Fixed a crash that would occur when old symbol information was reused
This commit is contained in:
parent
73dca1ca33
commit
7eebbcdca7
|
@ -58,6 +58,7 @@
|
||||||
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
|
#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
|
||||||
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
|
#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
|
||||||
#include "Core/PowerPC/PowerPC.h"
|
#include "Core/PowerPC/PowerPC.h"
|
||||||
|
#include "Core/PowerPC/PPCSymbolDB.h"
|
||||||
|
|
||||||
#include "DiscIO/NANDContentLoader.h"
|
#include "DiscIO/NANDContentLoader.h"
|
||||||
|
|
||||||
|
@ -1193,6 +1194,8 @@ void CFrame::DoStop()
|
||||||
PowerPC::memchecks.Clear();
|
PowerPC::memchecks.Clear();
|
||||||
g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
|
g_pCodeWindow->m_BreakpointWindow->NotifyUpdate();
|
||||||
}
|
}
|
||||||
|
g_symbolDB.Clear();
|
||||||
|
Host_NotifyMapLoaded();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue