Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
This commit is contained in:
parent
2869c570f1
commit
836b9b9acb
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@ -434,25 +434,27 @@ ID3D11BlendState* StateCache::Get(BlendingState state)
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return res;
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return res;
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}
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}
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ID3D11RasterizerState* StateCache::Get(RasterizerState state)
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ID3D11RasterizerState* StateCache::Get(RasterizationState state)
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{
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{
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auto it = m_raster.find(state.packed);
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auto it = m_raster.find(state.hex);
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if (it != m_raster.end())
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if (it != m_raster.end())
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return it->second;
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return it->second;
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D3D11_RASTERIZER_DESC rastdc = CD3D11_RASTERIZER_DESC(D3D11_FILL_SOLID, state.cull_mode, false, 0,
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static constexpr std::array<D3D11_CULL_MODE, 4> cull_modes = {
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0.f, 0, false, true, false, false);
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{D3D11_CULL_NONE, D3D11_CULL_BACK, D3D11_CULL_FRONT, D3D11_CULL_BACK}};
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D3D11_RASTERIZER_DESC desc = {};
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desc.FillMode = D3D11_FILL_SOLID;
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desc.CullMode = cull_modes[state.cullmode];
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desc.ScissorEnable = TRUE;
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ID3D11RasterizerState* res = nullptr;
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ID3D11RasterizerState* res = nullptr;
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HRESULT hr = D3D::device->CreateRasterizerState(&desc, &res);
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HRESULT hr = D3D::device->CreateRasterizerState(&rastdc, &res);
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if (FAILED(hr))
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if (FAILED(hr))
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PanicAlert("Failed to create rasterizer state at %s %d\n", __FILE__, __LINE__);
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PanicAlert("Failed to create rasterizer state at %s %d\n", __FILE__, __LINE__);
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D3D::SetDebugObjectName(res, "rasterizer state used to emulate the GX pipeline");
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D3D::SetDebugObjectName(res, "rasterizer state used to emulate the GX pipeline");
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m_raster.emplace(state.packed, res);
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m_raster.emplace(state.hex, res);
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return res;
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return res;
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}
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}
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@ -531,4 +533,12 @@ void StateCache::Clear()
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m_sampler.clear();
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m_sampler.clear();
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}
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}
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D3D11_PRIMITIVE_TOPOLOGY StateCache::GetPrimitiveTopology(PrimitiveType primitive)
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{
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static constexpr std::array<D3D11_PRIMITIVE_TOPOLOGY, 4> primitives = {
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{D3D11_PRIMITIVE_TOPOLOGY_POINTLIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST,
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP}};
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return primitives[static_cast<u32>(primitive)];
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}
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} // namespace DX11
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} // namespace DX11
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@ -20,13 +20,6 @@ struct ID3D11RasterizerState;
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namespace DX11
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namespace DX11
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{
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{
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union RasterizerState
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{
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BitField<0, 2, D3D11_CULL_MODE> cull_mode;
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u32 packed;
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};
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union SamplerState
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union SamplerState
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{
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{
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BitField<0, 3, u64> min_filter;
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BitField<0, 3, u64> min_filter;
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@ -48,12 +41,15 @@ public:
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// Returned objects is owned by the cache and does not need to be released.
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// Returned objects is owned by the cache and does not need to be released.
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ID3D11SamplerState* Get(SamplerState state);
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ID3D11SamplerState* Get(SamplerState state);
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ID3D11BlendState* Get(BlendingState state);
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ID3D11BlendState* Get(BlendingState state);
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ID3D11RasterizerState* Get(RasterizerState state);
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ID3D11RasterizerState* Get(RasterizationState state);
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ID3D11DepthStencilState* Get(DepthState state);
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ID3D11DepthStencilState* Get(DepthState state);
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// Release all cached states and clear hash tables.
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// Release all cached states and clear hash tables.
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void Clear();
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void Clear();
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// Convert RasterState primitive type to D3D11 primitive topology.
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static D3D11_PRIMITIVE_TOPOLOGY GetPrimitiveTopology(PrimitiveType primitive);
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private:
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private:
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std::unordered_map<u32, ID3D11DepthStencilState*> m_depth;
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std::unordered_map<u32, ID3D11DepthStencilState*> m_depth;
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std::unordered_map<u32, ID3D11RasterizerState*> m_raster;
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std::unordered_map<u32, ID3D11RasterizerState*> m_raster;
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@ -207,7 +207,7 @@ void GeometryShaderCache::Shutdown()
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g_gs_disk_cache.Close();
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g_gs_disk_cache.Close();
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}
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}
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bool GeometryShaderCache::SetShader(u32 primitive_type)
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bool GeometryShaderCache::SetShader(PrimitiveType primitive_type)
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{
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{
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GeometryShaderUid uid = GetGeometryShaderUid(primitive_type);
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GeometryShaderUid uid = GetGeometryShaderUid(primitive_type);
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if (last_entry && uid == last_uid)
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if (last_entry && uid == last_uid)
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@ -18,7 +18,7 @@ public:
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static void Reload();
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static void Reload();
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static void Clear();
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static void Clear();
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static void Shutdown();
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static void Shutdown();
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static bool SetShader(u32 primitive_type);
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static bool SetShader(PrimitiveType primitive_type);
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static bool CompileShader(const GeometryShaderUid& uid);
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static bool CompileShader(const GeometryShaderUid& uid);
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static bool InsertByteCode(const GeometryShaderUid& uid, const u8* bytecode, size_t len);
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static bool InsertByteCode(const GeometryShaderUid& uid, const u8* bytecode, size_t len);
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static void PrecompileShaders();
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static void PrecompileShaders();
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@ -61,7 +61,7 @@ struct GXPipelineState
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std::array<SamplerState, 8> samplers;
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std::array<SamplerState, 8> samplers;
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BlendingState blend;
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BlendingState blend;
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DepthState zmode;
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DepthState zmode;
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RasterizerState raster;
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RasterizationState raster;
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};
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};
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static u32 s_last_multisamples = 1;
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static u32 s_last_multisamples = 1;
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@ -254,8 +254,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
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s_gx_state.zmode.testenable = false;
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s_gx_state.zmode.testenable = false;
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s_gx_state.zmode.updateenable = false;
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s_gx_state.zmode.updateenable = false;
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s_gx_state.zmode.func = ZMode::NEVER;
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s_gx_state.zmode.func = ZMode::NEVER;
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s_gx_state.raster.cullmode = GenMode::CULL_NONE;
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s_gx_state.raster.cull_mode = D3D11_CULL_NONE;
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// Clear EFB textures
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// Clear EFB textures
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constexpr std::array<float, 4> clear_color{{0.f, 0.f, 0.f, 1.f}};
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constexpr std::array<float, 4> clear_color{{0.f, 0.f, 0.f, 1.f}};
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@ -867,6 +866,8 @@ void Renderer::ApplyState()
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D3D::stateman->PushBlendState(s_gx_state_cache.Get(s_gx_state.blend));
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D3D::stateman->PushBlendState(s_gx_state_cache.Get(s_gx_state.blend));
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D3D::stateman->PushDepthState(s_gx_state_cache.Get(s_gx_state.zmode));
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D3D::stateman->PushDepthState(s_gx_state_cache.Get(s_gx_state.zmode));
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D3D::stateman->PushRasterizerState(s_gx_state_cache.Get(s_gx_state.raster));
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D3D::stateman->PushRasterizerState(s_gx_state_cache.Get(s_gx_state.raster));
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D3D::stateman->SetPrimitiveTopology(
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StateCache::GetPrimitiveTopology(s_gx_state.raster.primitive));
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FramebufferManager::SetIntegerEFBRenderTarget(s_gx_state.blend.logicopenable);
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FramebufferManager::SetIntegerEFBRenderTarget(s_gx_state.blend.logicopenable);
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for (size_t stage = 0; stage < s_gx_state.samplers.size(); stage++)
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for (size_t stage = 0; stage < s_gx_state.samplers.size(); stage++)
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@ -891,29 +892,9 @@ void Renderer::RestoreState()
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D3D::stateman->PopRasterizerState();
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D3D::stateman->PopRasterizerState();
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}
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}
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void Renderer::ApplyCullDisable()
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void Renderer::SetRasterizationState(const RasterizationState& state)
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{
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{
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RasterizerState rast = s_gx_state.raster;
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s_gx_state.raster.hex = state.hex;
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rast.cull_mode = D3D11_CULL_NONE;
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ID3D11RasterizerState* raststate = s_gx_state_cache.Get(rast);
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D3D::stateman->PushRasterizerState(raststate);
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}
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void Renderer::RestoreCull()
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{
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D3D::stateman->PopRasterizerState();
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}
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void Renderer::SetGenerationMode()
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{
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constexpr std::array<D3D11_CULL_MODE, 4> d3d_cull_modes{{
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D3D11_CULL_NONE, D3D11_CULL_BACK, D3D11_CULL_FRONT, D3D11_CULL_BACK,
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}};
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// rastdc.FrontCounterClockwise must be false for this to work
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// TODO: GX_CULL_ALL not supported, yet!
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s_gx_state.raster.cull_mode = d3d_cull_modes[bpmem.genMode.cullmode];
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}
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}
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void Renderer::SetDepthState(const DepthState& state)
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void Renderer::SetDepthState(const DepthState& state)
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@ -21,7 +21,7 @@ public:
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void SetBlendingState(const BlendingState& state) override;
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void SetBlendingState(const BlendingState& state) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetScissorRect(const EFBRectangle& rc) override;
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void SetGenerationMode() override;
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void SetRasterizationState(const RasterizationState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetDepthState(const DepthState& state) override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetSamplerState(int stage, int texindex, bool custom_tex) override;
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void SetInterlacingMode() override;
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void SetInterlacingMode() override;
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@ -33,9 +33,6 @@ public:
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void ApplyState() override;
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void ApplyState() override;
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void RestoreState() override;
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void RestoreState() override;
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void ApplyCullDisable();
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void RestoreCull();
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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void RenderText(const std::string& text, int left, int top, u32 color) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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@ -127,28 +127,10 @@ void VertexManager::Draw(u32 stride)
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u32 baseVertex = m_vertexDrawOffset / stride;
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u32 baseVertex = m_vertexDrawOffset / stride;
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u32 startIndex = m_indexDrawOffset / sizeof(u16);
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u32 startIndex = m_indexDrawOffset / sizeof(u16);
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switch (m_current_primitive_type)
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{
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case PRIMITIVE_POINTS:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
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static_cast<Renderer*>(g_renderer.get())->ApplyCullDisable();
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break;
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case PRIMITIVE_LINES:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST);
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static_cast<Renderer*>(g_renderer.get())->ApplyCullDisable();
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break;
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case PRIMITIVE_TRIANGLES:
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D3D::stateman->SetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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break;
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}
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D3D::stateman->Apply();
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D3D::stateman->Apply();
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D3D::context->DrawIndexed(indices, startIndex, baseVertex);
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D3D::context->DrawIndexed(indices, startIndex, baseVertex);
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INCSTAT(stats.thisFrame.numDrawCalls);
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INCSTAT(stats.thisFrame.numDrawCalls);
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if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
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static_cast<Renderer*>(g_renderer.get())->RestoreCull();
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}
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}
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void VertexManager::vFlush()
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void VertexManager::vFlush()
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@ -33,7 +33,7 @@ void ShaderCache<Uid>::Clear()
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}
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}
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template <typename Uid>
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template <typename Uid>
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bool ShaderCache<Uid>::SetShader(u32 primitive_type)
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bool ShaderCache<Uid>::SetShader(PrimitiveType primitive_type)
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{
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{
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Uid uid = GetUid(primitive_type, APIType::OpenGL);
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Uid uid = GetUid(primitive_type, APIType::OpenGL);
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virtual ~ShaderCache();
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virtual ~ShaderCache();
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void Clear();
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void Clear();
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bool SetShader(u32 primitive_type);
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bool SetShader(PrimitiveType primitive_type);
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protected:
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protected:
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virtual Uid GetUid(u32 primitive_type, APIType api_type) = 0;
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virtual Uid GetUid(PrimitiveType primitive_type, APIType api_type) = 0;
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virtual ShaderCode GenerateCode(APIType api_type, Uid uid) = 0;
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virtual ShaderCode GenerateCode(APIType api_type, Uid uid) = 0;
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private:
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private:
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static std::unique_ptr<VertexShaderCache> s_instance;
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static std::unique_ptr<VertexShaderCache> s_instance;
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protected:
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protected:
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VertexShaderUid GetUid(u32 primitive_type, APIType api_type) override
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VertexShaderUid GetUid(PrimitiveType primitive_type, APIType api_type) override
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{
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{
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return GetVertexShaderUid();
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return GetVertexShaderUid();
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}
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}
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static std::unique_ptr<GeometryShaderCache> s_instance;
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static std::unique_ptr<GeometryShaderCache> s_instance;
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protected:
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protected:
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GeometryShaderUid GetUid(u32 primitive_type, APIType api_type) override
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GeometryShaderUid GetUid(PrimitiveType primitive_type, APIType api_type) override
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{
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{
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return GetGeometryShaderUid(primitive_type);
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return GetGeometryShaderUid(primitive_type);
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}
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}
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static std::unique_ptr<PixelShaderCache> s_instance;
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static std::unique_ptr<PixelShaderCache> s_instance;
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protected:
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protected:
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PixelShaderUid GetUid(u32 primitive_type, APIType api_type) override
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PixelShaderUid GetUid(PrimitiveType primitive_type, APIType api_type) override
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{
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{
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return GetPixelShaderUid();
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return GetPixelShaderUid();
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}
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}
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@ -221,7 +221,8 @@ void ProgramShaderCache::UploadConstants()
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}
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}
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}
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}
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SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat* vertex_format)
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SHADER* ProgramShaderCache::SetShader(PrimitiveType primitive_type,
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const GLVertexFormat* vertex_format)
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{
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{
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if (g_ActiveConfig.bDisableSpecializedShaders)
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if (g_ActiveConfig.bDisableSpecializedShaders)
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return SetUberShader(primitive_type, vertex_format);
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return SetUberShader(primitive_type, vertex_format);
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@ -292,7 +293,8 @@ SHADER* ProgramShaderCache::SetShader(u32 primitive_type, const GLVertexFormat*
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return &last_entry->shader;
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return &last_entry->shader;
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}
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}
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SHADER* ProgramShaderCache::SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format)
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SHADER* ProgramShaderCache::SetUberShader(PrimitiveType primitive_type,
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const GLVertexFormat* vertex_format)
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{
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{
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UBERSHADERUID uid;
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UBERSHADERUID uid;
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std::memset(&uid, 0, sizeof(uid));
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std::memset(&uid, 0, sizeof(uid));
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@ -1295,7 +1297,7 @@ void ProgramShaderCache::DestroyPrerenderArrays(SharedContextData* data)
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}
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}
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}
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}
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void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_type)
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void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type)
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{
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{
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// This is called on a worker thread, so we don't want to use the normal binding process.
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// This is called on a worker thread, so we don't want to use the normal binding process.
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glUseProgram(shader.glprogid);
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glUseProgram(shader.glprogid);
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@ -1303,15 +1305,18 @@ void ProgramShaderCache::DrawPrerenderArray(const SHADER& shader, u32 primitive_
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// The number of primitives drawn depends on the type.
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// The number of primitives drawn depends on the type.
