Fix FPS counter and Game Window speed % breaking on pause/unpause
-Add pause state to FPSCounter. -Add ability to have more than one "OnStateChanged" callback in core. -Add GetActualEmulationSpeed() to Core. Returns 1 by default. It's used by my input PRs.
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31780a6059
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818672b585
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@ -103,11 +103,12 @@ static bool s_hardware_initialized = false;
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static bool s_is_started = false;
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static Common::Flag s_is_booting;
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static std::thread s_emu_thread;
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static StateChangedCallbackFunc s_on_state_changed_callback;
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static std::vector<StateChangedCallbackFunc> s_on_state_changed_callbacks;
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static std::thread s_cpu_thread;
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static bool s_request_refresh_info = false;
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static bool s_is_throttler_temp_disabled = false;
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static std::atomic<double> s_last_actual_emulation_speed{1.0};
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static bool s_frame_step = false;
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static std::atomic<bool> s_stop_frame_step;
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@ -138,6 +139,11 @@ void SetIsThrottlerTempDisabled(bool disable)
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s_is_throttler_temp_disabled = disable;
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}
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double GetActualEmulationSpeed()
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{
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return s_last_actual_emulation_speed;
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}
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void FrameUpdateOnCPUThread()
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{
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if (NetPlay::IsNetPlayRunning())
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@ -269,9 +275,9 @@ void Stop() // - Hammertime!
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s_is_stopping = true;
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// Notify state changed callback
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(State::Stopping);
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s_timer.Stop();
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CallOnStateChangedCallbacks(State::Stopping);
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// Dump left over jobs
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HostDispatchJobs();
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@ -293,6 +299,8 @@ void Stop() // - Hammertime!
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g_video_backend->Video_ExitLoop();
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}
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s_last_actual_emulation_speed = 1.0;
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}
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void DeclareAsCPUThread()
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@ -424,16 +432,14 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi)
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{
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const SConfig& core_parameter = SConfig::GetInstance();
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(State::Starting);
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CallOnStateChangedCallbacks(State::Starting);
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Common::ScopeGuard flag_guard{[] {
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s_is_booting.Clear();
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s_is_started = false;
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s_is_stopping = false;
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s_wants_determinism = false;
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(State::Uninitialized);
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CallOnStateChangedCallbacks(State::Uninitialized);
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INFO_LOG_FMT(CONSOLE, "Stop\t\t---- Shutdown complete ----");
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}};
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@ -661,18 +667,27 @@ void SetState(State state)
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CPU::EnableStepping(true); // Break
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Wiimote::Pause();
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ResetRumble();
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s_timer.Update();
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break;
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case State::Running:
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CPU::EnableStepping(false);
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Wiimote::Resume();
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if (!s_timer.IsRunning())
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{
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s_timer.Start();
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}
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else
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{
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// Add time difference from the last pause
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s_timer.AddTimeDifference();
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}
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break;
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default:
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PanicAlertFmt("Invalid state");
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break;
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}
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(GetState());
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CallOnStateChangedCallbacks(GetState());
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}
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State GetState()
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@ -855,13 +870,13 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion)
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void VideoThrottle()
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{
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// Update info per second
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u32 ElapseTime = (u32)s_timer.GetTimeDifference();
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u32 ElapseTime = (u32)s_timer.GetTimeElapsed();
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if ((ElapseTime >= 1000 && s_drawn_video.load() > 0) || s_request_refresh_info)
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{
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UpdateTitle();
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s_timer.Start();
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UpdateTitle(ElapseTime);
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// Reset counter
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s_timer.Update();
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s_drawn_frame.store(0);
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s_drawn_video.store(0);
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}
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@ -873,8 +888,10 @@ void VideoThrottle()
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// Called from Renderer::Swap (GPU thread) when a new (non-duplicate)
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// frame is presented to the host screen
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void Callback_FramePresented()
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void Callback_FramePresented(double actual_emulation_speed)
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{
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s_last_actual_emulation_speed = actual_emulation_speed;
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s_drawn_frame++;
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s_stop_frame_step.store(true);
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}
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@ -895,15 +912,13 @@ void Callback_NewField()
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{
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s_frame_step = false;
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CPU::Break();
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if (s_on_state_changed_callback)
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s_on_state_changed_callback(Core::GetState());
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CallOnStateChangedCallbacks(Core::GetState());
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}
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}
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}
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void UpdateTitle()
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void UpdateTitle(u32 ElapseTime)
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{
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u32 ElapseTime = (u32)s_timer.GetTimeDifference();
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s_request_refresh_info = false;
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SConfig& _CoreParameter = SConfig::GetInstance();
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@ -993,9 +1008,38 @@ void Shutdown()
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HostDispatchJobs();
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}
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void SetOnStateChangedCallback(StateChangedCallbackFunc callback)
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int AddOnStateChangedCallback(StateChangedCallbackFunc callback)
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{
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s_on_state_changed_callback = std::move(callback);
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for (size_t i = 0; i < s_on_state_changed_callbacks.size(); ++i)
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{
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if (!s_on_state_changed_callbacks[i])
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{
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s_on_state_changed_callbacks[i] = std::move(callback);
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return int(i);
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}
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}
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s_on_state_changed_callbacks.emplace_back(std::move(callback));
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return int(s_on_state_changed_callbacks.size()) - 1;
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}
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bool RemoveOnStateChangedCallback(int* handle)
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{
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if (handle && *handle >= 0 && s_on_state_changed_callbacks.size() > *handle)
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{
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s_on_state_changed_callbacks[*handle] = StateChangedCallbackFunc();
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*handle = -1;
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return true;
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}
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return false;
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}
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void CallOnStateChangedCallbacks(Core::State state)
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{
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for (const StateChangedCallbackFunc& on_state_changed_callback : s_on_state_changed_callbacks)
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{
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if (on_state_changed_callback)
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on_state_changed_callback(state);
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}
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}
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void UpdateWantDeterminism(bool initial)
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@ -25,7 +25,10 @@ namespace Core
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bool GetIsThrottlerTempDisabled();
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void SetIsThrottlerTempDisabled(bool disable);
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void Callback_FramePresented();
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// Returns the latest emulation speed (1 is full speed) (swings a lot)
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double GetActualEmulationSpeed();
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void Callback_FramePresented(double actual_emulation_speed = 1.0);
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void Callback_NewField();
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enum class State
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@ -123,7 +126,7 @@ void OnFrameEnd();
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void VideoThrottle();
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void RequestRefreshInfo();
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void UpdateTitle();
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void UpdateTitle(u32 ElapseTime);
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// Run a function as the CPU thread.
