Massive Poo storm, had to take shelter. Hacks, fixes, etc etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5421 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
3103b920b6
commit
81f06220ce
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@ -17,7 +17,6 @@
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#include "Setup.h"
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#include "Thread.h"
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#include "Atomic.h"
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#include "Common.h"
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#ifdef USE_BEGINTHREADEX
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@ -27,24 +26,24 @@
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namespace Common
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{
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int Thread::CurrentId()
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{
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#ifdef _WIN32
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int Thread::CurrentId()
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{
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#ifdef _WIN32
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return GetCurrentThreadId();
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#else
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#else
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return 0;
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#endif
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}
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#endif
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}
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#ifdef _WIN32
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void InitThreading()
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{
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void InitThreading()
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{
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// Nothing to do in Win32 build.
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}
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}
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CriticalSection::CriticalSection(int spincount)
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{
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CriticalSection::CriticalSection(int spincount)
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{
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if (spincount)
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{
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if (!InitializeCriticalSectionAndSpinCount(§ion, spincount))
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@ -54,45 +53,45 @@ CriticalSection::CriticalSection(int spincount)
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{
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InitializeCriticalSection(§ion);
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}
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}
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}
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CriticalSection::~CriticalSection()
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{
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CriticalSection::~CriticalSection()
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{
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DeleteCriticalSection(§ion);
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}
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}
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void CriticalSection::Enter()
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{
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void CriticalSection::Enter()
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{
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EnterCriticalSection(§ion);
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}
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}
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bool CriticalSection::TryEnter()
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{
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bool CriticalSection::TryEnter()
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{
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return TryEnterCriticalSection(§ion) ? true : false;
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}
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}
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void CriticalSection::Leave()
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{
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void CriticalSection::Leave()
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{
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LeaveCriticalSection(§ion);
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}
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}
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Thread::Thread(ThreadFunc function, void* arg)
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Thread::Thread(ThreadFunc function, void* arg)
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: m_hThread(NULL), m_threadId(0)
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{
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{
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#ifdef USE_BEGINTHREADEX
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m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
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#else
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m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
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#endif
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}
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}
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Thread::~Thread()
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{
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Thread::~Thread()
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{
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WaitForDeath();
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}
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}
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DWORD Thread::WaitForDeath(const int iWait)
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{
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DWORD Thread::WaitForDeath(const int iWait)
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{
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if (m_hThread)
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{
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DWORD Wait = WaitForSingleObject(m_hThread, iWait);
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@ -101,66 +100,66 @@ DWORD Thread::WaitForDeath(const int iWait)
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return Wait;
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}
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return NULL;
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}
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}
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void Thread::SetAffinity(int mask)
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{
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void Thread::SetAffinity(int mask)
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{
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SetThreadAffinityMask(m_hThread, mask);
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}
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}
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void Thread::SetPriority(int priority)
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{
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void Thread::SetPriority(int priority)
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{
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SetThreadPriority(m_hThread, priority);
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}
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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}
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bool Thread::IsCurrentThread()
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{
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bool Thread::IsCurrentThread()
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{
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return GetCurrentThreadId() == m_threadId;
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}
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}
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EventEx::EventEx()
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{
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EventEx::EventEx()
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{
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InterlockedExchange(&m_Lock, 1);
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}
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}
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void EventEx::Init()
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{
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void EventEx::Init()
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{
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InterlockedExchange(&m_Lock, 1);
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}
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}
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void EventEx::Shutdown()
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{
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void EventEx::Shutdown()
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{
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InterlockedExchange(&m_Lock, 0);
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}
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}
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void EventEx::Set()
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{
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void EventEx::Set()
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{
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InterlockedExchange(&m_Lock, 0);
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}
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}
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void EventEx::Spin()
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{
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void EventEx::Spin()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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// This only yields when there is a runnable thread on this core
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// If not, spin
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SwitchToThread();
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}
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}
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void EventEx::Wait()
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{