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switch (primitive_type)
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switch (primitive_type)
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{
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{
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case PRIMITIVE_POINTS:
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case PrimitiveType::Points:
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glDrawElements(GL_POINTS, 1, GL_UNSIGNED_SHORT, nullptr);
|
glDrawElements(GL_POINTS, 1, GL_UNSIGNED_SHORT, nullptr);
|
||||||
break;
|
break;
|
||||||
case PRIMITIVE_LINES:
|
case PrimitiveType::Lines:
|
||||||
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, nullptr);
|
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, nullptr);
|
||||||
break;
|
break;
|
||||||
case PRIMITIVE_TRIANGLES:
|
case PrimitiveType::Triangles:
|
||||||
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr);
|
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, nullptr);
|
||||||
break;
|
break;
|
||||||
|
case PrimitiveType::TriangleStrip:
|
||||||
|
glDrawElements(GL_TRIANGLE_STRIP, 3, GL_UNSIGNED_SHORT, nullptr);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Has to be finished by the time the main thread picks it up.
|
// Has to be finished by the time the main thread picks it up.
|
||||||
|
|
|
@ -94,8 +94,8 @@ public:
|
||||||
};
|
};
|
||||||
|
|
||||||
static PCacheEntry GetShaderProgram();
|
static PCacheEntry GetShaderProgram();
|
||||||
static SHADER* SetShader(u32 primitive_type, const GLVertexFormat* vertex_format);
|
static SHADER* SetShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
|
||||||
static SHADER* SetUberShader(u32 primitive_type, const GLVertexFormat* vertex_format);
|
static SHADER* SetUberShader(PrimitiveType primitive_type, const GLVertexFormat* vertex_format);
|
||||||
static void BindVertexFormat(const GLVertexFormat* vertex_format);
|
static void BindVertexFormat(const GLVertexFormat* vertex_format);
|
||||||
static void InvalidateVertexFormat();
|
static void InvalidateVertexFormat();
|
||||||
static void BindLastVertexFormat();
|
static void BindLastVertexFormat();
|
||||||
|
@ -198,7 +198,7 @@ private:
|
||||||
static void DestroyShaders();
|
static void DestroyShaders();
|
||||||
static void CreatePrerenderArrays(SharedContextData* data);
|
static void CreatePrerenderArrays(SharedContextData* data);
|
||||||
static void DestroyPrerenderArrays(SharedContextData* data);
|
static void DestroyPrerenderArrays(SharedContextData* data);
|
||||||
static void DrawPrerenderArray(const SHADER& shader, u32 primitive_type);
|
static void DrawPrerenderArray(const SHADER& shader, PrimitiveType primitive_type);
|
||||||
|
|
||||||
static PCache pshaders;
|
static PCache pshaders;
|
||||||
static UberPCache ubershaders;
|
static UberPCache ubershaders;
|
||||||
|
|
|
@ -1785,7 +1785,7 @@ void Renderer::RestoreAPIState()
|
||||||
glEnable(GL_CLIP_DISTANCE0);
|
glEnable(GL_CLIP_DISTANCE0);
|
||||||
glEnable(GL_CLIP_DISTANCE1);
|
glEnable(GL_CLIP_DISTANCE1);
|
||||||
}
|
}
|
||||||
SetGenerationMode();
|
BPFunctions::SetGenerationMode();
|
||||||
BPFunctions::SetScissor();
|
BPFunctions::SetScissor();
|
||||||
BPFunctions::SetDepthMode();
|
BPFunctions::SetDepthMode();
|
||||||
BPFunctions::SetBlendMode();
|
BPFunctions::SetBlendMode();
|
||||||
|
@ -1798,14 +1798,14 @@ void Renderer::RestoreAPIState()
|
||||||
OGLTexture::SetStage();
|
OGLTexture::SetStage();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::SetGenerationMode()
|
void Renderer::SetRasterizationState(const RasterizationState& state)
|
||||||
{
|
{
|
||||||
// none, ccw, cw, ccw
|
// none, ccw, cw, ccw
|
||||||
if (bpmem.genMode.cullmode > 0)
|
if (state.cullmode != GenMode::CULL_NONE)
|
||||||
{
|
{
|
||||||
// TODO: GX_CULL_ALL not supported, yet!
|
// TODO: GX_CULL_ALL not supported, yet!
|
||||||
glEnable(GL_CULL_FACE);
|
glEnable(GL_CULL_FACE);
|
||||||
glFrontFace(bpmem.genMode.cullmode == 2 ? GL_CCW : GL_CW);
|
glFrontFace(state.cullmode == GenMode::CULL_FRONT ? GL_CCW : GL_CW);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -79,7 +79,7 @@ public:
|
||||||
|
|
||||||
void SetBlendingState(const BlendingState& state) override;
|
void SetBlendingState(const BlendingState& state) override;
|
||||||
void SetScissorRect(const EFBRectangle& rc) override;
|
void SetScissorRect(const EFBRectangle& rc) override;
|
||||||
void SetGenerationMode() override;
|
void SetRasterizationState(const RasterizationState& state) override;
|
||||||
void SetDepthState(const DepthState& state) override;
|
void SetDepthState(const DepthState& state) override;
|
||||||
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
||||||
void SetInterlacingMode() override;
|
void SetInterlacingMode() override;
|
||||||
|
|
|
@ -114,17 +114,17 @@ void VertexManager::Draw(u32 stride)
|
||||||
|
|
||||||
switch (m_current_primitive_type)
|
switch (m_current_primitive_type)
|
||||||
{
|
{
|
||||||
case PRIMITIVE_POINTS:
|
case PrimitiveType::Points:
|
||||||
primitive_mode = GL_POINTS;
|
primitive_mode = GL_POINTS;
|
||||||
glDisable(GL_CULL_FACE);
|
|
||||||
break;
|
break;
|
||||||
case PRIMITIVE_LINES:
|
case PrimitiveType::Lines:
|
||||||
primitive_mode = GL_LINES;
|
primitive_mode = GL_LINES;
|
||||||
glDisable(GL_CULL_FACE);
|
|
||||||
break;
|
break;
|
||||||
case PRIMITIVE_TRIANGLES:
|
case PrimitiveType::Triangles:
|
||||||
primitive_mode =
|
primitive_mode = GL_TRIANGLES;
|
||||||
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
|
break;
|
||||||
|
case PrimitiveType::TriangleStrip:
|
||||||
|
primitive_mode = GL_TRIANGLE_STRIP;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,9 +140,6 @@ void VertexManager::Draw(u32 stride)
|
||||||
}
|
}
|
||||||
|
|
||||||
INCSTAT(stats.thisFrame.numDrawCalls);
|
INCSTAT(stats.thisFrame.numDrawCalls);
|
||||||
|
|
||||||
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
|
|
||||||
static_cast<Renderer*>(g_renderer.get())->SetGenerationMode();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void VertexManager::vFlush()
|
void VertexManager::vFlush()
|
||||||
|
|
|
@ -62,16 +62,17 @@ void SWVertexLoader::vFlush()
|
||||||
u8 primitiveType = 0;
|
u8 primitiveType = 0;
|
||||||
switch (m_current_primitive_type)
|
switch (m_current_primitive_type)
|
||||||
{
|
{
|
||||||
case PRIMITIVE_POINTS:
|
case PrimitiveType::Points:
|
||||||
primitiveType = OpcodeDecoder::GX_DRAW_POINTS;
|
primitiveType = OpcodeDecoder::GX_DRAW_POINTS;
|
||||||
break;
|
break;
|
||||||
case PRIMITIVE_LINES:
|
case PrimitiveType::Lines:
|
||||||
primitiveType = OpcodeDecoder::GX_DRAW_LINES;
|
primitiveType = OpcodeDecoder::GX_DRAW_LINES;
|
||||||
break;
|
break;
|
||||||
case PRIMITIVE_TRIANGLES:
|
case PrimitiveType::Triangles:
|
||||||
primitiveType = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
primitiveType = OpcodeDecoder::GX_DRAW_TRIANGLES;
|
||||||
OpcodeDecoder::GX_DRAW_TRIANGLE_STRIP :
|
break;
|
||||||
OpcodeDecoder::GX_DRAW_TRIANGLES;
|
case PrimitiveType::TriangleStrip:
|
||||||
|
primitiveType = OpcodeDecoder::GX_DRAW_TRIANGLE_STRIP;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -89,13 +90,6 @@ void SWVertexLoader::vFlush()
|
||||||
for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++)
|
for (u32 i = 0; i < IndexGenerator::GetIndexLen(); i++)
|
||||||
{
|
{
|
||||||
const u16 index = m_local_index_buffer[i];
|
const u16 index = m_local_index_buffer[i];
|
||||||
|
|
||||||
if (index == 0xffff)
|
|
||||||
{
|
|
||||||
// primitive restart
|
|
||||||
m_setup_unit.Init(primitiveType);
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
memset(&m_vertex, 0, sizeof(m_vertex));
|
memset(&m_vertex, 0, sizeof(m_vertex));
|
||||||
|
|
||||||
// Super Mario Sunshine requires those to be zero for those debug boxes.
|
// Super Mario Sunshine requires those to be zero for those debug boxes.
|
||||||
|
|
|
@ -124,15 +124,12 @@ constexpr u32 PUSH_CONSTANT_BUFFER_SIZE = 128;
|
||||||
// Minimum number of draw calls per command buffer when attempting to preempt a readback operation.
|
// Minimum number of draw calls per command buffer when attempting to preempt a readback operation.
|
||||||
constexpr u32 MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK = 10;
|
constexpr u32 MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK = 10;
|
||||||
|
|
||||||
// Rasterization state info
|
// Multisampling state info that we don't expose in VideoCommon.
|
||||||
union RasterizationState
|
union MultisamplingState
|
||||||
{
|
{
|
||||||
BitField<0, 2, VkCullModeFlags> cull_mode;
|
BitField<0, 5, u32> samples; // 1-16
|
||||||
BitField<2, 7, VkSampleCountFlagBits> samples;
|
BitField<0, 1, u32> per_sample_shading; // SSAA
|
||||||
BitField<9, 1, VkBool32> per_sample_shading;
|
u32 hex;
|
||||||
BitField<10, 1, VkBool32> depth_clamp;
|
|
||||||
|
|
||||||
u32 bits;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Sampler info
|
// Sampler info
|
||||||
|
|
|
@ -61,6 +61,39 @@ FramebufferManager* FramebufferManager::GetInstance()
|
||||||
return static_cast<FramebufferManager*>(g_framebuffer_manager.get());
|
return static_cast<FramebufferManager*>(g_framebuffer_manager.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 FramebufferManager::GetEFBWidth() const
|
||||||
|
{
|
||||||
|
return m_efb_color_texture->GetWidth();
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 FramebufferManager::GetEFBHeight() const
|
||||||
|
{
|
||||||
|
return m_efb_color_texture->GetHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
u32 FramebufferManager::GetEFBLayers() const
|
||||||
|
{
|
||||||
|
return m_efb_color_texture->GetLayers();
|
||||||
|
}
|
||||||
|
|
||||||
|
VkSampleCountFlagBits FramebufferManager::GetEFBSamples() const
|
||||||
|
{
|
||||||
|
return m_efb_color_texture->GetSamples();
|
||||||
|
}
|
||||||
|
|
||||||
|
MultisamplingState FramebufferManager::GetEFBMultisamplingState() const
|
||||||
|
{
|
||||||
|
MultisamplingState ms = {};
|
||||||
|
ms.per_sample_shading = g_ActiveConfig.MultisamplingEnabled() && g_ActiveConfig.bSSAA;
|
||||||
|
ms.samples = static_cast<u32>(GetEFBSamples());
|
||||||
|
return ms;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<u32, u32> FramebufferManager::GetTargetSize() const
|
||||||
|
{
|
||||||
|
return std::make_pair(GetEFBWidth(), GetEFBHeight());
|
||||||
|
}
|
||||||
|
|
||||||
bool FramebufferManager::Initialize()
|
bool FramebufferManager::Initialize()
|
||||||
{
|
{
|
||||||
if (!CreateEFBRenderPass())
|
if (!CreateEFBRenderPass())
|
||||||
|
@ -117,22 +150,17 @@ bool FramebufferManager::Initialize()
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<u32, u32> FramebufferManager::GetTargetSize() const
|
|
||||||
{
|
|
||||||
return std::make_pair(m_efb_width, m_efb_height);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool FramebufferManager::CreateEFBRenderPass()
|
bool FramebufferManager::CreateEFBRenderPass()
|
||||||
{
|
{
|
||||||
m_efb_samples = static_cast<VkSampleCountFlagBits>(g_ActiveConfig.iMultisamples);
|
VkSampleCountFlagBits samples = static_cast<VkSampleCountFlagBits>(g_ActiveConfig.iMultisamples);
|
||||||
|
|
||||||
// render pass for rendering to the efb
|
// render pass for rendering to the efb
|
||||||
VkAttachmentDescription attachments[] = {
|
VkAttachmentDescription attachments[] = {
|
||||||
{0, EFB_COLOR_TEXTURE_FORMAT, m_efb_samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
{0, EFB_COLOR_TEXTURE_FORMAT, samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||||
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL},
|
||||||
{0, EFB_DEPTH_TEXTURE_FORMAT, m_efb_samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
{0, EFB_DEPTH_TEXTURE_FORMAT, samples, VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||||
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
VK_ATTACHMENT_STORE_OP_STORE, VK_ATTACHMENT_LOAD_OP_DONT_CARE,
|
||||||
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
|
||||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}};
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL}};
|
||||||
|
@ -177,7 +205,7 @@ bool FramebufferManager::CreateEFBRenderPass()
|
||||||
}
|
}
|
||||||
|
|
||||||
// render pass for resolving depth, since we can't do it with vkCmdResolveImage
|
// render pass for resolving depth, since we can't do it with vkCmdResolveImage
|
||||||
if (m_efb_samples != VK_SAMPLE_COUNT_1_BIT)
|
if (g_ActiveConfig.MultisamplingEnabled())
|
||||||
{
|
{
|
||||||
VkAttachmentDescription resolve_attachment = {0,
|
VkAttachmentDescription resolve_attachment = {0,
|
||||||
EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT,
|
EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT,
|
||||||
|
@ -228,30 +256,32 @@ void FramebufferManager::DestroyEFBRenderPass()
|
||||||
|
|
||||||
bool FramebufferManager::CreateEFBFramebuffer()
|
bool FramebufferManager::CreateEFBFramebuffer()
|
||||||
{
|
{
|
||||||
m_efb_width = static_cast<u32>(std::max(g_renderer->GetTargetWidth(), 1));
|
u32 efb_width = static_cast<u32>(std::max(g_renderer->GetTargetWidth(), 1));
|
||||||
m_efb_height = static_cast<u32>(std::max(g_renderer->GetTargetHeight(), 1));
|
u32 efb_height = static_cast<u32>(std::max(g_renderer->GetTargetHeight(), 1));
|
||||||
m_efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
|
u32 efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
|
||||||
INFO_LOG(VIDEO, "EFB size: %ux%ux%u", m_efb_width, m_efb_height, m_efb_layers);
|
VkSampleCountFlagBits efb_samples =
|
||||||
|
static_cast<VkSampleCountFlagBits>(g_ActiveConfig.iMultisamples);
|
||||||
|
INFO_LOG(VIDEO, "EFB size: %ux%ux%u", efb_width, efb_height, efb_layers);
|
||||||
|
|
||||||
// Update the static variable in the base class. Why does this even exist?
