Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
This commit is contained in:
parent
2869c570f1
commit
836b9b9acb
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@ -434,25 +434,27 @@ ID3D11BlendState* StateCache::Get(BlendingState state)
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return res;
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}
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ID3D11RasterizerState* StateCache::Get(RasterizerState state)
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ID3D11RasterizerState* StateCache::Get(RasterizationState state)
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{
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auto it = m_raster.find(state.packed);
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auto it = m_raster.find(state.hex);
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if (it != m_raster.end())
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return it->second;
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D3D11_RASTERIZER_DESC rastdc = CD3D11_RASTERIZER_DESC(D3D11_FILL_SOLID, state.cull_mode, false, 0,
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0.f, 0, false, true, false, false);
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static constexpr std::array<D3D11_CULL_MODE, 4> cull_modes = {
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{D3D11_CULL_NONE, D3D11_CULL_BACK, D3D11_CULL_FRONT, D3D11_CULL_BACK}};
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D3D11_RASTERIZER_DESC desc = {};
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desc.FillMode = D3D11_FILL_SOLID;
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desc.CullMode = cull_modes[state.cullmode];
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desc.ScissorEnable = TRUE;
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ID3D11RasterizerState* res = nullptr;
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HRESULT hr = D3D::device->CreateRasterizerState(&rastdc, &res);
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HRESULT hr = D3D::device->CreateRasterizerState(&desc, &res);
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if (FAILED(hr))
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PanicAlert("Failed to create rasterizer state at %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName(res, "rasterizer state used to emulate the GX pipeline");
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m_raster.emplace(state.packed, res);
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m_raster.emplace(state.hex, res);
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return res;
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}
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@ -531,4 +533,12 @@ void StateCache::Clear()
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m_sampler.clear();
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}
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D3D11_PRIMITIVE_TOPOLOGY StateCache::GetPrimitiveTopology(PrimitiveType primitive)
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{
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static constexpr std::array<D3D11_PRIMITIVE_TOPOLOGY, 4> primitives = {
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{D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP}};
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return primitives[static_cast<u32>(primitive)];
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}
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} // namespace DX11
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@ -20,13 +20,6 @@ struct ID3D11RasterizerState;
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namespace DX11
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{
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union RasterizerState
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{
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BitField<0, 2, D3D11_CULL_MODE> cull_mode;
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u32 packed;
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};
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union SamplerState
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{
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BitField<0, 3, u64> min_filter;
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@ -48,12 +41,15 @@ public:
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// Returned objects is owned by the cache and does not need to be released.
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ID3D11SamplerState* Get(SamplerState state);
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ID3D11BlendState* Get(BlendingState state);
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ID3D11RasterizerState* Get(RasterizerState state);
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ID3D11RasterizerState* Get(RasterizationState state);
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ID3D11DepthStencilState* Get(DepthState state);
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// Release all cached states and clear hash tables.
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void Clear();
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// Convert RasterState primitive type to D3D11 primitive topology.
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static D3D11_PRIMITIVE_TOPOLOGY GetPrimitiveTopology(PrimitiveType primitive);
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private:
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std::unordered_map<u32, ID3D11DepthStencilState*> m_depth;
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std::unordered_map<u32, ID3D11RasterizerState*> m_raster;
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@ -207,7 +207,7 @@ void GeometryShaderCache::Shutdown()
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g_gs_disk_cache.Close();
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}
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bool GeometryShaderCache::SetShader(u32 primitive_type)
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bool GeometryShaderCache::SetShader(PrimitiveType primitive_type)
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{
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GeometryShaderUid uid = GetGeometryShaderUid(primitive_type);
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if (last_entry && uid == last_uid)
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@ -18,7 +18,7 @@ public:
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static void Reload();
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static void Clear();
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static void Shutdown();
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static bool SetShader(u32 primitive_type);
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static bool SetShader(PrimitiveType primitive_type);
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static bool CompileShader(const GeometryShaderUid& uid);
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static bool InsertByteCode(const GeometryShaderUid& uid, const u8* bytecode, size_t len);
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static void PrecompileShaders();
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@ -61,7 +61,7 @@ struct GXPipelineState
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std::array<SamplerState, 8> samplers;
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BlendingState blend;
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DepthState zmode;
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RasterizerState raster;
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RasterizationState raster;
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};
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static u32 s_last_multisamples = 1;
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@ -254,8 +254,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
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s_gx_state.zmode.testenable = false;
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s_gx_state.zmode.updateenable = false;
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s_gx_state.zmode.func = ZMode::NEVER;
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s_gx_state.raster.cull_mode = D3D11_CULL_NONE;
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s_gx_state.raster.cullmode = GenMode::CULL_NONE;
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// Clear EFB textures
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constexpr std::array<float, 4> clear_color{{0.f, 0.f, 0.f, 1.f}};
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@ -867,6 +866,8 @@ void Renderer::ApplyState()
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D3D::stateman->PushBlendState(s_gx_state_cache.Get(s_gx_state.blend));
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D3D::stateman->PushDepthState(s_gx_state_cache.Get(s_gx_state.zmode));
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D3D::stateman->PushRasterizerState(s_gx_state_cache.Get(s_gx_state.raster));
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D3D::stateman->SetPrimitiveTopology(
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StateCache::GetPrimitiveTopology(s_gx_state.raster.primitive));
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FramebufferManager::SetIntegerEFBRenderTarget(s_gx_state.blend.logicopenable);
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for (size_t stage = 0; stage < s_gx_state.samplers.size(); stage++)
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@ -891,29 +892,9 @@ void Renderer::RestoreState()
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D3D::stateman->PopRasterizerState();
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}
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void Renderer::ApplyCullDisable()
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void Renderer::SetRasterizationState(const RasterizationState& state)
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{
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RasterizerState rast = s_gx_state.raster;
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rast.cull_mode = D3D11_CULL_NONE;
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ID3D11RasterizerState* raststate = s_gx_state_cache.Get(rast);
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D3D::stateman->PushRasterizerState(raststate);
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}
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void Renderer::RestoreCull()
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{
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D3D::stateman->PopRasterizerState();
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}
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void Renderer::SetGenerationMode()
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{
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constexpr std::array<D3D11_CULL_MODE, 4> d3d_cull_modes{{
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D3D11_CULL_NONE, D3D11_CULL_BACK, D3D11_CULL_FRONT, D3D11_CULL_BACK,
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}};
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// rastdc.FrontCounterClockwise must be false for this to work
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// TODO: GX_CULL_ALL not supported, yet!
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s_gx_state.raster.cull_mode = d3d_cull_modes[bpmem.genMode.cullmode];
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s_gx_state.raster.hex = state.hex;
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}
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void Renderer::SetDepthState(const DepthState& state)
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@ -21,7 +21,7 @@ public:
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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@ -33,9 +33,6 @@ public:
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void ApplyState() override;
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void RestoreState() override;
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void ApplyCullDisable();
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void RestoreCull();
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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@ -127,28 +127,10 @@ void VertexManager::Draw(u32 stride)
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u32 baseVertex = m_vertexDrawOffset / stride;
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u32 startIndex = m_indexDrawOffset / sizeof(u16);
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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static_cast<Renderer*>(g_renderer.get())->ApplyCullDisable();
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break;
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case PRIMITIVE_LINES:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
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static_cast<Renderer*>(g_renderer.get())->ApplyCullDisable();
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break;
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case PRIMITIVE_TRIANGLES:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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break;
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}
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D3D::stateman->Apply();
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D3D::context->DrawIndexed(indices, startIndex, baseVertex);
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INCSTAT(stats.thisFrame.numDrawCalls);
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if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
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static_cast<Renderer*>(g_renderer.get())->RestoreCull();
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}
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void VertexManager::vFlush()
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@ -33,7 +33,7 @@ void ShaderCache<Uid>::Clear()
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}
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template <typename Uid>
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bool ShaderCache<Uid>::SetShader(u32 primitive_type)
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bool ShaderCache<Uid>::SetShader(PrimitiveType primitive_type)
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{
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Uid uid = GetUid(primitive_type, APIType::OpenGL);
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@ -22,10 +22,10 @@ public:
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virtual ~ShaderCache();
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void Clear();
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bool SetShader(u32 primitive_type);
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bool SetShader(PrimitiveType primitive_type);
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protected:
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virtual Uid GetUid(u32 primitive_type, APIType api_type) = 0;
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virtual Uid GetUid(PrimitiveType primitive_type, APIType api_type) = 0;
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virtual ShaderCode GenerateCode(APIType api_type, Uid uid) = 0;
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private:
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static std::unique_ptr<VertexShaderCache> s_instance;
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protected:
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VertexShaderUid GetUid(u32 primitive_type, APIType api_type) override
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VertexShaderUid GetUid(PrimitiveType primitive_type, APIType api_type) override
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{
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return GetVertexShaderUid();
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}
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static std::unique_ptr<GeometryShaderCache> s_instance;
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protected:
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GeometryShaderUid GetUid(u32 primitive_type, APIType api_type) override
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GeometryShaderUid GetUid(PrimitiveType primitive_type, APIType api_type) override
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{
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return GetGeometryShaderUid(primitive_type);
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}
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@ -72,7 +72,7 @@ public:
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static std::unique_ptr<PixelShaderCache> s_instance;
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protected:
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PixelShaderUid GetUid(u32 primitive_type, APIType api_type) override
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PixelShaderUid GetUid(PrimitiveType primitive_type, APIType api_type) override
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{
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return GetPixelShaderUid();
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}
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@ -221,7 +221,8 @@ void ProgramShaderCache::UploadConstants()
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}
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}
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SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat* vertex_format)
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SHADER* ProgramShaderCache::SetShader(PrimitiveType primitive_type,
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const GLVertexFormat* vertex_format)
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{
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if (g_ActiveConfig.bDisableSpecializedShaders)
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return SetUberShader(primitive_type, vertex_format);
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@ -292,7 +293,8 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat*
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return &last_entry->shader;
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}
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SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format)
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SHADER* ProgramShaderCache::SetUberShader(PrimitiveType primitive_type,
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const GLVertexFormat* vertex_format)
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{
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UBERSHADERUID uid;
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std::memset(&uid, 0, sizeof(uid));
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@ -1295,7 +1297,7 @@ void ProgramShaderCache::DestroyPrerenderArrays(SharedContextData* data)
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}
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}
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void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_type)
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void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type)
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{
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// This is called on a worker thread, so we don't want to use the normal binding process.
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glUseProgram(shader.glprogid);
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@ -1303,15 +1305,18 @@ void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_
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// The number of primitives drawn depends on the type.
