Merge pull request #6936 from stenzek/copy-filter-depth-fix

EFB2RAM: Apply copy filter as a float coefficient after sampling
This commit is contained in:
Stenzek 2018-05-22 13:52:26 +10:00 committed by GitHub
commit 7eaba154a4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 38 additions and 35 deletions

View File

@ -34,7 +34,7 @@ struct EFBEncodeParams
float gamma_rcp;
float clamp_top;
float clamp_bottom;
s32 filter_coefficients[3];
float filter_coefficients[3];
u32 padding;
};
@ -169,4 +169,4 @@ ID3D11PixelShader* PSTextureEncoder::GetEncodingPixelShader(const EFBCopyParams&
m_encoding_shaders.emplace(params, newShader);
return newShader;
}
}
} // namespace DX11

View File

@ -276,7 +276,7 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
};
PixelConstants constants;
for (size_t i = 0; i < filter_coefficients.size(); i++)
constants.filter_coefficients[i] = filter_coefficients[i] / 64.0f;
constants.filter_coefficients[i] = filter_coefficients[i];
constants.gamma_rcp = 1.0f / gamma;
constants.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f;
constants.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f;
@ -315,4 +315,4 @@ TextureCache::GetEFBToTexPixelShader(const TextureConversionShaderGen::TCShaderU
m_efb_to_tex_pixel_shaders.emplace(uid, shader);
return shader;
}
}
} // namespace DX11

View File

@ -558,12 +558,12 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
glUniform2f(shader.clamp_tb_uniform,
clamp_bottom ? (1.0f - src_rect.bottom / static_cast<float>(EFB_HEIGHT)) : 0.0f,
clamp_top ? (1.0f - src_rect.top / static_cast<float>(EFB_HEIGHT)) : 1.0f);
glUniform3f(shader.filter_coefficients_uniform, filter_coefficients[0] / 64.0f,
filter_coefficients[1] / 64.0f, filter_coefficients[2] / 64.0f);
glUniform3f(shader.filter_coefficients_uniform, filter_coefficients[0], filter_coefficients[1],
filter_coefficients[2]);
ProgramShaderCache::BindVertexFormat(nullptr);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
g_renderer->RestoreAPIState();
}
}
} // namespace OGL

View File

@ -50,7 +50,7 @@ std::unique_ptr<AbstractStagingTexture> s_encoding_readback_texture;
const int renderBufferWidth = EFB_WIDTH * 4;
const int renderBufferHeight = 1024;
}
} // namespace
static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyParams& params)
{
@ -158,7 +158,7 @@ void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 nativ
glUniform1f(texconv_shader.y_scale_uniform, y_scale);
glUniform1f(texconv_shader.gamma_rcp_uniform, 1.0f / gamma);
glUniform2f(texconv_shader.clamp_tb_uniform, clamp_top, clamp_bottom);
glUniform3i(texconv_shader.filter_coefficients_uniform, filter_coefficients[0],
glUniform3f(texconv_shader.filter_coefficients_uniform, filter_coefficients[0],
filter_coefficients[1], filter_coefficients[2]);
const GLuint read_texture = params.depth ?
@ -171,6 +171,6 @@ void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 nativ
g_renderer->RestoreAPIState();
}
} // namespace
} // namespace TextureConverter
} // namespace OGL

View File

@ -244,7 +244,7 @@ void TextureCache::CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy,
};
PixelUniforms uniforms;
for (size_t i = 0; i < filter_coefficients.size(); i++)
uniforms.filter_coefficients[i] = filter_coefficients[i] / 64.0f;
uniforms.filter_coefficients[i] = filter_coefficients[i];
uniforms.gamma_rcp = 1.0f / gamma;
uniforms.clamp_top = clamp_top ? src_rect.top / float(EFB_HEIGHT) : 0.0f;
uniforms.clamp_bottom = clamp_bottom ? src_rect.bottom / float(EFB_HEIGHT) : 1.0f;

View File

@ -41,10 +41,10 @@ struct EFBEncodeParams
float gamma_rcp;
float clamp_top;
float clamp_bottom;
s32 filter_coefficients[3];
float filter_coefficients[3];
u32 padding;
};
}
} // namespace
TextureConverter::TextureConverter()
{
}

View File

@ -1506,10 +1506,14 @@ TextureCacheBase::CopyFilterCoefficientArray TextureCacheBase::GetRAMCopyFilterC
{
// To simplify the backend, we precalculate the three coefficients in common. Coefficients 0, 1
// are for the row above, 2, 3, 4 are for the current pixel, and 5, 6 are for the row below.
return {static_cast<u32>(coefficients[0]) + static_cast<u32>(coefficients[1]),
static_cast<u32>(coefficients[2]) + static_cast<u32>(coefficients[3]) +
static_cast<u32>(coefficients[4]),
static_cast<u32>(coefficients[5]) + static_cast<u32>(coefficients[6])};
return {
static_cast<float>(static_cast<u32>(coefficients[0]) + static_cast<u32>(coefficients[1])) /
64.0f,
static_cast<float>(static_cast<u32>(coefficients[2]) + static_cast<u32>(coefficients[3]) +
static_cast<u32>(coefficients[4])) /
64.0f,
static_cast<float>(static_cast<u32>(coefficients[5]) + static_cast<u32>(coefficients[6])) /
64.0f};
}
TextureCacheBase::CopyFilterCoefficientArray TextureCacheBase::GetVRAMCopyFilterCoefficients(