|
// Update the static variable in the base class. Why does this even exist?
|
||||||
FramebufferManagerBase::m_EFBLayers = m_efb_layers;
|
FramebufferManagerBase::m_EFBLayers = g_ActiveConfig.iMultisamples;
|
||||||
|
|
||||||
// Allocate EFB render targets
|
// Allocate EFB render targets
|
||||||
m_efb_color_texture =
|
m_efb_color_texture =
|
||||||
Texture2D::Create(m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT,
|
Texture2D::Create(efb_width, efb_height, 1, efb_layers, EFB_COLOR_TEXTURE_FORMAT, efb_samples,
|
||||||
m_efb_samples, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||||
|
|
||||||
// We need a second texture to swap with for changing pixel formats
|
// We need a second texture to swap with for changing pixel formats
|
||||||
m_efb_convert_color_texture =
|
m_efb_convert_color_texture =
|
||||||
Texture2D::Create(m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT,
|
Texture2D::Create(efb_width, efb_height, 1, efb_layers, EFB_COLOR_TEXTURE_FORMAT, efb_samples,
|
||||||
m_efb_samples, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||||
|
|
||||||
m_efb_depth_texture = Texture2D::Create(
|
m_efb_depth_texture = Texture2D::Create(
|
||||||
m_efb_width, m_efb_height, 1, m_efb_layers, EFB_DEPTH_TEXTURE_FORMAT, m_efb_samples,
|
efb_width, efb_height, 1, efb_layers, EFB_DEPTH_TEXTURE_FORMAT, efb_samples,
|
||||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||||
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||||
|
@ -260,16 +290,16 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Create resolved textures if MSAA is on
|
// Create resolved textures if MSAA is on
|
||||||
if (m_efb_samples != VK_SAMPLE_COUNT_1_BIT)
|
if (g_ActiveConfig.MultisamplingEnabled())
|
||||||
{
|
{
|
||||||
m_efb_resolve_color_texture = Texture2D::Create(
|
m_efb_resolve_color_texture = Texture2D::Create(
|
||||||
m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT,
|
efb_width, efb_height, 1, efb_layers, EFB_COLOR_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT,
|
||||||
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||||
VK_IMAGE_USAGE_SAMPLED_BIT);
|
VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||||
|
|
||||||
m_efb_resolve_depth_texture = Texture2D::Create(
|
m_efb_resolve_depth_texture = Texture2D::Create(
|
||||||
m_efb_width, m_efb_height, 1, m_efb_layers, EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT,
|
efb_width, efb_height, 1, efb_layers, EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT,
|
||||||
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL,
|
||||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
|
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
|
||||||
VK_IMAGE_USAGE_SAMPLED_BIT);
|
VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||||
|
@ -284,9 +314,9 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
||||||
m_depth_resolve_render_pass,
|
m_depth_resolve_render_pass,
|
||||||
1,
|
1,
|
||||||
&attachment,
|
&attachment,
|
||||||
m_efb_width,
|
efb_width,
|
||||||
m_efb_height,
|
efb_height,
|
||||||
m_efb_layers};
|
efb_layers};
|
||||||
|
|
||||||
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
|
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
|
||||||
&m_depth_resolve_framebuffer);
|
&m_depth_resolve_framebuffer);
|
||||||
|
@ -307,9 +337,9 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
||||||
m_efb_load_render_pass,
|
m_efb_load_render_pass,
|
||||||
static_cast<u32>(ArraySize(framebuffer_attachments)),
|
static_cast<u32>(ArraySize(framebuffer_attachments)),
|
||||||
framebuffer_attachments,
|
framebuffer_attachments,
|
||||||
m_efb_width,
|
efb_width,
|
||||||
m_efb_height,
|
efb_height,
|
||||||
m_efb_layers};
|
efb_layers};
|
||||||
|
|
||||||
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
|
VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr,
|
||||||
&m_efb_framebuffer);
|
&m_efb_framebuffer);
|
||||||
|
@ -338,8 +368,8 @@ bool FramebufferManager::CreateEFBFramebuffer()
|
||||||
// Clear the contents of the buffers.
|
// Clear the contents of the buffers.
|
||||||
static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 0.0f}};
|
static const VkClearColorValue clear_color = {{0.0f, 0.0f, 0.0f, 0.0f}};
|
||||||
static const VkClearDepthStencilValue clear_depth = {0.0f, 0};
|
static const VkClearDepthStencilValue clear_depth = {0.0f, 0};
|
||||||
VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, m_efb_layers};
|
VkImageSubresourceRange clear_color_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, efb_layers};
|
||||||
VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, m_efb_layers};
|
VkImageSubresourceRange clear_depth_range = {VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, efb_layers};
|
||||||
vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||||
m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
&clear_color, 1, &clear_color_range);
|
&clear_color, 1, &clear_color_range);
|
||||||
|
@ -438,16 +468,12 @@ void FramebufferManager::ReinterpretPixelData(int convtype)
|
||||||
m_efb_load_render_pass, g_shader_cache->GetScreenQuadVertexShader(),
|
m_efb_load_render_pass, g_shader_cache->GetScreenQuadVertexShader(),
|
||||||
g_shader_cache->GetScreenQuadGeometryShader(), pixel_shader);
|
g_shader_cache->GetScreenQuadGeometryShader(), pixel_shader);
|
||||||
|
|
||||||
RasterizationState rs_state = Util::GetNoCullRasterizationState();
|
VkRect2D region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
|
||||||
rs_state.samples = m_efb_samples;
|
draw.SetMultisamplingState(GetEFBMultisamplingState());
|
||||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
|
||||||
draw.SetRasterizationState(rs_state);
|
|
||||||
|
|
||||||
VkRect2D region = {{0, 0}, {m_efb_width, m_efb_height}};
|
|
||||||
draw.BeginRenderPass(m_efb_convert_framebuffer, region);
|
draw.BeginRenderPass(m_efb_convert_framebuffer, region);
|
||||||
draw.SetPSSampler(0, m_efb_color_texture->GetView(), g_object_cache->GetPointSampler());
|
draw.SetPSSampler(0, m_efb_color_texture->GetView(), g_object_cache->GetPointSampler());
|
||||||
draw.SetViewportAndScissor(0, 0, m_efb_width, m_efb_height);
|
draw.SetViewportAndScissor(0, 0, GetEFBWidth(), GetEFBHeight());
|
||||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
draw.DrawWithoutVertexBuffer(4);
|
||||||
draw.EndRenderPass();
|
draw.EndRenderPass();
|
||||||
|
|
||||||
// Swap EFB texture pointers
|
// Swap EFB texture pointers
|
||||||
|
@ -458,7 +484,7 @@ void FramebufferManager::ReinterpretPixelData(int convtype)
|
||||||
Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
||||||
{
|
{
|
||||||
// Return the normal EFB texture if multisampling is off.
|
// Return the normal EFB texture if multisampling is off.
|
||||||
if (m_efb_samples == VK_SAMPLE_COUNT_1_BIT)
|
if (GetEFBSamples() == VK_SAMPLE_COUNT_1_BIT)
|
||||||
return m_efb_color_texture.get();
|
return m_efb_color_texture.get();
|
||||||
|
|
||||||
// Can't resolve within a render pass.
|
// Can't resolve within a render pass.
|
||||||
|
@ -467,8 +493,8 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
||||||
// It's not valid to resolve out-of-bounds coordinates.
|
// It's not valid to resolve out-of-bounds coordinates.
|
||||||
// Ensuring the region is within the image is the caller's responsibility.
|
// Ensuring the region is within the image is the caller's responsibility.
|
||||||
_assert_(region.offset.x >= 0 && region.offset.y >= 0 &&
|
_assert_(region.offset.x >= 0 && region.offset.y >= 0 &&
|
||||||
(static_cast<u32>(region.offset.x) + region.extent.width) <= m_efb_width &&
|
(static_cast<u32>(region.offset.x) + region.extent.width) <= GetEFBWidth() &&
|
||||||
(static_cast<u32>(region.offset.y) + region.extent.height) <= m_efb_height);
|
(static_cast<u32>(region.offset.y) + region.extent.height) <= GetEFBHeight());
|
||||||
|
|
||||||
// Resolving is considered to be a transfer operation.
|
// Resolving is considered to be a transfer operation.
|
||||||
m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||||
|
@ -478,11 +504,11 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
||||||
|
|
||||||
// Resolve to our already-created texture.
|
// Resolve to our already-created texture.
|
||||||
VkImageResolve resolve = {
|
VkImageResolve resolve = {
|
||||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, m_efb_layers}, // VkImageSubresourceLayers srcSubresource
|
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, GetEFBLayers()}, // VkImageSubresourceLayers srcSubresource
|
||||||
{region.offset.x, region.offset.y, 0}, // VkOffset3D srcOffset
|
{region.offset.x, region.offset.y, 0}, // VkOffset3D srcOffset
|
||||||
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, m_efb_layers}, // VkImageSubresourceLayers dstSubresource
|
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, GetEFBLayers()}, // VkImageSubresourceLayers dstSubresource
|
||||||
{region.offset.x, region.offset.y, 0}, // VkOffset3D dstOffset
|
{region.offset.x, region.offset.y, 0}, // VkOffset3D dstOffset
|
||||||
{region.extent.width, region.extent.height, m_efb_layers} // VkExtent3D extent
|
{region.extent.width, region.extent.height, GetEFBLayers()} // VkExtent3D extent
|
||||||
};
|
};
|
||||||
vkCmdResolveImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
vkCmdResolveImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||||
m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||||
|
@ -498,7 +524,7 @@ Texture2D* FramebufferManager::ResolveEFBColorTexture(const VkRect2D& region)
|
||||||
Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
|
Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
|
||||||
{
|
{
|
||||||
// Return the normal EFB texture if multisampling is off.
|
// Return the normal EFB texture if multisampling is off.
|
||||||
if (m_efb_samples == VK_SAMPLE_COUNT_1_BIT)
|
if (GetEFBSamples() == VK_SAMPLE_COUNT_1_BIT)
|
||||||
return m_efb_depth_texture.get();
|
return m_efb_depth_texture.get();
|
||||||
|
|
||||||
// Can't resolve within a render pass.
|
// Can't resolve within a render pass.
|
||||||
|
@ -516,7 +542,7 @@ Texture2D* FramebufferManager::ResolveEFBDepthTexture(const VkRect2D& region)
|
||||||
draw.SetPSSampler(0, m_efb_depth_texture->GetView(), g_object_cache->GetPointSampler());
|
draw.SetPSSampler(0, m_efb_depth_texture->GetView(), g_object_cache->GetPointSampler());
|
||||||
draw.SetViewportAndScissor(region.offset.x, region.offset.y, region.extent.width,
|
draw.SetViewportAndScissor(region.offset.x, region.offset.y, region.extent.width,
|
||||||
region.extent.height);
|
region.extent.height);
|
||||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
draw.DrawWithoutVertexBuffer(4);
|
||||||
draw.EndRenderPass();
|
draw.EndRenderPass();
|
||||||
|
|
||||||
// Restore MSAA texture ready for rendering again
|
// Restore MSAA texture ready for rendering again
|
||||||
|
@ -646,11 +672,11 @@ bool FramebufferManager::CompileConversionShaders()
|
||||||
|
|
||||||
m_ps_rgb8_to_rgba6 = Util::CompileAndCreateFragmentShader(header + RGB8_TO_RGBA6_SHADER_SOURCE);
|
m_ps_rgb8_to_rgba6 = Util::CompileAndCreateFragmentShader(header + RGB8_TO_RGBA6_SHADER_SOURCE);
|
||||||
m_ps_rgba6_to_rgb8 = Util::CompileAndCreateFragmentShader(header + RGBA6_TO_RGB8_SHADER_SOURCE);
|
m_ps_rgba6_to_rgb8 = Util::CompileAndCreateFragmentShader(header + RGBA6_TO_RGB8_SHADER_SOURCE);
|
||||||
if (m_efb_samples != VK_SAMPLE_COUNT_1_BIT)
|
if (GetEFBSamples() != VK_SAMPLE_COUNT_1_BIT)
|
||||||
m_ps_depth_resolve = Util::CompileAndCreateFragmentShader(header + DEPTH_RESOLVE_SHADER_SOURCE);
|
m_ps_depth_resolve = Util::CompileAndCreateFragmentShader(header + DEPTH_RESOLVE_SHADER_SOURCE);
|
||||||
|
|
||||||
return (m_ps_rgba6_to_rgb8 != VK_NULL_HANDLE && m_ps_rgb8_to_rgba6 != VK_NULL_HANDLE &&
|
return (m_ps_rgba6_to_rgb8 != VK_NULL_HANDLE && m_ps_rgb8_to_rgba6 != VK_NULL_HANDLE &&
|
||||||
(m_efb_samples == VK_SAMPLE_COUNT_1_BIT || m_ps_depth_resolve != VK_NULL_HANDLE));
|
(GetEFBSamples() == VK_SAMPLE_COUNT_1_BIT || m_ps_depth_resolve != VK_NULL_HANDLE));
|
||||||
}
|
}
|
||||||
|
|
||||||
void FramebufferManager::DestroyConversionShaders()
|
void FramebufferManager::DestroyConversionShaders()
|
||||||
|
@ -685,13 +711,13 @@ bool FramebufferManager::PopulateColorReadbackTexture()
|
||||||
StateTracker::GetInstance()->OnReadback();
|
StateTracker::GetInstance()->OnReadback();
|
||||||
|
|
||||||
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
|
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
|
||||||
VkRect2D src_region = {{0, 0}, {m_efb_width, m_efb_height}};
|
VkRect2D src_region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
|
||||||
Texture2D* src_texture = m_efb_color_texture.get();
|
Texture2D* src_texture = m_efb_color_texture.get();
|
||||||
VkImageAspectFlags src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
VkImageAspectFlags src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
if (m_efb_samples > 1)
|
if (GetEFBSamples() > 1)
|
||||||
src_texture = ResolveEFBColorTexture(src_region);
|
src_texture = ResolveEFBColorTexture(src_region);
|
||||||
|
|
||||||
if (m_efb_width != EFB_WIDTH || m_efb_height != EFB_HEIGHT)
|
if (GetEFBWidth() != EFB_WIDTH || GetEFBHeight() != EFB_HEIGHT)
|
||||||
{
|
{
|
||||||
m_color_copy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
m_color_copy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||||
|
@ -709,7 +735,7 @@ bool FramebufferManager::PopulateColorReadbackTexture()
|
||||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||||
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
|
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
|
||||||
draw.SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT);
|
draw.SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT);
|
||||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
draw.DrawWithoutVertexBuffer(4);
|
||||||
draw.EndRenderPass();
|
draw.EndRenderPass();
|
||||||
|
|
||||||
// Restore EFB to color attachment, since we're done with it.
|
// Restore EFB to color attachment, since we're done with it.
|
||||||
|
@ -765,16 +791,16 @@ bool FramebufferManager::PopulateDepthReadbackTexture()
|
||||||
StateTracker::GetInstance()->OnReadback();
|
StateTracker::GetInstance()->OnReadback();
|
||||||
|
|
||||||
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
|
// Issue a copy from framebuffer -> copy texture if we have >1xIR or MSAA on.
