MainWindow: Remove Show() and redistribute its logic to other places.

bugfix:  SetQWidgetWindowDecorations(this); not called before show() for Windows darkmode titlebars.

The actual call to (QWidget) show() needed to come sooner. Show() was originally left alone, but with other checks needing to move with (QWidget) show(), this function became less useful.  Show()  was originally created to fix the render widget appearing behind the main window, but that appears to work fine in this iteration.
This commit is contained in:
TryTwo 2024-06-23 10:49:14 -07:00
parent 2aec195ec8
commit 81fc60f888
3 changed files with 9 additions and 18 deletions

View File

@ -251,7 +251,6 @@ int main(int argc, char* argv[])
Settings::Instance().ApplyStyle();
MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
win.Show();
#if defined(USE_ANALYTICS) && USE_ANALYTICS
if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))

View File

@ -240,7 +240,10 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray());
restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
if (!Settings::Instance().IsBatchModeEnabled())
{
SetQWidgetWindowDecorations(this);
show();
}
InitControllers();
ConnectHotkeys();
@ -320,6 +323,12 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
}
Host::GetInstance()->SetMainWindowHandle(reinterpret_cast<void*>(winId()));
if (m_pending_boot != nullptr)
{
StartGame(std::move(m_pending_boot));
m_pending_boot.reset();
}
}
MainWindow::~MainWindow()
@ -2073,19 +2082,3 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game)
AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches()));
StartGame(std::move(boot_params));
}
void MainWindow::Show()
{
if (!Settings::Instance().IsBatchModeEnabled())
{
SetQWidgetWindowDecorations(this);
QWidget::show();
}
// If the booting of a game was requested on start up, do that now
if (m_pending_boot != nullptr)
{
StartGame(std::move(m_pending_boot));
m_pending_boot.reset();
}
}

View File

@ -78,7 +78,6 @@ public:
const std::string& movie_path);
~MainWindow();
void Show();
WindowSystemInfo GetWindowSystemInfo() const;
bool eventFilter(QObject* object, QEvent* event) override;