D3D12: Fix error with >1xIR/MSAA EFB depth access

This commit is contained in:
Stenzek 2016-03-05 22:27:59 +10:00
parent ac1cd8279b
commit 7ec1fce741
1 changed files with 1 additions and 1 deletions

View File

@ -354,7 +354,7 @@ void FramebufferManager::MapEFBDepthAccessCopy()
D3D::SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT); D3D::SetViewportAndScissor(0, 0, EFB_WIDTH, EFB_HEIGHT);
D3D::SetPointCopySampler(); D3D::SetPointCopySampler();
D3D::current_command_list->OMSetRenderTargets(1, &m_efb.color_access_resize_tex->GetRTV12(), FALSE, nullptr); D3D::current_command_list->OMSetRenderTargets(1, &m_efb.depth_access_resize_tex->GetRTV12(), FALSE, nullptr);
CD3DX12_RECT src_rect(0, 0, m_target_width, m_target_height); CD3DX12_RECT src_rect(0, 0, m_target_width, m_target_height);
D3D::DrawShadedTexQuad(m_efb.depth_tex, &src_rect, m_target_width, m_target_height, D3D::DrawShadedTexQuad(m_efb.depth_tex, &src_rect, m_target_width, m_target_height,