Merge pull request #5884 from JosJuice/remove-noncopyable
Remove NonCopyable
This commit is contained in:
commit
81a4fd9679
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@ -19,14 +19,18 @@
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/NonCopyable.h"
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class WaveFileWriter : NonCopyable
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class WaveFileWriter
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{
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public:
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WaveFileWriter();
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~WaveFileWriter();
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WaveFileWriter(const WaveFileWriter&) = delete;
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WaveFileWriter& operator=(const WaveFileWriter&) = delete;
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WaveFileWriter(WaveFileWriter&&) = delete;
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WaveFileWriter& operator=(WaveFileWriter&&) = delete;
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bool Start(const std::string& filename, unsigned int HLESampleRate);
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void Stop();
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@ -10,7 +10,6 @@
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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#include "Common/NonCopyable.h"
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// Everything that needs to generate code should inherit from this.
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// You get memory management for free, plus, you can use all emitter functions without
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@ -18,7 +17,7 @@
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// Example implementation:
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// class JIT : public CodeBlock<ARMXEmitter> {}
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template <class T>
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class CodeBlock : public T, NonCopyable
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class CodeBlock : public T
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{
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private:
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// A privately used function to set the executable RAM space to something invalid.
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@ -37,11 +36,16 @@ protected:
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std::vector<CodeBlock*> m_children;
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public:
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CodeBlock() = default;
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virtual ~CodeBlock()
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{
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if (region)
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FreeCodeSpace();
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}
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CodeBlock(const CodeBlock&) = delete;
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CodeBlock& operator=(const CodeBlock&) = delete;
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CodeBlock(CodeBlock&&) = delete;
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CodeBlock& operator=(CodeBlock&&) = delete;
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// Call this before you generate any code.
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void AllocCodeSpace(size_t size)
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@ -136,7 +136,6 @@
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<ClInclude Include="MsgHandler.h" />
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<ClInclude Include="NandPaths.h" />
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<ClInclude Include="Network.h" />
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<ClInclude Include="NonCopyable.h" />
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="ScopeGuard.h" />
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@ -237,7 +237,6 @@
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<Filter>GL\GLInterface</Filter>
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</ClInclude>
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<ClInclude Include="Assert.h" />
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<ClInclude Include="NonCopyable.h" />
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<ClInclude Include="Analytics.h" />
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<ClInclude Include="Semaphore.h" />
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<ClInclude Include="MD5.h" />
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@ -9,14 +9,13 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/NonCopyable.h"
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namespace File
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{
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
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// and make forgetting an fclose() harder
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class IOFile : public NonCopyable
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class IOFile
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{
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public:
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IOFile();
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@ -25,6 +24,9 @@ public:
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~IOFile();
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IOFile(const IOFile&) = delete;
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IOFile& operator=(const IOFile&) = delete;
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IOFile(IOFile&& other) noexcept;
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IOFile& operator=(IOFile&& other) noexcept;
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@ -12,7 +12,6 @@
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#include <sys/stat.h>
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#include "Common/CommonTypes.h"
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#include "Common/NonCopyable.h"
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#ifdef _WIN32
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#include "Common/StringUtil.h"
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@ -9,7 +9,6 @@
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#include "Common/BitSet.h"
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#include "Common/Logging/Log.h"
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#include "Common/NonCopyable.h"
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// pure virtual interface
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class LogListener
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@ -28,7 +27,7 @@ public:
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};
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};
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class LogManager : NonCopyable
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class LogManager
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{
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public:
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static LogManager* GetInstance();
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@ -66,6 +65,11 @@ private:
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LogManager();
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~LogManager();
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LogManager(const LogManager&) = delete;
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LogManager& operator=(const LogManager&) = delete;
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LogManager(LogManager&&) = delete;
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LogManager& operator=(LogManager&&) = delete;
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LogTypes::LOG_LEVELS m_level;
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std::array<LogContainer, LogTypes::NUMBER_OF_LOGS> m_log{};
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std::array<LogListener*, LogListener::NUMBER_OF_LISTENERS> m_listeners{};
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@ -1,19 +0,0 @@
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// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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// An inheritable class to disallow the copy constructor and operator= functions
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class NonCopyable
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{
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protected:
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constexpr NonCopyable() = default;
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~NonCopyable() = default;
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NonCopyable(const NonCopyable&) = delete;
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NonCopyable& operator=(const NonCopyable&) = delete;
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NonCopyable(NonCopyable&&) = default;
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NonCopyable& operator=(NonCopyable&&) = default;
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};
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@ -18,9 +18,8 @@
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/NonCopyable.h"
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class PCAP final : public NonCopyable
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class PCAP final
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{
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public:
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// Takes ownership of the file object. Assumes the file object is already
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@ -12,7 +12,6 @@
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#include <vector>
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#include "Common/IniFile.h"
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#include "Common/NonCopyable.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/TitleDatabase.h"
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@ -52,7 +51,7 @@ enum GPUDeterminismMode
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struct BootParameters;
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struct SConfig : NonCopyable
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struct SConfig
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{
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// Wii Devices
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bool m_WiiSDCard;
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@ -318,6 +317,11 @@ struct SConfig : NonCopyable
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bool m_SSLDumpRootCA;
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bool m_SSLDumpPeerCert;
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SConfig(const SConfig&) = delete;
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SConfig& operator=(const SConfig&) = delete;
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SConfig(SConfig&&) = delete;
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SConfig& operator=(SConfig&&) = delete;
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// Save settings
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void SaveSettings();
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@ -8,7 +8,6 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/NonCopyable.h"
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class PCAP;
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@ -51,7 +50,7 @@ public:
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// A capture logger implementation that logs to PCAP files in a custom
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// packet-based format.
