VideoInterface: Correct namespace indentation

This commit is contained in:
Lioncash 2016-01-21 00:40:01 -05:00
parent f45e1bff37
commit 82147f42af
1 changed files with 24 additions and 23 deletions

View File

@ -305,34 +305,35 @@ union UVIHorizontalStepping
}; };
}; };
// For BS2 HLE // For BS2 HLE
void Preset(bool _bNTSC); void Preset(bool _bNTSC);
void Init(); void Init();
void SetRegionReg(char region); void SetRegionReg(char region);
void DoState(PointerWrap &p); void DoState(PointerWrap &p);
void RegisterMMIO(MMIO::Mapping* mmio, u32 base); void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
// returns a pointer to the current visible xfb // returns a pointer to the current visible xfb
u32 GetXFBAddressTop(); u32 GetXFBAddressTop();
u32 GetXFBAddressBottom(); u32 GetXFBAddressBottom();
// Update and draw framebuffer // Update and draw framebuffer
void Update(); void Update();
// UpdateInterrupts: check if we have to generate a new VI Interrupt // UpdateInterrupts: check if we have to generate a new VI Interrupt
void UpdateInterrupts(); void UpdateInterrupts();
// Change values pertaining to video mode // Change values pertaining to video mode
void UpdateParameters(); void UpdateParameters();
u32 GetTargetRefreshRate(); u32 GetTargetRefreshRate();
u32 GetTicksPerSample(); u32 GetTicksPerSample();
u32 GetTicksPerHalfLine(); u32 GetTicksPerHalfLine();
u32 GetTicksPerField(); u32 GetTicksPerField();
// Get the aspect ratio of VI's active area. // Get the aspect ratio of VI's active area.
// This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply the result by 1.33333.. // This function only deals with standard aspect ratios. For widescreen aspect ratios, multiply the result by 1.33333..
float GetAspectRatio(); float GetAspectRatio();
}
} // namespace VideoInterface