PPCSymbolDB: Reduce lock contention in LoadMap/LoadMapOnBoot
By building the map in a local variable and then swapping it with the member variable, we avoid the need to hold a lock while building the map.
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59d126d215
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803e6b017b
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@ -5,6 +5,7 @@
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#include <cstring>
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#include <map>
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#include <mutex>
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#include <string>
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#include <utility>
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@ -49,6 +50,8 @@ bool SymbolDB::IsEmpty() const
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bool SymbolDB::Clear(const char* prefix)
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{
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std::lock_guard lock(m_mutex);
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// TODO: honor prefix
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m_map_name.clear();
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if (IsEmpty())
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@ -61,9 +64,14 @@ bool SymbolDB::Clear(const char* prefix)
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}
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void SymbolDB::Index()
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{
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Index(&m_functions);
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}
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void SymbolDB::Index(XFuncMap* functions)
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{
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int i = 0;
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for (auto& func : m_functions)
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for (auto& func : *functions)
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{
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func.second.index = i++;
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}
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@ -7,6 +7,7 @@
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#pragma once
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#include <map>
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#include <mutex>
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#include <set>
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#include <string>
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#include <string_view>
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@ -105,9 +106,12 @@ public:
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void Index();
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protected:
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static void Index(XFuncMap* functions);
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XFuncMap m_functions;
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XNoteMap m_notes;
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XFuncPtrMap m_checksum_to_function;
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std::string m_map_name;
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std::mutex m_mutex;
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};
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} // namespace Common
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@ -56,8 +56,17 @@ void PPCSymbolDB::AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAdd
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const std::string& name, const std::string& object_name,
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Common::Symbol::Type type)
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{
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auto iter = m_functions.find(startAddr);
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if (iter != m_functions.end())
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AddKnownSymbol(guard, startAddr, size, name, object_name, type, &m_functions,
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&m_checksum_to_function);
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}
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void PPCSymbolDB::AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAddr, u32 size,
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const std::string& name, const std::string& object_name,
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Common::Symbol::Type type, XFuncMap* functions,
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XFuncPtrMap* checksum_to_function)
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{
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auto iter = functions->find(startAddr);
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if (iter != functions->end())
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{
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// already got it, let's just update name, checksum & size to be sure.
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Common::Symbol* tempfunc = &iter->second;
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@ -70,7 +79,7 @@ void PPCSymbolDB::AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAdd
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else
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{
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// new symbol. run analyze.
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auto& new_symbol = m_functions.emplace(startAddr, name).first->second;
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auto& new_symbol = functions->emplace(startAddr, name).first->second;
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new_symbol.object_name = object_name;
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new_symbol.type = type;
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new_symbol.address = startAddr;
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@ -85,7 +94,7 @@ void PPCSymbolDB::AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAdd
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name, size, new_symbol.size);
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new_symbol.size = size;
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}
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m_checksum_to_function[new_symbol.hash].insert(&new_symbol);
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(*checksum_to_function)[new_symbol.hash].insert(&new_symbol);
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}
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else
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{
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@ -96,9 +105,14 @@ void PPCSymbolDB::AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAdd
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void PPCSymbolDB::AddKnownNote(u32 start_addr, u32 size, const std::string& name)
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{
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auto iter = m_notes.find(start_addr);
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AddKnownNote(start_addr, size, name, &m_notes);
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}
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if (iter != m_notes.end())
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void PPCSymbolDB::AddKnownNote(u32 start_addr, u32 size, const std::string& name, XNoteMap* notes)
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{
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auto iter = notes->find(start_addr);
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if (iter != notes->end())
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{
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// Already got it, just update the name and size.
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Common::Note* tempfunc = &iter->second;
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@ -112,22 +126,27 @@ void PPCSymbolDB::AddKnownNote(u32 start_addr, u32 size, const std::string& name
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tf.address = start_addr;
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tf.size = size;
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m_notes[start_addr] = tf;
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(*notes)[start_addr] = tf;
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}
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}
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void PPCSymbolDB::DetermineNoteLayers()
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{
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if (m_notes.empty())
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DetermineNoteLayers(&m_notes);
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}
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void PPCSymbolDB::DetermineNoteLayers(XNoteMap* notes)
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{
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if (notes->empty())
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return;
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for (auto& note : m_notes)
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for (auto& note : *notes)
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note.second.layer = 0;
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for (auto iter = m_notes.begin(); iter != m_notes.end(); ++iter)
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for (auto iter = notes->begin(); iter != notes->end(); ++iter)
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{
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const u32 range = iter->second.address + iter->second.size;
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auto search = m_notes.lower_bound(range);
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auto search = notes->lower_bound(range);
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while (--search != iter)
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search->second.layer += 1;
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@ -312,21 +331,19 @@ bool PPCSymbolDB::FindMapFile(std::string* existing_map_file, std::string* writa
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// Returns true if m_functions was changed.
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bool PPCSymbolDB::LoadMapOnBoot(const Core::CPUThreadGuard& guard)
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{
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std::lock_guard lock(m_mutex);
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std::string existing_map_file;
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if (!PPCSymbolDB::FindMapFile(&existing_map_file, nullptr))
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return Clear();
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// If the map is already loaded (such as restarting the same game), skip reloading.
