Implemented frame counter and TAS GC recording. What's left: A lot of GUI, actually playing the TASes, and begin recording from savestate.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4025 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-08-20 23:31:48 +00:00
parent 92d4c55e14
commit 7ed4b06e48
3 changed files with 198 additions and 5 deletions

View File

@ -148,8 +148,17 @@ CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
} }
#endif #endif
if(Frame::IsAutoFiring()) if(Frame::IsPlayingInput())
Frame::ModifyController(&PadStatus); Frame::PlayController(&PadStatus, ISIDevice::m_iDeviceNumber);
else
{
// Only pad 0 is allowed to autofire right now
if(Frame::IsAutoFiring() && ISIDevice::m_iDeviceNumber == 0)
Frame::ModifyController(&PadStatus, 0);
if(Frame::IsRecordingInput())
Frame::RecordInput(&PadStatus, ISIDevice::m_iDeviceNumber);
}
// Thankfully changing mode does not change the high bits ;) // Thankfully changing mode does not change the high bits ;)
_Hi = (u32)((u8)PadStatus.stickY); _Hi = (u32)((u8)PadStatus.stickY);

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@ -20,6 +20,7 @@
#include "Core.h" #include "Core.h"
#include "PluginManager.h" #include "PluginManager.h"
#include "Thread.h" #include "Thread.h"
#include "FileUtil.h"
Common::CriticalSection cs_frameSkip; Common::CriticalSection cs_frameSkip;
@ -29,11 +30,19 @@ bool g_bFrameStep = false;
bool g_bAutoFire = false; bool g_bAutoFire = false;
u32 g_autoFirstKey = 0, g_autoSecondKey = 0; u32 g_autoFirstKey = 0, g_autoSecondKey = 0;
bool g_bFirstKey = true; bool g_bFirstKey = true;
PlayMode g_playMode = MODE_NONE;
int g_framesToSkip = 0, g_frameSkipCounter = 0; int g_framesToSkip = 0, g_frameSkipCounter = 0;
int g_numPads = 0;
ControllerState *g_padStates;
FILE *g_recordfd = NULL;
u64 g_frameCounter = 0;
void FrameUpdate() { void FrameUpdate() {
g_frameCounter++;
if (g_bFrameStep) if (g_bFrameStep)
Core::SetState(Core::CORE_PAUSE); Core::SetState(Core::CORE_PAUSE);
@ -43,6 +52,14 @@ void FrameUpdate() {
if (g_bAutoFire) if (g_bAutoFire)
g_bFirstKey = !g_bFirstKey; g_bFirstKey = !g_bFirstKey;
if(IsRecordingInput()) {
// Dump all controllers' states for this frame
fwrite(g_padStates, sizeof(ControllerState), g_numPads, g_recordfd);
} else if(IsPlayingInput()) {
// TODO
}
} }
void SetFrameSkipping(unsigned int framesToSkip) { void SetFrameSkipping(unsigned int framesToSkip) {
@ -87,8 +104,11 @@ void SetFrameStepping(bool bEnabled) {
g_bFrameStep = bEnabled; g_bFrameStep = bEnabled;
} }
void ModifyController(SPADStatus *PadStatus) void ModifyController(SPADStatus *PadStatus, int controllerID)
{ {
if(controllerID < 0)
return;
u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey; u32 keyToPress = (g_bFirstKey) ? g_autoFirstKey : g_autoSecondKey;
if (!keyToPress) if (!keyToPress)
@ -130,4 +150,117 @@ void FrameSkipping()
cs_frameSkip.Leave(); cs_frameSkip.Leave();
} }
bool IsRecordingInput()
{
return (g_playMode == MODE_RECORDING);
}
bool IsPlayingInput()
{
return (g_playMode == MODE_PLAYING);
}
// TODO: Add BeginRecordingFromSavestate
void BeginRecordingInput(const char *filename, int controllers)
{
if(!filename || g_playMode != MODE_NONE || g_recordfd)
return;
if(File::Exists(filename))
File::Delete(filename);
g_recordfd = fopen(filename, "wb+");
if(!g_recordfd) {
PanicAlert("Error opening file %s for recording", filename);
return;
}
// Write initial empty header
DTMHeader dummy;
fwrite(&dummy, sizeof(DTMHeader), 1, g_recordfd);
g_numPads = controllers;
g_padStates = new ControllerState[controllers];
g_frameCounter = 0;
g_playMode = MODE_RECORDING;
}
void EndRecordingInput()
{
rewind(g_recordfd);
// Create the real header now and write it
DTMHeader header;
memset(&header, 0, sizeof(DTMHeader));
header.bWii = Core::g_CoreStartupParameter.bWii;
strncpy((char *)header.gameID, Core::g_CoreStartupParameter.GetUniqueID().c_str(), 6);
header.numControllers = g_numPads;
header.bFromSaveState = false; // TODO: add the case where it's true
header.frameCount = g_frameCounter;
// TODO
header.lagCount = 0;
header.uniqueID = 0;
header.numRerecords = 0;
header.author;
header.videoPlugin;
header.audioPlugin;
header.padPlugin;
fwrite(&header, sizeof(DTMHeader), 1, g_recordfd);
fclose(g_recordfd);
g_recordfd = NULL;
delete[] g_padStates;
g_playMode = MODE_NONE;
}
void RecordInput(SPADStatus *PadStatus, int controllerID)
{
if(!IsRecordingInput() || controllerID >= g_numPads || controllerID < 0)
return;
g_padStates[controllerID].A = ((PadStatus->button & PAD_BUTTON_A) != 0);
g_padStates[controllerID].B = ((PadStatus->button & PAD_BUTTON_B) != 0);
g_padStates[controllerID].X = ((PadStatus->button & PAD_BUTTON_X) != 0);
g_padStates[controllerID].Y = ((PadStatus->button & PAD_BUTTON_Y) != 0);
g_padStates[controllerID].Z = ((PadStatus->button & PAD_TRIGGER_Z) != 0);
g_padStates[controllerID].Start = ((PadStatus->button & PAD_BUTTON_START) != 0);
g_padStates[controllerID].DPadUp = ((PadStatus->button & PAD_BUTTON_UP) != 0);
g_padStates[controllerID].DPadDown = ((PadStatus->button & PAD_BUTTON_DOWN) != 0);
g_padStates[controllerID].DPadLeft = ((PadStatus->button & PAD_BUTTON_LEFT) != 0);
g_padStates[controllerID].DPadRight = ((PadStatus->button & PAD_BUTTON_RIGHT) != 0);
g_padStates[controllerID].L = PadStatus->triggerLeft;
g_padStates[controllerID].R = PadStatus->triggerRight;
g_padStates[controllerID].AnalogStickX = PadStatus->stickX;
g_padStates[controllerID].AnalogStickY = PadStatus->stickY;
g_padStates[controllerID].CStickX = PadStatus->substickX;
g_padStates[controllerID].CStickY = PadStatus->substickY;
}
void PlayInput(const char *filename)
{
// TODO: Implement
// TODO: Add the play from savestate case
}
void PlayController(SPADStatus *PadStatus, int controllerID)
{
// TODO: Implement
if(!IsPlayingInput() || controllerID >= g_numPads || controllerID < 0)
return;
}
}; };