|
||||||
VkRect2D src_region = {{0, 0}, {m_efb_width, m_efb_height}};
|
VkRect2D src_region = {{0, 0}, {GetEFBWidth(), GetEFBHeight()}};
|
||||||
Texture2D* src_texture = m_efb_depth_texture.get();
|
Texture2D* src_texture = m_efb_depth_texture.get();
|
||||||
VkImageAspectFlags src_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
|
VkImageAspectFlags src_aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||||
if (m_efb_samples > 1)
|
if (GetEFBSamples() > 1)
|
||||||
{
|
{
|
||||||
// EFB depth resolves are written out as color textures
|
// EFB depth resolves are written out as color textures
|
||||||
src_texture = ResolveEFBDepthTexture(src_region);
|
src_texture = ResolveEFBDepthTexture(src_region);
|
||||||
src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
src_aspect = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||||
}
|
}
|
||||||
if (m_efb_width != EFB_WIDTH || m_efb_height != EFB_HEIGHT)
|
if (GetEFBWidth() != EFB_WIDTH || GetEFBHeight() != EFB_HEIGHT)
|
||||||
{
|
{
|
||||||
m_depth_copy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
m_depth_copy_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||||
|
@ -792,7 +818,7 @@ bool FramebufferManager::PopulateDepthReadbackTexture()
|
||||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||||
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
|
draw.SetPSSampler(0, src_texture->GetView(), g_object_cache->GetPointSampler());
|
||||||
draw.SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT);
|
draw.SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT);
|
||||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
draw.DrawWithoutVertexBuffer(4);
|
||||||
draw.EndRenderPass();
|
draw.EndRenderPass();
|
||||||
|
|
||||||
// Restore EFB to depth attachment, since we're done with it.
|
// Restore EFB to depth attachment, since we're done with it.
|
||||||
|
@ -905,12 +931,12 @@ bool FramebufferManager::CreateReadbackRenderPasses()
|
||||||
g_vulkan_context->GetDeviceLimits().pointSizeRange[0] > 1 ||
|
g_vulkan_context->GetDeviceLimits().pointSizeRange[0] > 1 ||
|
||||||
g_vulkan_context->GetDeviceLimits().pointSizeRange[1] < 16)
|
g_vulkan_context->GetDeviceLimits().pointSizeRange[1] < 16)
|
||||||
{
|
{
|
||||||
m_poke_primitive_topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
|
m_poke_primitive = PrimitiveType::TriangleStrip;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Points should be okay.
|
// Points should be okay.
|
||||||
m_poke_primitive_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
m_poke_primitive = PrimitiveType::Points;
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -1108,29 +1134,28 @@ void FramebufferManager::PokeEFBDepth(u32 x, u32 y, float depth)
|
||||||
void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destination_list, u32 x,
|
void FramebufferManager::CreatePokeVertices(std::vector<EFBPokeVertex>* destination_list, u32 x,
|
||||||
u32 y, float z, u32 color)
|
u32 y, float z, u32 color)
|
||||||
{
|
{
|
||||||
// Some devices don't support point sizes >1 (e.g. Adreno).
|
if (m_poke_primitive == PrimitiveType::Points)
|
||||||
if (m_poke_primitive_topology == VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP)
|
|
||||||
{
|
|
||||||
// generate quad from the single point (clip-space coordinates)
|
|
||||||
float x1 = float(x) * 2.0f / EFB_WIDTH - 1.0f;
|
|
||||||
float y1 = float(y) * 2.0f / EFB_HEIGHT - 1.0f;
|
|
||||||
float x2 = float(x + 1) * 2.0f / EFB_WIDTH - 1.0f;
|
|
||||||
float y2 = float(y + 1) * 2.0f / EFB_HEIGHT - 1.0f;
|
|
||||||
destination_list->push_back({{x1, y1, z, 1.0f}, color});
|
|
||||||
destination_list->push_back({{x2, y1, z, 1.0f}, color});
|
|
||||||
destination_list->push_back({{x1, y2, z, 1.0f}, color});
|
|
||||||
destination_list->push_back({{x1, y2, z, 1.0f}, color});
|
|
||||||
destination_list->push_back({{x2, y1, z, 1.0f}, color});
|
|
||||||
destination_list->push_back({{x2, y2, z, 1.0f}, color});
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
{
|
||||||
// GPU will expand the point to a quad.
|
// GPU will expand the point to a quad.
|
||||||
float cs_x = float(x) * 2.0f / EFB_WIDTH - 1.0f;
|
float cs_x = float(x) * 2.0f / EFB_WIDTH - 1.0f;
|
||||||
float cs_y = float(y) * 2.0f / EFB_HEIGHT - 1.0f;
|
float cs_y = float(y) * 2.0f / EFB_HEIGHT - 1.0f;
|
||||||
float point_size = m_efb_width / static_cast<float>(EFB_WIDTH);
|
float point_size = GetEFBWidth() / static_cast<float>(EFB_WIDTH);
|
||||||
destination_list->push_back({{cs_x, cs_y, z, point_size}, color});
|
destination_list->push_back({{cs_x, cs_y, z, point_size}, color});
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Some devices don't support point sizes >1 (e.g. Adreno).
|
||||||
|
// Generate quad from the single point (clip-space coordinates).
|
||||||
|
float x1 = float(x) * 2.0f / EFB_WIDTH - 1.0f;
|
||||||
|
float y1 = float(y) * 2.0f / EFB_HEIGHT - 1.0f;
|
||||||
|
float x2 = float(x + 1) * 2.0f / EFB_WIDTH - 1.0f;
|
||||||
|
float y2 = float(y + 1) * 2.0f / EFB_HEIGHT - 1.0f;
|
||||||
|
destination_list->push_back({{x1, y1, z, 1.0f}, color});
|
||||||
|
destination_list->push_back({{x2, y1, z, 1.0f}, color});
|
||||||
|
destination_list->push_back({{x1, y2, z, 1.0f}, color});
|
||||||
|
destination_list->push_back({{x1, y2, z, 1.0f}, color});
|
||||||
|
destination_list->push_back({{x2, y1, z, 1.0f}, color});
|
||||||
|
destination_list->push_back({{x2, y2, z, 1.0f}, color});
|
||||||
}
|
}
|
||||||
|
|
||||||
void FramebufferManager::FlushEFBPokes()
|
void FramebufferManager::FlushEFBPokes()
|
||||||
|
@ -1159,16 +1184,16 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t
|
||||||
pipeline_info.vertex_format = m_poke_vertex_format.get();
|
pipeline_info.vertex_format = m_poke_vertex_format.get();
|
||||||
pipeline_info.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
|
pipeline_info.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
|
||||||
pipeline_info.vs = m_poke_vertex_shader;
|
pipeline_info.vs = m_poke_vertex_shader;
|
||||||
pipeline_info.gs = (m_efb_layers > 1) ? m_poke_geometry_shader : VK_NULL_HANDLE;
|
pipeline_info.gs = (GetEFBLayers() > 1) ? m_poke_geometry_shader : VK_NULL_HANDLE;
|
||||||
pipeline_info.ps = m_poke_fragment_shader;
|
pipeline_info.ps = m_poke_fragment_shader;
|
||||||
pipeline_info.render_pass = m_efb_load_render_pass;
|
pipeline_info.render_pass = m_efb_load_render_pass;
|
||||||
pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
|
pipeline_info.rasterization_state.hex = Util::GetNoCullRasterizationState().hex;
|
||||||
pipeline_info.rasterization_state.samples = m_efb_samples;
|
pipeline_info.rasterization_state.primitive = m_poke_primitive;
|
||||||
|
pipeline_info.multisampling_state.hex = GetEFBMultisamplingState().hex;
|
||||||
pipeline_info.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
pipeline_info.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
||||||
pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
||||||
pipeline_info.blend_state.colorupdate = write_color;
|
pipeline_info.blend_state.colorupdate = write_color;
|
||||||
pipeline_info.blend_state.alphaupdate = write_color;
|
pipeline_info.blend_state.alphaupdate = write_color;
|
||||||
pipeline_info.primitive_topology = m_poke_primitive_topology;
|
|
||||||
if (write_depth)
|
if (write_depth)
|
||||||
{
|
{
|
||||||
pipeline_info.depth_state.testenable = true;
|
pipeline_info.depth_state.testenable = true;
|
||||||
|
@ -1209,7 +1234,7 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t
|
||||||
StateTracker::GetInstance()->EndClearRenderPass();
|
StateTracker::GetInstance()->EndClearRenderPass();
|
||||||
StateTracker::GetInstance()->BeginRenderPass();
|
StateTracker::GetInstance()->BeginRenderPass();
|
||||||
StateTracker::GetInstance()->SetPendingRebind();
|
StateTracker::GetInstance()->SetPendingRebind();
|
||||||
Util::SetViewportAndScissor(command_buffer, 0, 0, m_efb_width, m_efb_height);
|
Util::SetViewportAndScissor(command_buffer, 0, 0, GetEFBWidth(), GetEFBHeight());
|
||||||
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
vkCmdBindVertexBuffers(command_buffer, 0, 1, &vb_buffer, &vb_offset);
|
vkCmdBindVertexBuffers(command_buffer, 0, 1, &vb_buffer, &vb_offset);
|
||||||
vkCmdDraw(command_buffer, static_cast<u32>(vertex_count), 1, 0, 0);
|
vkCmdDraw(command_buffer, static_cast<u32>(vertex_count), 1, 0, 0);
|
||||||
|
@ -1310,7 +1335,7 @@ bool FramebufferManager::CompilePokeShaders()
|
||||||
)";
|
)";
|
||||||
|
|
||||||
std::string source = g_shader_cache->GetUtilityShaderHeader();
|
std::string source = g_shader_cache->GetUtilityShaderHeader();
|
||||||
if (m_poke_primitive_topology == VK_PRIMITIVE_TOPOLOGY_POINT_LIST)
|
if (m_poke_primitive == PrimitiveType::Points)
|
||||||
source += "#define USE_POINT_SIZE 1\n";
|
source += "#define USE_POINT_SIZE 1\n";
|
||||||
source += POKE_VERTEX_SHADER_SOURCE;
|
source += POKE_VERTEX_SHADER_SOURCE;
|
||||||
m_poke_vertex_shader = Util::CompileAndCreateVertexShader(source);
|
m_poke_vertex_shader = Util::CompileAndCreateVertexShader(source);
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
#include "VideoBackends/Vulkan/Constants.h"
|
#include "VideoBackends/Vulkan/Constants.h"
|
||||||
#include "VideoBackends/Vulkan/TextureCache.h"
|
#include "VideoBackends/Vulkan/TextureCache.h"
|
||||||
#include "VideoCommon/FramebufferManagerBase.h"
|
#include "VideoCommon/FramebufferManagerBase.h"
|
||||||
|
#include "VideoCommon/RenderState.h"
|
||||||
|
|
||||||
namespace Vulkan
|
namespace Vulkan
|
||||||
{
|
{
|
||||||
|
@ -34,13 +35,14 @@ public:
|
||||||
|
|
||||||
VkRenderPass GetEFBLoadRenderPass() const { return m_efb_load_render_pass; }
|
VkRenderPass GetEFBLoadRenderPass() const { return m_efb_load_render_pass; }
|
||||||
VkRenderPass GetEFBClearRenderPass() const { return m_efb_clear_render_pass; }
|
VkRenderPass GetEFBClearRenderPass() const { return m_efb_clear_render_pass; }
|
||||||
u32 GetEFBWidth() const { return m_efb_width; }
|
|
||||||
u32 GetEFBHeight() const { return m_efb_height; }
|
|
||||||
u32 GetEFBLayers() const { return m_efb_layers; }
|
|
||||||
VkSampleCountFlagBits GetEFBSamples() const { return m_efb_samples; }
|
|
||||||
Texture2D* GetEFBColorTexture() const { return m_efb_color_texture.get(); }
|
Texture2D* GetEFBColorTexture() const { return m_efb_color_texture.get(); }
|
||||||
Texture2D* GetEFBDepthTexture() const { return m_efb_depth_texture.get(); }
|
Texture2D* GetEFBDepthTexture() const { return m_efb_depth_texture.get(); }
|
||||||
VkFramebuffer GetEFBFramebuffer() const { return m_efb_framebuffer; }
|
VkFramebuffer GetEFBFramebuffer() const { return m_efb_framebuffer; }
|
||||||
|
u32 GetEFBWidth() const;
|
||||||
|
u32 GetEFBHeight() const;
|
||||||
|
u32 GetEFBLayers() const;
|
||||||
|
VkSampleCountFlagBits GetEFBSamples() const;
|
||||||
|
MultisamplingState GetEFBMultisamplingState() const;
|
||||||
std::pair<u32, u32> GetTargetSize() const override;
|
std::pair<u32, u32> GetTargetSize() const override;
|
||||||
|
|
||||||
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
|
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width,
|
||||||
|
@ -124,11 +126,6 @@ private:
|
||||||
VkRenderPass m_efb_clear_render_pass = VK_NULL_HANDLE;
|
VkRenderPass m_efb_clear_render_pass = VK_NULL_HANDLE;
|
||||||
VkRenderPass m_depth_resolve_render_pass = VK_NULL_HANDLE;
|
VkRenderPass m_depth_resolve_render_pass = VK_NULL_HANDLE;
|
||||||
|
|
||||||
u32 m_efb_width = 0;
|
|
||||||
u32 m_efb_height = 0;
|
|
||||||
u32 m_efb_layers = 1;
|
|
||||||
VkSampleCountFlagBits m_efb_samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
|
|
||||||
std::unique_ptr<Texture2D> m_efb_color_texture;
|
std::unique_ptr<Texture2D> m_efb_color_texture;
|
||||||
std::unique_ptr<Texture2D> m_efb_convert_color_texture;
|
std::unique_ptr<Texture2D> m_efb_convert_color_texture;
|
||||||
std::unique_ptr<Texture2D> m_efb_depth_texture;
|
std::unique_ptr<Texture2D> m_efb_depth_texture;
|
||||||
|
@ -160,7 +157,7 @@ private:
|
||||||
std::unique_ptr<StreamBuffer> m_poke_vertex_stream_buffer;
|
std::unique_ptr<StreamBuffer> m_poke_vertex_stream_buffer;
|
||||||
std::vector<EFBPokeVertex> m_color_poke_vertices;
|
std::vector<EFBPokeVertex> m_color_poke_vertices;
|
||||||
std::vector<EFBPokeVertex> m_depth_poke_vertices;
|
std::vector<EFBPokeVertex> m_depth_poke_vertices;
|
||||||
VkPrimitiveTopology m_poke_primitive_topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
PrimitiveType m_poke_primitive = PrimitiveType::TriangleStrip;
|
||||||
|
|
||||||
VkRenderPass m_copy_color_render_pass = VK_NULL_HANDLE;
|
VkRenderPass m_copy_color_render_pass = VK_NULL_HANDLE;
|
||||||
VkRenderPass m_copy_depth_render_pass = VK_NULL_HANDLE;
|
VkRenderPass m_copy_depth_render_pass = VK_NULL_HANDLE;
|
||||||
|
|
|
@ -310,10 +310,10 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
|
||||||
|
|
||||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||||
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
|
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_PUSH_CONSTANT),
|
||||||
render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader);
|
render_pass, m_vertex_shader, VK_NULL_HANDLE, m_fragment_shader,
|
||||||
|
PrimitiveType::Triangles);
|
||||||
|
|
||||||
UtilityShaderVertex* vertices =
|
UtilityShaderVertex* vertices = draw.ReserveVertices(text.length() * 6);
|
||||||
draw.ReserveVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, text.length() * 6);
|
|
||||||
size_t num_vertices = 0;
|
size_t num_vertices = 0;
|
||||||
if (!vertices)
|
if (!vertices)
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -464,10 +464,6 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
||||||
depth_state.updateenable = z_enable;
|
depth_state.updateenable = z_enable;
|
||||||
depth_state.func = ZMode::ALWAYS;
|
depth_state.func = ZMode::ALWAYS;
|
||||||
|
|
||||||
RasterizationState rs_state = Util::GetNoCullRasterizationState();
|
|
||||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
|
||||||
rs_state.samples = FramebufferManager::GetInstance()->GetEFBSamples();
|
|
||||||
|
|
||||||
// No need to start a new render pass, but we do need to restore viewport state
|
// No need to start a new render pass, but we do need to restore viewport state
|
||||||
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
|
||||||
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
|
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
|
||||||
|
@ -475,7 +471,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool color_enable, bool alpha
