clean up. less memory usage! </claim that nobody will notice>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4010 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -411,11 +411,8 @@ void *ClientSide::Entry()
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if (value == 0x16) // UDP connection successful
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if (value == 0x16) // UDP connection successful
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{
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{
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Event->AppendText(_("Connection successful !\n"));
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Event->AppendText(_("Connection successful !\n"));
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// note by DacoTaco : i hate to do this...
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Event->AppendText( wxString::Format( wxT("*Connection established to %s (%s)\n*Game is : %s\n "),
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// TODO : make it better. old wxString::Format method crashed for some odd reason
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wxString(m_hostnick.c_str(),wxConvUTF8 ) , wxString(m_addr.c_str(),wxConvUTF8 ) , wxString(m_selectedgame.c_str() , wxConvUTF8) ));
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std::string temp = "*Connection established to " + m_hostnick + "(" + m_addr + ")\n*Game is : " +
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m_selectedgame + "\n ";
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Event->AppendText( wxString::FromAscii( temp.c_str() ) );
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}
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}
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else
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else
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{
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{
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