OGL: Fix crash when opening graphics window on another backend
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@ -474,6 +474,7 @@ Renderer::Renderer(std::unique_ptr<GLContext> main_gl_context)
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g_Config.backend_info.bSupportsDynamicSamplerIndexing =
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GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_ogl_config.bIsES = m_main_gl_context->IsGLES();
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g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
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g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
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g_ogl_config.bSupportsGLSync = GLExtensions::Supports("GL_ARB_sync");
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@ -48,6 +48,7 @@ enum class EsFbFetchType
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// ogl-only config, so not in VideoConfig.h
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struct VideoConfig
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{
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bool bIsES;
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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@ -68,7 +68,7 @@ std::string VideoBackend::GetName() const
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std::string VideoBackend::GetDisplayName() const
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{
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if (g_renderer && static_cast<Renderer*>(g_renderer.get())->IsGLES())
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if (g_ogl_config.bIsES)
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return _trans("OpenGL ES");
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else
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return _trans("OpenGL");
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