|
||||||
g_shader_cache->GetPassthroughVertexShader(),
|
g_shader_cache->GetPassthroughVertexShader(),
|
||||||
g_shader_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
|
g_shader_cache->GetPassthroughGeometryShader(), m_clear_fragment_shader);
|
||||||
|
|
||||||
draw.SetRasterizationState(rs_state);
|
draw.SetMultisamplingState(FramebufferManager::GetInstance()->GetEFBMultisamplingState());
|
||||||
draw.SetDepthState(depth_state);
|
draw.SetDepthState(depth_state);
|
||||||
draw.SetBlendState(blend_state);
|
draw.SetBlendState(blend_state);
|
||||||
|
|
||||||
|
@ -1227,13 +1223,8 @@ void Renderer::BindEFBToStateTracker()
|
||||||
FramebufferManager::GetInstance()->GetEFBClearRenderPass());
|
FramebufferManager::GetInstance()->GetEFBClearRenderPass());
|
||||||
StateTracker::GetInstance()->SetFramebuffer(
|
StateTracker::GetInstance()->SetFramebuffer(
|
||||||
FramebufferManager::GetInstance()->GetEFBFramebuffer(), framebuffer_size);
|
FramebufferManager::GetInstance()->GetEFBFramebuffer(), framebuffer_size);
|
||||||
|
StateTracker::GetInstance()->SetMultisamplingstate(
|
||||||
// Update rasterization state with MSAA info
|
FramebufferManager::GetInstance()->GetEFBMultisamplingState());
|
||||||
RasterizationState rs_state = {};
|
|
||||||
rs_state.bits = StateTracker::GetInstance()->GetRasterizationState().bits;
|
|
||||||
rs_state.samples = FramebufferManager::GetInstance()->GetEFBSamples();
|
|
||||||
rs_state.per_sample_shading = g_ActiveConfig.bSSAA ? VK_TRUE : VK_FALSE;
|
|
||||||
StateTracker::GetInstance()->SetRasterizationState(rs_state);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::ResizeEFBTextures()
|
void Renderer::ResizeEFBTextures()
|
||||||
|
@ -1276,31 +1267,9 @@ void Renderer::RestoreAPIState()
|
||||||
StateTracker::GetInstance()->SetPendingRebind();
|
StateTracker::GetInstance()->SetPendingRebind();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::SetGenerationMode()
|
void Renderer::SetRasterizationState(const RasterizationState& state)
|
||||||
{
|
{
|
||||||
RasterizationState new_rs_state = {};
|
StateTracker::GetInstance()->SetRasterizationState(state);
|
||||||
new_rs_state.bits = StateTracker::GetInstance()->GetRasterizationState().bits;
|
|
||||||
|
|
||||||
switch (bpmem.genMode.cullmode)
|
|
||||||
{
|
|
||||||
case GenMode::CULL_NONE:
|
|
||||||
new_rs_state.cull_mode = VK_CULL_MODE_NONE;
|
|
||||||
break;
|
|
||||||
case GenMode::CULL_BACK:
|
|
||||||
new_rs_state.cull_mode = VK_CULL_MODE_BACK_BIT;
|
|
||||||
break;
|
|
||||||
case GenMode::CULL_FRONT:
|
|
||||||
new_rs_state.cull_mode = VK_CULL_MODE_FRONT_BIT;
|
|
||||||
break;
|
|
||||||
case GenMode::CULL_ALL:
|
|
||||||
new_rs_state.cull_mode = VK_CULL_MODE_FRONT_AND_BACK;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
new_rs_state.cull_mode = VK_CULL_MODE_NONE;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
StateTracker::GetInstance()->SetRasterizationState(new_rs_state);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::SetDepthState(const DepthState& state)
|
void Renderer::SetDepthState(const DepthState& state)
|
||||||
|
|
|
@ -58,7 +58,7 @@ public:
|
||||||
|
|
||||||
void SetBlendingState(const BlendingState& state) override;
|
void SetBlendingState(const BlendingState& state) override;
|
||||||
void SetScissorRect(const EFBRectangle& rc) override;
|
void SetScissorRect(const EFBRectangle& rc) override;
|
||||||
void SetGenerationMode() override;
|
void SetRasterizationState(const RasterizationState& state) override;
|
||||||
void SetDepthState(const DepthState& state) override;
|
void SetDepthState(const DepthState& state) override;
|
||||||
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
void SetSamplerState(int stage, int texindex, bool custom_tex) override;
|
||||||
void SetInterlacingMode() override;
|
void SetInterlacingMode() override;
|
||||||
|
|
|
@ -89,36 +89,43 @@ static bool IsStripPrimitiveTopology(VkPrimitiveTopology topology)
|
||||||
static VkPipelineRasterizationStateCreateInfo
|
static VkPipelineRasterizationStateCreateInfo
|
||||||
GetVulkanRasterizationState(const RasterizationState& state)
|
GetVulkanRasterizationState(const RasterizationState& state)
|
||||||
{
|
{
|
||||||
|
static constexpr std::array<VkCullModeFlags, 4> cull_modes = {
|
||||||
|
{VK_CULL_MODE_NONE, VK_CULL_MODE_BACK_BIT, VK_CULL_MODE_FRONT_BIT,
|
||||||
|
VK_CULL_MODE_FRONT_AND_BACK}};
|
||||||
|
|
||||||
|
bool depth_clamp = g_ActiveConfig.backend_info.bSupportsDepthClamp;
|
||||||
|
|
||||||
return {
|
return {
|
||||||
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
|
VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, // VkStructureType sType
|
||||||
nullptr, // const void* pNext
|
nullptr, // const void* pNext
|
||||||
0, // VkPipelineRasterizationStateCreateFlags flags
|
0, // VkPipelineRasterizationStateCreateFlags flags
|
||||||
state.depth_clamp, // VkBool32 depthClampEnable
|
depth_clamp, // VkBool32 depthClampEnable
|
||||||
VK_FALSE, // VkBool32 rasterizerDiscardEnable
|
VK_FALSE, // VkBool32 rasterizerDiscardEnable
|
||||||
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
|
VK_POLYGON_MODE_FILL, // VkPolygonMode polygonMode
|
||||||
state.cull_mode, // VkCullModeFlags cullMode
|
cull_modes[state.cullmode], // VkCullModeFlags cullMode
|
||||||
VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace
|
VK_FRONT_FACE_CLOCKWISE, // VkFrontFace frontFace
|
||||||
VK_FALSE, // VkBool32 depthBiasEnable
|
VK_FALSE, // VkBool32 depthBiasEnable
|
||||||
0.0f, // float depthBiasConstantFactor
|
0.0f, // float depthBiasConstantFactor
|
||||||
0.0f, // float depthBiasClamp
|
0.0f, // float depthBiasClamp
|
||||||
0.0f, // float depthBiasSlopeFactor
|
0.0f, // float depthBiasSlopeFactor
|
||||||
1.0f // float lineWidth
|
1.0f // float lineWidth
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
static VkPipelineMultisampleStateCreateInfo
|
static VkPipelineMultisampleStateCreateInfo
|
||||||
GetVulkanMultisampleState(const RasterizationState& rs_state)
|
GetVulkanMultisampleState(const MultisamplingState& state)
|
||||||
{
|
{
|
||||||
return {
|
return {
|
||||||
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
|
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, // VkStructureType sType
|
||||||
nullptr, // const void* pNext
|
nullptr, // const void* pNext
|
||||||
0, // VkPipelineMultisampleStateCreateFlags flags
|
0, // VkPipelineMultisampleStateCreateFlags flags
|
||||||
rs_state.samples, // VkSampleCountFlagBits rasterizationSamples
|
static_cast<VkSampleCountFlagBits>(
|
||||||
rs_state.per_sample_shading, // VkBool32 sampleShadingEnable
|
state.samples.Value()), // VkSampleCountFlagBits rasterizationSamples
|
||||||
1.0f, // float minSampleShading
|
state.per_sample_shading, // VkBool32 sampleShadingEnable
|
||||||
nullptr, // const VkSampleMask* pSampleMask;
|
1.0f, // float minSampleShading
|
||||||
VK_FALSE, // VkBool32 alphaToCoverageEnable
|
nullptr, // const VkSampleMask* pSampleMask;
|
||||||
VK_FALSE // VkBool32 alphaToOneEnable
|
VK_FALSE, // VkBool32 alphaToCoverageEnable
|
||||||
|
VK_FALSE // VkBool32 alphaToOneEnable
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -261,13 +268,13 @@ VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info)
|
||||||
info.vertex_format ? info.vertex_format->GetVertexInputStateInfo() : empty_vertex_input_state;
|
info.vertex_format ? info.vertex_format->GetVertexInputStateInfo() : empty_vertex_input_state;
|
||||||
|
|
||||||
// Input assembly
|
// Input assembly
|
||||||
|
static constexpr std::array<VkPrimitiveTopology, 4> vk_primitive_topologies = {
|
||||||
|
{VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
||||||
|
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP}};
|
||||||
VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {
|
VkPipelineInputAssemblyStateCreateInfo input_assembly_state = {
|
||||||
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, // VkStructureType sType
|
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, nullptr, 0,
|
||||||
nullptr, // const void* pNext
|
vk_primitive_topologies[static_cast<u32>(info.rasterization_state.primitive.Value())],
|
||||||
0, // VkPipelineInputAssemblyStateCreateFlags flags
|
VK_FALSE};
|
||||||
info.primitive_topology, // VkPrimitiveTopology topology
|
|
||||||
VK_FALSE // VkBool32 primitiveRestartEnable
|
|
||||||
};
|
|
||||||
|
|
||||||
// See Vulkan spec, section 19:
|
// See Vulkan spec, section 19:
|
||||||
// If topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
// If topology is VK_PRIMITIVE_TOPOLOGY_POINT_LIST, VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
|
||||||
|
@ -275,7 +282,7 @@ VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info)
|
||||||
// VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
|
// VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY or VK_PRIMITIVE_TOPOLOGY_PATCH_LIST,
|
||||||
// primitiveRestartEnable must be VK_FALSE
|
// primitiveRestartEnable must be VK_FALSE
|
||||||
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart &&
|
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart &&
|
||||||
IsStripPrimitiveTopology(info.primitive_topology))
|
IsStripPrimitiveTopology(input_assembly_state.topology))
|
||||||
{
|
{
|
||||||
input_assembly_state.primitiveRestartEnable = VK_TRUE;
|
input_assembly_state.primitiveRestartEnable = VK_TRUE;
|
||||||
}
|
}
|
||||||
|
@ -315,9 +322,9 @@ VkPipeline ShaderCache::CreatePipeline(const PipelineInfo& info)
|
||||||
VkPipelineRasterizationStateCreateInfo rasterization_state =
|
VkPipelineRasterizationStateCreateInfo rasterization_state =
|
||||||
GetVulkanRasterizationState(info.rasterization_state);
|
GetVulkanRasterizationState(info.rasterization_state);
|
||||||
VkPipelineMultisampleStateCreateInfo multisample_state =
|
VkPipelineMultisampleStateCreateInfo multisample_state =
|
||||||
GetVulkanMultisampleState(info.rasterization_state);
|
GetVulkanMultisampleState(info.multisampling_state);
|
||||||
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
|
VkPipelineDepthStencilStateCreateInfo depth_stencil_state =
|
||||||
GetVulkanDepthStencilState(info.depth_stencil_state);
|
GetVulkanDepthStencilState(info.depth_state);
|
||||||
VkPipelineColorBlendAttachmentState blend_attachment_state =
|
VkPipelineColorBlendAttachmentState blend_attachment_state =
|
||||||
GetVulkanAttachmentBlendState(info.blend_state);
|
GetVulkanAttachmentBlendState(info.blend_state);
|
||||||
VkPipelineColorBlendStateCreateInfo blend_state =
|
VkPipelineColorBlendStateCreateInfo blend_state =
|
||||||
|
@ -1203,23 +1210,11 @@ void ShaderCache::CreateDummyPipeline(const UberShader::VertexShaderUid& vuid,
|
||||||
VK_NULL_HANDLE;
|
VK_NULL_HANDLE;
|
||||||
pinfo.ps = GetPixelUberShaderForUid(puid);
|
pinfo.ps = GetPixelUberShaderForUid(puid);
|
||||||
pinfo.render_pass = FramebufferManager::GetInstance()->GetEFBLoadRenderPass();
|
pinfo.render_pass = FramebufferManager::GetInstance()->GetEFBLoadRenderPass();
|
||||||
pinfo.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
|
pinfo.rasterization_state.hex = Util::GetNoCullRasterizationState().hex;
|
||||||
pinfo.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits;
|
pinfo.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
||||||
pinfo.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
pinfo.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
||||||
switch (guid.GetUidData()->primitive_type)
|
pinfo.multisampling_state.hex = FramebufferManager::GetInstance()->GetEFBMultisamplingState().hex;
|
||||||
{
|
pinfo.rasterization_state.primitive = guid.GetUidData()->primitive_type;
|
||||||
case PRIMITIVE_POINTS:
|
|
||||||
pinfo.primitive_topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
|
|
||||||
break;
|
|
||||||
case PRIMITIVE_LINES:
|
|
||||||
pinfo.primitive_topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
|
|
||||||
break;
|
|
||||||
case PRIMITIVE_TRIANGLES:
|
|
||||||
pinfo.primitive_topology = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
|
||||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP :
|
|
||||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
GetPipelineWithCacheResultAsync(pinfo);
|
GetPipelineWithCacheResultAsync(pinfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,7 @@ struct PipelineInfo
|
||||||
BlendingState blend_state;
|
BlendingState blend_state;
|
||||||
RasterizationState rasterization_state;
|
RasterizationState rasterization_state;
|
||||||
DepthState depth_state;
|
DepthState depth_state;
|
||||||
VkPrimitiveTopology primitive_topology;
|
MultisamplingState multisampling_state;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PipelineInfoHash
|
struct PipelineInfoHash
|
||||||
|
|
|
@ -11,7 +11,6 @@
|
||||||
|
|
||||||
#include "VideoBackends/Vulkan/CommandBufferManager.h"
|
#include "VideoBackends/Vulkan/CommandBufferManager.h"
|
||||||
#include "VideoBackends/Vulkan/Constants.h"
|
#include "VideoBackends/Vulkan/Constants.h"
|
||||||
#include "VideoBackends/Vulkan/FramebufferManager.h"
|
|
||||||
#include "VideoBackends/Vulkan/ObjectCache.h"
|
#include "VideoBackends/Vulkan/ObjectCache.h"
|
||||||
#include "VideoBackends/Vulkan/ShaderCache.h"
|
#include "VideoBackends/Vulkan/ShaderCache.h"
|
||||||
#include "VideoBackends/Vulkan/StreamBuffer.h"
|
#include "VideoBackends/Vulkan/StreamBuffer.h"
|
||||||
|
@ -54,26 +53,6 @@ void StateTracker::DestroyInstance()
|
||||||
|
|
||||||
bool StateTracker::Initialize()
|
bool StateTracker::Initialize()
|
||||||
{
|
{
|
||||||
// Set some sensible defaults
|
|
||||||
m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
|
|
||||||
m_pipeline_state.rasterization_state.per_sample_shading = VK_FALSE;
|
|
||||||
m_pipeline_state.rasterization_state.depth_clamp = VK_FALSE;
|
|
||||||
m_pipeline_state.depth_state.testenable = true;
|
|
||||||
m_pipeline_state.depth_state.updateenable = true;
|
|
||||||
m_pipeline_state.depth_state.func = ZMode::ALWAYS;
|
|
||||||
m_pipeline_state.blend_state.hex = 0;
|
|
||||||
m_pipeline_state.blend_state.blendenable = false;
|
|
||||||
m_pipeline_state.blend_state.srcfactor = BlendMode::ONE;
|
|
||||||
m_pipeline_state.blend_state.srcfactoralpha = BlendMode::ONE;
|
|
||||||
m_pipeline_state.blend_state.dstfactor = BlendMode::ZERO;
|
|
||||||
m_pipeline_state.blend_state.dstfactoralpha = BlendMode::ZERO;
|
|
||||||
m_pipeline_state.blend_state.colorupdate = true;
|
|
||||||
m_pipeline_state.blend_state.alphaupdate = true;
|
|
||||||
|
|
||||||
// Enable depth clamping if supported by driver.
