|
||||
"#endif\n"
|
||||
"uniform vec4 Color;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = Color;\n"
|
||||
"}\n";
|
||||
|
@ -107,7 +121,8 @@ namespace HwRasterizer
|
|||
//legacy multitexturing: select texture channel only.
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
#ifndef USE_GLES
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
{
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glDisable(GL_BLEND);
|
||||
glClearDepth(1.0f);
|
||||
|
@ -124,7 +139,7 @@ namespace HwRasterizer
|
|||
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
#endif
|
||||
}
|
||||
// used by hw rasterizer if it enables blending and depth test
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
@ -132,6 +147,11 @@ namespace HwRasterizer
|
|||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
CreateShaders();
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
texType = GL_TEXTURE_RECTANGLE;
|
||||
else
|
||||
texType = GL_TEXTURE_2D;
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
static float width, height;
|
||||
|
@ -141,19 +161,22 @@ namespace HwRasterizer
|
|||
u32 imageAddr = texUnit.texImage3[0].image_base;
|
||||
// Texture Rectangle uses pixel coordinates
|
||||
// While GLES uses texture coordinates
|
||||
#ifdef USE_GLES
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
{
|
||||
width = texUnit.texImage0[0].width;
|
||||
height = texUnit.texImage0[0].height;
|
||||
#else
|
||||
}
|
||||
else
|
||||
{
|
||||
width = 1;
|
||||
height = 1;
|
||||
#endif
|
||||
}
|
||||
TexCacheEntry &cacheEntry = textures[imageAddr];
|
||||
cacheEntry.Update();
|
||||
|
||||
glBindTexture(TEX2D, cacheEntry.texture);
|
||||
glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
glBindTexture(texType, cacheEntry.texture);
|
||||
glTexParameteri(texType, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(texType, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
|
@ -171,7 +194,7 @@ namespace HwRasterizer
|
|||
|
||||
void EndTriangles()
|
||||
{
|
||||
glBindTexture(TEX2D, 0);
|
||||
glBindTexture(texType, 0);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
@ -332,8 +355,8 @@ namespace HwRasterizer
|
|||
DebugUtil::GetTextureRGBA(temp, 0, 0, image_width, image_height);
|
||||
|
||||
glGenTextures(1, (GLuint *)&texture);
|
||||
glBindTexture(TEX2D, texture);
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
|
||||
glBindTexture(texType, texture);
|
||||
glTexImage2D(texType, 0, GL_RGBA, (GLsizei)image_width, (GLsizei)image_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
|
|
@ -25,9 +25,7 @@ static std::string s_sScreenshotName;
|
|||
|
||||
// Rasterfont isn't compatible with GLES
|
||||
// degasus: I think it does, but I can't test it
|
||||
#ifndef USE_GLES
|
||||
RasterFont* s_pfont = NULL;
|
||||
#endif
|
||||
|
||||
void SWRenderer::Init()
|
||||
{
|
||||
|
@ -38,23 +36,28 @@ void SWRenderer::Shutdown()
|
|||
{
|
||||
glDeleteProgram(program);
|
||||
glDeleteTextures(1, &s_RenderTarget);
|
||||
#ifndef USE_GLES
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
{
|
||||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void CreateShaders()
|
||||
{
|
||||
static const char *fragShaderText =
|
||||
"varying " PREC " vec2 TexCoordOut;\n"
|
||||
"#if GL_ES\n"
|
||||
"precision highp float;\n"
|
||||
"#endif\n"
|
||||
"varying vec2 TexCoordOut;\n"
|
||||
"uniform sampler2D Texture;\n"
|
||||
"void main() {\n"
|
||||
" " PREC " vec4 tmpcolor;\n"
|
||||
" tmpcolor = texture2D(Texture, TexCoordOut);\n"
|
||||
" gl_FragColor = tmpcolor;\n"
|
||||
" gl_FragColor = texture2D(Texture, TexCoordOut);\n"
|
||||
"}\n";
|
||||
static const char *vertShaderText =
|
||||
"#if GL_ES\n"
|
||||
"precision highp float;\n"
|
||||
"#endif\n"
|
||||
"attribute vec4 pos;\n"
|
||||
"attribute vec2 TexCoordIn;\n "
|
||||
"varying vec2 TexCoordOut;\n "
|
||||
|
@ -80,10 +83,11 @@ void SWRenderer::Prepare()
|
|||
|
||||
CreateShaders();
|
||||
// TODO: Enable for GLES once RasterFont supports GLES
|
||||
#ifndef USE_GLES
|
||||
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
|
||||
{
|
||||
s_pfont = new RasterFont();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#endif
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
|
@ -96,7 +100,8 @@ void SWRenderer::SetScreenshot(const char *_szFilename)
|
|||
|
||||
void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
|
||||
{
|
||||
#ifndef USE_GLES
|
||||
if (GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
|
||||
return;
|
||||
int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
|
||||
int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
|
@ -105,7 +110,6 @@ void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
|
|||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
0, nBackbufferWidth, nBackbufferHeight);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SWRenderer::DrawDebugText()
|
||||
|
|
|
@ -63,10 +63,7 @@ bool VideoSoftware::Initialize(void *&window_handle)
|
|||
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
|
||||
|
||||
InitInterface();
|
||||
GLInterface->SetMode(GLInterfaceMode::MODE_OPENGL);
|
||||
#ifdef USE_GLES
|
||||
GLInterface->SetMode(GLInterfaceMode::MODE_OPENGLES2);
|
||||
#endif
|
||||
GLInterface->SetMode(GLInterfaceMode::MODE_DETECT);
|
||||
if (!GLInterface->Create(window_handle))
|
||||
{
|
||||
INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
|
||||
|
|
|
@ -8,9 +8,7 @@
|
|||
#ifdef _WIN32
|
||||
#include "../VideoBackends/D3D/VideoBackend.h"
|
||||
#endif
|
||||
#if !defined(USE_GLES) || USE_GLES3
|
||||
#include "../VideoBackends/OGL/VideoBackend.h"
|
||||
#endif
|
||||
#include "../VideoBackends/Software/VideoBackend.h"
|
||||
|
||||
std::vector<VideoBackend*> g_available_video_backends;
|
||||
|
|
Loading…
Reference in New Issue