small update, adds check to importFile so only one save per game allowed, adds check to remove file so removing last file on memcard will not corrupt it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1120 8ced0084-cf51-0410-be5f-012b33b47a6e
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70837bb034
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8373b94fd2
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@ -207,7 +207,8 @@ void CMemcardManager::CopyDeleteClick(wxCommandEvent& event)
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int slot = 1;
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int slot = 1;
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int index2 = index1;
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int index2 = index1;
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std::string fileName2("");
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std::string fileName2("");
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int freeblocks = 0;
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int freeBlocks = 0;
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wxString blocksOpen;
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switch (event.GetId())
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switch (event.GetId())
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{
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{
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@ -296,12 +297,9 @@ void CMemcardManager::CopyDeleteClick(wxCommandEvent& event)
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wxT("Success"),wxOK);
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wxT("Success"),wxOK);
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break;
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break;
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case OUTOFBLOCKS:
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case OUTOFBLOCKS:
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freeblocks = BE16(memoryCard[slot]->bat.FreeBlocks);
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freeBlocks = BE16(memoryCard[slot]->bat.FreeBlocks);
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{
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blocksOpen.Printf(wxT("Only %d blocks available"), freeBlocks);
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wxString Foobar;
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wxMessageBox(blocksOpen,wxT("Failure"),wxOK);
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Foobar.Printf(wxT("Only %d blocks available"), freeblocks);
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wxMessageBox(Foobar,wxT("Failure"),wxOK);
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}
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break;
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break;
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case OUTOFDIRENTRIES:
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case OUTOFDIRENTRIES:
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wxMessageBox(wxT("No free dir index entries"),
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wxMessageBox(wxT("No free dir index entries"),
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@ -311,6 +309,10 @@ void CMemcardManager::CopyDeleteClick(wxCommandEvent& event)
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wxMessageBox(wxT("File is not recognized as a memcard"),
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wxMessageBox(wxT("File is not recognized as a memcard"),
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wxT("Failure"),wxOK);
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wxT("Failure"),wxOK);
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break;
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break;
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case TITLEPRESENT:
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wxMessageBox(wxT("Memcard already has a save for this title"),
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wxT("Failure"),wxOK);
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break;
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default:
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default:
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memoryCard[slot]->Save();
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memoryCard[slot]->Save();
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slot == 1 ? ReloadMemcard(m_Memcard2Path->GetPath().mb_str(), 1)
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slot == 1 ? ReloadMemcard(m_Memcard2Path->GetPath().mb_str(), 1)
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@ -83,6 +83,18 @@ u32 GCMemcard::GetNumFiles()
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return j;
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return j;
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}
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}
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bool GCMemcard::titlePresent(u32 gameCode)
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{
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if (!mcdFile) return 0;
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for (int i = 0; i < 127; i++)
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{
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if (BE32(dir.Dir[i].Gamecode) == gameCode)
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return true;
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}
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return false;
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}
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bool GCMemcard::RemoveFile(u32 index) //index in the directory array
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bool GCMemcard::RemoveFile(u32 index) //index in the directory array
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{
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{
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if (!mcdFile) return false;
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if (!mcdFile) return false;
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@ -93,11 +105,13 @@ bool GCMemcard::RemoveFile(u32 index) //index in the directory array
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//free the blocks
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//free the blocks
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int blocks_left = BE16(dir.Dir[index].BlockCount);
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int blocks_left = BE16(dir.Dir[index].BlockCount);
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int block = BE16(dir.Dir[index].FirstBlock);
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int block = BE16(dir.Dir[index].FirstBlock) - 1;
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bat.LastAllocated[0] = (u8)((block - 1) >> 8);
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bat.LastAllocated[0] = (u8)(block >> 8);
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bat.LastAllocated[1] = (u8)(block - 1);
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bat.LastAllocated[1] = (u8)block;
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int i = index + 1;
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int i = index + 1;
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memset(&(dir.Dir[index]), 0xFF, 0x40);
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memset(&(dir.Dir[index]), 0xFF, 0x40);
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while (i < 127)
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while (i < 127)
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{
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{
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DEntry * d = new DEntry;
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DEntry * d = new DEntry;
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@ -126,7 +140,14 @@ bool GCMemcard::RemoveFile(u32 index) //index in the directory array
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i++;
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i++;
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}
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}
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//Added to clean up if removing last file
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if (BE16(bat.LastAllocated) == (u16)4)
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{
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for (int j = 0; j < blocks_left; j++)
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{
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bat.Map[j] = 0x0000;
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}
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}
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// increment update counter
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// increment update counter
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int updateCtr = BE16(dir.UpdateCounter) + 1;
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int updateCtr = BE16(dir.UpdateCounter) + 1;
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dir.UpdateCounter[0] = u8(updateCtr >> 8);
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dir.UpdateCounter[0] = u8(updateCtr >> 8);
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@ -141,9 +162,6 @@ bool GCMemcard::RemoveFile(u32 index) //index in the directory array
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u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
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u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
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{
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{
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// TODO: add a check for existing game id
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// so that only one save per title is allowed
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// until then any particular title will always use the first save
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if (!mcdFile) return NOMEMCARD;
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if (!mcdFile) return NOMEMCARD;
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if (GetNumFiles() >= 127)
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if (GetNumFiles() >= 127)
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@ -154,6 +172,7 @@ u32 GCMemcard::ImportFile(DEntry& direntry, u8* contents, int remove)
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{
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{
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return OUTOFBLOCKS;
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return OUTOFBLOCKS;
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}
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}
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if (!remove && titlePresent(BE32(direntry.Gamecode))) return TITLEPRESENT;
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// find first free data block -- assume no freespace fragmentation
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// find first free data block -- assume no freespace fragmentation
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int totalspace = (((u32)BE16(hdr.Size) * 16) - 5);
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int totalspace = (((u32)BE16(hdr.Size) * 16) - 5);
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@ -31,7 +31,8 @@ enum
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GCS = 0x110,
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GCS = 0x110,
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OUTOFBLOCKS,
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OUTOFBLOCKS,
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OUTOFDIRENTRIES,
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OUTOFDIRENTRIES,
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NOMEMCARD
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NOMEMCARD,
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TITLEPRESENT
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};
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};
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class GCMemcard
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class GCMemcard
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@ -142,6 +143,9 @@ public:
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// get number of file entries in the directory
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// get number of file entries in the directory
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u32 GetNumFiles();
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u32 GetNumFiles();
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// Returns true if title already on memcard
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bool titlePresent(u32 gameCode);
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// read directory entry
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// read directory entry
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bool GetFileInfo(u32 index, DEntry& data);
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bool GetFileInfo(u32 index, DEntry& data);
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