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if (!IsEmpty() && existing_map_file == m_map_name)
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return false;
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{
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std::lock_guard lock(m_mutex);
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// If the map is already loaded (such as restarting the same game), skip reloading.
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if (!IsEmpty() && existing_map_file == m_map_name)
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return false;
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}
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// Load map into cleared m_functions.
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bool changed = Clear();
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if (!LoadMap(guard, existing_map_file))
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return changed;
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if (!LoadMap(guard, std::move(existing_map_file)))
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return Clear();
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return true;
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}
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@ -338,14 +355,11 @@ bool PPCSymbolDB::LoadMapOnBoot(const Core::CPUThreadGuard& guard)
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// function names and addresses that have a BLR before the start and at the end, but ignore any that
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// don't, and then tell you how many were good and how many it ignored. That way you either find out
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// it is all good and use it, find out it is partly good and use the good part, or find out that
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// only
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// a handful of functions lined up by coincidence and then you can clear the symbols. In the future
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// I
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// want to make it smarter, so it checks that there are no BLRs in the middle of the function
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// (by checking the code length), and also make it cope with added functions in the middle or work
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// based on the order of the functions and their approximate length. Currently that process has to
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// be
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// done manually and is very tedious.
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// only a handful of functions lined up by coincidence and then you can clear the symbols. In the
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// future I want to make it smarter, so it checks that there are no BLRs in the middle of the
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// function (by checking the code length), and also make it cope with added functions in the middle
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// or work based on the order of the functions and their approximate length. Currently that process
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// has to be done manually and is very tedious.
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// The use case for separate handling of map files that aren't bad is that you usually want to also
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// load names that aren't functions(if included in the map file) without them being rejected as
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// invalid.
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@ -356,12 +370,16 @@ bool PPCSymbolDB::LoadMapOnBoot(const Core::CPUThreadGuard& guard)
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// This one can load both leftover map files on game discs (like Zelda), and mapfiles
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// produced by SaveSymbolMap below.
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// bad=true means carefully load map files that might not be from exactly the right version
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bool PPCSymbolDB::LoadMap(const Core::CPUThreadGuard& guard, const std::string& filename, bool bad)
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bool PPCSymbolDB::LoadMap(const Core::CPUThreadGuard& guard, std::string filename, bool bad)
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{
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File::IOFile f(filename, "r");
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if (!f)
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return false;
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XFuncMap new_functions;
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XNoteMap new_notes;
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XFuncPtrMap checksum_to_function;
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// Two columns are used by Super Smash Bros. Brawl Korean map file
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// Three columns are commonly used
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// Four columns are used in American Mensa Academy map files and perhaps other games
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@ -573,9 +591,14 @@ bool PPCSymbolDB::LoadMap(const Core::CPUThreadGuard& guard, const std::string&
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++good_count;
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if (section_name == ".note")
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AddKnownNote(vaddress, size, name);
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{
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AddKnownNote(vaddress, size, name, &new_notes);
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}
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else
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AddKnownSymbol(guard, vaddress, size, name_string, object_filename_string, type);
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{
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AddKnownSymbol(guard, vaddress, size, name_string, object_filename_string, type,
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&new_functions, &checksum_to_function);
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}
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}
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else
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{
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@ -584,10 +607,15 @@ bool PPCSymbolDB::LoadMap(const Core::CPUThreadGuard& guard, const std::string&
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}
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}
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m_map_name = filename;
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Index(&new_functions);
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DetermineNoteLayers(&new_notes);
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std::lock_guard lock(m_mutex);
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std::swap(m_functions, new_functions);
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std::swap(m_notes, new_notes);
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std::swap(m_checksum_to_function, checksum_to_function);
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std::swap(m_map_name, filename);
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Index();
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DetermineNoteLayers();
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NOTICE_LOG_FMT(SYMBOLS, "{} symbols loaded, {} symbols ignored.", good_count, bad_count);
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return true;
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}
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@ -3,7 +3,6 @@
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#pragma once
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#include <mutex>
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#include <string>
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#include <string_view>
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@ -40,7 +39,7 @@ public:
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void FillInCallers();
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bool LoadMapOnBoot(const Core::CPUThreadGuard& guard);
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bool LoadMap(const Core::CPUThreadGuard& guard, const std::string& filename, bool bad = false);
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bool LoadMap(const Core::CPUThreadGuard& guard, std::string filename, bool bad = false);
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bool SaveSymbolMap(const std::string& filename) const;
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bool SaveCodeMap(const Core::CPUThreadGuard& guard, const std::string& filename) const;
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@ -51,5 +50,11 @@ public:
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static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file);
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private:
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std::mutex m_mutex;
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static void AddKnownSymbol(const Core::CPUThreadGuard& guard, u32 startAddr, u32 size,
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const std::string& name, const std::string& object_name,
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Common::Symbol::Type type, XFuncMap* functions,
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XFuncPtrMap* checksum_to_function);
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static void AddKnownNote(u32 start_addr, u32 size, const std::string& name, XNoteMap* notes);
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static void DetermineNoteLayers(XNoteMap* notes);
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};
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