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switch (primitive_type)
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{
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case PRIMITIVE_POINTS:
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case PrimitiveType::Points:
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glDrawElements(GL_POINTS, 1, GL_UNSIGNED_SHORT, nullptr);
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break;
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case PRIMITIVE_LINES:
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case PrimitiveType::Lines:
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glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, nullptr);
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break;
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case PRIMITIVE_TRIANGLES:
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case PrimitiveType::Triangles:
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glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr);
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break;
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case PrimitiveType::TriangleStrip:
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glDrawElements(GL_TRIANGLE_STRIP, 3, GL_UNSIGNED_SHORT, nullptr);
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break;
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}
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// Has to be finished by the time the main thread picks it up.
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@ -94,8 +94,8 @@ public:
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};
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static PCacheEntry GetShaderProgram();
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static SHADER* SetShader(u32 primitive_type, const GLVertexFormat* vertex_format);
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static SHADER* SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format);
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static SHADER* SetShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
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static SHADER* SetUberShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
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static void BindVertexFormat(const GLVertexFormat* vertex_format);
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static void InvalidateVertexFormat();
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static void BindLastVertexFormat();
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static void DestroyShaders();
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static void CreatePrerenderArrays(SharedContextData* data);
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static void DestroyPrerenderArrays(SharedContextData* data);
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static void DrawPrerenderArray(const SHADER& shader, u32 primitive_type);
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static void DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type);
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static PCache pshaders;
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static UberPCache ubershaders;
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@ -1785,7 +1785,7 @@ void Renderer::RestoreAPIState()
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glEnable(GL_CLIP_DISTANCE0);
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glEnable(GL_CLIP_DISTANCE1);
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}
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SetGenerationMode();
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BPFunctions::SetGenerationMode();
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BPFunctions::SetScissor();
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BPFunctions::SetDepthMode();
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BPFunctions::SetBlendMode();
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@ -1798,14 +1798,14 @@ void Renderer::RestoreAPIState()
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OGLTexture::SetStage();
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}
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void Renderer::SetGenerationMode()
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void Renderer::SetRasterizationState(const RasterizationState& state)
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{
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// none, ccw, cw, ccw
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if (bpmem.genMode.cullmode > 0)
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if (state.cullmode != GenMode::CULL_NONE)
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{
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// TODO: GX_CULL_ALL not supported, yet!
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glEnable(GL_CULL_FACE);
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glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
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glFrontFace(state.cullmode == GenMode::CULL_FRONT ? GL_CCW : GL_CW);
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}
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else
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{
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@ -79,7 +79,7 @@ public:
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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@ -114,17 +114,17 @@ void VertexManager::Draw(u32 stride)
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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case PrimitiveType::Points:
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primitive_mode = GL_POINTS;
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glDisable(GL_CULL_FACE);
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break;
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case PRIMITIVE_LINES:
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case PrimitiveType::Lines:
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primitive_mode = GL_LINES;
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glDisable(GL_CULL_FACE);
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break;
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case PRIMITIVE_TRIANGLES:
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primitive_mode =
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g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
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case PrimitiveType::Triangles:
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primitive_mode = GL_TRIANGLES;
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break;
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case PrimitiveType::TriangleStrip:
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primitive_mode = GL_TRIANGLE_STRIP;
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break;
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}
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@ -140,9 +140,6 @@ void VertexManager::Draw(u32 stride)
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}
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INCSTAT(stats.thisFrame.numDrawCalls);
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if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
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static_cast<Renderer*>(g_renderer.get())->SetGenerationMode();
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}
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void VertexManager::vFlush()
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@ -62,16 +62,17 @@ void SWVertexLoader::vFlush()
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u8 primitiveType = 0;
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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case PrimitiveType::Points:
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primitiveType = OpcodeDecoder::GX_DRAW_POINTS;
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break;
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||||
case PRIMITIVE_LINES:
|
||||
case PrimitiveType::Lines:
|
||||
primitiveType = OpcodeDecoder::GX_DRAW_LINES;
|
||||
break;
|
||||
case PRIMITIVE_TRIANGLES:
|
||||
primitiveType = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
||||
OpcodeDecoder::GX_DRAW_TRIANGLE_STRIP :
|
||||
OpcodeDecoder::GX_DRAW_TRIANGLES;
|
||||
case PrimitiveType::Triangles:
|
||||
primitiveType = OpcodeDecoder::GX_DRAW_TRIANGLES;
|
||||
break;
|
||||
case PrimitiveType::TriangleStrip:
|
||||
primitiveType = OpcodeDecoder::GX_DRAW_TRIANGLE_STRIP;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -89,13 +90,6 @@ void SWVertexLoader::vFlush()
|
|||
for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++)
|
||||
{
|
||||
const u16 index = m_local_index_buffer[i];
|
||||
|
||||
if (index == 0xffff)
|
||||
{
|
||||
// primitive restart
|
||||
m_setup_unit.Init(primitiveType);
|
||||
continue;
|
||||
}
|
||||
memset(&m_vertex, 0, sizeof(m_vertex));
|
||||
|
||||
// Super Mario Sunshine requires those to be zero for those debug boxes.
|
||||
|
|
|
@ -124,15 +124,12 @@ constexpr u32 PUSH_CONSTANT_BUFFER_SIZE = 128;
|
|||
// Minimum number of draw calls per command buffer when attempting to preempt a readback operation.
|
||||
constexpr u32 MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK = 10;
|
||||
|
||||
// Rasterization state info
|
||||
union RasterizationState
|
||||
// Multisampling state info that we don't expose in VideoCommon.
|
||||
union MultisamplingState
|
||||
{
|
||||
BitField<0, 2, VkCullModeFlags> cull_mode;
|
||||
BitField<2, 7, VkSampleCountFlagBits> samples;
|
||||
BitField<9, 1, VkBool32> per_sample_shading;
|
||||
BitField<10, 1, VkBool32> depth_clamp;
|
||||
|
||||
u32 bits;
|
||||
BitField<0, 5, u32> samples; // 1-16
|
||||
BitField<0, 1, u32> per_sample_shading; // SSAA
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
// Sampler info
|
||||
|
|
|
@ -61,6 +61,39 @@ FramebufferManager* FramebufferManager::GetInstance()
|
|||
return static_cast<FramebufferManager*>(g_framebuffer_manager.get());
|
||||
}
|
||||
|
||||
u32 FramebufferManager::GetEFBWidth() const
|
||||
{
|
||||
return m_efb_color_texture->GetWidth();
|
||||
}
|
||||
|
||||
u32 FramebufferManager::GetEFBHeight() const
|
||||
{
|
||||
return m_efb_color_texture->GetHeight();
|
||||
}
|
||||
|
||||
u32 FramebufferManager::GetEFBLayers() const
|
||||
{
|
||||
return m_efb_color_texture->GetLayers();
|
||||
}
|
||||
|
||||
VkSampleCountFlagBits FramebufferManager::GetEFBSamples() const
|
||||
{
|
||||
return m_efb_color_texture->GetSamples();
|
||||
}
|
||||
|
||||
MultisamplingState FramebufferManager::GetEFBMultisamplingState() const
|
||||
{
|
||||
MultisamplingState ms = {};
|
||||
ms.per_sample_shading = g_ActiveConfig.MultisamplingEnabled() && g_ActiveConfig.bSSAA;
|
||||
ms.samples = static_cast<u32>(GetEFBSamples());
|
||||
return ms;
|
||||
}
|
||||
|
||||
std::pair<u32, u32> FramebufferManager::GetTargetSize() const
|
||||
{
|
||||
return std::make_pair(GetEFBWidth(), GetEFBHeight());
|
||||
}
|
||||
|
||||
bool FramebufferManager::Initialize()
|
||||
{
|
||||
if (!CreateEFBRenderPass())
|
||||
|
@ -117,22 +150,17 @@ bool FramebufferManager::Initialize()
|
|||
return true;
|
||||
}
|
||||
|
||||
std::pair<u32, u32> FramebufferManager::GetTargetSize() const
|
||||
{
|
||||
return std::make_pair(m_efb_width, m_efb_height);
|
||||
}
|
||||
|
||||
bool FramebufferManager::CreateEFBRenderPass()
|
||||
{
|
||||
m_efb_samples = static_cast<VkSampleCountFlagBits>(g_ActiveConfig.iMultisamples);
|
||||
VkSampleCountFlagBits samples = static_cast<VkSampleCountFlagBits>(g_ActiveConfig.iMultisamples);
|
||||
|
||||
// render pass for rendering to the efb
|
||||
VkAttachmentDescription attachments[] = {
|
||||
{0, EFB_COLOR_TEXTURE_FORMAT, m_efb_samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
{0, EFB_COLOR_TEXTURE_FORMAT, samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
|
||||
{0, EFB_DEPTH_TEXTURE_FORMAT, m_efb_samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
{0, EFB_DEPTH_TEXTURE_FORMAT, samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}};
|
||||
|
@ -177,7 +205,7 @@ bool FramebufferManager::CreateEFBRenderPass()
|
|||
}
|
||||
|
||||
// render pass for resolving depth, since we can't do it with vkCmdResolveImage
|
||||
if (m_efb_samples != VK_SAMPLE_COUNT_1_BIT)
|
||||
if (g_ActiveConfig.MultisamplingEnabled())
|
||||
{
|
||||
VkAttachmentDescription resolve_attachment = {0,
|
||||
EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT,
|
||||
|
@ -228,30 +256,32 @@ void FramebufferManager::DestroyEFBRenderPass()
|
|||
|
||||
bool FramebufferManager::CreateEFBFramebuffer()
|
||||
{
|
||||
m_efb_width = static_cast<u32>(std::max(g_renderer->GetTargetWidth(), 1));
|
||||
m_efb_height = static_cast<u32>(std::max(g_renderer->GetTargetHeight(), 1));
|
||||
m_efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
|
||||
INFO_LOG(VIDEO, "EFB size: %ux%ux%u", m_efb_width, m_efb_height, m_efb_layers);
|
||||
u32 efb_width = static_cast<u32>(std::max(g_renderer->GetTargetWidth(), 1));
|
||||
u32 efb_height = static_cast<u32>(std::max(g_renderer->GetTargetHeight(), 1));
|
||||
u32 efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
|
||||
VkSampleCountFlagBits efb_samples =
|
||||
static_cast<VkSampleCountFlagBits>(g_ActiveConfig.iMultisamples);
|
||||
INFO_LOG(VIDEO, "EFB size: %ux%ux%u", efb_width, efb_height, efb_layers);
|
||||
|
||||
// Update the static variable in the base class. Why does this even exist?
|
||||
FramebufferManagerBase::m_EFBLayers = m_efb_layers;
|
||||
FramebufferManagerBase::m_EFBLayers = g_ActiveConfig.iMultisamples;
|
||||
|
||||
// Allocate EFB render targets
|
||||
m_efb_color_texture =
|
||||
Texture2D::Create(m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT,
|
||||
m_efb_samples, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
Texture2D::Create(efb_width, efb_height, 1, efb_layers, EFB_COLOR_TEXTURE_FORMAT, efb_samples,
|
||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
|
||||
// We need a second texture to swap with for changing pixel formats
|
||||
m_efb_convert_color_texture =
|
||||
Texture2D::Create(m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT,
|
||||
m_efb_samples, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
Texture2D::Create(efb_width, efb_height, 1, efb_layers, EFB_COLOR_TEXTURE_FORMAT, efb_samples,
|
||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
|
||||
m_efb_depth_texture = Texture2D::Create(
|
||||
m_efb_width, m_efb_height, 1, m_efb_layers, EFB_DEPTH_TEXTURE_FORMAT, m_efb_samples,
|
||||
efb_width, efb_height, 1, efb_layers, EFB_DEPTH_TEXTURE_FORMAT, efb_samples,
|
||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
|
@ -260,16 +290,16 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
|||
return false;
|
||||
|
||||
// Create resolved textures if MSAA is on
|
||||
if (m_efb_samples != VK_SAMPLE_COUNT_1_BIT)
|
||||
if (g_ActiveConfig.MultisamplingEnabled())
|
||||
{
|
||||
m_efb_resolve_color_texture = Texture2D::Create(
|
||||
m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT,
|
||||
efb_width, efb_height, 1, efb_layers, EFB_COLOR_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT,
|
||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
|
||||
m_efb_resolve_depth_texture = Texture2D::Create(
|
||||
m_efb_width, m_efb_height, 1, m_efb_layers, EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT,
|
||||
efb_width, efb_height, 1, efb_layers, EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT,
|
||||
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
|
@ -284,9 +314,9 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
|||
m_depth_resolve_render_pass,
|
||||
1,
|
||||
&attachment,
|
||||
m_efb_width,
|
||||
m_efb_height,
|
||||
m_efb_layers};
|
||||
efb_width,
|
||||
efb_height,
|
||||
efb_layers};
|
||||
|
||||
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
|
||||
&m_depth_resolve_framebuffer);
|
||||
|
@ -307,9 +337,9 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
|||
m_efb_load_render_pass,
|
||||
static_cast<u32>(ArraySize(framebuffer_attachments)),
|
||||
framebuffer_attachments,
|
||||
m_efb_width,
|
||||
m_efb_height,
|
||||
m_efb_layers};
|
||||
efb_width,
|
||||
efb_height,
|
||||
efb_layers};
|
||||
|
||||
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
|
||||
&m_efb_framebuffer);
|
||||
|
@ -338,8 +368,8 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
|||
// Clear the contents of the buffers.
|
||||
static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 0.0f}};
|
||||
static const VkClearDepthStencilValue clear_depth = {0.0f, 0};
|
||||
VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, m_efb_layers};
|
||||
VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, m_efb_layers};
|
||||
VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, efb_layers};
|
||||
VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, efb_layers};
|
||||
vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
&clear_color, 1, &clear_color_range);
|
||||
|
@ -438,16 +468,12 @@ void FramebufferManager::ReinterpretPixelData(int convtype)
|
|||
m_efb_load_render_pass, g_shader_cache->GetScreenQuadVertexShader(),
|
||||
g_shader_cache->GetScreenQuadGeometryShader(), pixel_shader);
|
||||
|
||||
RasterizationState rs_state = Util::GetNoCullRasterizationState();
|
||||
rs_state.samples = m_efb_samples;
|
||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
||||
draw.SetRasterizationState(rs_state);
|
||||
|
||||
VkRect2D region = {{0, 0}, {m_efb_width, m_efb_height}};
|
||||
VkRect2D region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
|
||||
draw.SetMultisamplingState(GetEFBMultisamplingState());
|
||||
draw.BeginRenderPass(m_efb_convert_framebuffer, region);
|
||||
draw.SetPSSampler(0, m_efb_color_texture->GetView(), g_object_cache->GetPointSampler());
|
||||
draw.SetViewportAndScissor(0, 0, m_efb_width, m_efb_height);
|
||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
||||
draw.SetViewportAndScissor(0, 0, GetEFBWidth(), GetEFBHeight());
|
||||
draw.DrawWithoutVertexBuffer(4);
|
||||
draw.EndRenderPass();
|
||||
|
||||
// Swap EFB texture pointers
|
||||
|
@ -458,7 +484,7 @@ void FramebufferManager::ReinterpretPixelData(int convtype)
|
|||
Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
||||
{
|
||||
// Return the normal EFB texture if multisampling is off.
|
||||
if (m_efb_samples == VK_SAMPLE_COUNT_1_BIT)
|
||||
if (GetEFBSamples() == VK_SAMPLE_COUNT_1_BIT)
|
||||
return m_efb_color_texture.get();
|
||||
|
||||
// Can't resolve within a render pass.
|
||||
|
@ -467,8 +493,8 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
|||
// It's not valid to resolve out-of-bounds coordinates.
|
||||
// Ensuring the region is within the image is the caller's responsibility.
|
||||
_assert_(region.offset.x >= 0 && region.offset.y >= 0 &&
|
||||
(static_cast<u32>(region.offset.x) + region.extent.width) <= m_efb_width &&
|
||||
(static_cast<u32>(region.offset.y) + region.extent.height) <= m_efb_height);
|
||||
(static_cast<u32>(region.offset.x) + region.extent.width) <= GetEFBWidth() &&
|
||||
(static_cast<u32>(region.offset.y) + region.extent.height) <= GetEFBHeight());
|
||||
|
||||
// Resolving is considered to be a transfer operation.
|
||||
m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
|
@ -478,11 +504,11 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
|||
|
||||
// Resolve to our already-created texture.
|
||||
VkImageResolve resolve = {
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, m_efb_layers}, // VkImageSubresourceLayers srcSubresource
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, GetEFBLayers()}, // VkImageSubresourceLayers srcSubresource
|
||||
{region.offset.x, region.offset.y, 0}, // VkOffset3D srcOffset
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, m_efb_layers}, // VkImageSubresourceLayers dstSubresource
|
||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, GetEFBLayers()}, // VkImageSubresourceLayers dstSubresource
|
||||
{region.offset.x, region.offset.y, 0}, // VkOffset3D dstOffset
|
||||
{region.extent.width, region.extent.height, m_efb_layers} // VkExtent3D extent
|
||||
{region.extent.width, region.extent.height, GetEFBLayers()} // VkExtent3D extent
|
||||
};
|
||||
vkCmdResolveImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
|
@ -498,7 +524,7 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
|||
Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
|
||||
{
|
||||
// Return the normal EFB texture if multisampling is off.
|
||||
if (m_efb_samples == VK_SAMPLE_COUNT_1_BIT)
|
||||
if (GetEFBSamples() == VK_SAMPLE_COUNT_1_BIT)
|
||||
return m_efb_depth_texture.get();
|
||||
|
||||
// Can't resolve within a render pass.
|
||||
|
@ -516,7 +542,7 @@ Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
|
|||
draw.SetPSSampler(0, m_efb_depth_texture->GetView(), g_object_cache->GetPointSampler());
|
||||
draw.SetViewportAndScissor(region.offset.x, region.offset.y, region.extent.width,
|
||||
region.extent.height);
|
||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
||||
draw.DrawWithoutVertexBuffer(4);
|
||||
draw.EndRenderPass();
|
||||
|
||||
// Restore MSAA texture ready for rendering again
|
||||
|
@ -646,11 +672,11 @@ bool FramebufferManager::CompileConversionShaders()
|
|||
|
||||
m_ps_rgb8_to_rgba6 = Util::CompileAndCreateFragmentShader(header + RGB8_TO_RGBA6_SHADER_SOURCE);
|
||||
m_ps_rgba6_to_rgb8 = Util::CompileAndCreateFragmentShader(header + RGBA6_TO_RGB8_SHADER_SOURCE);
|
||||
if (m_efb_samples != VK_SAMPLE_COUNT_1_BIT)
|
||||
if (GetEFBSamples() != VK_SAMPLE_COUNT_1_BIT)
|
||||
m_ps_depth_resolve = Util::CompileAndCreateFragmentShader(header + DEPTH_RESOLVE_SHADER_SOURCE);
|
||||
|
||||
return (m_ps_rgba6_to_rgb8 != VK_NULL_HANDLE && m_ps_rgb8_to_rgba6 != VK_NULL_HANDLE &&
|
||||
(m_efb_samples == VK_SAMPLE_COUNT_1_BIT || m_ps_depth_resolve != VK_NULL_HANDLE));
|
||||
(GetEFBSamples() == VK_SAMPLE_COUNT_1_BIT || m_ps_depth_resolve != VK_NULL_HANDLE));
|
||||
}
|
||||
|
||||
void FramebufferManager::DestroyConversionShaders()
|
||||
|
@ -685,13 +711,13 @@ bool FramebufferManager::PopulateColorReadbackTexture()
|
|||
StateTracker::GetInstance()->OnReadback();
|
||||
|
||||
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
|
||||
VkRect2D src_region = {{0, 0}, {m_efb_width, m_efb_height}};
|
||||
VkRect2D src_region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
|
||||
Texture2D* src_texture = m_efb_color_texture.get();
|
||||
VkImageAspectFlags src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
if (m_efb_samples > 1)
|
||||
if (GetEFBSamples() > 1)
|
||||
src_texture = ResolveEFBColorTexture(src_region);
|
||||
|
||||
if (m_efb_width != EFB_WIDTH || m_efb_height != EFB_HEIGHT)
|
||||
if (GetEFBWidth() != EFB_WIDTH || GetEFBHeight() != EFB_HEIGHT)
|
||||
{
|
||||
m_color_copy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
@ -709,7 +735,7 @@ bool FramebufferManager::PopulateColorReadbackTexture()
|
|||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
|
||||
draw.SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT);
|
||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
||||
draw.DrawWithoutVertexBuffer(4);
|
||||
draw.EndRenderPass();
|
||||
|
||||
// Restore EFB to color attachment, since we're done with it.
|
||||
|
@ -765,16 +791,16 @@ bool FramebufferManager::PopulateDepthReadbackTexture()
|
|||
StateTracker::GetInstance()->OnReadback();
|
||||
|
||||
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
|
||||
VkRect2D src_region = {{0, 0}, {m_efb_width, m_efb_height}};
|
||||
VkRect2D src_region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
|
||||
Texture2D* src_texture = m_efb_depth_texture.get();
|
||||
VkImageAspectFlags src_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
if (m_efb_samples > 1)
|
||||
if (GetEFBSamples() > 1)
|
||||
{
|
||||
// EFB depth resolves are written out as color textures
|
||||
src_texture = ResolveEFBDepthTexture(src_region);
|
||||
src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
if (m_efb_width != EFB_WIDTH || m_efb_height != EFB_HEIGHT)
|
||||
if (GetEFBWidth() != EFB_WIDTH || GetEFBHeight() != EFB_HEIGHT)
|
||||
{
|
||||
m_depth_copy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
|
@ -792,7 +818,7 @@ bool FramebufferManager::PopulateDepthReadbackTexture()
|
|||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
|
||||
draw.SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT);
|
||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
||||
draw.DrawWithoutVertexBuffer(4);
|
||||
draw.EndRenderPass();
|
||||
|
||||
// Restore EFB to depth attachment, since we're done with it.
|
||||
|
@ -905,12 +931,12 @@ bool FramebufferManager::CreateReadbackRenderPasses()
|
|||
g_vulkan_context->GetDeviceLimits().pointSizeRange[0] > 1 ||
|
||||
g_vulkan_context->GetDeviceLimits().pointSizeRange[1] < 16)
|
||||
{
|
||||
m_poke_primitive_topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
||||
m_poke_primitive = PrimitiveType::TriangleStrip;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Points should be okay.
|
||||
m_poke_primitive_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
||||
m_poke_primitive = PrimitiveType::Points;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -1108,10 +1134,18 @@ void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
|
|||
void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destination_list, u32 x,
|
||||
u32 y, float z, u32 color)
|
||||
{
|
||||
// Some devices don't support point sizes >1 (e.g. Adreno).
|
||||
if (m_poke_primitive_topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
|
||||
if (m_poke_primitive == PrimitiveType::Points)
|
||||
{
|
||||
// generate quad from the single point (clip-space coordinates)
|
||||
// GPU will expand the point to a quad.
|
||||
float cs_x = float(x) * 2.0f / EFB_WIDTH - 1.0f;
|
||||
float cs_y = float(y) * 2.0f / EFB_HEIGHT - 1.0f;
|
||||
float point_size = GetEFBWidth() / static_cast<float>(EFB_WIDTH);
|
||||
destination_list->push_back({{cs_x, cs_y, z, point_size}, color});
|
||||
return;
|
||||
}
|
||||
|
||||
// Some devices don't support point sizes >1 (e.g. Adreno).
|
||||
// Generate quad from the single point (clip-space coordinates).
|
||||
float x1 = float(x) * 2.0f / EFB_WIDTH - 1.0f;
|
||||
float y1 = float(y) * 2.0f / EFB_HEIGHT - 1.0f;
|
||||
float x2 = float(x + 1) * 2.0f / EFB_WIDTH - 1.0f;
|
||||
|
@ -1123,15 +1157,6 @@ void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destinat
|
|||
destination_list->push_back({{x2, y1, z, 1.0f}, color});
|
||||
destination_list->push_back({{x2, y2, z, 1.0f}, color});
|
||||
}
|
||||
else
|
||||
{
|
||||
// GPU will expand the point to a quad.
|
||||
float cs_x = float(x) * 2.0f / EFB_WIDTH - 1.0f;
|
||||
float cs_y = float(y) * 2.0f / EFB_HEIGHT - 1.0f;
|
||||
float point_size = m_efb_width / static_cast<float>(EFB_WIDTH);
|
||||
destination_list->push_back({{cs_x, cs_y, z, point_size}, color});
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferManager::FlushEFBPokes()
|
||||
{
|
||||
|
@ -1159,16 +1184,16 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t
|
|||
pipeline_info.vertex_format = m_poke_vertex_format.get();
|
||||
pipeline_info.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
|
||||
pipeline_info.vs = m_poke_vertex_shader;
|
||||
pipeline_info.gs = (m_efb_layers > 1) ? m_poke_geometry_shader : VK_NULL_HANDLE;
|
||||
pipeline_info.gs = (GetEFBLayers() > 1) ? m_poke_geometry_shader : VK_NULL_HANDLE;
|
||||
pipeline_info.ps = m_poke_fragment_shader;
|
||||
pipeline_info.render_pass = m_efb_load_render_pass;
|
||||
pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
|
||||
pipeline_info.rasterization_state.samples = m_efb_samples;
|
||||
pipeline_info.rasterization_state.hex = Util::GetNoCullRasterizationState().hex;
|
||||
pipeline_info.rasterization_state.primitive = m_poke_primitive;
|
||||
pipeline_info.multisampling_state.hex = GetEFBMultisamplingState().hex;
|
||||
pipeline_info.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
||||
pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
||||
pipeline_info.blend_state.colorupdate = write_color;
|
||||
pipeline_info.blend_state.alphaupdate = write_color;
|
||||
pipeline_info.primitive_topology = m_poke_primitive_topology;
|
||||
if (write_depth)
|
||||
{
|
||||
pipeline_info.depth_state.testenable = true;
|
||||
|
@ -1209,7 +1234,7 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t
|
|||
StateTracker::GetInstance()->EndClearRenderPass();
|
||||
StateTracker::GetInstance()->BeginRenderPass();
|
||||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
Util::SetViewportAndScissor(command_buffer, 0, 0, m_efb_width, m_efb_height);
|
||||
Util::SetViewportAndScissor(command_buffer, 0, 0, GetEFBWidth(), GetEFBHeight());
|
||||
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
vkCmdBindVertexBuffers(command_buffer, 0, 1, &vb_buffer, &vb_offset);
|
||||
vkCmdDraw(command_buffer, static_cast<u32>(vertex_count), 1, 0, 0);
|
||||
|
@ -1310,7 +1335,7 @@ bool FramebufferManager::CompilePokeShaders()
|
|||
)";
|
||||
|
||||
std::string source = g_shader_cache->GetUtilityShaderHeader();
|
||||
if (m_poke_primitive_topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
|
||||
if (m_poke_primitive == PrimitiveType::Points)
|
||||
source += "#define USE_POINT_SIZE 1\n";
|
||||
source += POKE_VERTEX_SHADER_SOURCE;
|
||||
m_poke_vertex_shader = Util::CompileAndCreateVertexShader(source);
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include "VideoBackends/Vulkan/Constants.h"
|
||||
#include "VideoBackends/Vulkan/TextureCache.h"
|
||||
#include "VideoCommon/FramebufferManagerBase.h"
|
||||
#include "VideoCommon/RenderState.h"
|
||||
|
||||
namespace Vulkan
|
||||
{
|
||||
|
@ -34,13 +35,14 @@ public:
|
|||
|
||||
VkRenderPass GetEFBLoadRenderPass() const { return m_efb_load_render_pass; }
|
||||
VkRenderPass GetEFBClearRenderPass() const { return m_efb_clear_render_pass; }
|
||||
u32 GetEFBWidth() const { return m_efb_width; }
|
||||
u32 GetEFBHeight() const { return m_efb_height; }
|
||||
u32 GetEFBLayers() const { return m_efb_layers; }
|
||||
VkSampleCountFlagBits GetEFBSamples() const { return m_efb_samples; }
|
||||
Texture2D* GetEFBColorTexture() const { return m_efb_color_texture.get(); }
|
||||
Texture2D* GetEFBDepthTexture() const { return m_efb_depth_texture.get(); }
|
||||
VkFramebuffer GetEFBFramebuffer() const { return m_efb_framebuffer; }
|
||||
u32 GetEFBWidth() const;
|
||||
u32 GetEFBHeight() const;
|
||||
u32 GetEFBLayers() const;
|
||||
VkSampleCountFlagBits GetEFBSamples() const;
|
||||
MultisamplingState GetEFBMultisamplingState() const;
|
||||
std::pair<u32, u32> GetTargetSize() const override;
|
||||
|
||||
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
|
||||
|
@ -124,11 +126,6 @@ private:
|
|||
VkRenderPass m_efb_clear_render_pass = VK_NULL_HANDLE;
|
||||
VkRenderPass m_depth_resolve_render_pass = VK_NULL_HANDLE;
|
||||
|
||||
u32 m_efb_width = 0;
|
||||
u32 m_efb_height = 0;
|
||||
u32 m_efb_layers = 1;
|
||||
VkSampleCountFlagBits m_efb_samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
std::unique_ptr<Texture2D> m_efb_color_texture;
|
||||
std::unique_ptr<Texture2D> m_efb_convert_color_texture;
|
||||
std::unique_ptr<Texture2D> m_efb_depth_texture;
|
||||
|
@ -160,7 +157,7 @@ private:
|
|||
std::unique_ptr<StreamBuffer> m_poke_vertex_stream_buffer;
|
||||
std::vector<EFBPokeVertex> m_color_poke_vertices;
|
||||
std::vector<EFBPokeVertex> m_depth_poke_vertices;
|
||||
VkPrimitiveTopology m_poke_primitive_topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
PrimitiveType m_poke_primitive = PrimitiveType::TriangleStrip;
|
||||
|
||||
VkRenderPass m_copy_color_render_pass = VK_NULL_HANDLE;
|
||||
VkRenderPass m_copy_depth_render_pass = VK_NULL_HANDLE;
|
||||
|
|
|
@ -310,10 +310,10 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
|
|||
|
||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
|
||||
render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader);
|
||||
render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader,
|
||||
PrimitiveType::Triangles);
|
||||
|
||||
UtilityShaderVertex* vertices =
|
||||
draw.ReserveVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, text.length() * 6);
|
||||
UtilityShaderVertex* vertices = draw.ReserveVertices(text.length() * 6);
|
||||
size_t num_vertices = 0;
|
||||
if (!vertices)
|
||||
return;
|
||||
|
|
|
@ -464,10 +464,6 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
depth_state.updateenable = z_enable;
|
||||
depth_state.func = ZMode::ALWAYS;
|
||||
|
||||
RasterizationState rs_state = Util::GetNoCullRasterizationState();
|
||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
||||
rs_state.samples = FramebufferManager::GetInstance()->GetEFBSamples();
|
||||
|
||||
// No need to start a new render pass, but we do need to restore viewport state
|
||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
|
||||
|
@ -475,7 +471,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
|||
g_shader_cache->GetPassthroughVertexShader(),
|
||||
g_shader_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
|
||||
|
||||
draw.SetRasterizationState(rs_state);
|
||||
