AbstractTexture: Fix crash in Vulkan backend when freeing texture
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9a6644d06c
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@ -83,6 +83,7 @@ DXTexture::DXTexture(const TextureConfig& tex_config) : AbstractTexture(tex_conf
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DXTexture::~DXTexture()
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{
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g_renderer->UnbindTexture(this);
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m_texture->Release();
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}
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@ -121,6 +121,7 @@ OGLTexture::OGLTexture(const TextureConfig& tex_config) : AbstractTexture(tex_co
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OGLTexture::~OGLTexture()
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{
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g_renderer->UnbindTexture(this);
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if (m_texId)
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glDeleteTextures(1, &m_texId);
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@ -93,7 +93,7 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
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VKTexture::~VKTexture()
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{
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// Texture is automatically cleaned up, however, we don't want to leave it bound.
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StateTracker::GetInstance()->UnbindTexture(m_texture->GetView());
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g_renderer->UnbindTexture(this);
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if (m_framebuffer != VK_NULL_HANDLE)
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g_command_buffer_mgr->DeferFramebufferDestruction(m_framebuffer);
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}
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@ -15,11 +15,6 @@ AbstractTexture::AbstractTexture(const TextureConfig& c) : m_config(c)
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{
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}
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AbstractTexture::~AbstractTexture()
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{
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g_renderer->UnbindTexture(this);
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}
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bool AbstractTexture::Save(const std::string& filename, unsigned int level)
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{
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// We can't dump compressed textures currently (it would mean drawing them to a RGBA8
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@ -15,7 +15,7 @@ class AbstractTexture
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{
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public:
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explicit AbstractTexture(const TextureConfig& c);
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virtual ~AbstractTexture();
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virtual ~AbstractTexture() = default;
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virtual void CopyRectangleFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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