Fixed a crash that would occur when old symbol information was reused

This commit is contained in:
skidau 2014-10-26 21:19:22 +11:00
parent 73dca1ca33
commit 7eebbcdca7
1 changed files with 3 additions and 0 deletions

View File

@ -58,6 +58,7 @@
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h" #include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h" #include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
#include "Core/PowerPC/PowerPC.h" #include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "DiscIO/NANDContentLoader.h" #include "DiscIO/NANDContentLoader.h"
@ -1193,6 +1194,8 @@ void CFrame::DoStop()
PowerPC::memchecks.Clear(); PowerPC::memchecks.Clear();
g_pCodeWindow->m_BreakpointWindow->NotifyUpdate(); g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
} }
g_symbolDB.Clear();
Host_NotifyMapLoaded();
} }
} }