draw.SetMultisamplingState(FramebufferManager::GetInstance()->GetEFBMultisamplingState());
|
||||
draw.SetDepthState(depth_state);
|
||||
draw.SetBlendState(blend_state);
|
||||
|
||||
|
@ -1227,13 +1223,8 @@ void Renderer::BindEFBToStateTracker()
|
|||
FramebufferManager::GetInstance()->GetEFBClearRenderPass());
|
||||
StateTracker::GetInstance()->SetFramebuffer(
|
||||
FramebufferManager::GetInstance()->GetEFBFramebuffer(), framebuffer_size);
|
||||
|
||||
// Update rasterization state with MSAA info
|
||||
RasterizationState rs_state = {};
|
||||
rs_state.bits = StateTracker::GetInstance()->GetRasterizationState().bits;
|
||||
rs_state.samples = FramebufferManager::GetInstance()->GetEFBSamples();
|
||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
||||
StateTracker::GetInstance()->SetRasterizationState(rs_state);
|
||||
StateTracker::GetInstance()->SetMultisamplingstate(
|
||||
FramebufferManager::GetInstance()->GetEFBMultisamplingState());
|
||||
}
|
||||
|
||||
void Renderer::ResizeEFBTextures()
|
||||
|
@ -1276,31 +1267,9 @@ void Renderer::RestoreAPIState()
|
|||
StateTracker::GetInstance()->SetPendingRebind();
|
||||
}
|
||||
|
||||
void Renderer::SetGenerationMode()
|
||||
void Renderer::SetRasterizationState(const RasterizationState& state)
|
||||
{
|
||||
RasterizationState new_rs_state = {};
|
||||
new_rs_state.bits = StateTracker::GetInstance()->GetRasterizationState().bits;
|
||||
|
||||
switch (bpmem.genMode.cullmode)
|
||||
{
|
||||
case GenMode::CULL_NONE:
|
||||
new_rs_state.cull_mode = VK_CULL_MODE_NONE;
|
||||
break;
|
||||
case GenMode::CULL_BACK:
|
||||
new_rs_state.cull_mode = VK_CULL_MODE_BACK_BIT;
|
||||
break;
|
||||
case GenMode::CULL_FRONT:
|
||||
new_rs_state.cull_mode = VK_CULL_MODE_FRONT_BIT;
|
||||
break;
|
||||
case GenMode::CULL_ALL:
|
||||
new_rs_state.cull_mode = VK_CULL_MODE_FRONT_AND_BACK;
|
||||
break;
|
||||
default:
|
||||
new_rs_state.cull_mode = VK_CULL_MODE_NONE;
|
||||
break;
|
||||
}
|
||||
|
||||
StateTracker::GetInstance()->SetRasterizationState(new_rs_state);
|
||||
StateTracker::GetInstance()->SetRasterizationState(state);
|
||||
}
|
||||
|
||||
void Renderer::SetDepthState(const DepthState& state)
|
||||
|
|
|
@ -58,7 +58,7 @@ public:
|
|||
|
||||
void SetBlendingState(const BlendingState& state) override;
|
||||
void SetScissorRect(const EFBRectangle& rc) override;
|
||||
void SetGenerationMode() override;
|
||||
void SetRasterizationState(const RasterizationState& state) override;
|
||||
void SetDepthState(const DepthState& state) override;
|
||||
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
||||
void SetInterlacingMode() override;
|
||||
|
|
|
@ -89,14 +89,20 @@ static bool IsStripPrimitiveTopology(VkPrimitiveTopology topology)
|
|||
static VkPipelineRasterizationStateCreateInfo
|
||||
GetVulkanRasterizationState(const RasterizationState& state)
|
||||
{
|
||||
static constexpr std::array<VkCullModeFlags, 4> cull_modes = {
|
||||
{VK_CULL_MODE_NONE, VK_CULL_MODE_BACK_BIT, VK_CULL_MODE_FRONT_BIT,
|
||||
VK_CULL_MODE_FRONT_AND_BACK}};
|
||||
|
||||
bool depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp;
|
||||
|
||||
return {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkPipelineRasterizationStateCreateFlags flags
|
||||
state.depth_clamp, // VkBool32 depthClampEnable
|
||||
depth_clamp, // VkBool32 depthClampEnable
|
||||
VK_FALSE, // VkBool32 rasterizerDiscardEnable
|
||||
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
|
||||
state.cull_mode, // VkCullModeFlags cullMode
|
||||
cull_modes[state.cullmode], // VkCullModeFlags cullMode
|
||||
VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace
|
||||
VK_FALSE, // VkBool32 depthBiasEnable
|
||||
0.0f, // float depthBiasConstantFactor
|
||||
|
@ -107,14 +113,15 @@ GetVulkanRasterizationState(const RasterizationState& state)
|
|||
}
|
||||
|
||||
static VkPipelineMultisampleStateCreateInfo
|
||||
GetVulkanMultisampleState(const RasterizationState& rs_state)
|
||||
GetVulkanMultisampleState(const MultisamplingState& state)
|
||||
{
|
||||
return {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkPipelineMultisampleStateCreateFlags flags
|
||||
rs_state.samples, // VkSampleCountFlagBits rasterizationSamples
|
||||
rs_state.per_sample_shading, // VkBool32 sampleShadingEnable
|
||||
static_cast<VkSampleCountFlagBits>(
|
||||
state.samples.Value()), // VkSampleCountFlagBits rasterizationSamples
|
||||
state.per_sample_shading, // VkBool32 sampleShadingEnable
|
||||
1.0f, // float minSampleShading
|
||||
nullptr, // const VkSampleMask* pSampleMask;
|
||||
VK_FALSE, // VkBool32 alphaToCoverageEnable
|
||||
|
@ -261,13 +268,13 @@ VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info)
|
|||
info.vertex_format ? info.vertex_format->GetVertexInputStateInfo() : empty_vertex_input_state;
|
||||
|
||||
// Input assembly
|
||||
static constexpr std::array<VkPrimitiveTopology, 4> vk_primitive_topologies = {
|
||||
{VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP}};
|
||||
VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {
|
||||
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType
|
||||
nullptr, // const void* pNext
|
||||
0, // VkPipelineInputAssemblyStateCreateFlags flags
|
||||
info.primitive_topology, // VkPrimitiveTopology topology
|
||||
VK_FALSE // VkBool32 primitiveRestartEnable
|
||||
};
|
||||
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0,
|
||||
vk_primitive_topologies[static_cast<u32>(info.rasterization_state.primitive.Value())],
|
||||
VK_FALSE};
|
||||
|
||||
// See Vulkan spec, section 19:
|
||||
// If topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
||||
|
@ -275,7 +282,7 @@ VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info)
|
|||
// VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
|
||||
// primitiveRestartEnable must be VK_FALSE
|
||||
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart &&
|
||||
IsStripPrimitiveTopology(info.primitive_topology))
|
||||
IsStripPrimitiveTopology(input_assembly_state.topology))
|
||||
{
|
||||
input_assembly_state.primitiveRestartEnable = VK_TRUE;
|
||||
}
|
||||
|
@ -315,9 +322,9 @@ VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info)
|
|||
VkPipelineRasterizationStateCreateInfo rasterization_state =
|
||||
GetVulkanRasterizationState(info.rasterization_state);
|
||||
VkPipelineMultisampleStateCreateInfo multisample_state =
|
||||
GetVulkanMultisampleState(info.rasterization_state);
|
||||
GetVulkanMultisampleState(info.multisampling_state);
|
||||
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
|
||||
GetVulkanDepthStencilState(info.depth_stencil_state);
|
||||
GetVulkanDepthStencilState(info.depth_state);
|
||||
VkPipelineColorBlendAttachmentState blend_attachment_state =
|
||||
GetVulkanAttachmentBlendState(info.blend_state);
|
||||
VkPipelineColorBlendStateCreateInfo blend_state =
|
||||
|
@ -1203,23 +1210,11 @@ void ShaderCache::CreateDummyPipeline(const UberShader::VertexShaderUid& vuid,
|
|||
VK_NULL_HANDLE;
|
||||
pinfo.ps = GetPixelUberShaderForUid(puid);
|
||||
pinfo.render_pass = FramebufferManager::GetInstance()->GetEFBLoadRenderPass();
|
||||
pinfo.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
|
||||
pinfo.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits;
|
||||
pinfo.rasterization_state.hex = Util::GetNoCullRasterizationState().hex;
|
||||
pinfo.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
||||
pinfo.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
||||
switch (guid.GetUidData()->primitive_type)
|
||||
{
|
||||
case PRIMITIVE_POINTS:
|
||||
pinfo.primitive_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
||||
break;
|
||||
case PRIMITIVE_LINES:
|
||||
pinfo.primitive_topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
||||
break;
|
||||
case PRIMITIVE_TRIANGLES:
|
||||
pinfo.primitive_topology = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP :
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
break;
|
||||
}
|
||||
pinfo.multisampling_state.hex = FramebufferManager::GetInstance()->GetEFBMultisamplingState().hex;
|
||||
pinfo.rasterization_state.primitive = guid.GetUidData()->primitive_type;
|
||||
GetPipelineWithCacheResultAsync(pinfo);
|
||||
}
|
||||
|
||||
|
|
|
@ -50,7 +50,7 @@ struct PipelineInfo
|
|||
BlendingState blend_state;
|
||||
RasterizationState rasterization_state;
|
||||
DepthState depth_state;
|
||||
VkPrimitiveTopology primitive_topology;
|
||||
MultisamplingState multisampling_state;
|
||||
};
|
||||
|
||||
struct PipelineInfoHash
|
||||
|
|
|
@ -11,7 +11,6 @@
|
|||
|
||||
#include "VideoBackends/Vulkan/CommandBufferManager.h"
|
||||
#include "VideoBackends/Vulkan/Constants.h"
|
||||
#include "VideoBackends/Vulkan/FramebufferManager.h"
|
||||
#include "VideoBackends/Vulkan/ObjectCache.h"
|
||||
#include "VideoBackends/Vulkan/ShaderCache.h"
|
||||
#include "VideoBackends/Vulkan/StreamBuffer.h"
|
||||
|
@ -54,26 +53,6 @@ void StateTracker::DestroyInstance()
|
|||
|
||||
bool StateTracker::Initialize()
|
||||
{
|
||||
// Set some sensible defaults
|
||||
m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
|
||||
m_pipeline_state.rasterization_state.per_sample_shading = VK_FALSE;
|
||||
m_pipeline_state.rasterization_state.depth_clamp = VK_FALSE;
|
||||
m_pipeline_state.depth_state.testenable = true;
|
||||
m_pipeline_state.depth_state.updateenable = true;
|
||||
m_pipeline_state.depth_state.func = ZMode::ALWAYS;
|
||||
m_pipeline_state.blend_state.hex = 0;
|
||||
m_pipeline_state.blend_state.blendenable = false;
|
||||
m_pipeline_state.blend_state.srcfactor = BlendMode::ONE;
|
||||
m_pipeline_state.blend_state.srcfactoralpha = BlendMode::ONE;
|
||||
m_pipeline_state.blend_state.dstfactor = BlendMode::ZERO;
|
||||
m_pipeline_state.blend_state.dstfactoralpha = BlendMode::ZERO;
|
||||
m_pipeline_state.blend_state.colorupdate = true;
|
||||
m_pipeline_state.blend_state.alphaupdate = true;
|
||||
|
||||
// Enable depth clamping if supported by driver.
