Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6476 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -634,7 +634,8 @@ void CatchUpGPU()
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u8 *ptr = Memory_GetPtr(fifo.CPReadPointer);
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// check if we are able to run this buffer
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while (fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance)
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while (fifo.bFF_GPReadEnable && (fifo.CPReadWriteDistance ||
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(fifo.bFF_BPEnable && ((fifo.CPReadPointer <= fifo.CPBreakpoint) && (fifo.CPReadPointer + 32 > fifo.CPBreakpoint)))))
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{
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// check if we are on a breakpoint
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if (fifo.bFF_BPEnable && ((fifo.CPReadPointer <= fifo.CPBreakpoint) && (fifo.CPReadPointer + 32 > fifo.CPBreakpoint)))
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