|
|
||||||
if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
|
|
||||||
m_pipeline_state.rasterization_state.depth_clamp = VK_TRUE;
|
|
||||||
|
|
||||||
// BBox is disabled by default.
|
// BBox is disabled by default.
|
||||||
m_pipeline_state.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
|
m_pipeline_state.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
|
||||||
m_num_active_descriptor_sets = NUM_GX_DRAW_DESCRIPTOR_SETS;
|
m_num_active_descriptor_sets = NUM_GX_DRAW_DESCRIPTOR_SETS;
|
||||||
|
@ -166,13 +145,12 @@ void StateTracker::AppendToPipelineUIDCache(const PipelineInfo& info)
|
||||||
{
|
{
|
||||||
SerializedPipelineUID sinfo;
|
SerializedPipelineUID sinfo;
|
||||||
sinfo.blend_state_bits = info.blend_state.hex;
|
sinfo.blend_state_bits = info.blend_state.hex;
|
||||||
sinfo.rasterizer_state_bits = info.rasterization_state.bits;
|
sinfo.rasterizer_state_bits = info.rasterization_state.hex;
|
||||||
sinfo.depth_state_bits = info.depth_state.hex;
|
sinfo.depth_state_bits = info.depth_state.hex;
|
||||||
sinfo.vertex_decl = m_pipeline_state.vertex_format->GetVertexDeclaration();
|
sinfo.vertex_decl = m_pipeline_state.vertex_format->GetVertexDeclaration();
|
||||||
sinfo.vs_uid = m_vs_uid;
|
sinfo.vs_uid = m_vs_uid;
|
||||||
sinfo.gs_uid = m_gs_uid;
|
sinfo.gs_uid = m_gs_uid;
|
||||||
sinfo.ps_uid = m_ps_uid;
|
sinfo.ps_uid = m_ps_uid;
|
||||||
sinfo.primitive_topology = info.primitive_topology;
|
|
||||||
|
|
||||||
u32 dummy_value = 0;
|
u32 dummy_value = 0;
|
||||||
m_uid_cache.Append(sinfo, &dummy_value, 1);
|
m_uid_cache.Append(sinfo, &dummy_value, 1);
|
||||||
|
@ -211,10 +189,10 @@ bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
pinfo.render_pass = m_load_render_pass;
|
pinfo.render_pass = m_load_render_pass;
|
||||||
pinfo.rasterization_state.bits = uid.rasterizer_state_bits;
|
pinfo.rasterization_state.hex = uid.rasterizer_state_bits;
|
||||||
pinfo.depth_state.hex = uid.depth_state_bits;
|
pinfo.depth_state.hex = uid.depth_state_bits;
|
||||||
pinfo.blend_state.hex = uid.blend_state_bits;
|
pinfo.blend_state.hex = uid.blend_state_bits;
|
||||||
pinfo.primitive_topology = uid.primitive_topology;
|
pinfo.multisampling_state.hex = m_pipeline_state.multisampling_state.hex;
|
||||||
|
|
||||||
if (g_ActiveConfig.bBackgroundShaderCompiling)
|
if (g_ActiveConfig.bBackgroundShaderCompiling)
|
||||||
{
|
{
|
||||||
|
@ -289,30 +267,21 @@ void StateTracker::SetVertexFormat(const VertexFormat* vertex_format)
|
||||||
UpdatePipelineVertexFormat();
|
UpdatePipelineVertexFormat();
|
||||||
}
|
}
|
||||||
|
|
||||||
void StateTracker::SetPrimitiveTopology(VkPrimitiveTopology primitive_topology)
|
|
||||||
{
|
|
||||||
if (m_pipeline_state.primitive_topology == primitive_topology)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_pipeline_state.primitive_topology = primitive_topology;
|
|
||||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
|
||||||
}
|
|
||||||
|
|
||||||
void StateTracker::DisableBackFaceCulling()
|
|
||||||
{
|
|
||||||
if (m_pipeline_state.rasterization_state.cull_mode == VK_CULL_MODE_NONE)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
|
|
||||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
|
||||||
}
|
|
||||||
|
|
||||||
void StateTracker::SetRasterizationState(const RasterizationState& state)
|
void StateTracker::SetRasterizationState(const RasterizationState& state)
|
||||||
{
|
{
|
||||||
if (m_pipeline_state.rasterization_state.bits == state.bits)
|
if (m_pipeline_state.rasterization_state.hex == state.hex)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_pipeline_state.rasterization_state.bits = state.bits;
|
m_pipeline_state.rasterization_state.hex = state.hex;
|
||||||
|
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void StateTracker::SetMultisamplingstate(const MultisamplingState& state)
|
||||||
|
{
|
||||||
|
if (m_pipeline_state.multisampling_state.hex == state.hex)
|
||||||
|
return;
|
||||||
|
|
||||||
|
m_pipeline_state.multisampling_state.hex = state.hex;
|
||||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -334,7 +303,7 @@ void StateTracker::SetBlendState(const BlendingState& state)
|
||||||
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
m_dirty_flags |= DIRTY_FLAG_PIPELINE;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
|
bool StateTracker::CheckForShaderChanges()
|
||||||
{
|
{
|
||||||
VertexShaderUid vs_uid = GetVertexShaderUid();
|
VertexShaderUid vs_uid = GetVertexShaderUid();
|
||||||
PixelShaderUid ps_uid = GetPixelShaderUid();
|
PixelShaderUid ps_uid = GetPixelShaderUid();
|
||||||
|
@ -418,7 +387,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
|
||||||
|
|
||||||
if (g_vulkan_context->SupportsGeometryShaders())
|
if (g_vulkan_context->SupportsGeometryShaders())
|
||||||
{
|
{
|
||||||
GeometryShaderUid gs_uid = GetGeometryShaderUid(gx_primitive_type);
|
GeometryShaderUid gs_uid = GetGeometryShaderUid(m_pipeline_state.rasterization_state.primitive);
|
||||||
if (gs_uid != m_gs_uid)
|
if (gs_uid != m_gs_uid)
|
||||||
{
|
{
|
||||||
m_gs_uid = gs_uid;
|
m_gs_uid = gs_uid;
|
||||||
|
|
|
@ -45,20 +45,15 @@ public:
|
||||||
void SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type);
|
void SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type);
|
||||||
|
|
||||||
void SetRenderPass(VkRenderPass load_render_pass, VkRenderPass clear_render_pass);
|
void SetRenderPass(VkRenderPass load_render_pass, VkRenderPass clear_render_pass);
|
||||||
|
|
||||||
void SetFramebuffer(VkFramebuffer framebuffer, const VkRect2D& render_area);
|
void SetFramebuffer(VkFramebuffer framebuffer, const VkRect2D& render_area);
|
||||||
|
|
||||||
void SetVertexFormat(const VertexFormat* vertex_format);
|
void SetVertexFormat(const VertexFormat* vertex_format);
|
||||||
|
|
||||||
void SetPrimitiveTopology(VkPrimitiveTopology primitive_topology);
|
|
||||||
|
|
||||||
void DisableBackFaceCulling();
|
|
||||||
|
|
||||||
void SetRasterizationState(const RasterizationState& state);
|
void SetRasterizationState(const RasterizationState& state);
|
||||||
|
void SetMultisamplingstate(const MultisamplingState& state);
|
||||||
void SetDepthState(const DepthState& state);
|
void SetDepthState(const DepthState& state);
|
||||||
void SetBlendState(const BlendingState& state);
|
void SetBlendState(const BlendingState& state);
|
||||||
|
|
||||||
bool CheckForShaderChanges(u32 gx_primitive_type);
|
bool CheckForShaderChanges();
|
||||||
void ClearShaders();
|
void ClearShaders();
|
||||||
|
|
||||||
void UpdateVertexShaderConstants();
|
void UpdateVertexShaderConstants();
|
||||||
|
@ -133,7 +128,6 @@ private:
|
||||||
VertexShaderUid vs_uid;
|
VertexShaderUid vs_uid;
|
||||||
GeometryShaderUid gs_uid;
|
GeometryShaderUid gs_uid;
|
||||||
PixelShaderUid ps_uid;
|
PixelShaderUid ps_uid;
|
||||||
VkPrimitiveTopology primitive_topology;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
// Number of descriptor sets for game draws.
|
// Number of descriptor sets for game draws.
|
||||||
|
|
|
@ -214,7 +214,7 @@ void TextureConverter::ConvertTexture(TextureCacheBase::TCacheEntry* dst_entry,
|
||||||
g_object_cache->GetPointSampler());
|
g_object_cache->GetPointSampler());
|
||||||
draw.SetPSTexelBuffer(m_texel_buffer_view_r16_uint);
|
draw.SetPSTexelBuffer(m_texel_buffer_view_r16_uint);
|
||||||
draw.SetViewportAndScissor(0, 0, dst_entry->GetWidth(), dst_entry->GetHeight());
|
draw.SetViewportAndScissor(0, 0, dst_entry->GetWidth(), dst_entry->GetHeight());
|
||||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
draw.DrawWithoutVertexBuffer(4);
|
||||||
draw.EndRenderPass();
|
draw.EndRenderPass();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -261,7 +261,7 @@ void TextureConverter::EncodeTextureToMemory(VkImageView src_texture, u8* dest_p
|
||||||
|
|
||||||
VkRect2D render_region = {{0, 0}, {render_width, render_height}};
|
VkRect2D render_region = {{0, 0}, {render_width, render_height}};
|
||||||
draw.BeginRenderPass(m_encoding_render_framebuffer, render_region);
|
draw.BeginRenderPass(m_encoding_render_framebuffer, render_region);
|
||||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
draw.DrawWithoutVertexBuffer(4);
|
||||||
draw.EndRenderPass();
|
draw.EndRenderPass();
|
||||||
|
|
||||||
// Transition the image before copying
|
// Transition the image before copying
|
||||||
|
@ -382,7 +382,7 @@ void TextureConverter::DecodeYUYVTextureFromMemory(VKTexture* dst_texture, const
|
||||||
draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height));
|
draw.SetViewportAndScissor(0, 0, static_cast<int>(src_width), static_cast<int>(src_height));
|
||||||
draw.SetPSTexelBuffer(m_texel_buffer_view_rgba8_unorm);
|
draw.SetPSTexelBuffer(m_texel_buffer_view_rgba8_unorm);
|
||||||
draw.SetPushConstants(&push_constants, sizeof(push_constants));
|
draw.SetPushConstants(&push_constants, sizeof(push_constants));
|
||||||
draw.DrawWithoutVertexBuffer(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 4);
|
draw.DrawWithoutVertexBuffer(4);
|
||||||
draw.EndRenderPass();
|
draw.EndRenderPass();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -188,10 +188,7 @@ VkBlendFactor GetAlphaBlendFactor(VkBlendFactor factor)
|
||||||
RasterizationState GetNoCullRasterizationState()
|
RasterizationState GetNoCullRasterizationState()
|
||||||
{
|
{
|
||||||
RasterizationState state = {};
|
RasterizationState state = {};
|
||||||
state.cull_mode = VK_CULL_MODE_NONE;
|
state.cullmode = GenMode::CULL_NONE;
|
||||||
state.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
||||||
state.per_sample_shading = VK_FALSE;
|
|
||||||
state.depth_clamp = VK_FALSE;
|
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -335,7 +332,7 @@ VkShaderModule CompileAndCreateComputeShader(const std::string& source_code, boo
|
||||||
UtilityShaderDraw::UtilityShaderDraw(VkCommandBuffer command_buffer,
|
UtilityShaderDraw::UtilityShaderDraw(VkCommandBuffer command_buffer,
|
||||||
VkPipelineLayout pipeline_layout, VkRenderPass render_pass,
|
VkPipelineLayout pipeline_layout, VkRenderPass render_pass,
|
||||||
VkShaderModule vertex_shader, VkShaderModule geometry_shader,
|
VkShaderModule vertex_shader, VkShaderModule geometry_shader,
|
||||||
VkShaderModule pixel_shader)
|
VkShaderModule pixel_shader, PrimitiveType primitive)
|
||||||
: m_command_buffer(command_buffer)
|
: m_command_buffer(command_buffer)
|
||||||
{
|
{
|
||||||
// Populate minimal pipeline state
|
// Populate minimal pipeline state
|
||||||
|
@ -345,16 +342,16 @@ UtilityShaderDraw::UtilityShaderDraw(VkCommandBuffer command_buffer,
|
||||||
m_pipeline_info.vs = vertex_shader;
|
m_pipeline_info.vs = vertex_shader;
|
||||||
m_pipeline_info.gs = geometry_shader;
|
m_pipeline_info.gs = geometry_shader;
|
||||||
m_pipeline_info.ps = pixel_shader;
|
m_pipeline_info.ps = pixel_shader;
|
||||||
m_pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits;
|
m_pipeline_info.rasterization_state.hex = Util::GetNoCullRasterizationState().hex;
|
||||||
|
m_pipeline_info.rasterization_state.primitive = primitive;
|
||||||
m_pipeline_info.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
m_pipeline_info.depth_state.hex = Util::GetNoDepthTestingDepthStencilState().hex;
|
||||||
m_pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
m_pipeline_info.blend_state.hex = Util::GetNoBlendingBlendState().hex;
|
||||||
m_pipeline_info.primitive_topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
m_pipeline_info.multisampling_state.per_sample_shading = false;
|
||||||
|
m_pipeline_info.multisampling_state.samples = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
UtilityShaderVertex* UtilityShaderDraw::ReserveVertices(VkPrimitiveTopology topology, size_t count)
|
UtilityShaderVertex* UtilityShaderDraw::ReserveVertices(size_t count)
|
||||||
{
|
{
|
||||||
m_pipeline_info.primitive_topology = topology;
|
|
||||||
|
|
||||||
if (!g_object_cache->GetUtilityShaderVertexBuffer()->ReserveMemory(
|
if (!g_object_cache->GetUtilityShaderVertexBuffer()->ReserveMemory(
|
||||||
sizeof(UtilityShaderVertex) * count, sizeof(UtilityShaderVertex), true, true, true))
|
sizeof(UtilityShaderVertex) * count, sizeof(UtilityShaderVertex), true, true, true))
|
||||||
PanicAlert("Failed to allocate space for vertices in backend shader");
|
PanicAlert("Failed to allocate space for vertices in backend shader");
|
||||||
|
@ -372,10 +369,9 @@ void UtilityShaderDraw::CommitVertices(size_t count)
|
||||||
m_vertex_count = static_cast<uint32_t>(count);
|
m_vertex_count = static_cast<uint32_t>(count);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UtilityShaderDraw::UploadVertices(VkPrimitiveTopology topology, UtilityShaderVertex* vertices,
|
void UtilityShaderDraw::UploadVertices(UtilityShaderVertex* vertices, size_t count)
|
||||||
size_t count)
|
|
||||||
{
|
{
|
||||||
UtilityShaderVertex* upload_vertices = ReserveVertices(topology, count);
|
UtilityShaderVertex* upload_vertices = ReserveVertices(count);
|
||||||
memcpy(upload_vertices, vertices, sizeof(UtilityShaderVertex) * count);
|
memcpy(upload_vertices, vertices, sizeof(UtilityShaderVertex) * count);
|
||||||
CommitVertices(count);
|
CommitVertices(count);
|
||||||
}
|
}
|
||||||
|
@ -447,7 +443,12 @@ void UtilityShaderDraw::SetPSTexelBuffer(VkBufferView view)