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class PCAPDSPCaptureLogger final : public DSPCaptureLogger, NonCopyable
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class PCAPDSPCaptureLogger final : public DSPCaptureLogger
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{
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public:
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// Automatically creates a writeable file (truncate existing file).
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@ -9,7 +9,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/NandPaths.h"
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#include "Common/NonCopyable.h"
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#include "Common/Swap.h"
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#include "Common/Timer.h"
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@ -295,7 +294,7 @@ public:
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std::string m_filename;
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};
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class GCMemcard : NonCopyable
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class GCMemcard
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{
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private:
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bool m_valid;
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@ -317,6 +316,12 @@ private:
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public:
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explicit GCMemcard(const std::string& fileName, bool forceCreation = false,
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bool shift_jis = false);
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GCMemcard(const GCMemcard&) = delete;
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GCMemcard& operator=(const GCMemcard&) = delete;
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GCMemcard(GCMemcard&&) = default;
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GCMemcard& operator=(GCMemcard&&) = default;
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bool IsValid() const { return m_valid; }
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bool IsShiftJIS() const;
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bool Save();
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@ -10,19 +10,24 @@
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#include <vector>
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#include "Common/Event.h"
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#include "Common/NonCopyable.h"
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#include "Core/HW/GCMemcard/GCMemcard.h"
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// Uncomment this to write the system data of the memorycard from directory to disc
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//#define _WRITE_MC_HEADER 1
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void MigrateFromMemcardFile(const std::string& directory_name, int card_index);
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class GCMemcardDirectory : public MemoryCardBase, NonCopyable
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class GCMemcardDirectory : public MemoryCardBase
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{
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public:
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GCMemcardDirectory(const std::string& directory, int slot, u16 size_mbits, bool shift_jis,
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int game_id);
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~GCMemcardDirectory();
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GCMemcardDirectory(const GCMemcardDirectory&) = delete;
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GCMemcardDirectory& operator=(const GCMemcardDirectory&) = delete;
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GCMemcardDirectory(GCMemcardDirectory&&) = default;
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GCMemcardDirectory& operator=(GCMemcardDirectory&&) = default;
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void FlushToFile();
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void FlushThread();
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s32 Read(u32 src_address, s32 length, u8* dest_address) override;
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@ -8,7 +8,6 @@
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/NonCopyable.h"
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// All the templated and very repetitive MMIO-related code is isolated in this
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// file for easier reading. It mostly contains code related to handling methods
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@ -119,7 +118,7 @@ public:
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// inlinable, we need to provide some of the implementation of these two
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// classes here and can't just use a forward declaration.
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template <typename T>
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class ReadHandler : public NonCopyable
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class ReadHandler
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{
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public:
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ReadHandler();
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@ -155,7 +154,7 @@ private:
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std::function<T(u32)> m_ReadFunc;
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};
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template <typename T>
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class WriteHandler : public NonCopyable
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class WriteHandler
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{
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public:
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WriteHandler();
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@ -14,7 +14,6 @@
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#include "Common/Event.h"
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#include "Common/FifoQueue.h"
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#include "Common/Flag.h"
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#include "Common/NonCopyable.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
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#include "Core/HW/WiimoteCommon/WiimoteHid.h"
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@ -24,9 +23,14 @@ class PointerWrap;
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namespace WiimoteReal
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{
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class Wiimote : NonCopyable
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class Wiimote
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{
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public:
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Wiimote(const Wiimote&) = delete;
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Wiimote& operator=(const Wiimote&) = delete;
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Wiimote(Wiimote&&) = default;
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Wiimote& operator=(Wiimote&&) = default;
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virtual ~Wiimote() {}
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// This needs to be called in derived destructors!
