Make some updated to hires texture loading ect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3235 8ced0084-cf51-0410-be5f-012b33b47a6e
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14a67bc8bc
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@ -19,6 +19,7 @@
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#include <cstring>
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#include <cstring>
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#include <utility>
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#include <utility>
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#include <algorithm>
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#include "SOIL.h"
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#include "SOIL.h"
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#include "CommonPaths.h"
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#include "CommonPaths.h"
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#include "FileUtil.h"
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#include "FileUtil.h"
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@ -34,26 +35,26 @@ void Init(const char *gameCode)
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CFileSearch::XStringVector Directories;
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CFileSearch::XStringVector Directories;
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Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
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Directories.push_back(std::string(FULL_HIRES_TEXTURES_DIR));
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for(u32 i = 0; i < Directories.size(); i++)
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for (u32 i = 0; i < Directories.size(); i++)
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{
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{
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File::FSTEntry FST_Temp;
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File::FSTEntry FST_Temp;
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File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
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File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
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for(u32 j = 0; j < FST_Temp.children.size(); j++)
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for (u32 j = 0; j < FST_Temp.children.size(); j++)
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{
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{
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if(FST_Temp.children.at(j).isDirectory)
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if (FST_Temp.children.at(j).isDirectory)
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{
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{
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bool duplicate = false;
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bool duplicate = false;
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NormalizeDirSep(&(FST_Temp.children.at(j).physicalName));
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NormalizeDirSep(&(FST_Temp.children.at(j).physicalName));
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for(u32 k = 0; k < Directories.size(); k++)
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for (u32 k = 0; k < Directories.size(); k++)
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{
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{
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NormalizeDirSep(&Directories.at(k));
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NormalizeDirSep(&Directories.at(k));
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if(strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
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if (strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
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{
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{
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duplicate = true;
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duplicate = true;
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break;
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break;
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}
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}
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}
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}
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if(!duplicate)
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if (!duplicate)
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Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
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Directories.push_back(FST_Temp.children.at(j).physicalName.c_str());
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}
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}
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}
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}
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@ -64,18 +65,21 @@ void Init(const char *gameCode)
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Extensions.push_back("*.bmp");
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Extensions.push_back("*.bmp");
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Extensions.push_back("*.tga");
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Extensions.push_back("*.tga");
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Extensions.push_back("*.dds");
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Extensions.push_back("*.dds");
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Extensions.push_back("*.jpg"); // Why not? Could be useful for large photo-like textures
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CFileSearch FileSearch(Extensions, Directories);
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CFileSearch FileSearch(Extensions, Directories);
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const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
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const CFileSearch::XStringVector& rFilenames = FileSearch.GetFileNames();
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char code[MAX_PATH];
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sprintf(code, "%s_", gameCode);
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if(rFilenames.size() > 0)
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if (rFilenames.size() > 0)
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{
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{
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for(u32 i = 0; i < rFilenames.size(); i++)
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for (u32 i = 0; i < rFilenames.size(); i++)
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{
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{
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std::string FileName;
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std::string FileName;
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SplitPath(rFilenames[i], NULL, &FileName, NULL);
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SplitPath(rFilenames[i], NULL, &FileName, NULL);
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if(FileName.substr(0, strlen(gameCode)).compare(gameCode) == 0 && textureMap.find(FileName) == textureMap.end())
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if (FileName.substr(0, strlen(code)).compare(code) == 0 && textureMap.find(FileName) == textureMap.end())
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textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
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textureMap.insert(std::map<std::string, std::string>::value_type(FileName, rFilenames[i]));
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}
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}
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}
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}
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@ -86,7 +90,7 @@ void Shutdown()
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textureMap.clear();
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textureMap.clear();
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}
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}
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PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *data)
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PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data)
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{
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{
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std::string key(fileName);
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std::string key(fileName);
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@ -96,6 +100,7 @@ PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *da
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int width;
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int width;
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int height;
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int height;
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int channels;
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int channels;
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u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
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u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
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if (temp == NULL) {
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if (temp == NULL) {
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@ -110,11 +115,34 @@ PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *da
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return PC_TEX_FMT_NONE;
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return PC_TEX_FMT_NONE;
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}
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}
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memcpy(data, temp, width*height*4);
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int offset = 0;
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PC_TexFormat returnTex;
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switch (texformat)
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{
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case GX_TF_I4:
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case GX_TF_I8:
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case GX_TF_IA4:
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case GX_TF_IA8:
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for (int i = 0; i < width * height * 4; i += 4)
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{
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// Rather than use a luminosity function, just use the most intense color for luminance
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data[offset++] = *std::max_element(temp+i, temp+i+3);
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data[offset++] = temp[i+3];
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}
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returnTex = PC_TEX_FMT_IA8;
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break;
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default:
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memcpy(data, temp, width*height*4);
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returnTex = PC_TEX_FMT_RGBA32;
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break;
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}
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*pWidth = width;
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*pWidth = width;
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*pHeight = height;
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*pHeight = height;
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SOIL_free_image_data(temp);
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SOIL_free_image_data(temp);
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return PC_TEX_FMT_RGBA32;
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INFO_LOG(VIDEO, "loading custom texture from %s", textureMap[key].c_str());
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return returnTex;
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}
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}
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}
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}
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@ -26,7 +26,7 @@ namespace HiresTextures
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{
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{
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void Init(const char *gameCode);
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void Init(const char *gameCode);
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void Shutdown();
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void Shutdown();
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PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, u8 *data);
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PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data);
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};
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};
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#endif
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#endif
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@ -332,7 +332,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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//Make an entry in the table
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//Make an entry in the table
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TCacheEntry& entry = textures[texID];
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TCacheEntry& entry = textures[texID];
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PC_TexFormat dfmt = PC_TEX_FMT_NONE;
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PC_TexFormat dfmt = PC_TEX_FMT_NONE;
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if (g_Config.bHiresTextures)
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if (g_Config.bHiresTextures)
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{
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{
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@ -341,16 +341,14 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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int oldWidth = width;
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int oldWidth = width;
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int oldHeight = height;
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int oldHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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sprintf(texPathTemp, "%s_%08x_%i", ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, temp);
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dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
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if (dfmt != PC_TEX_FMT_NONE)
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if (dfmt != PC_TEX_FMT_NONE)
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{
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{
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expandedWidth = width;
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expandedWidth = width;
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expandedHeight = height;
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expandedHeight = height;
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entry.size_in_bytes = sizeof(temp);
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entry.scaleX = (float) width / oldWidth;
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entry.scaleX = (float) width / oldWidth;
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entry.scaleY = (float) height / oldHeight;
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entry.scaleY = (float) height / oldHeight;
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INFO_LOG(VIDEO, "loading custom texture from %s", texPathTemp);
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}
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}
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}
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}
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@ -462,7 +460,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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if (g_Config.bDumpTextures) // dump texture to file
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if (g_Config.bDumpTextures) // dump texture to file
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{
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{
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char szTemp[MAX_PATH];
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char szTemp[MAX_PATH];
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&m_LastFilename
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sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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sprintf(szTemp, "%s/%s_%08x_%i.tga", FULL_DUMP_TEXTURES_DIR, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), texHash, tex_format);
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if (!File::Exists(szTemp))
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if (!File::Exists(szTemp))
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{
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{
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