Add Gecko and AR codes to the Patch Allowlist Test

This commit is contained in:
LillyJadeKatrin 2024-10-04 23:00:24 -04:00
parent 8447ce99f4
commit 81098433c8
1 changed files with 84 additions and 23 deletions

View File

@ -18,7 +18,10 @@
#include "Common/IOFile.h" #include "Common/IOFile.h"
#include "Common/IniFile.h" #include "Common/IniFile.h"
#include "Common/JsonUtil.h" #include "Common/JsonUtil.h"
#include "Core/ActionReplay.h"
#include "Core/CheatCodes.h" #include "Core/CheatCodes.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "Core/PatchEngine.h" #include "Core/PatchEngine.h"
struct GameHashes struct GameHashes
@ -27,6 +30,11 @@ struct GameHashes
std::map<std::string /*hash*/, std::string /*patch name*/> hashes; std::map<std::string /*hash*/, std::string /*patch name*/> hashes;
}; };
using AllowList = std::map<std::string /*ID*/, GameHashes>;
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name);
TEST(PatchAllowlist, VerifyHashes) TEST(PatchAllowlist, VerifyHashes)
{ {
// Load allowlist // Load allowlist
@ -42,9 +50,9 @@ TEST(PatchAllowlist, VerifyHashes)
const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME); const auto& list_filepath = fmt::format("{}{}{}", sys_directory, DIR_SEP, APPROVED_LIST_FILENAME);
ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error)) ASSERT_TRUE(JsonFromFile(list_filepath, &json_tree, &error))
<< "Failed to open file at " << list_filepath; << "Failed to open file at " << list_filepath;
// Parse allowlist - Map<game id, Map<hash, name> // Parse allowlist - Map<game id, Map<hash, name>>
ASSERT_TRUE(json_tree.is<picojson::object>()); ASSERT_TRUE(json_tree.is<picojson::object>());
std::map<std::string /*ID*/, GameHashes> allow_list; AllowList allow_list;
for (const auto& entry : json_tree.get<picojson::object>()) for (const auto& entry : json_tree.get<picojson::object>())
{ {
ASSERT_TRUE(entry.second.is<picojson::object>()); ASSERT_TRUE(entry.second.is<picojson::object>());
@ -69,12 +77,25 @@ TEST(PatchAllowlist, VerifyHashes)
std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.')); std::string game_id = file.virtualName.substr(0, file.virtualName.find_first_of('.'));
std::vector<PatchEngine::Patch> patches; std::vector<PatchEngine::Patch> patches;
PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile()); PatchEngine::LoadPatchSection("OnFrame", &patches, ini_file, Common::IniFile());
std::vector<Gecko::GeckoCode> geckos = Gecko::LoadCodes(Common::IniFile(), ini_file);
std::vector<ActionReplay::ARCode> action_replays =
ActionReplay::LoadCodes(Common::IniFile(), ini_file);
// Filter patches for RetroAchievements approved // Filter patches for RetroAchievements approved
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "OnFrame", false, &patches); for (auto& patch : patches)
patch.enabled = false;
ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true, ReadEnabledOrDisabled<PatchEngine::Patch>(ini_file, "Patches_RetroAchievements_Verified", true,
&patches); &patches);
for (auto& code : geckos)
code.enabled = false;
ReadEnabledOrDisabled<Gecko::GeckoCode>(ini_file, "Gecko_RetroAchievements_Verified", true,
&geckos);
for (auto& code : action_replays)
code.enabled = false;
ReadEnabledOrDisabled<ActionReplay::ARCode>(ini_file, "AR_RetroAchievements_Verified", true,
&action_replays);
// Get game section from allow list // Get game section from allow list
auto game_itr = allow_list.find(game_id); auto game_itr = allow_list.find(game_id);
bool itr_end = (game_itr == allow_list.end());
// Iterate over approved patches // Iterate over approved patches
for (const auto& patch : patches) for (const auto& patch : patches)
{ {
@ -92,38 +113,51 @@ TEST(PatchAllowlist, VerifyHashes)
context->Update(Common::BitCastToArray<u8>(entry.conditional)); context->Update(Common::BitCastToArray<u8>(entry.conditional));
} }
auto digest = context->Finish(); auto digest = context->Finish();
std::string hash = Common::SHA1::DigestToString(digest); CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
// Check patch in list Common::SHA1::DigestToString(digest), patch.name);
if (game_itr == allow_list.end()) }
{ // Iterate over approved geckos
// Report: no patches in game found in list for (const auto& code : geckos)
ADD_FAILURE() << "Approved hash missing from list." << std::endl {
<< "Game ID: " << game_id << std::endl if (!code.enabled)
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
continue; continue;
} // Hash patch
auto hash_itr = game_itr->second.hashes.find(hash); auto context = Common::SHA1::CreateContext();
if (hash_itr == game_itr->second.hashes.end()) context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.codes.size())));
for (const auto& entry : code.codes)
{ {
// Report: patch not found in list context->Update(Common::BitCastToArray<u8>(entry.address));
ADD_FAILURE() << "Approved hash missing from list." << std::endl context->Update(Common::BitCastToArray<u8>(entry.data));
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: \"" << hash << "\" : \"" << patch.name << "\"";
} }
else auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
}
// Iterate over approved AR codes
for (const auto& code : action_replays)
{
if (!code.enabled)
continue;
// Hash patch
auto context = Common::SHA1::CreateContext();
context->Update(Common::BitCastToArray<u8>(static_cast<u64>(code.ops.size())));
for (const auto& entry : code.ops)
{ {
// Remove patch from map if found context->Update(Common::BitCastToArray<u8>(entry.cmd_addr));
game_itr->second.hashes.erase(hash_itr); context->Update(Common::BitCastToArray<u8>(entry.value));
} }
auto digest = context->Finish();
CheckHash(game_id, itr_end ? nullptr : &game_itr->second,
Common::SHA1::DigestToString(digest), code.name);
} }
// Report missing patches in map // Report missing patches in map
if (game_itr == allow_list.end()) if (itr_end)
continue; continue;
for (auto& remaining_hashes : game_itr->second.hashes) for (auto& remaining_hashes : game_itr->second.hashes)
{ {
ADD_FAILURE() << "Hash in list not approved in ini." << std::endl ADD_FAILURE() << "Hash in list not approved in ini." << std::endl
<< "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl << "Game ID: " << game_id << ":" << game_itr->second.game_title << std::endl
<< "Patch: " << remaining_hashes.second << ":" << remaining_hashes.first; << "Code: " << remaining_hashes.second << ":" << remaining_hashes.first;
} }
// Remove section from map // Remove section from map
allow_list.erase(game_itr); allow_list.erase(game_itr);
@ -136,3 +170,30 @@ TEST(PatchAllowlist, VerifyHashes)
<< remaining_games.second.game_title; << remaining_games.second.game_title;
} }
} }
void CheckHash(const std::string& game_id, GameHashes* game_hashes, const std::string& hash,
const std::string& patch_name)
{
// Check patch in list
if (game_hashes == nullptr)
{
// Report: no patches in game found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
return;
}
auto hash_itr = game_hashes->hashes.find(hash);
if (hash_itr == game_hashes->hashes.end())
{
// Report: patch not found in list
ADD_FAILURE() << "Approved hash missing from list." << std::endl
<< "Game ID: " << game_id << ":" << game_hashes->game_title << std::endl
<< "Code: \"" << hash << "\": \"" << patch_name << "\"";
}
else
{
// Remove patch from map if found
game_hashes->hashes.erase(hash_itr);
}
}