|
||||
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
|
||||
m_pipeline_state.rasterization_state.depth_clamp = VK_TRUE;
|
||||
|
||||
// BBox is disabled by default.
|
||||
m_pipeline_state.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
|
||||
m_num_active_descriptor_sets = NUM_GX_DRAW_DESCRIPTOR_SETS;
|
||||
|
@ -166,13 +145,12 @@ void StateTracker::AppendToPipelineUIDCache(const PipelineInfo& info)
|
|||
{
|
||||
SerializedPipelineUID sinfo;
|
||||
sinfo.blend_state_bits = info.blend_state.hex;
|
||||
sinfo.rasterizer_state_bits = info.rasterization_state.bits;
|
||||
sinfo.rasterizer_state_bits = info.rasterization_state.hex;
|
||||
sinfo.depth_state_bits = info.depth_state.hex;
|
||||
sinfo.vertex_decl = m_pipeline_state.vertex_format->GetVertexDeclaration();
|
||||
sinfo.vs_uid = m_vs_uid;
|
||||
sinfo.gs_uid = m_gs_uid;
|
||||
sinfo.ps_uid = m_ps_uid;
|
||||
sinfo.primitive_topology = info.primitive_topology;
|
||||
|
||||
u32 dummy_value = 0;
|
||||
m_uid_cache.Append(sinfo, &dummy_value, 1);
|
||||
|
@ -211,10 +189,10 @@ bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
|
|||
return false;
|
||||
}
|
||||
pinfo.render_pass = m_load_render_pass;
|
||||
pinfo.rasterization_state.bits = uid.rasterizer_state_bits;
|
||||
pinfo.rasterization_state.hex = uid.rasterizer_state_bits;
|
||||
pinfo.depth_state.hex = uid.depth_state_bits;
|
||||
pinfo.blend_state.hex = uid.blend_state_bits;
|
||||
pinfo.primitive_topology = uid.primitive_topology;
|
||||
pinfo.multisampling_state.hex = m_pipeline_state.multisampling_state.hex;
|
||||
|
||||
if (g_ActiveConfig.bBackgroundShaderCompiling)
|
||||
{
|
||||
|
@ -289,30 +267,21 @@ void StateTracker::SetVertexFormat(const VertexFormat* vertex_format)
|
|||
UpdatePipelineVertexFormat();
|
||||
}
|
||||
|
||||
void StateTracker::SetPrimitiveTopology(VkPrimitiveTopology primitive_topology)
|
||||
{
|
||||
if (m_pipeline_state.primitive_topology == primitive_topology)
|
||||
return;
|
||||
|
||||
m_pipeline_state.primitive_topology = primitive_topology;
|
||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
}
|
||||
|
||||
void StateTracker::DisableBackFaceCulling()
|
||||
{
|
||||
if (m_pipeline_state.rasterization_state.cull_mode == VK_CULL_MODE_NONE)
|
||||
return;
|
||||
|
||||
m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
|
||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
}
|
||||
|
||||
void StateTracker::SetRasterizationState(const RasterizationState& state)
|
||||
{
|
||||
if (m_pipeline_state.rasterization_state.bits == state.bits)
|
||||
if (m_pipeline_state.rasterization_state.hex == state.hex)
|
||||
return;
|
||||
|
||||
m_pipeline_state.rasterization_state.bits = state.bits;
|
||||
m_pipeline_state.rasterization_state.hex = state.hex;
|
||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
}
|
||||
|
||||
void StateTracker::SetMultisamplingstate(const MultisamplingState& state)
|
||||
{
|
||||
if (m_pipeline_state.multisampling_state.hex == state.hex)
|
||||
return;
|
||||
|
||||
m_pipeline_state.multisampling_state.hex = state.hex;
|
||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
}
|
||||
|
||||
|
@ -334,7 +303,7 @@ void StateTracker::SetBlendState(const BlendingState& state)
|
|||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||
}
|
||||
|
||||
bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
|
||||
bool StateTracker::CheckForShaderChanges()
|
||||
{
|
||||
VertexShaderUid vs_uid = GetVertexShaderUid();
|
||||
PixelShaderUid ps_uid = GetPixelShaderUid();
|
||||
|
@ -418,7 +387,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
|
|||
|
||||
if (g_vulkan_context->SupportsGeometryShaders())
|
||||
{
|
||||
GeometryShaderUid gs_uid = GetGeometryShaderUid(gx_primitive_type);
|
||||
GeometryShaderUid gs_uid = GetGeometryShaderUid(m_pipeline_state.rasterization_state.primitive);
|
||||
if (gs_uid != m_gs_uid)
|
||||
{
|
||||
m_gs_uid = gs_uid;
|
||||
|
|
|
@ -45,20 +45,15 @@ public:
|
|||
void SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type);
|
||||
|
||||
void SetRenderPass(VkRenderPass load_render_pass, VkRenderPass clear_render_pass);
|
||||
|
||||
void SetFramebuffer(VkFramebuffer framebuffer, const VkRect2D& render_area);
|
||||
|
||||
void SetVertexFormat(const VertexFormat* vertex_format);
|
||||
|
||||
void SetPrimitiveTopology(VkPrimitiveTopology primitive_topology);
|
||||
|
||||
void DisableBackFaceCulling();
|
||||
|
||||
void SetRasterizationState(const RasterizationState& state);
|
||||
void SetMultisamplingstate(const MultisamplingState& state);
|
||||
void SetDepthState(const DepthState& state);
|
||||
void SetBlendState(const BlendingState& state);
|
||||
|
||||
bool CheckForShaderChanges(u32 gx_primitive_type);
|
||||
bool CheckForShaderChanges();
|
||||
void ClearShaders();
|
||||
|
||||
void UpdateVertexShaderConstants();
|
||||
|
@ -133,7 +128,6 @@ private:
|
|||
VertexShaderUid vs_uid;
|
||||
GeometryShaderUid gs_uid;
|
||||
PixelShaderUid ps_uid;
|
||||
VkPrimitiveTopology primitive_topology;
|
||||
};
|
||||
|
||||
// Number of descriptor sets for game draws.
|
||||
|
|
|
@ -214,7 +214,7 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
|
|||
g_object_cache->GetPointSampler());
|
||||
draw.SetPSTexelBuffer(m_texel_buffer_view_r16_uint);
|
||||
draw.SetViewportAndScissor(0, 0, dst_entry->GetWidth(), dst_entry->GetHeight());
|
||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
||||
draw.DrawWithoutVertexBuffer(4);
|
||||
draw.EndRenderPass();
|
||||
}
|
||||
|
||||
|
@ -261,7 +261,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
|
|||
|
||||
VkRect2D render_region = {{0, 0}, {render_width, render_height}};
|
||||
draw.BeginRenderPass(m_encoding_render_framebuffer, render_region);
|
||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
||||
draw.DrawWithoutVertexBuffer(4);
|
||||
draw.EndRenderPass();
|
||||
|
||||
// Transition the image before copying
|
||||
|
@ -382,7 +382,7 @@ void TextureConverter::DecodeYUYVTextureFromMemory(VKTexture* dst_texture, const
|
|||
draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height));
|
||||
draw.SetPSTexelBuffer(m_texel_buffer_view_rgba8_unorm);
|
||||
draw.SetPushConstants(&push_constants, sizeof(push_constants));
|
||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
||||
draw.DrawWithoutVertexBuffer(4);
|
||||
draw.EndRenderPass();
|
||||
}
|
||||
|
||||
|
|
|
@ -188,10 +188,7 @@ VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor)
|
|||
RasterizationState GetNoCullRasterizationState()
|
||||
{
|
||||
RasterizationState state = {};
|
||||
state.cull_mode = VK_CULL_MODE_NONE;
|
||||
state.samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
state.per_sample_shading = VK_FALSE;
|
||||
state.depth_clamp = VK_FALSE;
|
||||
state.cullmode = GenMode::CULL_NONE;
|
||||
return state;
|
||||
}
|
||||
|
||||
|
@ -335,7 +332,7 @@ VkShaderModule CompileAndCreateComputeShader(const std::string& source_code, boo
|
|||
UtilityShaderDraw::UtilityShaderDraw(VkCommandBuffer command_buffer,
|
||||
VkPipelineLayout pipeline_layout, VkRenderPass render_pass,
|
||||
VkShaderModule vertex_shader, VkShaderModule geometry_shader,
|
||||
VkShaderModule pixel_shader)
|
||||
VkShaderModule pixel_shader, PrimitiveType primitive)
|
||||
: m_command_buffer(command_buffer)
|
||||
{
|
||||
// Populate minimal pipeline state
|
||||
|
@ -345,16 +342,16 @@ UtilityShaderDraw::UtilityShaderDraw(VkCommandBuffer command_buffer,
|
|||
m_pipeline_info.vs = vertex_shader;
|
||||
m_pipeline_info.gs = geometry_shader;
|
||||
m_pipeline_info.ps = pixel_shader;
|
||||
m_pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
|
||||
m_pipeline_info.rasterization_state.hex = Util::GetNoCullRasterizationState().hex;
|
||||
m_pipeline_info.rasterization_state.primitive = primitive;
|
||||
m_pipeline_info.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
||||
m_pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
||||
m_pipeline_info.primitive_topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
||||
m_pipeline_info.multisampling_state.per_sample_shading = false;
|
||||
m_pipeline_info.multisampling_state.samples = 1;
|
||||
}
|
||||
|
||||
UtilityShaderVertex* UtilityShaderDraw::ReserveVertices(VkPrimitiveTopology topology, size_t count)
|
||||
UtilityShaderVertex* UtilityShaderDraw::ReserveVertices(size_t count)
|
||||
{
|
||||
m_pipeline_info.primitive_topology = topology;
|
||||
|
||||
if (!g_object_cache->GetUtilityShaderVertexBuffer()->ReserveMemory(
|
||||
sizeof(UtilityShaderVertex) * count, sizeof(UtilityShaderVertex), true, true, true))
|
||||
PanicAlert("Failed to allocate space for vertices in backend shader");
|
||||
|
@ -372,10 +369,9 @@ void UtilityShaderDraw::CommitVertices(size_t count)
|
|||
m_vertex_count = static_cast<uint32_t>(count);
|
||||
}
|
||||
|
||||
void UtilityShaderDraw::UploadVertices(VkPrimitiveTopology topology, UtilityShaderVertex* vertices,
|
||||
size_t count)
|
||||
void UtilityShaderDraw::UploadVertices(UtilityShaderVertex* vertices, size_t count)
|
||||
{
|
||||
UtilityShaderVertex* upload_vertices = ReserveVertices(topology, count);
|
||||
UtilityShaderVertex* upload_vertices = ReserveVertices(count);
|
||||
memcpy(upload_vertices, vertices, sizeof(UtilityShaderVertex) * count);
|
||||
CommitVertices(count);
|
||||
}
|
||||
|