|
||||||
|
|
||||||
void UtilityShaderDraw::SetRasterizationState(const RasterizationState& state)
|
void UtilityShaderDraw::SetRasterizationState(const RasterizationState& state)
|
||||||
{
|
{
|
||||||
m_pipeline_info.rasterization_state.bits = state.bits;
|
m_pipeline_info.rasterization_state.hex = state.hex;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UtilityShaderDraw::SetMultisamplingState(const MultisamplingState& state)
|
||||||
|
{
|
||||||
|
m_pipeline_info.multisampling_state.hex = state.hex;
|
||||||
}
|
}
|
||||||
|
|
||||||
void UtilityShaderDraw::SetDepthState(const DepthState& state)
|
void UtilityShaderDraw::SetDepthState(const DepthState& state)
|
||||||
|
@ -506,7 +507,7 @@ void UtilityShaderDraw::DrawQuad(int x, int y, int width, int height, float z)
|
||||||
vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
|
vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
|
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
|
||||||
UploadVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, vertices, ArraySize(vertices));
|
UploadVertices(vertices, ArraySize(vertices));
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -535,7 +536,7 @@ void UtilityShaderDraw::DrawQuad(int dst_x, int dst_y, int dst_width, int dst_he
|
||||||
vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
|
vertices[3].SetColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||||
|
|
||||||
Util::SetViewportAndScissor(m_command_buffer, dst_x, dst_y, dst_width, dst_height);
|
Util::SetViewportAndScissor(m_command_buffer, dst_x, dst_y, dst_width, dst_height);
|
||||||
UploadVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, vertices, ArraySize(vertices));
|
UploadVertices(vertices, ArraySize(vertices));
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -562,7 +563,7 @@ void UtilityShaderDraw::DrawColoredQuad(int x, int y, int width, int height, u32
|
||||||
vertices[3].SetColor(color);
|
vertices[3].SetColor(color);
|
||||||
|
|
||||||
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
|
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height);
|
||||||
UploadVertices(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, vertices, ArraySize(vertices));
|
UploadVertices(vertices, ArraySize(vertices));
|
||||||
Draw();
|
Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -571,11 +572,9 @@ void UtilityShaderDraw::SetViewportAndScissor(int x, int y, int width, int heigh
|
||||||
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height, 0.0f, 1.0f);
|
Util::SetViewportAndScissor(m_command_buffer, x, y, width, height, 0.0f, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UtilityShaderDraw::DrawWithoutVertexBuffer(VkPrimitiveTopology primitive_topology,
|
void UtilityShaderDraw::DrawWithoutVertexBuffer(u32 vertex_count)
|
||||||
u32 vertex_count)
|
|
||||||
{
|
{
|
||||||
m_pipeline_info.vertex_format = nullptr;
|
m_pipeline_info.vertex_format = nullptr;
|
||||||
m_pipeline_info.primitive_topology = primitive_topology;
|
|
||||||
|
|
||||||
BindDescriptors();
|
BindDescriptors();
|
||||||
if (!BindPipeline())
|
if (!BindPipeline())
|
||||||
|
|
|
@ -131,12 +131,13 @@ class UtilityShaderDraw
|
||||||
public:
|
public:
|
||||||
UtilityShaderDraw(VkCommandBuffer command_buffer, VkPipelineLayout pipeline_layout,
|
UtilityShaderDraw(VkCommandBuffer command_buffer, VkPipelineLayout pipeline_layout,
|
||||||
VkRenderPass render_pass, VkShaderModule vertex_shader,
|
VkRenderPass render_pass, VkShaderModule vertex_shader,
|
||||||
VkShaderModule geometry_shader, VkShaderModule pixel_shader);
|
VkShaderModule geometry_shader, VkShaderModule pixel_shader,
|
||||||
|
PrimitiveType primitive = PrimitiveType::TriangleStrip);
|
||||||
|
|
||||||
UtilityShaderVertex* ReserveVertices(VkPrimitiveTopology topology, size_t count);
|
UtilityShaderVertex* ReserveVertices(size_t count);
|
||||||
void CommitVertices(size_t count);
|
void CommitVertices(size_t count);
|
||||||
|
|
||||||
void UploadVertices(VkPrimitiveTopology topology, UtilityShaderVertex* vertices, size_t count);
|
void UploadVertices(UtilityShaderVertex* vertices, size_t count);
|
||||||
|
|
||||||
u8* AllocateVSUniforms(size_t size);
|
u8* AllocateVSUniforms(size_t size);
|
||||||
void CommitVSUniforms(size_t size);
|
void CommitVSUniforms(size_t size);
|
||||||
|
@ -151,6 +152,7 @@ public:
|
||||||
void SetPSTexelBuffer(VkBufferView view);
|
void SetPSTexelBuffer(VkBufferView view);
|
||||||
|
|
||||||
void SetRasterizationState(const RasterizationState& state);
|
void SetRasterizationState(const RasterizationState& state);
|
||||||
|
void SetMultisamplingState(const MultisamplingState& state);
|
||||||
void SetDepthState(const DepthState& state);
|
void SetDepthState(const DepthState& state);
|
||||||
void SetBlendState(const BlendingState& state);
|
void SetBlendState(const BlendingState& state);
|
||||||
|
|
||||||
|
@ -177,7 +179,7 @@ public:
|
||||||
|
|
||||||
// Draw without a vertex buffer. Assumes viewport has been initialized separately.
|
// Draw without a vertex buffer. Assumes viewport has been initialized separately.
|
||||||
void SetViewportAndScissor(int x, int y, int width, int height);
|
void SetViewportAndScissor(int x, int y, int width, int height);
|
||||||
void DrawWithoutVertexBuffer(VkPrimitiveTopology primitive_topology, u32 vertex_count);
|
void DrawWithoutVertexBuffer(u32 vertex_count);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void BindVertexBuffer();
|
void BindVertexBuffer();
|
||||||
|
|
|
@ -138,33 +138,9 @@ void VertexManager::vFlush()
|
||||||
// Figure out the number of indices to draw
|
// Figure out the number of indices to draw
|
||||||
u32 index_count = IndexGenerator::GetIndexLen();
|
u32 index_count = IndexGenerator::GetIndexLen();
|
||||||
|
|
||||||
// Update assembly state
|
// Update tracked state
|
||||||
StateTracker::GetInstance()->SetVertexFormat(vertex_format);
|
StateTracker::GetInstance()->SetVertexFormat(vertex_format);
|
||||||
switch (m_current_primitive_type)
|
StateTracker::GetInstance()->CheckForShaderChanges();
|
||||||
{
|
|
||||||
case PRIMITIVE_POINTS:
|
|
||||||
StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_POINT_LIST);
|
|
||||||
StateTracker::GetInstance()->DisableBackFaceCulling();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PRIMITIVE_LINES:
|
|
||||||
StateTracker::GetInstance()->SetPrimitiveTopology(VK_PRIMITIVE_TOPOLOGY_LINE_LIST);
|
|
||||||
StateTracker::GetInstance()->DisableBackFaceCulling();
|
|
||||||
break;
|
|
||||||
|
|
||||||
case PRIMITIVE_TRIANGLES:
|
|
||||||
StateTracker::GetInstance()->SetPrimitiveTopology(
|
|
||||||
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
|
||||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP :
|
|
||||||
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
|
|
||||||
g_renderer->SetGenerationMode();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check for any shader stage changes
|
|
||||||
StateTracker::GetInstance()->CheckForShaderChanges(m_current_primitive_type);
|
|
||||||
|
|
||||||
// Update any changed constants
|
|
||||||
StateTracker::GetInstance()->UpdateVertexShaderConstants();
|
StateTracker::GetInstance()->UpdateVertexShaderConstants();
|
||||||
StateTracker::GetInstance()->UpdateGeometryShaderConstants();
|
StateTracker::GetInstance()->UpdateGeometryShaderConstants();
|
||||||
StateTracker::GetInstance()->UpdatePixelShaderConstants();
|
StateTracker::GetInstance()->UpdatePixelShaderConstants();
|
||||||
|
|
|
@ -27,7 +27,9 @@ void FlushPipeline()
|
||||||
|
|
||||||
void SetGenerationMode()
|
void SetGenerationMode()
|
||||||
{
|
{
|
||||||
g_renderer->SetGenerationMode();
|
RasterizationState state = {};
|
||||||
|
state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
|
||||||
|
g_renderer->SetRasterizationState(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetScissor()
|
void SetScissor()
|
||||||
|
|
|
@ -14,18 +14,18 @@
|
||||||
#include "VideoCommon/VideoConfig.h"
|
#include "VideoCommon/VideoConfig.h"
|
||||||
#include "VideoCommon/XFMemory.h"
|
#include "VideoCommon/XFMemory.h"
|
||||||
|
|
||||||
static const char* primitives_ogl[] = {"points", "lines", "triangles"};
|
constexpr std::array<const char*, 4> primitives_ogl = {
|
||||||
|
{"points", "lines", "triangles", "triangles"}};
|
||||||
static const char* primitives_d3d[] = {"point", "line", "triangle"};
|
constexpr std::array<const char*, 4> primitives_d3d = {{"point", "line", "triangle", "triangle"}};
|
||||||
|
|
||||||
bool geometry_shader_uid_data::IsPassthrough() const
|
bool geometry_shader_uid_data::IsPassthrough() const
|
||||||
{
|
{
|
||||||
const bool stereo = g_ActiveConfig.iStereoMode > 0;
|
const bool stereo = g_ActiveConfig.iStereoMode > 0;
|
||||||
const bool wireframe = g_ActiveConfig.bWireFrame;
|
const bool wireframe = g_ActiveConfig.bWireFrame;
|
||||||
return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe;
|
return primitive_type >= PrimitiveType::Triangles && !stereo && !wireframe;
|
||||||
}
|
}
|
||||||
|
|
||||||
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type)
|
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type)
|
||||||
{
|
{
|
||||||
ShaderUid<geometry_shader_uid_data> out;
|
ShaderUid<geometry_shader_uid_data> out;
|
||||||
geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
|
geometry_shader_uid_data* uid_data = out.GetUidData<geometry_shader_uid_data>();
|
||||||
|
@ -56,8 +56,9 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
||||||
const bool msaa = host_config.msaa;
|
const bool msaa = host_config.msaa;
|
||||||
const bool ssaa = host_config.ssaa;
|
const bool ssaa = host_config.ssaa;
|
||||||
const bool stereo = host_config.stereo;
|
const bool stereo = host_config.stereo;
|
||||||
const unsigned int vertex_in = uid_data->primitive_type + 1;
|
const unsigned primitive_type_index = static_cast<unsigned>(uid_data->primitive_type);
|
||||||
unsigned int vertex_out = uid_data->primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
|
const unsigned vertex_in = std::min(static_cast<unsigned>(primitive_type_index) + 1, 3u);
|
||||||
|
unsigned vertex_out = uid_data->primitive_type == PrimitiveType::TriangleStrip ? 3 : 4;
|
||||||
|
|
||||||
if (wireframe)
|
if (wireframe)
|
||||||
vertex_out++;
|
vertex_out++;
|
||||||
|
@ -67,14 +68,14 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
||||||
// Insert layout parameters
|
// Insert layout parameters
|
||||||
if (host_config.backend_gs_instancing)
|
if (host_config.backend_gs_instancing)
|
||||||
{
|
{
|
||||||
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[uid_data->primitive_type],
|
out.Write("layout(%s, invocations = %d) in;\n", primitives_ogl[primitive_type_index],
|
||||||
stereo ? 2 : 1);
|
stereo ? 2 : 1);
|
||||||
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
|
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
|
||||||
vertex_out);
|
vertex_out);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
out.Write("layout(%s) in;\n", primitives_ogl[uid_data->primitive_type]);
|
out.Write("layout(%s) in;\n", primitives_ogl[primitive_type_index]);
|
||||||
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
|
out.Write("layout(%s_strip, max_vertices = %d) out;\n", wireframe ? "line" : "triangle",
|
||||||
stereo ? vertex_out * 2 : vertex_out);
|
stereo ? vertex_out * 2 : vertex_out);
|
||||||
}
|
}
|
||||||
|
@ -133,21 +134,19 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
||||||
out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, stereo ? 2 : 1);
|
out.Write("[maxvertexcount(%d)]\n[instance(%d)]\n", vertex_out, stereo ? 2 : 1);
|
||||||
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
|
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output, in uint "
|
||||||
"InstanceID : SV_GSInstanceID)\n{\n",
|
"InstanceID : SV_GSInstanceID)\n{\n",
|
||||||
primitives_d3d[uid_data->primitive_type], vertex_in,
|
primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
|
||||||
wireframe ? "Line" : "Triangle");
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
out.Write("[maxvertexcount(%d)]\n", stereo ? vertex_out * 2 : vertex_out);
|
out.Write("[maxvertexcount(%d)]\n", stereo ? vertex_out * 2 : vertex_out);
|
||||||
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
|
out.Write("void main(%s VS_OUTPUT o[%d], inout %sStream<VertexData> output)\n{\n",
|
||||||
primitives_d3d[uid_data->primitive_type], vertex_in,
|
primitives_d3d[primitive_type_index], vertex_in, wireframe ? "Line" : "Triangle");
|
||||||
wireframe ? "Line" : "Triangle");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
out.Write("\tVertexData ps;\n");
|
out.Write("\tVertexData ps;\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (uid_data->primitive_type == PRIMITIVE_LINES)
|
if (uid_data->primitive_type == PrimitiveType::Lines)
|
||||||
{
|
{
|
||||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||||
{
|
{
|
||||||
|
@ -178,7 +177,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
||||||
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
|
"\t\toffset = float2(0, -" I_LINEPTPARAMS ".z / " I_LINEPTPARAMS ".y);\n"
|
||||||
"\t}\n");
|
"\t}\n");
|
||||||
}
|
}
|
||||||
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
