VideoBackends/OGL: Cache bounding box values between reads
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0c11dca121
commit
7fd0a526e1
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include "Common/GL/GLUtil.h"
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@ -12,7 +14,15 @@
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/VideoConfig.h"
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enum : u32
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{
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NUM_BBOX_VALUES = 4,
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};
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static GLuint s_bbox_buffer_id;
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static std::array<s32, NUM_BBOX_VALUES> s_bbox_values;
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static std::array<bool, NUM_BBOX_VALUES> s_bbox_dirty;
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static bool s_bbox_valid = false;
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namespace OGL
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{
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@ -21,10 +31,14 @@ void BoundingBox::Init()
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return;
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int initial_values[4] = {0, 0, 0, 0};
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const s32 initial_values[NUM_BBOX_VALUES] = {0, 0, 0, 0};
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std::memcpy(s_bbox_values.data(), initial_values, sizeof(s_bbox_values));
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s_bbox_dirty = {};
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s_bbox_valid = true;
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glGenBuffers(1, &s_bbox_buffer_id);
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferData(GL_SHADER_STORAGE_BUFFER, 4 * sizeof(s32), initial_values, GL_DYNAMIC_DRAW);
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glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(initial_values), initial_values, GL_DYNAMIC_DRAW);
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glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, s_bbox_buffer_id);
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}
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@ -36,22 +50,42 @@ void BoundingBox::Shutdown()
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glDeleteBuffers(1, &s_bbox_buffer_id);
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}
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void BoundingBox::Set(int index, int value)
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void BoundingBox::Flush()
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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s_bbox_valid = false;
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if (std::none_of(s_bbox_dirty.begin(), s_bbox_dirty.end(), [](bool dirty) { return dirty; }))
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return;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &value);
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for (u32 start = 0; start < NUM_BBOX_VALUES;)
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{
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if (!s_bbox_dirty[start])
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{
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start++;
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continue;
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}
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u32 end = start + 1;
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s_bbox_dirty[start] = false;
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for (; end < NUM_BBOX_VALUES; end++)
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{
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if (!s_bbox_dirty[end])
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break;
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s_bbox_dirty[end] = false;
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}
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glBufferSubData(GL_SHADER_STORAGE_BUFFER, start * sizeof(s32), (end - start) * sizeof(s32),
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&s_bbox_values[start]);
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}
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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}
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int BoundingBox::Get(int index)
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void BoundingBox::Readback()
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{
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if (!g_ActiveConfig.backend_info.bSupportsBBox)
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return 0;
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int data = 0;
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, s_bbox_buffer_id);
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if (!DriverDetails::HasBug(DriverDetails::BUG_SLOW_GETBUFFERSUBDATA) &&
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!static_cast<Renderer*>(g_renderer.get())->IsGLES())
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@ -59,20 +93,52 @@ int BoundingBox::Get(int index)
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// Using glMapBufferRange to read back the contents of the SSBO is extremely slow
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// on nVidia drivers. This is more noticeable at higher internal resolutions.
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// Using glGetBufferSubData instead does not seem to exhibit this slowdown.
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glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int), &data);
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std::array<s32, NUM_BBOX_VALUES> gpu_values;
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glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, 0, sizeof(s32) * NUM_BBOX_VALUES,
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gpu_values.data());
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for (u32 i = 0; i < NUM_BBOX_VALUES; i++)
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{
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if (!s_bbox_dirty[i])
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s_bbox_values[i] = gpu_values[i];
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}
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}
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else
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{
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// Using glMapBufferRange is faster on AMD cards by a measurable margin.
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void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, index * sizeof(int), sizeof(int),
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void* ptr = glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(s32) * NUM_BBOX_VALUES,
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GL_MAP_READ_BIT);
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if (ptr)
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{
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memcpy(&data, ptr, sizeof(int));
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for (u32 i = 0; i < NUM_BBOX_VALUES; i++)
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{
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if (!s_bbox_dirty[i])
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{
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std::memcpy(&s_bbox_values[i], reinterpret_cast<const u8*>(ptr) + sizeof(s32) * i,
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sizeof(s32));
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}
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}
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glUnmapBuffer(GL_SHADER_STORAGE_BUFFER);
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}
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}
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glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
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return data;
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s_bbox_valid = true;
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}
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void BoundingBox::Set(int index, int value)
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{
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if (s_bbox_valid && s_bbox_values[index] == value)
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return;
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s_bbox_values[index] = value;
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s_bbox_dirty[index] = true;
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}
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int BoundingBox::Get(int index)
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{
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if (!s_bbox_valid)
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Readback();
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return s_bbox_values[index];
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}
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}; // namespace OGL
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@ -12,6 +12,9 @@ public:
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static void Init();
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static void Shutdown();
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static void Flush();
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static void Readback();
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static void Set(int index, int value);
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static int Get(int index);
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};
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@ -882,6 +882,11 @@ void Renderer::BBoxWriteImpl(int index, u16 value)
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BoundingBox::Set(index, swapped_value);
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}
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void Renderer::BBoxFlushImpl()
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{
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BoundingBox::Flush();
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}
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void Renderer::SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth)
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{
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@ -128,6 +128,7 @@ public:
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u16 BBoxReadImpl(int index) override;
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void BBoxWriteImpl(int index, u16 value) override;
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void BBoxFlushImpl() override;
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void BeginUtilityDrawing() override;
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void EndUtilityDrawing() override;
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