Add the resource include in only one place for all builds.
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d34fb84734
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@ -155,9 +155,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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</Command>
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@ -174,9 +171,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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</Command>
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
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<ClCompile>
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@ -208,7 +202,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
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@ -224,9 +217,6 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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</Command>
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<Message>Copying Data\* to $(TargetDir)</Message>
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</PostBuildEvent>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Src\AboutDolphin.cpp" />
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@ -20,6 +20,9 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<BaseAddress>0x00400000</BaseAddress>
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</Link>
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<ResourceCompile>
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<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project>
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