MainWindow: Remove Show() and redistribute its logic to other places.
bugfix: SetQWidgetWindowDecorations(this); not called before show() for Windows darkmode titlebars. The actual call to (QWidget) show() needed to come sooner. Show() was originally left alone, but with other checks needing to move with (QWidget) show(), this function became less useful. Show() was originally created to fix the render widget appearing behind the main window, but that appears to work fine in this iteration.
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@ -251,7 +251,6 @@ int main(int argc, char* argv[])
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Settings::Instance().ApplyStyle();
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Settings::Instance().ApplyStyle();
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MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
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MainWindow win{std::move(boot), static_cast<const char*>(options.get("movie"))};
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win.Show();
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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#if defined(USE_ANALYTICS) && USE_ANALYTICS
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if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))
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if (!Config::Get(Config::MAIN_ANALYTICS_PERMISSION_ASKED))
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@ -240,7 +240,10 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray());
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restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray());
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restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
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restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray());
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if (!Settings::Instance().IsBatchModeEnabled())
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if (!Settings::Instance().IsBatchModeEnabled())
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{
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SetQWidgetWindowDecorations(this);
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show();
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show();
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}
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InitControllers();
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InitControllers();
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ConnectHotkeys();
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ConnectHotkeys();
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@ -320,6 +323,12 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters,
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}
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}
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Host::GetInstance()->SetMainWindowHandle(reinterpret_cast<void*>(winId()));
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Host::GetInstance()->SetMainWindowHandle(reinterpret_cast<void*>(winId()));
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if (m_pending_boot != nullptr)
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{
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StartGame(std::move(m_pending_boot));
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m_pending_boot.reset();
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}
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}
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}
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MainWindow::~MainWindow()
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MainWindow::~MainWindow()
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@ -2073,19 +2082,3 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game)
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AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches()));
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AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches()));
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StartGame(std::move(boot_params));
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StartGame(std::move(boot_params));
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}
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}
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void MainWindow::Show()
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{
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if (!Settings::Instance().IsBatchModeEnabled())
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{
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SetQWidgetWindowDecorations(this);
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QWidget::show();
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}
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// If the booting of a game was requested on start up, do that now
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if (m_pending_boot != nullptr)
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{
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StartGame(std::move(m_pending_boot));
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m_pending_boot.reset();
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}
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}
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@ -78,7 +78,6 @@ public:
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const std::string& movie_path);
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const std::string& movie_path);
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~MainWindow();
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~MainWindow();
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void Show();
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WindowSystemInfo GetWindowSystemInfo() const;
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WindowSystemInfo GetWindowSystemInfo() const;
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bool eventFilter(QObject* object, QEvent* event) override;
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bool eventFilter(QObject* object, QEvent* event) override;
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