TextureCache: don't create texture decoding resources if not enabled
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@ -69,14 +69,16 @@ TextureCache::TextureCache()
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glBindTexture(GL_TEXTURE_BUFFER, m_palette_resolv_texture);
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glTexBuffer(GL_TEXTURE_BUFFER, GL_R16UI, m_palette_stream_buffer->m_buffer);
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CreateTextureDecodingResources();
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if (g_ActiveConfig.backend_info.bSupportsGPUTextureDecoding)
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CreateTextureDecodingResources();
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}
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}
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TextureCache::~TextureCache()
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{
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DeleteShaders();
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DestroyTextureDecodingResources();
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if (g_ActiveConfig.backend_info.bSupportsGPUTextureDecoding)
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DestroyTextureDecodingResources();
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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{
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