Qt: Interface Pane

Adds the interface pane to Qt Settings. Very basic, just some UI
customization options.
This commit is contained in:
Corwin McKnight 2017-05-04 00:47:59 -07:00
parent ef4a1f0ec7
commit 8112c736fe
6 changed files with 202 additions and 3 deletions

View File

@ -28,6 +28,7 @@ set(SRCS
GameList/GameTracker.cpp
GameList/ListProxyModel.cpp
GameList/TableDelegate.cpp
Settings/InterfacePane.cpp
)
list(APPEND LIBS core uicommon)

View File

@ -2,8 +2,9 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Config/SettingsWindow.h"
#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Settings/InterfacePane.h"
SettingsWindow::SettingsWindow(QWidget* parent) : QDialog(parent)
{
@ -47,6 +48,8 @@ void SettingsWindow::SetupSettingsWidget()
{
m_settings_outer = new QStackedWidget;
m_settings_outer->setCurrentIndex(0);
m_settings_outer->addWidget(new InterfacePane);
}
void SettingsWindow::MakeUnfinishedWarning()
@ -80,6 +83,8 @@ void SettingsWindow::MakeCategoryList()
m_categories->setMovement(QListView::Static);
m_categories->setSpacing(0);
AddCategoryToList(tr("Interface"), dir.append(QStringLiteral("config.png")));
connect(m_categories, &QListWidget::currentItemChanged, this, &SettingsWindow::changePage);
}

View File

@ -56,7 +56,7 @@
<AdditionalOptions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">/NODEFAULTLIB:libcmt</AdditionalOptions>
</Link>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir)\VideoInterface;$(ProjectDir)\GameList;$(ProjectDir)\Config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir)\VideoInterface;$(ProjectDir)\GameList;$(ProjectDir)\Settings;$(ProjectDir)\Config;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<ResourceCompile>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -94,11 +94,13 @@
<QtMoc Include="GameList\TableDelegate.h" />
<QtMoc Include="Host.h" />
<QtMoc Include="InDevelopmentWarning.h" />
<QtMoc Include="Settings\InterfacePane.h" />
<QtMoc Include="MainWindow.h" />
<QtMoc Include="MenuBar.h" />
<QtMoc Include="RenderWidget.h" />
<QtMoc Include="Settings.h" />
<QtMoc Include="ToolBar.h" />
</ItemGroup>
<!--TODO figure out how to get QtMoc to add outputs to ClCompile's inputs...-->
<ItemGroup>
@ -121,6 +123,7 @@
<ClCompile Include="$(QtMocOutPrefix)SettingsWindow.cpp" />
<ClCompile Include="$(QtMocOutPrefix)TableDelegate.cpp" />
<ClCompile Include="$(QtMocOutPrefix)ToolBar.cpp" />
<ClCompile Include="$(QtMocOutPrefix)InterfacePane.cpp" />
<ClCompile Include="AboutDialog.cpp" />
<ClCompile Include="Config\FilesystemWidget.cpp" />
<ClCompile Include="Config\InfoWidget.cpp" />
@ -142,6 +145,7 @@
<ClCompile Include="Resources.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="ToolBar.cpp" />
<ClCompile Include="Settings/InterfacePane.cpp" />
</ItemGroup>
<!--Put standard C/C++ headers here-->
<!--

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="Main.cpp" />
@ -91,6 +91,12 @@
<ClCompile Include="$(QtMocOutPrefix)InDevelopmentWarning.cpp">
<Filter>Generated Files</Filter>
</ClCompile>
<ClCompile Include="Settings/InterfacePane.cpp">
<Filter>Settings</Filter>
</ClCompile>
<ClCompile Include="$(QtMocOutPrefix)InterfacePane.cpp">
<Filter>Generated Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<QtMoc Include="MainWindow.h" />
@ -124,6 +130,9 @@
<QtMoc Include="Config\FilesystemWidget.h" />
<QtMoc Include="Config\InfoWidget.h" />
<QtMoc Include="InDevelopmentWarning.h" />
<QtMoc Include="Settings\InterfacePane.h">
<Filter>Settings</Filter>
</QtMoc>
</ItemGroup>
<ItemGroup>
<QtUi Include="*.ui" />
@ -144,6 +153,9 @@
<Filter Include="Config">
<UniqueIdentifier>{42f8a963-563e-420d-8aca-5761657dcff5}</UniqueIdentifier>
</Filter>
<Filter Include="Settings">
<UniqueIdentifier>{d2a31121-7903-4a66-9b42-9358e92d36ff}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Resources.h" />