View File

@ -109,7 +109,7 @@ private:
public:
// Reduced version of the full coefficient array, reduced to a single value for each row.
using CopyFilterCoefficientArray = std::array<u32, 3>;
using CopyFilterCoefficientArray = std::array<float, 3>;
struct TCacheEntry
{

View File

@ -67,7 +67,7 @@ static void WriteHeader(char*& p, APIType ApiType)
WRITE(p, "uniform float y_scale;\n");
WRITE(p, "uniform float gamma_rcp;\n");
WRITE(p, "uniform float2 clamp_tb;\n");
WRITE(p, "uniform int3 filter_coefficients;\n");
WRITE(p, "uniform float3 filter_coefficients;\n");
WRITE(p, "#define samp0 samp9\n");
WRITE(p, "SAMPLER_BINDING(9) uniform sampler2DArray samp0;\n");
WRITE(p, "FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
@ -79,7 +79,7 @@ static void WriteHeader(char*& p, APIType ApiType)
WRITE(p, " float y_scale;\n");
WRITE(p, " float gamma_rcp;\n");
WRITE(p, " float2 clamp_tb;\n");
WRITE(p, " int3 filter_coefficients;\n");
WRITE(p, " float3 filter_coefficients;\n");
WRITE(p, "};\n");
WRITE(p, "SAMPLER_BINDING(0) uniform sampler2DArray samp0;\n");
WRITE(p, "FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n");
@ -91,7 +91,7 @@ static void WriteHeader(char*& p, APIType ApiType)
WRITE(p, " float y_scale;\n");
WRITE(p, " float gamma_rcp;\n");
WRITE(p, " float2 clamp_tb;\n");
WRITE(p, " int3 filter_coefficients;\n");
WRITE(p, " float3 filter_coefficients;\n");
WRITE(p, "};\n");
WRITE(p, "sampler samp0 : register(s0);\n");
WRITE(p, "Texture2DArray Tex0 : register(t0);\n");
@ -191,21 +191,18 @@ static void WriteSampleFunction(char*& p, const EFBCopyParams& params, APIType A
WRITE(p, " float4 next_row = ");
WriteSampleOp(1);
WRITE(p, ";\n");
WRITE(
p,
" float3 col = float3(clamp((int3(prev_row.rgb * 255.0) * filter_coefficients[0] +\n"
" int3(current_row.rgb * 255.0) * filter_coefficients[1] +\n"
" int3(next_row.rgb * 255.0) * filter_coefficients[2]) >> 6,\n"
" int3(0, 0, 0), int3(255, 255, 255))) / 255.0;\n");
WRITE(p, " return float4(col, current_row.a);\n");
WRITE(p, " return float4(min(prev_row.rgb * filter_coefficients[0] +\n"
" current_row.rgb * filter_coefficients[1] +\n"
" next_row.rgb * filter_coefficients[2], \n"
" float3(1, 1, 1)), current_row.a);\n");
}
else
{
WRITE(p, " float4 current_row = ");
WriteSampleOp(0);
WRITE(p, ";\n");
WRITE(p, " return float4(clamp(int3(current_row.rgb * 255.0) * filter_coefficients[1], "
"int3(0, 0, 0), int3(255, 255, 255)), current_row.a);\n");
WRITE(p, "return float4(min(current_row.rgb * filter_coefficients[1], float3(1, 1, 1)),\n"
" current_row.a);\n");
}
WRITE(p, "}\n");
}
@ -1422,4 +1419,4 @@ std::string GenerateDecodingShader(TextureFormat format, TLUTFormat palette_form
return ss.str();
}
} // namespace
} // namespace TextureConversionShaderTiled

View File

@ -97,15 +97,17 @@ ShaderCode GenerateShader(APIType api_type, const UidData* uid_data)
out.Write(" float4 prev_row = SampleEFB(uv0, -1.0f);\n"
" float4 current_row = SampleEFB(uv0, 0.0f);\n"
" float4 next_row = SampleEFB(uv0, 1.0f);\n"
" float4 texcol = float4(prev_row.rgb * filter_coefficients[0] +\n"
" float4 texcol = float4(min(prev_row.rgb * filter_coefficients[0] +\n"
" current_row.rgb * filter_coefficients[1] +\n"
" next_row.rgb * filter_coefficients[2], current_row.a);\n");
" next_row.rgb * filter_coefficients[2], \n"
" float3(1, 1, 1)), current_row.a);\n");
}
else
{
out.Write(
" float4 current_row = SampleEFB(uv0, 0.0f);\n"
" float4 texcol = float4(current_row.rgb * filter_coefficients[1], current_row.a);\n");
" float4 texcol = float4(min(current_row.rgb * filter_coefficients[1], float3(1, 1, 1)),\n"
" current_row.a);\n");
}
if (uid_data->is_depth_copy)