More stuff

This commit is contained in:
Ryan Houdek 2011-12-02 20:17:26 -06:00
parent ae6ac5b439
commit 804938e9fc
6 changed files with 126 additions and 52 deletions

View File

@ -1183,7 +1183,7 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
if (ApiType == API_D3D11)
WRITE(p, "%s=Tex%d.Sample(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap,texmap, texcoords, texmap, texswap);
else
WRITE(p, "%s=tex2D(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, texmap, texcoords, texmap, texswap);
WRITE(p, "%s=%s(samp%d,%s.xy * "I_TEXDIMS"[%d].xy).%s;\n", destination, ApiType == API_GLSL ? "texture2D" : "tex2D", texmap, texcoords, texmap, texswap);
}
static const char *tevAlphaFuncsTable[] =

View File

@ -132,28 +132,30 @@ static char text[16384];
char* GenerateVSOutputStruct(char* p, u32 components, API_TYPE ApiType)
{
// This turned a bit ugly with GLSL
// Will be less ugly with GLSL 1.3...hopefully
WRITE(p, "struct VS_OUTPUT {\n");
WRITE(p, " float4 pos : POSITION;\n");
WRITE(p, " float4 colors_0 : COLOR0;\n");
WRITE(p, " float4 colors_1 : COLOR1;\n");
WRITE(p, " float4 pos %s POSITION;\n", ApiType == API_GLSL ? ";//" : ":");
WRITE(p, " float4 colors_0 %s COLOR0;\n", ApiType == API_GLSL ? ";//" : ":");
WRITE(p, " float4 colors_1 %s COLOR1;\n", ApiType == API_GLSL ? ";//" : ":");
if (xfregs.numTexGen.numTexGens < 7) {
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
WRITE(p, " float3 tex%d : TEXCOORD%d;\n", i, i);
WRITE(p, " float4 clipPos : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens);
WRITE(p, " float3 tex%d %s TEXCOORD%d;\n", i, ApiType == API_GLSL ? ";//" : ":", i);
WRITE(p, " float4 clipPos %s TEXCOORD%d;\n", ApiType == API_GLSL ? ";//" : ":", xfregs.numTexGen.numTexGens);
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
WRITE(p, " float4 Normal : TEXCOORD%d;\n", xfregs.numTexGen.numTexGens + 1);
WRITE(p, " float4 Normal %s TEXCOORD%d;\n", ApiType == API_GLSL ? ";//" : ":", xfregs.numTexGen.numTexGens + 1);
} else {
// clip position is in w of first 4 texcoords
if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
{
for (int i = 0; i < 8; ++i)
WRITE(p, " float4 tex%d : TEXCOORD%d;\n", i, i);
WRITE(p, " float4 tex%d %s TEXCOORD%d;\n", i, ApiType == API_GLSL ? ";//" : ":", i);
}
else
{
for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
WRITE(p, " float%d tex%d : TEXCOORD%d;\n", i < 4 ? 4 : 3 , i, i);
WRITE(p, " float%d tex%d %s TEXCOORD%d;\n", i < 4 ? 4 : 3 , i, ApiType == API_GLSL ? ";//" : ":", i);
}
}
WRITE(p, "};\n");

View File

@ -43,6 +43,7 @@ VideoConfig::VideoConfig()
backend_info.APIType = API_NONE;
backend_info.bUseRGBATextures = false;
backend_info.bSupports3DVision = false;
backend_info.bSupportsGLSL = false;
}
void VideoConfig::Load(const char *ini_file)
@ -92,6 +93,7 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
iniFile.Get("Settings", "UseGLSL", &bUseGLSL, 0);
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
@ -232,7 +234,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
iniFile.Set("Settings", "bUseGLSL", bUseGLSL);
iniFile.Set("Settings", "UseGLSL", bUseGLSL);
iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);

View File

@ -314,7 +314,15 @@ bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
GLsizei charsWritten;
GLchar* infoLog = new GLchar[length];
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
WARN_LOG(VIDEO, "Shader info log:\n%s", infoLog);
WARN_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);
char szTemp[MAX_PATH];
sprintf(szTemp, "ps_%d.txt", result);
FILE *fp = fopen(szTemp, "wb");
fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
fclose(fp);
if(strstr(infoLog, "warning") != NULL || strstr(infoLog, "error") != NULL)
exit(0);
delete[] infoLog;
}

