From 7faf5ea170f23de3b4a7b9362926490c5b7a97bc Mon Sep 17 00:00:00 2001 From: Silent Date: Sun, 10 Nov 2019 22:33:33 +0100 Subject: [PATCH] Clear the UI after async shader compilation --- Source/Core/VideoCommon/ShaderCache.cpp | 53 ++++++++++++++----------- 1 file changed, 30 insertions(+), 23 deletions(-) diff --git a/Source/Core/VideoCommon/ShaderCache.cpp b/Source/Core/VideoCommon/ShaderCache.cpp index b5d848238a..35ce392be2 100644 --- a/Source/Core/VideoCommon/ShaderCache.cpp +++ b/Source/Core/VideoCommon/ShaderCache.cpp @@ -159,35 +159,42 @@ void ShaderCache::WaitForAsyncCompiler() { bool running = true; + constexpr auto update_ui_progress = [](size_t completed, size_t total) { + g_renderer->BeginUIFrame(); + + const float center_x = ImGui::GetIO().DisplaySize.x * 0.5f; + const float center_y = ImGui::GetIO().DisplaySize.y * 0.5f; + const float scale = ImGui::GetIO().DisplayFramebufferScale.x; + + ImGui::SetNextWindowSize(ImVec2(400.0f * scale, 50.0f * scale), ImGuiCond_Always); + ImGui::SetNextWindowPos(ImVec2(center_x, center_y), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); + if (ImGui::Begin(Common::GetStringT("Compiling Shaders").c_str(), nullptr, + ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | + ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | + ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | + ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing)) + { + ImGui::Text("Compiling shaders: %zu/%zu", completed, total); + ImGui::ProgressBar(static_cast(completed) / + static_cast(std::max(total, static_cast(1))), + ImVec2(-1.0f, 0.0f), ""); + } + ImGui::End(); + + g_renderer->EndUIFrame(); + }; + while (running && (m_async_shader_compiler->HasPendingWork() || m_async_shader_compiler->HasCompletedWork())) { - running = m_async_shader_compiler->WaitUntilCompletion([](size_t completed, size_t total) { - g_renderer->BeginUIFrame(); + running = m_async_shader_compiler->WaitUntilCompletion(update_ui_progress); - const float center_x = ImGui::GetIO().DisplaySize.x * 0.5f; - const float center_y = ImGui::GetIO().DisplaySize.y * 0.5f; - const float scale = ImGui::GetIO().DisplayFramebufferScale.x; - - ImGui::SetNextWindowSize(ImVec2(400.0f * scale, 50.0f * scale), ImGuiCond_Always); - ImGui::SetNextWindowPos(ImVec2(center_x, center_y), ImGuiCond_Always, ImVec2(0.5f, 0.5f)); - if (ImGui::Begin(Common::GetStringT("Compiling Shaders").c_str(), nullptr, - ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | - ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | - ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoNav | - ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing)) - { - ImGui::Text("Compiling shaders: %zu/%zu", completed, total); - ImGui::ProgressBar(static_cast(completed) / - static_cast(std::max(total, static_cast(1))), - ImVec2(-1.0f, 0.0f), ""); - } - ImGui::End(); - - g_renderer->EndUIFrame(); - }); m_async_shader_compiler->RetrieveWorkItems(); } + + // Just render nothing to clear the screen + g_renderer->BeginUIFrame(); + g_renderer->EndUIFrame(); } template