NetPlayProto: Remove now-unused MessageId type alias
Now that we have enum helpers for inserting values into packets and have migrated all other enumerations over, there's no need to keep this alias around any longer.
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@ -122,6 +122,8 @@ struct NetTraversalConfig
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enum class MessageID : u8
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enum class MessageID : u8
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{
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{
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ConnectionSuccessful = 0,
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PlayerJoin = 0x10,
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PlayerJoin = 0x10,
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PlayerLeave = 0x11,
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PlayerLeave = 0x11,
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@ -225,7 +227,6 @@ struct WiimoteInput
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u8 report_id;
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u8 report_id;
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std::vector<u8> data;
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std::vector<u8> data;
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};
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};
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using MessageId = u8;
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using PlayerId = u8;
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using PlayerId = u8;
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using FrameNum = u32;
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using FrameNum = u32;
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using PadIndex = s8;
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using PadIndex = s8;
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@ -431,9 +431,9 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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spac << player.pid << player.name << player.revision;
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spac << player.pid << player.name << player.revision;
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SendToClients(spac);
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SendToClients(spac);
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// send new client success message with their id
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// send new client success message with their ID
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spac.clear();
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spac.clear();
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spac << static_cast<MessageId>(0);
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spac << MessageID::ConnectionSuccessful;
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spac << player.pid;
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spac << player.pid;
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Send(player.socket, spac);
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Send(player.socket, spac);
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