Remove useless Wiimote reconnect code on ES_Launch
Turns out it is completely unneeded and it actually works better *without* it. Just try launching the system menu from the HBC; in current master, it will disconnect the remote and not connect it automatically again. With this change, it will.
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@ -52,11 +52,8 @@
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#include "Core/ConfigManager.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/WiiRoot.h"
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#include "Core/ec_wii.h"
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@ -1202,34 +1199,7 @@ IPCCommandResult ES::LaunchBC(const IOCtlVRequest& request)
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void ES::ResetAfterLaunch(const u64 ios_to_load) const
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{
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auto bt = std::static_pointer_cast<BluetoothEmu>(GetDeviceByName("/dev/usb/oh1/57e/305"));
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bool* wiiMoteConnected = new bool[MAX_BBMOTES];
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if (!SConfig::GetInstance().m_bt_passthrough_enabled && bt)
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{
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for (unsigned int i = 0; i < MAX_BBMOTES; i++)
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wiiMoteConnected[i] = bt->m_WiiMotes[i].IsConnected();
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}
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Reload(ios_to_load);
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// Get the new Bluetooth device. Note that it is not guaranteed to exist.
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bt = std::static_pointer_cast<BluetoothEmu>(GetDeviceByName("/dev/usb/oh1/57e/305"));
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if (!SConfig::GetInstance().m_bt_passthrough_enabled && bt)
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{
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for (unsigned int i = 0; i < MAX_BBMOTES; i++)
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{
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if (wiiMoteConnected[i])
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{
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bt->m_WiiMotes[i].Activate(false);
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bt->m_WiiMotes[i].Activate(true);
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}
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else
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{
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bt->m_WiiMotes[i].Activate(false);
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}
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}
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}
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delete[] wiiMoteConnected;
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}
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IPCCommandResult ES::CheckKoreaRegion(const IOCtlVRequest& request)
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