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void EventEx::Wait()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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// This directly enters Ring0 and enforces a sleep about 15ms
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SleepCurrentThread(1);
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}
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}
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bool EventEx::MsgWait()
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{
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bool EventEx::MsgWait()
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{
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while (InterlockedCompareExchange(&m_Lock, 1, 0))
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{
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MSG msg;
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SleepCurrentThread(1);
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}
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return true;
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}
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}
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// Regular same thread loop based waiting
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Event::Event()
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{
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// Regular same thread loop based waiting
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Event::Event()
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{
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m_hEvent = 0;
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}
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}
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void Event::Init()
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{
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void Event::Init()
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{
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m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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}
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void Event::Shutdown()
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{
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void Event::Shutdown()
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{
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CloseHandle(m_hEvent);
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m_hEvent = 0;
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}
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}
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void Event::Set()
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{
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void Event::Set()
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{
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SetEvent(m_hEvent);
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}
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}
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bool Event::Wait(const u32 timeout)
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{
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bool Event::Wait(const u32 timeout)
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{
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return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0;
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}
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}
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inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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{
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inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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{
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return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
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}
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}
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void Event::MsgWait()
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{
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void Event::MsgWait()
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{
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// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
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while (true)
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{
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return;
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}
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}
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}
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}
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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Sleep(ms);
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}
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}
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typedef struct tagTHREADNAME_INFO
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{
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typedef struct tagTHREADNAME_INFO
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{
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DWORD dwType; // must be 0x1000
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LPCSTR szName; // pointer to name (in user addr space)
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DWORD dwThreadID; // thread ID (-1=caller thread)
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DWORD dwFlags; // reserved for future use, must be zero
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} THREADNAME_INFO;
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// Usage: SetThreadName (-1, "MainThread");
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//
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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} THREADNAME_INFO;
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// Usage: SetThreadName (-1, "MainThread");
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//
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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THREADNAME_INFO info;
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info.dwType = 0x1000;
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#ifdef UNICODE
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}
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__except(EXCEPTION_CONTINUE_EXECUTION)
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{}
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}
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}
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#else // !WIN32, so must be POSIX threads
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pthread_key_t threadname_key;
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pthread_key_t threadname_key;
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CriticalSection::CriticalSection(int spincount_unused)
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{
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#ifdef __APPLE__
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lock = OS_SPINLOCK_INIT;
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#else
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CriticalSection::CriticalSection(int spincount_unused)
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{
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pthread_mutex_init(&mutex, NULL);
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#endif
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}
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}
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CriticalSection::~CriticalSection()
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{
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#ifndef __APPLE__
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CriticalSection::~CriticalSection()
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{
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pthread_mutex_destroy(&mutex);
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#endif
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}
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}
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#ifndef __APPLE__
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void CriticalSection::Enter()
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{
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void CriticalSection::Enter()
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{
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int ret = pthread_mutex_lock(&mutex);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n",
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__FUNCTION__, &mutex, strerror(ret));
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}
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}
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bool CriticalSection::TryEnter()
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{
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bool CriticalSection::TryEnter()
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{
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return(!pthread_mutex_trylock(&mutex));
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}
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}
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void CriticalSection::Leave()
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{
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void CriticalSection::Leave()
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{
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int ret = pthread_mutex_unlock(&mutex);
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if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n",
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__FUNCTION__, &mutex, strerror(ret));
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}
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#else
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void CriticalSection::Enter()
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{
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OSSpinLockLock(&lock);
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}
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}
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bool CriticalSection::TryEnter()
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{
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return(!OSSpinLockTry(&lock));
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}
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void CriticalSection::Leave()
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{
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OSSpinLockUnlock(&lock);
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}
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#endif
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Thread::Thread(ThreadFunc function, void* arg)