View File

@ -60,6 +60,31 @@ static FRAGMENTSHADER s_encodingPrograms[NUM_ENCODING_PROGRAMS];
void CreateRgbToYuyvProgram()
{
// Output is BGRA because that is slightly faster than RGBA.
if(g_ActiveConfig.bUseGLSL)
{
const char *FProgram =
"#version 120\n"
"#ifdef GL_ARB_texture_rectangle\n"
"#extension GL_ARB_texture_rectangle : require\n"
"#endif\n"
"uniform sampler2DRect samp0;\n"
"void main()\n"
"{\n"
" vec2 uv1 = vec2(gl_TexCoord[0].x + 1.0f, gl_TexCoord[0].y);\n"
" vec3 c0 = texture2DRect(samp0, gl_TexCoord[0].xy).rgb;\n"
" vec3 c1 = texture2DRect(samp0, uv1).rgb;\n"
" vec3 y_const = vec3(0.257f,0.504f,0.098f);\n"
" vec3 u_const = vec3(-0.148f,-0.291f,0.439f);\n"
" vec3 v_const = vec3(0.439f,-0.368f,-0.071f);\n"
" vec4 const3 = vec4(0.0625f,0.5f,0.0625f,0.5f);\n"
" vec3 c01 = (c0 + c1) * 0.5f;\n"
" gl_FragData[0] = vec4(dot(c1,y_const),dot(c01,u_const),dot(c0,y_const),dot(c01, v_const)) + const3;\n"
"}\n";
if (!PixelShaderCache::CompilePixelShader(s_rgbToYuyvProgram, FProgram))
ERROR_LOG(VIDEO, "Failed to create RGB to YUYV fragment program.");
}
else
{
const char *FProgram =
"uniform samplerRECT samp0 : register(s0);\n"
"void main(\n"
@ -76,13 +101,41 @@ void CreateRgbToYuyvProgram()
" float3 c01 = (c0 + c1) * 0.5f;\n"
" ocol0 = float4(dot(c1,y_const),dot(c01,u_const),dot(c0,y_const),dot(c01, v_const)) + const3;\n"
"}\n";
if (!PixelShaderCache::CompilePixelShader(s_rgbToYuyvProgram, FProgram))
ERROR_LOG(VIDEO, "Failed to create RGB to YUYV fragment program.");
}
}
void CreateYuyvToRgbProgram()
{
if(g_ActiveConfig.bUseGLSL)
{
const char *FProgram =
"#version 120\n"
"#ifdef GL_ARB_texture_rectangle\n"
"#extension GL_ARB_texture_rectangle : require\n"
"#endif\n"
"uniform sampler2DRect samp0;\n"
"void main()\n"
"{\n"
" vec4 c0 = texture2DRect(samp0, gl_TexCoord[0].xy).rgba;\n"
" float f = step(0.5, fract(gl_TexCoord[0].x));\n"
" float y = mix(c0.b, c0.r, f);\n"
" float yComp = 1.164f * (y - 0.0625f);\n"
" float uComp = c0.g - 0.5f;\n"
" float vComp = c0.a - 0.5f;\n"
" gl_FragData[0] = vec4(yComp + (1.596f * vComp),\n"
" yComp - (0.813f * vComp) - (0.391f * uComp),\n"
" yComp + (2.018f * uComp),\n"
" 1.0f);\n"
"}\n";
if (!PixelShaderCache::CompilePixelShader(s_yuyvToRgbProgram, FProgram))
ERROR_LOG(VIDEO, "Failed to create YUYV to RGB fragment program.");
}
else
{
const char *FProgram =
"uniform samplerRECT samp0 : register(s0);\n"
"void main(\n"
@ -105,6 +158,7 @@ void CreateYuyvToRgbProgram()
if (!PixelShaderCache::CompilePixelShader(s_yuyvToRgbProgram, FProgram))
ERROR_LOG(VIDEO, "Failed to create YUYV to RGB fragment program.");
}
}
FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
@ -117,7 +171,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
if (s_encodingPrograms[format].glprogid == 0)
{
const char* shader = TextureConversionShader::GenerateEncodingShader(format,API_OPENGL);
const char* shader = TextureConversionShader::GenerateEncodingShader(format, g_ActiveConfig.bUseGLSL ? API_GLSL : API_OPENGL);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader)

View File

@ -198,7 +198,15 @@ bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
GLsizei charsWritten;
GLchar* infoLog = new GLchar[length];
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
WARN_LOG(VIDEO, "Shader info log:\n%s", infoLog);
WARN_LOG(VIDEO, "VS Shader info log:\n%s", infoLog);
char szTemp[MAX_PATH];
sprintf(szTemp, "vs_%d.txt", result);
FILE *fp = fopen(szTemp, "wb");
fwrite(pstrprogram, strlen(pstrprogram), 1, fp);
fclose(fp);
if(strstr(infoLog, "warning") != NULL || strstr(infoLog, "error") != NULL)
exit(0);
delete[] infoLog;
}