D3D: Fix Dolphin immediately exiting exclusive fullscreen.
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@ -891,20 +891,10 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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// we can apply exclusive mode.
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// we can apply exclusive mode.
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fullscreen_changed = Host_RendererHasFocus();
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fullscreen_changed = Host_RendererHasFocus();
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}
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}
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else if (!fullscreen)
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else if (!fullscreen && exclusive_mode)
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{
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{
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if (exclusive_mode)
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// Exclusive fullscreen is disabled, but we're still in exclusive mode.
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{
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fullscreen_changed = true;
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// Exclusive fullscreen is disabled, but we're still in exclusive mode.
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fullscreen_changed = true;
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}
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else if (!g_ActiveConfig.bBorderlessFullscreen && Host_RendererIsFullscreen())
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{
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// Exclusive fullscreen is disabled and we are no longer in exclusive
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// mode. Thus we can now safely notify the UI to exit fullscreen. But
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// we should only do so if borderless fullscreen mode is disabled.
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Host_RequestFullscreen(false);
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}
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}
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}
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}
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}
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@ -924,8 +914,14 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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{
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{
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// Apply fullscreen state
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// Apply fullscreen state
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if (fullscreen_changed)
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if (fullscreen_changed)
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{
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D3D::SetFullscreenState(fullscreen);
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D3D::SetFullscreenState(fullscreen);
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// If exclusive fullscreen is disabled we can safely notify the UI to exit fullscreen.
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if (!fullscreen)
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Host_RequestFullscreen(false);
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}
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// TODO: Aren't we still holding a reference to the back buffer right now?
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// TODO: Aren't we still holding a reference to the back buffer right now?
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D3D::Reset();
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D3D::Reset();
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SAFE_RELEASE(s_screenshot_texture);
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SAFE_RELEASE(s_screenshot_texture);
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