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Thread::Thread(ThreadFunc function, void* arg)
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: thread_id(0)
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{
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{
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pthread_attr_t attr;
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pthread_attr_init(&attr);
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pthread_attr_setstacksize(&attr, 1024 * 1024);
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@ -373,17 +348,17 @@ Thread::Thread(ThreadFunc function, void* arg)
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__FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
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INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n", thread_id, function, arg);
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}
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}
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Thread::~Thread()
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{
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Thread::~Thread()
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{
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WaitForDeath();
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}
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}
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void Thread::WaitForDeath()
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{
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void Thread::WaitForDeath()
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{
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if (thread_id)
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{
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void* exit_status;
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ERROR_LOG(COMMON, "thread %lu exited with status %d\n", thread_id, *(int *)exit_status);
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thread_id = 0;
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}
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}
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}
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void Thread::SetAffinity(int mask)
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{
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void Thread::SetAffinity(int mask)
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{
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// This is non-standard
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#ifdef __linux__
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cpu_set_t cpu_set;
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@ -410,10 +385,10 @@ void Thread::SetAffinity(int mask)
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pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
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#endif
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}
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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#ifdef __linux__
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cpu_set_t cpu_set;
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CPU_ZERO(&cpu_set);
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pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
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#endif
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}
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}
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bool Thread::IsCurrentThread()
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{
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bool Thread::IsCurrentThread()
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{
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return pthread_equal(pthread_self(), thread_id) != 0;
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}
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}
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void InitThreading() {
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void InitThreading() {
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static int thread_init_done = 0;
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if (thread_init_done)
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return;
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|
@ -441,16 +416,16 @@ void InitThreading() {
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perror("Unable to create thread name key: ");
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thread_init_done++;
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}
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}
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void SleepCurrentThread(int ms)
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{
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void SleepCurrentThread(int ms)
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{
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usleep(1000 * ms);
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}
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}
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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char *name = strdup(szThreadName);
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// pthread_setspecific returns 0 on success
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// free the string from strdup if fails
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|
@ -460,103 +435,31 @@ void SetCurrentThreadName(const TCHAR* szThreadName)
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if(!pthread_setspecific(threadname_key, name))
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free(name);
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INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
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}
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}
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Event::Event()
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{
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#ifdef __APPLE__
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lock = OS_SPINLOCK_INIT;
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event_ = 0;
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#endif
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Event::Event()
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{
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is_set_ = false;
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}
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}
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void Event::Init()
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{
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#ifndef __APPLE__
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void Event::Init()
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{
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pthread_cond_init(&event_, 0);
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pthread_mutex_init(&mutex_, 0);
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#else
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lock = OS_SPINLOCK_INIT;
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event_ = 0;
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#endif
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}
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}
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void Event::Shutdown()
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{
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#ifndef __APPLE__
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void Event::Shutdown()
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{
|
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pthread_mutex_destroy(&mutex_);
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pthread_cond_destroy(&event_);
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#endif
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}
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#ifdef __APPLE__
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void Event::Set()
|
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{
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OSSpinLockLock(&lock);
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|
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if (!is_set_)
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{
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is_set_ = true;
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Common::AtomicStore(event_, 1);
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}
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OSSpinLockUnlock(&lock);
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}
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|
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|
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bool Event::Wait(const u32 timeout)
|
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{
|
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bool timedout = false;
|
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struct timespec wait;
|
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|
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if (timeout != INFINITE)
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void Event::Set()
|
||||
{
|
||||
struct timeval now;
|
||||
gettimeofday(&now, NULL);
|
||||
|
||||
memset(&wait, 0, sizeof(wait));
|
||||
//TODO: timespec also has nanoseconds, but do we need them?
|
||||
//as consequence, waiting is limited to seconds for now.
|
||||
//the following just looks ridiculous, and probably fails for
|
||||
//values 429 < ms <= 999 since it overflows the long.
|
||||
//wait.tv_nsec = (now.tv_usec + (timeout % 1000) * 1000) * 1000);
|
||||
wait.tv_sec = now.tv_sec + (timeout / 1000);
|
||||
}
|
||||
|
||||
int Slept = 0;
|
||||
while (!timedout)
|
||||
{
|
||||
if (timeout == INFINITE)
|
||||
{
|
||||
if(Common::AtomicLoad(event_) == 1)
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Slept >= wait.tv_sec * 1000000)
|
||||
timedout = true;
|
||||
else
|
||||
if(Common::AtomicLoad(event_) == 1)
|
||||
break;
|
||||
}
|
||||
usleep(250);
|
||||
Slept += 250;
|
||||
}
|
||||
|
||||
OSSpinLockLock(&lock);
|
||||
is_set_ = false;
|
||||
Common::AtomicStore(event_, 0);
|
||||
OSSpinLockUnlock(&lock);
|
||||
|
||||
return timedout;
|
||||
}
|
||||
#else
|
||||
void Event::Set()
|
||||
{
|
||||
pthread_mutex_lock(&mutex_);
|
||||
|
||||
if (!is_set_)
|
||||
|
@ -566,11 +469,11 @@ void Event::Set()
|
|||
}
|
||||
|
||||
pthread_mutex_unlock(&mutex_);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool Event::Wait(const u32 timeout)
|
||||
{
|
||||
bool Event::Wait(const u32 timeout)
|
||||
{
|
||||
bool timedout = false;
|
||||
struct timespec wait;
|
||||
pthread_mutex_lock(&mutex_);
|
||||
|
@ -605,8 +508,7 @@ bool Event::Wait(const u32 timeout)
|
|||
pthread_mutex_unlock(&mutex_);
|
||||
|
||||
return timedout;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
|
|
@ -47,10 +47,6 @@
|
|||
#error unsupported platform (no pthreads?)