@ -447,7 +443,12 @@ void UtilityShaderDraw::SetPSTexelBuffer(VkBufferView view)
|
|||
|
||||
void UtilityShaderDraw::SetRasterizationState(const RasterizationState& state)
|
||||
{
|
||||
m_pipeline_info.rasterization_state.bits = state.bits;
|
||||
m_pipeline_info.rasterization_state.hex = state.hex;
|
||||
}
|
||||
|
||||
void UtilityShaderDraw::SetMultisamplingState(const MultisamplingState& state)
|
||||
{
|
||||
m_pipeline_info.multisampling_state.hex = state.hex;
|
||||
}
|
||||
|
||||
void UtilityShaderDraw::SetDepthState(const DepthState& state)
|
||||
|
@ -506,7 +507,7 @@ void UtilityShaderDraw::DrawQuad(int x, int y, int width, int height, float z)
|
|||
vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
|
||||
UploadVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, vertices, ArraySize(vertices));
|
||||
UploadVertices(vertices, ArraySize(vertices));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
@ -535,7 +536,7 @@ void UtilityShaderDraw::DrawQuad(int dst_x, int dst_y, int dst_width, int dst_he
|
|||
vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
Util::SetViewportAndScissor(m_command_buffer, dst_x, dst_y, dst_width, dst_height);
|
||||
UploadVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, vertices, ArraySize(vertices));
|
||||
UploadVertices(vertices, ArraySize(vertices));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
@ -562,7 +563,7 @@ void UtilityShaderDraw::DrawColoredQuad(int x, int y, int width, int height, u32
|
|||
vertices[3].SetColor(color);
|
||||
|
||||
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
|
||||
UploadVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, vertices, ArraySize(vertices));
|
||||
UploadVertices(vertices, ArraySize(vertices));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
@ -571,11 +572,9 @@ void UtilityShaderDraw::SetViewportAndScissor(int x, int y, int width, int heigh
|
|||
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
void UtilityShaderDraw::DrawWithoutVertexBuffer(VkPrimitiveTopology primitive_topology,
|
||||
u32 vertex_count)
|
||||
void UtilityShaderDraw::DrawWithoutVertexBuffer(u32 vertex_count)
|
||||
{
|
||||
m_pipeline_info.vertex_format = nullptr;
|
||||
m_pipeline_info.primitive_topology = primitive_topology;
|
||||
|
||||
BindDescriptors();
|
||||
if (!BindPipeline())
|
||||
|
|
|
@ -131,12 +131,13 @@ class UtilityShaderDraw
|
|||
public:
|
||||
UtilityShaderDraw(VkCommandBuffer command_buffer, VkPipelineLayout pipeline_layout,
|
||||
VkRenderPass render_pass, VkShaderModule vertex_shader,
|
||||
VkShaderModule geometry_shader, VkShaderModule pixel_shader);
|
||||
VkShaderModule geometry_shader, VkShaderModule pixel_shader,
|
||||
PrimitiveType primitive = PrimitiveType::TriangleStrip);
|
||||
|
||||
UtilityShaderVertex* ReserveVertices(VkPrimitiveTopology topology, size_t count);
|
||||
UtilityShaderVertex* ReserveVertices(size_t count);
|
||||
void CommitVertices(size_t count);
|
||||
|
||||
void UploadVertices(VkPrimitiveTopology topology, UtilityShaderVertex* vertices, size_t count);
|
||||
void UploadVertices(UtilityShaderVertex* vertices, size_t count);
|
||||
|
||||
u8* AllocateVSUniforms(size_t size);
|
||||
void CommitVSUniforms(size_t size);
|
||||
|
@ -151,6 +152,7 @@ public:
|
|||
void SetPSTexelBuffer(VkBufferView view);
|
||||
|
||||
void SetRasterizationState(const RasterizationState& state);
|
||||
void SetMultisamplingState(const MultisamplingState& state);
|
||||
void SetDepthState(const DepthState& state);
|
||||
void SetBlendState(const BlendingState& state);
|
||||
|
||||
|
@ -177,7 +179,7 @@ public:
|
|||
|
||||
// Draw without a vertex buffer. Assumes viewport has been initialized separately.
|
||||
void SetViewportAndScissor(int x, int y, int width, int height);
|
||||
void DrawWithoutVertexBuffer(VkPrimitiveTopology primitive_topology, u32 vertex_count);
|
||||
void DrawWithoutVertexBuffer(u32 vertex_count);
|
||||
|
||||
private:
|
||||
void BindVertexBuffer();
|
||||
|
|
|
@ -138,33 +138,9 @@ void VertexManager::vFlush()
|
|||
// Figure out the number of indices to draw
|
||||
u32 index_count = IndexGenerator::GetIndexLen();
|
||||
|
||||
// Update assembly state
|
||||
// Update tracked state
|
||||
StateTracker::GetInstance()->SetVertexFormat(vertex_format);
|
||||
switch (m_current_primitive_type)
|
||||
{
|
||||
case PRIMITIVE_POINTS:
|
||||
StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
|
||||
StateTracker::GetInstance()->DisableBackFaceCulling();
|
||||
break;
|
||||
|
||||
case PRIMITIVE_LINES:
|
||||
StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
|
||||
StateTracker::GetInstance()->DisableBackFaceCulling();
|
||||
break;
|
||||
|
||||
case PRIMITIVE_TRIANGLES:
|
||||
StateTracker::GetInstance()->SetPrimitiveTopology(
|
||||
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP :
|
||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
||||
g_renderer->SetGenerationMode();
|
||||
break;
|
||||
}
|
||||
|
||||
// Check for any shader stage changes
|
||||
StateTracker::GetInstance()->CheckForShaderChanges(m_current_primitive_type);
|
||||
|
||||
// Update any changed constants
|
||||
StateTracker::GetInstance()->CheckForShaderChanges();
|
||||
StateTracker::GetInstance()->UpdateVertexShaderConstants();
|
||||
StateTracker::GetInstance()->UpdateGeometryShaderConstants();
|
||||
StateTracker::GetInstance()->UpdatePixelShaderConstants();
|
||||
|
|
|
@ -27,7 +27,9 @@ void FlushPipeline()
|
|||
|
||||
void SetGenerationMode()
|
||||
{
|
||||
g_renderer->SetGenerationMode();
|
||||
RasterizationState state = {};
|
||||
state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
|
||||
g_renderer->SetRasterizationState(state);
|
||||
}
|
||||
|
||||
void SetScissor()
|
||||
|
|
|
@ -14,18 +14,18 @@
|
|||
#include "VideoCommon/VideoConfig.h"
|
||||
#include "VideoCommon/XFMemory.h"
|
||||
|
||||
static const char* primitives_ogl[] = {"points", "lines", "triangles"};
|
||||
|
||||
static const char* primitives_d3d[] = {"point", "line", "triangle"};
|
||||
constexpr std::array<const char*, 4> primitives_ogl = {
|
||||
{"points", "lines", "triangles", "triangles"}};
|
||||
constexpr std::array<const char*, 4> primitives_d3d = {{"point", "line", "triangle", "triangle"}};
|
||||
|
||||
bool geometry_shader_uid_data::IsPassthrough() const
|
||||
{
|
||||
const bool stereo = g_ActiveConfig.iStereoMode > 0;
|
||||
const bool wireframe = g_ActiveConfig.bWireFrame;
|
||||
return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
|
||||
return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
|
||||
}
|
||||
|
||||
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
|
||||
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
|
||||
{
|
||||
ShaderUid<geometry_shader_uid_data> out;
|
||||
geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
|
||||
|
@ -56,8 +56,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
const bool msaa = host_config.msaa;
|
||||
const bool ssaa = host_config.ssaa;
|
||||
const bool stereo = host_config.stereo;
|
||||
const unsigned int vertex_in = uid_data->primitive_type + 1;
|
||||
unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
|
||||
const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
|
||||
const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
|
||||
unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
|
||||
|
||||
if (wireframe)
|
||||
vertex_out++;
|
||||
|
@ -67,14 +68,14 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
// Insert layout parameters
|
||||
if (host_config.backend_gs_instancing)
|
||||
{
|
||||
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type],
|
||||
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type_index],
|
||||
stereo ? 2 : 1);
|
||||
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
|
||||
vertex_out);
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]);
|
||||
out.Write("layout(%s) in;\n", primitives_ogl[primitive_type_index]);
|
||||
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
|
||||
stereo ? vertex_out * 2 : vertex_out);
|
||||
}
|
||||
|
@ -133,21 +134,19 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, stereo ? 2 : 1);
|
||||
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
|
||||
"InstanceID : SV_GSInstanceID)\n{\n",
|
||||
primitives_d3d[uid_data->primitive_type], vertex_in,
|
||||
wireframe ? "Line" : "Triangle");
|
||||
primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write("[maxvertexcount(%d)]\n", stereo ? vertex_out * 2 : vertex_out);
|
||||
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
|
||||
primitives_d3d[uid_data->primitive_type], vertex_in,
|
||||
wireframe ? "Line" : "Triangle");
|
||||
primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
|
||||
}
|
||||
|
||||
out.Write("\tVertexData ps;\n");
|
||||
}
|
||||
|
||||
if (uid_data->primitive_type == PRIMITIVE_LINES)
|
||||
if (uid_data->primitive_type == PrimitiveType::Lines)
|
||||
{
|
||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||
{
|
||||
|
@ -178,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
|
||||
"\t}\n");
|
||||
}
|
||||
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
|
||||
else if (uid_data->primitive_type == PrimitiveType::Points)
|
||||
{
|
||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||
{
|
||||
|