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//
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@ -140,7 +143,11 @@ void RunOnCPUThread(std::function<void()> function, bool wait_for_completion);
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// for calling back into UI code without introducing a dependency on it in core
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using StateChangedCallbackFunc = std::function<void(Core::State)>;
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void SetOnStateChangedCallback(StateChangedCallbackFunc callback);
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// Returns a handle
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int AddOnStateChangedCallback(StateChangedCallbackFunc callback);
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// Also invalidates the handle
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bool RemoveOnStateChangedCallback(int* handle);
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void CallOnStateChangedCallbacks(Core::State state);
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// Run on the Host thread when the factors change. [NOT THREADSAFE]
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void UpdateWantDeterminism(bool initial = false);
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@ -216,7 +216,7 @@ int main(int argc, char* argv[])
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return 1;
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}
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Core::SetOnStateChangedCallback([](Core::State state) {
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Core::AddOnStateChangedCallback([](Core::State state) {
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if (state == Core::State::Uninitialized)
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s_platform->Stop();
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});
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@ -36,7 +36,7 @@
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Settings::Settings()
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{
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qRegisterMetaType<Core::State>();
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Core::SetOnStateChangedCallback([this](Core::State new_state) {
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Core::AddOnStateChangedCallback([this](Core::State new_state) {
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QueueOnObject(this, [this, new_state] { emit EmulationStateChanged(new_state); });
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});
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@ -8,6 +8,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Timer.h"
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#include "Core/Core.h"
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#include "VideoCommon/FPSCounter.h"
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#include "VideoCommon/VideoConfig.h"
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@ -16,6 +17,18 @@ static constexpr u64 FPS_REFRESH_INTERVAL = 250000;
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FPSCounter::FPSCounter()
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{
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m_last_time = Common::Timer::GetTimeUs();
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m_on_state_changed_handle = Core::AddOnStateChangedCallback([this](Core::State state) {
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if (state == Core::State::Paused)
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SetPaused(true);
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else if (state == Core::State::Running)
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SetPaused(false);
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});
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}
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FPSCounter::~FPSCounter()
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{
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Core::RemoveOnStateChangedCallback(&m_on_state_changed_handle);
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}
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void FPSCounter::LogRenderTimeToFile(u64 val)
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@ -31,8 +44,9 @@ void FPSCounter::LogRenderTimeToFile(u64 val)
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void FPSCounter::Update()
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{
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u64 time = Common::Timer::GetTimeUs();
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u64 diff = time - m_last_time;
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const u64 time = Common::Timer::GetTimeUs();
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const u64 diff = time - m_last_time;
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m_time_diff_secs = static_cast<double>(diff / 1000000.0);
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if (g_ActiveConfig.bLogRenderTimeToFile)
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LogRenderTimeToFile(diff);
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@ -47,3 +61,17 @@ void FPSCounter::Update()
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m_time_since_update = 0;
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}
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}
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void FPSCounter::SetPaused(bool paused)
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{
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if (paused)
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{
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m_last_time_pause = Common::Timer::GetTimeUs();
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}
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else
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{
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const u64 time = Common::Timer::GetTimeUs();
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const u64 diff = time - m_last_time_pause;
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m_last_time += diff;
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}
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}
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@ -11,20 +11,30 @@
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class FPSCounter
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{
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public:
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// Initializes the FPS counter.
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FPSCounter();
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~FPSCounter();
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FPSCounter(const FPSCounter&) = delete;
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FPSCounter& operator=(const FPSCounter&) = delete;
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FPSCounter(FPSCounter&&) = delete;
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FPSCounter& operator=(FPSCounter&&) = delete;
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// Called when a frame is rendered (updated every second).
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void Update();
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float GetFPS() const { return m_fps; }
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double GetDeltaTime() const { return m_time_diff_secs; }
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private:
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void SetPaused(bool paused);
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u64 m_last_time = 0;
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u64 m_time_since_update = 0;
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u64 m_last_time_pause = 0;
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u32 m_frame_counter = 0;
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float m_fps = 0;
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int m_on_state_changed_handle = -1;
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float m_fps = 0.f;
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std::ofstream m_bench_file;
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double m_time_diff_secs = 0.0;
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void LogRenderTimeToFile(u64 val);
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};
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@ -1329,7 +1329,12 @@ void Renderer::Swap(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height, u6
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{
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// Remove stale EFB/XFB copies.
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g_texture_cache->Cleanup(m_frame_count);
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Core::Callback_FramePresented();
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const double last_speed_denominator =
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m_fps_counter.GetDeltaTime() * VideoInterface::GetTargetRefreshRate();
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// The denominator should always be > 0 but if it's not, just return 1
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const double last_speed =
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last_speed_denominator > 0.0 ? (1.0 / last_speed_denominator) : 1.0;
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Core::Callback_FramePresented(last_speed);
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}
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// Handle any config changes, this gets propogated to the backend.
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