|
||||
#endif
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <libkern/OSAtomic.h>
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
// Don't include common.h here as it will break LogManager
|
||||
|
@ -60,9 +56,9 @@
|
|||
|
||||
// This may not be defined outside _WIN32
|
||||
#ifndef _WIN32
|
||||
#ifndef INFINITE
|
||||
#define INFINITE 0xffffffff
|
||||
#endif
|
||||
#ifndef INFINITE
|
||||
#define INFINITE 0xffffffff
|
||||
#endif
|
||||
|
||||
//for gettimeofday and struct time(val|spec)
|
||||
#include <sys/time.h>
|
||||
|
@ -73,45 +69,41 @@
|
|||
namespace Common
|
||||
{
|
||||
|
||||
class CriticalSection
|
||||
{
|
||||
class CriticalSection
|
||||
{
|
||||
#ifdef _WIN32
|
||||
CRITICAL_SECTION section;
|
||||
#else
|
||||
#ifdef _POSIX_THREADS
|
||||
#ifdef __APPLE__
|
||||
OSSpinLock lock;
|
||||
#else
|
||||
pthread_mutex_t mutex;
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
public:
|
||||
public:
|
||||
|
||||
CriticalSection(int spincount = 1000);
|
||||
~CriticalSection();
|
||||
void Enter();
|
||||
bool TryEnter();
|
||||
void Leave();
|
||||
};
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#ifdef USE_BEGINTHREADEX
|
||||
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
|
||||
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
|
||||
#else
|
||||
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
|
||||
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
typedef void* (*ThreadFunc)(void* arg);
|
||||
typedef void* (*ThreadFunc)(void* arg);
|
||||
|
||||
#endif
|
||||
|
||||
class Thread
|
||||
{
|
||||
public:
|
||||
class Thread
|
||||
{
|
||||
public:
|
||||
Thread(ThreadFunc entry, void* arg);
|
||||
~Thread();
|
||||
|
||||
|
@ -126,7 +118,7 @@ public:
|
|||
void WaitForDeath();
|
||||
#endif
|
||||
|
||||
private:
|
||||
private:
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
@ -144,16 +136,16 @@ private:
|
|||
#endif
|
||||
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
// Event(WaitForSingleObject) is too expensive
|
||||
// as it always enters Ring0 regardless of the state of lock
|
||||
// This EventEx will try to stay in Ring3 as much as possible
|
||||
// If the lock can be obtained in the first time, Ring0 won't be entered at all
|
||||
class EventEx
|
||||
{
|
||||
public:
|
||||
// Event(WaitForSingleObject) is too expensive
|
||||
// as it always enters Ring0 regardless of the state of lock
|
||||
// This EventEx will try to stay in Ring3 as much as possible
|
||||
// If the lock can be obtained in the first time, Ring0 won't be entered at all
|
||||
class EventEx
|
||||
{
|
||||
public:
|
||||
EventEx();
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
@ -164,19 +156,18 @@ public:
|
|||
void Wait();
|
||||
// Wait with message processing and sleep
|
||||
bool MsgWait();
|
||||
private:
|
||||
private:
|
||||
volatile long m_Lock;
|
||||
};
|
||||
};
|
||||
#else
|
||||
// TODO: implement for Linux
|
||||
// TODO: implement for Linux
|
||||
#define EventEx Event
|
||||
#endif
|
||||
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
Event();
|
||||
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
|
@ -190,7 +181,7 @@ public:
|
|||
#endif
|
||||
|
||||
|
||||
private:
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
|
||||
HANDLE m_hEvent;
|
||||
|
@ -205,35 +196,30 @@ private:
|
|||
|
||||
bool is_set_;
|
||||
#ifdef _POSIX_THREADS
|
||||
#ifdef __APPLE__
|
||||
OSSpinLock lock;
|
||||
u32 event_;
|
||||
#else
|
||||
pthread_cond_t event_;
|
||||
pthread_mutex_t mutex_;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
void InitThreading();
|
||||
void SleepCurrentThread(int ms);
|
||||
void InitThreading();
|
||||
void SleepCurrentThread(int ms);
|
||||
|
||||
// YieldCPU: This function is only effective on HyperThreading CPU
|
||||
// Use this function during a spin-wait to make the current thread
|
||||
// relax while another thread is working. This may be more efficient
|
||||
// than using events because event functions use kernel calls.
|
||||
inline void YieldCPU()
|
||||
{
|
||||
// YieldCPU: This function is only effective on HyperThreading CPU
|
||||
// Use this function during a spin-wait to make the current thread
|
||||
// relax while another thread is working. This may be more efficient
|
||||
// than using events because event functions use kernel calls.
|
||||
inline void YieldCPU()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
YieldProcessor();
|
||||
#elif defined(_M_IX86) || defined(_M_X64)
|
||||
_mm_pause();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void SetCurrentThreadName(const char *name);
|
||||
void SetCurrentThreadName(const char *name);
|
||||
|
||||
} // namespace Common
|
||||
|
||||
|
|
Loading…
Reference in New Issue