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void Shutdown();
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@ -50,7 +50,6 @@ typedef struct pollfd pollfd_t;
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Common/NonCopyable.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/Network/IP/Top.h"
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@ -207,7 +206,7 @@ public:
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void operator=(WiiSocket const&) = delete;
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};
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class WiiSockMan : public ::NonCopyable
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class WiiSockMan
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{
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public:
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static s32 GetNetErrorCode(s32 ret, const char* caller, bool isRW);
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@ -249,6 +248,10 @@ public:
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private:
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WiiSockMan() = default;
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WiiSockMan(const WiiSockMan&) = delete;
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WiiSockMan& operator=(const WiiSockMan&) = delete;
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WiiSockMan(WiiSockMan&&) = delete;
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WiiSockMan& operator=(WiiSockMan&&) = delete;
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std::unordered_map<s32, WiiSocket> WiiSockets;
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s32 errno_last;
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@ -15,7 +15,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/NonCopyable.h"
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#include "DiscIO/Blob.h"
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namespace File
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@ -59,13 +58,18 @@ private:
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ContentSource m_content_source;
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};
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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class DirectoryBlobPartition : private NonCopyable
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class DirectoryBlobPartition
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{
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public:
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DirectoryBlobPartition() = default;
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DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition& operator=(const DirectoryBlobPartition&) = delete;
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DirectoryBlobPartition(DirectoryBlobPartition&&) = default;
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DirectoryBlobPartition& operator=(DirectoryBlobPartition&&) = default;
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bool IsWii() const { return m_is_wii; }
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u64 GetDataSize() const { return m_data_size; }
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const std::string& GetRootDirectory() const { return m_root_directory; }
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@ -103,12 +107,17 @@ private:
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u64 m_data_size;
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};
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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class DirectoryBlobReader : public BlobReader, private NonCopyable
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class DirectoryBlobReader : public BlobReader
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{
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public:
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static std::unique_ptr<DirectoryBlobReader> Create(const std::string& dol_path);
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// We do not allow copying, because it might mess up the pointers inside DiscContents
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DirectoryBlobReader(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader& operator=(const DirectoryBlobReader&) = delete;
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DirectoryBlobReader(DirectoryBlobReader&&) = default;
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DirectoryBlobReader& operator=(DirectoryBlobReader&&) = default;
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bool Read(u64 offset, u64 length, u8* buffer) override;
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bool SupportsReadWiiDecrypted() const override;
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bool ReadWiiDecrypted(u64 offset, u64 size, u8* buffer, u64 partition_offset) override;
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@ -9,8 +9,6 @@
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#include <QObject>
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#include <QVector>
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#include "Common/NonCopyable.h"
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayServer.h"
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@ -23,11 +21,16 @@ class GameListModel;
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class InputConfig;
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// UI settings to be stored in the config directory.
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class Settings final : public QObject, NonCopyable
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class Settings final : public QObject
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{
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Q_OBJECT
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public:
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Settings(const Settings&) = delete;
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Settings& operator=(const Settings&) = delete;
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Settings(Settings&&) = delete;
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Settings& operator=(Settings&&) = delete;
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static Settings& Instance();
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// UI
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@ -9,17 +9,21 @@
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/NonCopyable.h"
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#include "VideoBackends/OGL/Render.h"
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namespace OGL
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{
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class SamplerCache : NonCopyable
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class SamplerCache
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{
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public:
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SamplerCache();
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~SamplerCache();
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SamplerCache(const SamplerCache&) = delete;
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SamplerCache& operator=(const SamplerCache&) = delete;
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SamplerCache(SamplerCache&&) = delete;
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SamplerCache& operator=(SamplerCache&&) = delete;
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void SetSamplerState(int stage, const TexMode0& tm0, const TexMode1& tm1, bool custom_tex);
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void Clear();
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void BindNearestSampler(int stage);
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@ -9,7 +9,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/Hash.h"
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#include "Common/NonCopyable.h"
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// m_components
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enum
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@ -102,10 +101,15 @@ struct hash<PortableVertexDeclaration>
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// Note that this class can't just invent arbitrary vertex formats out of its input -
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// all the data loading code must always be made compatible.
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class NativeVertexFormat : NonCopyable
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class NativeVertexFormat
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{
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public:
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virtual ~NativeVertexFormat() {}
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NativeVertexFormat(const NativeVertexFormat&) = delete;
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NativeVertexFormat& operator=(const NativeVertexFormat&) = delete;
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NativeVertexFormat(NativeVertexFormat&&) = default;
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NativeVertexFormat& operator=(NativeVertexFormat&&) = default;
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u32 GetVertexStride() const { return vtx_decl.stride; }
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const PortableVertexDeclaration& GetVertexDeclaration() const { return vtx_decl; }
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protected:
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