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@ -25,21 +25,72 @@
namespace Frame { namespace Frame {
enum PlayMode {
MODE_NONE = 0,
MODE_RECORDING,
MODE_PLAYING
};
// Gamecube Controller State
typedef struct {
bool Start, A, B, X, Y, Z; // Binary buttons, 6 bits
bool DPadUp, DPadDown, DPadLeft, DPadRight; // Binary D-Pad buttons, 4 bits
u8 L, R; // Triggers, 16 bits
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
u8 CStickX, CStickY; // Sub-Stick, 16 bits
bool reserved1, reserved2; // Reserved bits, 2 bits
} ControllerState; // Total: 58 + 2 = 60 bits per frame
typedef struct {
bool bWii; // Wii game
u8 gameID[6]; // The Game ID
u8 numControllers; // The number of connected controllers (1-4)
bool bFromSaveState; // false indicates that the recording started from bootup, true for savestate
u64 frameCount; // Number of frames in the recording
u64 lagCount; // Number of lag frames in the recording
u64 uniqueID; // A Unique ID comprised of: md5(time + Game ID)
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
u8 author[32]; // Author's name (encoded in UTF-8)
u8 videoPlugin[16]; // UTF-8 representation of the video plugin
u8 audioPlugin[16]; // UTF-8 representation of the audio plugin
u8 padPlugin[16]; // UTF-8 representation of the input plugin
bool padding[102]; // Padding to align the header to 1024 bits
u8 reserved[128]; // Increasing size from 128 bytes to 256 bytes, just because we can
} DTMHeader;
void FrameUpdate(); void FrameUpdate();
bool IsAutoFiring(); bool IsAutoFiring();
bool IsRecordingInput();
bool IsPlayingInput();
void SetAutoHold(bool bEnabled, u32 keyToHold = 0); void SetAutoHold(bool bEnabled, u32 keyToHold = 0);
void SetAutoFire(bool bEnabled, u32 keyOne = 0, u32 keyTwo = 0); void SetAutoFire(bool bEnabled, u32 keyOne = 0, u32 keyTwo = 0);
void SetFrameStepping(bool bEnabled); void SetFrameStepping(bool bEnabled);
void ModifyController(SPADStatus *PadStatus);
void SetFrameSkipping(unsigned int framesToSkip); void SetFrameSkipping(unsigned int framesToSkip);
int FrameSkippingFactor(); int FrameSkippingFactor();
void FrameSkipping(); void FrameSkipping();
void ModifyController(SPADStatus *PadStatus, int controllerID);
void BeginRecordingInput(const char *filename);
void RecordInput(SPADStatus *PadStatus, int controllerID);
void EndRecordingInput();
void PlayInput(const char *filename);
void PlayController(SPADStatus *PadStatus, int controllerID);
}; };
#endif // __FRAME_H #endif // __FRAME_H