|
else if (uid_data->primitive_type == PrimitiveType::Points)
|
||||||
{
|
{
|
||||||
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
if (ApiType == APIType::OpenGL || ApiType == APIType::Vulkan)
|
||||||
{
|
{
|
||||||
|
@ -248,7 +247,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
||||||
out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
|
out.Write("\tf.pos.x += hoffset * (f.pos.w - " I_STEREOPARAMS ".z);\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (uid_data->primitive_type == PRIMITIVE_LINES)
|
if (uid_data->primitive_type == PrimitiveType::Lines)
|
||||||
{
|
{
|
||||||
out.Write("\tVS_OUTPUT l = f;\n"
|
out.Write("\tVS_OUTPUT l = f;\n"
|
||||||
"\tVS_OUTPUT r = f;\n");
|
"\tVS_OUTPUT r = f;\n");
|
||||||
|
@ -269,7 +268,7 @@ ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& h
|
||||||
EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
|
EmitVertex(out, host_config, uid_data, "l", ApiType, wireframe, pixel_lighting, true);
|
||||||
EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
|
EmitVertex(out, host_config, uid_data, "r", ApiType, wireframe, pixel_lighting);
|
||||||
}
|
}
|
||||||
else if (uid_data->primitive_type == PRIMITIVE_POINTS)
|
else if (uid_data->primitive_type == PrimitiveType::Points)
|
||||||
{
|
{
|
||||||
out.Write("\tVS_OUTPUT ll = f;\n"
|
out.Write("\tVS_OUTPUT ll = f;\n"
|
||||||
"\tVS_OUTPUT lr = f;\n"
|
"\tVS_OUTPUT lr = f;\n"
|
||||||
|
@ -370,9 +369,11 @@ void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUi
|
||||||
GeometryShaderUid uid;
|
GeometryShaderUid uid;
|
||||||
std::memset(&uid, 0, sizeof(uid));
|
std::memset(&uid, 0, sizeof(uid));
|
||||||
|
|
||||||
static constexpr std::array<u32, 3> primitive_lut = {
|
const std::array<PrimitiveType, 3> primitive_lut = {
|
||||||
{PRIMITIVE_TRIANGLES, PRIMITIVE_LINES, PRIMITIVE_POINTS}};
|
{g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? PrimitiveType::TriangleStrip :
|
||||||
for (u32 primitive : primitive_lut)
|
PrimitiveType::Triangles,
|
||||||
|
PrimitiveType::Lines, PrimitiveType::Points}};
|
||||||
|
for (PrimitiveType primitive : primitive_lut)
|
||||||
{
|
{
|
||||||
auto* guid = uid.GetUidData<geometry_shader_uid_data>();
|
auto* guid = uid.GetUidData<geometry_shader_uid_data>();
|
||||||
guid->primitive_type = primitive;
|
guid->primitive_type = primitive;
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <functional>
|
#include <functional>
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
|
#include "VideoCommon/RenderState.h"
|
||||||
#include "VideoCommon/ShaderGenCommon.h"
|
#include "VideoCommon/ShaderGenCommon.h"
|
||||||
#include "VideoCommon/VertexManagerBase.h"
|
#include "VideoCommon/VertexManagerBase.h"
|
||||||
|
|
||||||
|
@ -19,7 +20,7 @@ struct geometry_shader_uid_data
|
||||||
bool IsPassthrough() const;
|
bool IsPassthrough() const;
|
||||||
|
|
||||||
u32 numTexGens : 4;
|
u32 numTexGens : 4;
|
||||||
u32 primitive_type : 2;
|
PrimitiveType primitive_type : 2;
|
||||||
};
|
};
|
||||||
|
|
||||||
#pragma pack()
|
#pragma pack()
|
||||||
|
@ -28,5 +29,5 @@ typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
|
||||||
|
|
||||||
ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
|
ShaderCode GenerateGeometryShaderCode(APIType ApiType, const ShaderHostConfig& host_config,
|
||||||
const geometry_shader_uid_data* uid_data);
|
const geometry_shader_uid_data* uid_data);
|
||||||
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type);
|
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
|
||||||
void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
|
void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
|
||||||
|
|
|
@ -66,7 +66,7 @@ public:
|
||||||
|
|
||||||
virtual void SetBlendingState(const BlendingState& state) {}
|
virtual void SetBlendingState(const BlendingState& state) {}
|
||||||
virtual void SetScissorRect(const EFBRectangle& rc) {}
|
virtual void SetScissorRect(const EFBRectangle& rc) {}
|
||||||
virtual void SetGenerationMode() {}
|
virtual void SetRasterizationState(const RasterizationState& state) {}
|
||||||
virtual void SetDepthState(const DepthState& state) {}
|
virtual void SetDepthState(const DepthState& state) {}
|
||||||
virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
|
virtual void SetSamplerState(int stage, int texindex, bool custom_tex) {}
|
||||||
virtual void SetInterlacingMode() {}
|
virtual void SetInterlacingMode() {}
|
||||||
|
|
|
@ -4,6 +4,16 @@
|
||||||
|
|
||||||
#include "VideoCommon/RenderState.h"
|
#include "VideoCommon/RenderState.h"
|
||||||
|
|
||||||
|
void RasterizationState::Generate(const BPMemory& bp, PrimitiveType primitive_type)
|
||||||
|
{
|
||||||
|
cullmode = bp.genMode.cullmode;
|
||||||
|
primitive = primitive_type;
|
||||||
|
|
||||||
|
// Back-face culling should be disabled for points/lines.
|
||||||
|
if (primitive_type != PrimitiveType::Triangles && primitive_type != PrimitiveType::TriangleStrip)
|
||||||
|
cullmode = GenMode::CULL_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
void DepthState::Generate(const BPMemory& bp)
|
void DepthState::Generate(const BPMemory& bp)
|
||||||
{
|
{
|
||||||
testenable = bp.zmode.testenable.Value();
|
testenable = bp.zmode.testenable.Value();
|
||||||
|
|
|
@ -9,6 +9,24 @@
|
||||||
#include "VideoCommon/BPMemory.h"
|
#include "VideoCommon/BPMemory.h"
|
||||||
#include "VideoCommon/BPStructs.h"
|
#include "VideoCommon/BPStructs.h"
|
||||||
|
|
||||||
|
enum class PrimitiveType : u32
|
||||||
|
{
|
||||||
|
Points,
|
||||||
|
Lines,
|
||||||
|
Triangles,
|
||||||
|
TriangleStrip,
|
||||||
|
};
|
||||||
|
|
||||||
|
union RasterizationState
|
||||||
|
{
|
||||||
|
void Generate(const BPMemory& bp, PrimitiveType primitive_type);
|
||||||
|
|
||||||
|
BitField<0, 2, GenMode::CullMode> cullmode;
|
||||||
|
BitField<3, 2, PrimitiveType> primitive;
|
||||||
|
|
||||||
|
u32 hex;
|
||||||
|
};
|
||||||
|
|
||||||
union DepthState
|
union DepthState
|
||||||
{
|
{
|
||||||
void Generate(const BPMemory& bp);
|
void Generate(const BPMemory& bp);
|
||||||
|
|
|
@ -4,6 +4,7 @@
|
||||||
|
|
||||||
#include "VideoCommon/VertexManagerBase.h"
|
#include "VideoCommon/VertexManagerBase.h"
|
||||||
|
|
||||||
|
#include <array>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
|
@ -32,15 +33,28 @@
|
||||||
|
|
||||||
std::unique_ptr<VertexManagerBase> g_vertex_manager;
|
std::unique_ptr<VertexManagerBase> g_vertex_manager;
|
||||||
|
|
||||||
static const PrimitiveType primitive_from_gx[8] = {
|
// GX primitive -> RenderState primitive, no primitive restart
|
||||||
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
|
constexpr std::array<PrimitiveType, 8> primitive_from_gx = {
|
||||||
PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS_2
|
PrimitiveType::Triangles, // GX_DRAW_QUADS
|
||||||
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLES
|
PrimitiveType::Triangles, // GX_DRAW_QUADS_2
|
||||||
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_STRIP
|
PrimitiveType::Triangles, // GX_DRAW_TRIANGLES
|
||||||
PRIMITIVE_TRIANGLES, // GX_DRAW_TRIANGLE_FAN
|
PrimitiveType::Triangles, // GX_DRAW_TRIANGLE_STRIP
|
||||||
PRIMITIVE_LINES, // GX_DRAW_LINES
|
PrimitiveType::Triangles, // GX_DRAW_TRIANGLE_FAN
|
||||||
PRIMITIVE_LINES, // GX_DRAW_LINE_STRIP
|
PrimitiveType::Lines, // GX_DRAW_LINES
|
||||||
PRIMITIVE_POINTS, // GX_DRAW_POINTS
|
PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
|
||||||
|
PrimitiveType::Points, // GX_DRAW_POINTS
|
||||||
|
};
|
||||||
|
|
||||||
|
// GX primitive -> RenderState primitive, using primitive restart
|
||||||
|
constexpr std::array<PrimitiveType, 8> primitive_from_gx_pr = {
|
||||||
|
PrimitiveType::TriangleStrip, // GX_DRAW_QUADS
|
||||||
|
PrimitiveType::TriangleStrip, // GX_DRAW_QUADS_2
|
||||||
|
PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLES
|
||||||
|
PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLE_STRIP
|
||||||
|
PrimitiveType::TriangleStrip, // GX_DRAW_TRIANGLE_FAN
|
||||||
|
PrimitiveType::Lines, // GX_DRAW_LINES
|
||||||
|
PrimitiveType::Lines, // GX_DRAW_LINE_STRIP
|
||||||
|
PrimitiveType::Points, // GX_DRAW_POINTS
|
||||||
};
|
};
|
||||||
|
|
||||||
// Due to the BT.601 standard which the GameCube is based on being a compromise
|
// Due to the BT.601 standard which the GameCube is based on being a compromise
|
||||||
|
@ -80,9 +94,19 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
|
||||||
u32 const needed_vertex_bytes = count * stride + 4;
|
u32 const needed_vertex_bytes = count * stride + 4;
|
||||||
|
|
||||||
// We can't merge different kinds of primitives, so we have to flush here
|
// We can't merge different kinds of primitives, so we have to flush here
|
||||||
if (m_current_primitive_type != primitive_from_gx[primitive])
|
PrimitiveType new_primitive_type = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ?
|
||||||
|
primitive_from_gx_pr[primitive] :
|
||||||
|
primitive_from_gx[primitive];
|
||||||
|
if (m_current_primitive_type != new_primitive_type)
|
||||||
|
{
|
||||||
Flush();
|
Flush();
|
||||||
m_current_primitive_type = primitive_from_gx[primitive];
|
|
||||||
|
// Have to update the rasterization state for point/line cull modes.
|
||||||
|
RasterizationState raster_state = {};
|
||||||
|
raster_state.Generate(bpmem, new_primitive_type);
|
||||||
|
g_renderer->SetRasterizationState(raster_state);
|
||||||
|
m_current_primitive_type = new_primitive_type;
|
||||||
|
}
|
||||||
|
|
||||||
// Check for size in buffer, if the buffer gets full, call Flush()
|
// Check for size in buffer, if the buffer gets full, call Flush()
|
||||||
if (!m_is_flushed &&
|
if (!m_is_flushed &&
|
||||||
|
@ -332,8 +356,11 @@ void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
|
||||||
float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
|
float viewOffset[2] = {xfmem.viewport.xOrig - bpmem.scissorOffset.x * 2,
|
||||||
xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
|
xfmem.viewport.yOrig - bpmem.scissorOffset.y * 2};
|
||||||
|
|
||||||
if (m_current_primitive_type != PRIMITIVE_TRIANGLES)
|
if (m_current_primitive_type != PrimitiveType::Triangles &&
|
||||||
|
m_current_primitive_type != PrimitiveType::TriangleStrip)
|
||||||
|
{
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Global matrix ID.
|
// Global matrix ID.
|
||||||
u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
|
u32 mtxIdx = g_main_cp_state.matrix_index_a.PosNormalMtxIdx;
|
||||||
|
|
|
@ -9,19 +9,13 @@
|
||||||
|
|
||||||
#include "Common/CommonFuncs.h"
|
#include "Common/CommonFuncs.h"
|
||||||
#include "Common/CommonTypes.h"
|
#include "Common/CommonTypes.h"
|
||||||
|
#include "VideoCommon/RenderState.h"
|
||||||
|
|
||||||
class DataReader;
|
class DataReader;
|
||||||
class NativeVertexFormat;
|
class NativeVertexFormat;
|
||||||
class PointerWrap;
|
class PointerWrap;
|
||||||
struct PortableVertexDeclaration;
|
struct PortableVertexDeclaration;
|
||||||
|
|
||||||
enum PrimitiveType
|
|
||||||
{
|
|
||||||
PRIMITIVE_POINTS,
|
|
||||||
PRIMITIVE_LINES,
|
|
||||||
PRIMITIVE_TRIANGLES,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Slope
|
struct Slope
|
||||||
{
|
{
|
||||||
float dfdx;
|
float dfdx;
|
||||||
|
@ -51,6 +45,7 @@ public:
|
||||||
// needs to be virtual for DX11's dtor
|
// needs to be virtual for DX11's dtor
|
||||||
virtual ~VertexManagerBase();
|
virtual ~VertexManagerBase();
|
||||||
|
|
||||||
|
PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; }
|
||||||
DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
|
DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
|
||||||
void FlushData(u32 count, u32 stride);
|
void FlushData(u32 count, u32 stride);
|
||||||
|
|
||||||
|
@ -65,8 +60,6 @@ public:
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
virtual void vDoState(PointerWrap& p) {}
|
virtual void vDoState(PointerWrap& p) {}
|
||||||
PrimitiveType m_current_primitive_type = PrimitiveType::PRIMITIVE_POINTS;
|
|
||||||
|
|
||||||
virtual void ResetBuffer(u32 stride) = 0;
|
virtual void ResetBuffer(u32 stride) = 0;
|
||||||
|
|
||||||
u8* m_cur_buffer_pointer = nullptr;
|
u8* m_cur_buffer_pointer = nullptr;
|
||||||
|
@ -80,6 +73,7 @@ protected:
|
||||||
void CalculateZSlope(NativeVertexFormat* format);
|
void CalculateZSlope(NativeVertexFormat* format);
|
||||||
|
|
||||||
bool m_cull_all = false;
|
bool m_cull_all = false;
|
||||||
|
PrimitiveType m_current_primitive_type = PrimitiveType::Points;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool m_is_flushed = true;
|
bool m_is_flushed = true;
|
||||||
|
|
|
@ -229,6 +229,7 @@ struct VideoConfig final
|
||||||
// Utility
|
// Utility
|
||||||
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
|
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
|
||||||
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
|
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
|
||||||
|
bool MultisamplingEnabled() const { return iMultisamples > 1; }
|
||||||
bool ExclusiveFullscreenEnabled() const
|
bool ExclusiveFullscreenEnabled() const
|
||||||
{
|
{
|
||||||
return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
|
return backend_info.bSupportsExclusiveFullscreen && !bBorderlessFullscreen;
|
||||||
|
|
Loading…
Reference in New Issue