View File

@ -0,0 +1,139 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Settings/InterfacePane.h"
#include <QCheckBox>
#include <QComboBox>
#include <QFormLayout>
#include <QGroupBox>
#include <QVBoxLayout>
#include <QWidget>
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/FileUtil.h"
#include "Core/ConfigManager.h"
InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent)
{
CreateLayout();
ConnectLayout();
LoadConfig();
}
void InterfacePane::CreateLayout()
{
m_main_layout = new QVBoxLayout;
// Create layout here
CreateUI();
CreateInGame();
m_main_layout->addStretch(1);
setLayout(m_main_layout);
}
void InterfacePane::CreateUI()
{
auto* groupbox = new QGroupBox(tr("User Interface"));
auto* groupbox_layout = new QVBoxLayout;
groupbox->setLayout(groupbox_layout);
m_main_layout->addWidget(groupbox);
// Theme Combobox
auto* theme_layout = new QFormLayout;
m_combobox_theme = new QComboBox;
theme_layout->addRow(tr("&Theme:"), m_combobox_theme);
groupbox_layout->addLayout(theme_layout);
// List avalable themes
auto file_search_results = Common::DoFileSearch(
{""}, {File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR},
/*recursive*/ false);
for (const std::string& filename : file_search_results)
{
std::string name, ext;
SplitPath(filename, nullptr, &name, &ext);
name += ext;
QString qt_name = QString::fromStdString(name);
m_combobox_theme->addItem(qt_name);
}
// Checkboxes
m_checkbox_auto_window = new QCheckBox(tr("Auto Adjust Window Size"));
m_checkbox_top_window = new QCheckBox(tr("Keep Dolphin on Top"));
m_checkbox_render_to_window = new QCheckBox(tr("Render to Main Window"));
groupbox_layout->addWidget(m_checkbox_auto_window);
groupbox_layout->addWidget(m_checkbox_top_window);
groupbox_layout->addWidget(m_checkbox_render_to_window);
}
void InterfacePane::CreateInGame()
{
auto* groupbox = new QGroupBox(tr("In Game"));
auto* groupbox_layout = new QVBoxLayout;
groupbox->setLayout(groupbox_layout);
m_main_layout->addWidget(groupbox);
m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop"));
m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers"));
m_checkbox_enable_osd = new QCheckBox(tr("Enable On Screen Messages"));
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor"));
groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
groupbox_layout->addWidget(m_checkbox_use_panic_handlers);
groupbox_layout->addWidget(m_checkbox_enable_osd);
groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost);
groupbox_layout->addWidget(m_checkbox_hide_mouse);
}
void InterfacePane::ConnectLayout()
{
connect(m_checkbox_auto_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_top_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_render_to_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_combobox_theme, static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::activated),
[this](const QString& text) { OnSaveConfig(); });
connect(m_checkbox_confirm_on_stop, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_use_panic_handlers, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_enable_osd, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_pause_on_focus_lost, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
connect(m_checkbox_hide_mouse, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig);
}
void InterfacePane::LoadConfig()
{
const SConfig& startup_params = SConfig::GetInstance();
m_checkbox_auto_window->setChecked(startup_params.bRenderWindowAutoSize);
m_checkbox_top_window->setChecked(startup_params.bKeepWindowOnTop);
m_checkbox_render_to_window->setChecked(startup_params.bRenderToMain);
m_combobox_theme->setCurrentIndex(
m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name)));
// In Game Options
m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop);
m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers);
m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages);
m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost);
m_checkbox_hide_mouse->setChecked(startup_params.bAutoHideCursor);
}
void InterfacePane::OnSaveConfig()
{
SConfig& settings = SConfig::GetInstance();
settings.bRenderWindowAutoSize = m_checkbox_auto_window->isChecked();
settings.bKeepWindowOnTop = m_checkbox_top_window->isChecked();
settings.bRenderToMain = m_checkbox_render_to_window->isChecked();
settings.theme_name = m_combobox_theme->currentText().toStdString();
// In Game Options
settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked();
settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked();
settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked();
settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked();
settings.bAutoHideCursor = m_checkbox_hide_mouse->isChecked();
settings.SaveSettings();
}

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@ -0,0 +1,38 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <QWidget>
class QCheckBox;
class QComboBox;
class QVBoxLayout;
class InterfacePane final : public QWidget
{
Q_OBJECT
public:
explicit InterfacePane(QWidget* parent = nullptr);
private:
void CreateLayout();
void CreateUI();
void CreateInGame();
void ConnectLayout();
void LoadConfig();
void OnSaveConfig();
QVBoxLayout* m_main_layout;
QComboBox* m_combobox_theme;
QCheckBox* m_checkbox_auto_window;
QCheckBox* m_checkbox_top_window;
QCheckBox* m_checkbox_render_to_window;
QCheckBox* m_checkbox_confirm_on_stop;
QCheckBox* m_checkbox_use_panic_handlers;
QCheckBox* m_checkbox_enable_osd;
QCheckBox* m_checkbox_pause_on_focus_lost;
QCheckBox* m_checkbox_hide_mouse;
};