pixelShaderGen: also execute alpha test for always fail with late z test
This should fix issue 6493, but maybe no real issue as this rendering just do nothing
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@ -627,7 +627,10 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult();
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AlphaTest::TEST_RESULT Pretest = bpmem.alpha_test.TestResult();
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uid_data.Pretest = Pretest;
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uid_data.Pretest = Pretest;
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if (Pretest == AlphaTest::UNDETERMINED)
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// NOTE: Fragment may not be discarded if alpha test always fails and early depth test is enabled
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// (in this case we need to write a depth value if depth test passes regardless of the alpha testing result)
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if (Pretest == AlphaTest::UNDETERMINED || (Pretest == AlphaTest::FAIL && bpmem.UseLateDepthTest()))
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WriteAlphaTest<T>(out, uid_data, ApiType, dstAlphaMode, per_pixel_depth);
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WriteAlphaTest<T>(out, uid_data, ApiType, dstAlphaMode, per_pixel_depth);
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