@ -248,7 +247,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
|
||||
}
|
||||
|
||||
if (uid_data->primitive_type == PRIMITIVE_LINES)
|
||||
if (uid_data->primitive_type == PrimitiveType::Lines)
|
||||
{
|
||||
out.Write("\tVS_OUTPUT l = f;\n"
|
||||
"\tVS_OUTPUT r = f;\n");
|
||||
|
@ -269,7 +268,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
|||
EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
|
||||
EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
|
||||
}
|
||||
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
|
||||
else if (uid_data->primitive_type == PrimitiveType::Points)
|
||||
{
|
||||
out.Write("\tVS_OUTPUT ll = f;\n"
|
||||
"\tVS_OUTPUT lr = f;\n"
|
||||
|
@ -370,9 +369,11 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
|
|||
GeometryShaderUid uid;
|
||||
std::memset(&uid, 0, sizeof(uid));
|
||||
|
||||
static constexpr std::array<u32, 3> primitive_lut = {
|
||||
{PRIMITIVE_TRIANGLES, PRIMITIVE_LINES, PRIMITIVE_POINTS}};
|
||||
for (u32 primitive : primitive_lut)
|
||||
const std::array<PrimitiveType, 3> primitive_lut = {
|
||||
{g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? PrimitiveType::TriangleStrip :
|
||||
PrimitiveType::Triangles,
|
||||
PrimitiveType::Lines, PrimitiveType::Points}};
|
||||
for (PrimitiveType primitive : primitive_lut)
|
||||
{
|
||||
auto* guid = uid.GetUidData<geometry_shader_uid_data>();
|
||||
guid->primitive_type = primitive;
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
#include <functional>
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/RenderState.h"
|
||||
#include "VideoCommon/ShaderGenCommon.h"
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
|
||||
|
@ -19,7 +20,7 @@ struct geometry_shader_uid_data
|
|||
bool IsPassthrough() const;
|
||||
|
||||
u32 numTexGens : 4;
|
||||
u32 primitive_type : 2;
|
||||
PrimitiveType primitive_type : 2;
|
||||
};
|
||||
|
||||
#pragma pack()
|
||||
|
@ -28,5 +29,5 @@ typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
|
|||
|
||||
ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
|
||||
const geometry_shader_uid_data* uid_data);
|
||||
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type);
|
||||
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
|
||||
void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
|
||||
|
|
|
@ -66,7 +66,7 @@ public:
|
|||
|
||||
virtual void SetBlendingState(const BlendingState& state) {}
|
||||
virtual void SetScissorRect(const EFBRectangle& rc) {}
|
||||
virtual void SetGenerationMode() {}
|
||||
virtual void SetRasterizationState(const RasterizationState& state) {}
|
||||
virtual void SetDepthState(const DepthState& state) {}
|
||||
virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
|
||||
virtual void SetInterlacingMode() {}
|
||||
|
|
|
@ -4,6 +4,16 @@
|
|||
|
||||
#include "VideoCommon/RenderState.h"
|
||||
|
||||
void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_type)
|
||||
{
|
||||
cullmode = bp.genMode.cullmode;
|
||||
primitive = primitive_type;
|
||||
|
||||
// Back-face culling should be disabled for points/lines.
|
||||
if (primitive_type != PrimitiveType::Triangles && primitive_type != PrimitiveType::TriangleStrip)
|
||||
cullmode = GenMode::CULL_NONE;
|
||||
}
|
||||
|
||||
void DepthState::Generate(const BPMemory& bp)
|
||||
{
|
||||
testenable = bp.zmode.testenable.Value();
|
||||
|
|
|
@ -9,6 +9,24 @@
|
|||
#include "VideoCommon/BPMemory.h"
|
||||
#include "VideoCommon/BPStructs.h"
|
||||
|
||||
enum class PrimitiveType : u32
|
||||
{
|
||||
Points,
|
||||
Lines,
|
||||
Triangles,
|
||||
TriangleStrip,
|
||||
};
|
||||
|
||||
union RasterizationState
|
||||
{
|
||||
void Generate(const BPMemory& bp, PrimitiveType primitive_type);
|
||||
|
||||
BitField<0, 2, GenMode::CullMode> cullmode;
|
||||
BitField<3, 2, PrimitiveType> primitive;
|
||||
|
||||
u32 hex;
|
||||
};
|
||||
|
||||
union DepthState
|
||||
{
|
||||
void Generate(const BPMemory& bp);
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include "VideoCommon/VertexManagerBase.h"
|
||||
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <memory>
|
||||
|
||||
|
@ -32,15 +33,28 @@
|
|||
|
||||
std::unique_ptr<VertexManagerBase> g_vertex_manager;
|
||||
|
||||
static const PrimitiveType primitive_from_gx[8] = {
|
||||
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
|
||||
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
|
||||
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES
|
||||
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP
|
||||
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN
|
||||
PRIMITIVE_LINES, // GX_DRAW_LINES
|
||||
PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP
|
||||
PRIMITIVE_POINTS, // GX_DRAW_POINTS
|
||||
// GX primitive -> RenderState primitive, no primitive restart
|
||||
constexpr std::array<PrimitiveType, 8> primitive_from_gx = {
|
||||
PrimitiveType::Triangles, // GX_DRAW_QUADS
|
||||
PrimitiveType::Triangles, // GX_DRAW_QUADS_2
|
||||
PrimitiveType::Triangles, // GX_DRAW_TRIANGLES
|
||||
PrimitiveType::Triangles, // GX_DRAW_TRIANGLE_STRIP
|
||||
PrimitiveType::Triangles, // GX_DRAW_TRIANGLE_FAN
|
||||
PrimitiveType::Lines, // GX_DRAW_LINES
|
||||
PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
|
||||
PrimitiveType::Points, // GX_DRAW_POINTS
|
||||
};
|
||||
|
||||
// GX primitive -> RenderState primitive, using primitive restart
|
||||
constexpr std::array<PrimitiveType, 8> primitive_from_gx_pr = {
|
||||
PrimitiveType::TriangleStrip, // GX_DRAW_QUADS
|
||||
PrimitiveType::TriangleStrip, // GX_DRAW_QUADS_2
|
||||
PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLES
|
||||
PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLE_STRIP
|
||||
PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLE_FAN
|
||||
PrimitiveType::Lines, // GX_DRAW_LINES
|
||||
PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
|
||||
PrimitiveType::Points, // GX_DRAW_POINTS
|
||||
};
|
||||
|
||||
// Due to the BT.601 standard which the GameCube is based on being a compromise
|
||||
|
@ -80,9 +94,19 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
|
|||
u32 const needed_vertex_bytes = count * stride + 4;
|
||||
|
||||
// We can't merge different kinds of primitives, so we have to flush here
|
||||
if (m_current_primitive_type != primitive_from_gx[primitive])
|
||||
PrimitiveType new_primitive_type = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
||||
primitive_from_gx_pr[primitive] :
|
||||
primitive_from_gx[primitive];
|
||||
if (m_current_primitive_type != new_primitive_type)
|
||||
{
|
||||
Flush();
|
||||
m_current_primitive_type = primitive_from_gx[primitive];
|
||||
|
||||
// Have to update the rasterization state for point/line cull modes.
|
||||
RasterizationState raster_state = {};
|
||||
raster_state.Generate(bpmem, new_primitive_type);
|
||||
g_renderer->SetRasterizationState(raster_state);
|
||||
m_current_primitive_type = new_primitive_type;
|
||||
}
|
||||
|
||||
// Check for size in buffer, if the buffer gets full, call Flush()
|
||||
if (!m_is_flushed &&
|
||||
|
@ -332,8 +356,11 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
|
|||
float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
|
||||
xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
|
||||
|
||||
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
|
||||
if (m_current_primitive_type != PrimitiveType::Triangles &&
|
||||
m_current_primitive_type != PrimitiveType::TriangleStrip)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Global matrix ID.
|
||||
u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
|
||||
|
|
|
@ -9,19 +9,13 @@
|
|||
|
||||
#include "Common/CommonFuncs.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "VideoCommon/RenderState.h"
|
||||
|
||||
class DataReader;
|
||||
class NativeVertexFormat;
|
||||
class PointerWrap;
|
||||
struct PortableVertexDeclaration;
|
||||
|
||||
enum PrimitiveType
|
||||
{
|
||||
PRIMITIVE_POINTS,
|
||||
PRIMITIVE_LINES,
|
||||
PRIMITIVE_TRIANGLES,
|
||||
};
|
||||
|
||||
struct Slope
|
||||
{
|
||||
float dfdx;
|
||||
|
@ -51,6 +45,7 @@ public:
|
|||
// needs to be virtual for DX11's dtor
|
||||
virtual ~VertexManagerBase();
|
||||
|
||||
PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; }
|
||||
DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
|
||||
void FlushData(u32 count, u32 stride);
|
||||
|
||||
|
@ -65,8 +60,6 @@ public:
|
|||
|
||||
protected:
|
||||
virtual void vDoState(PointerWrap& p) {}
|
||||
PrimitiveType m_current_primitive_type = PrimitiveType::PRIMITIVE_POINTS;
|
||||
|
||||
virtual void ResetBuffer(u32 stride) = 0;
|
||||
|
||||
u8* m_cur_buffer_pointer = nullptr;
|
||||
|
@ -80,6 +73,7 @@ protected:
|
|||
void CalculateZSlope(NativeVertexFormat* format);
|
||||
|
||||
bool m_cull_all = false;
|
||||
PrimitiveType m_current_primitive_type = PrimitiveType::Points;
|
||||
|
||||
private:
|
||||
bool m_is_flushed = true;
|
||||
|
|
|
@ -229,6 +229,7 @@ struct VideoConfig final
|
|||
// Utility
|
||||
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
|
||||
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
|
||||
bool MultisamplingEnabled() const { return iMultisamples > 1; }
|
||||
bool ExclusiveFullscreenEnabled() const
|
||||
{
|
||||
return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
|
||||
|
|
Loading…
Reference in New Issue