[UI] Remove idle skipping from game properties
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23b5a41e0e
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7efb272629
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@ -454,8 +454,6 @@ void CISOProperties::CreateGUIControls()
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// Core
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// Core
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CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition,
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CPUThread = new wxCheckBox(m_GameConfig, ID_USEDUALCORE, _("Enable Dual Core"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "CPUThread"));
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wxDefaultSize, GetElementStyle("Core", "CPUThread"));
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SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition,
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wxDefaultSize, GetElementStyle("Core", "SkipIdle"));
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MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize,
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MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize,
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GetElementStyle("Core", "MMU"));
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GetElementStyle("Core", "MMU"));
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MMU->SetToolTip(_(
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MMU->SetToolTip(_(
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@ -541,7 +539,6 @@ void CISOProperties::CreateGUIControls()
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wxStaticBoxSizer* const sbCoreOverrides =
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wxStaticBoxSizer* const sbCoreOverrides =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
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sbCoreOverrides->Add(CPUThread, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(CPUThread, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(SkipIdle, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(MMU, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(FPRF, 0, wxLEFT | wxRIGHT, space5);
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sbCoreOverrides->Add(FPRF, 0, wxLEFT | wxRIGHT, space5);
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@ -1208,7 +1205,6 @@ void CISOProperties::SetCheckboxValueFromGameini(const char* section, const char
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void CISOProperties::LoadGameConfig()
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void CISOProperties::LoadGameConfig()
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{
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{
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SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
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SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
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SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
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SetCheckboxValueFromGameini("Core", "MMU", MMU);
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SetCheckboxValueFromGameini("Core", "MMU", MMU);
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SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
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SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
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SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
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SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
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@ -1305,7 +1301,6 @@ void CISOProperties::SaveGameIniValueFrom3StateCheckbox(const char* section, con
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bool CISOProperties::SaveGameConfig()
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bool CISOProperties::SaveGameConfig()
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{
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{
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SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
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SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
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SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
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SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
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SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
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SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
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SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
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SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
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SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
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@ -81,7 +81,7 @@ private:
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PHackData m_PHack_Data;
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PHackData m_PHack_Data;
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// Core
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// Core
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wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *FPRF;
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wxCheckBox *CPUThread, *MMU, *DCBZOFF, *FPRF;
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wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
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wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
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wxArrayString arrayStringFor_GPUDeterminism;
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wxArrayString arrayStringFor_GPUDeterminism;
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@ -140,7 +140,6 @@ private:
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ID_FILESYSTEM,
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ID_FILESYSTEM,
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ID_USEDUALCORE,
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ID_USEDUALCORE,
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ID_IDLESKIP,
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ID_MMU,
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ID_MMU,
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ID_DCBZOFF,
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ID_DCBZOFF,
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ID_FPRF,
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ID_FPRF,
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