Disable VI Skip in Wind Waker and Twilight Princess
These games do some funky VI stuff which causes VI Skip to be completely incompatible with them, so let's disable it.
This commit is contained in:
parent
8d5edb13a9
commit
7e9bd34519
|
@ -15,5 +15,11 @@
|
|||
[Video_Hacks]
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
# The game logic itself is ignoring VI interrupts
|
||||
# and keeps updating shadow video registers.
|
||||
# Because of this, it is incompatible with VISkip.
|
||||
|
||||
VISkip = False
|
||||
|
||||
[Video_Enhancements]
|
||||
ArbitraryMipmapDetection = True
|
||||
|
|
|
@ -16,6 +16,12 @@
|
|||
EFBAccessEnable = True
|
||||
EFBToTextureEnable = False
|
||||
|
||||
# The game logic itself is ignoring VI interrupts
|
||||
# and keeps updating shadow video registers.
|
||||
# Because of this, it is incompatible with VISkip.
|
||||
|
||||
VISkip = False
|
||||
|
||||
[Video_Enhancements]
|
||||
ArbitraryMipmapDetection = True
|
||||
|
||||
|
|
|
@ -15,5 +15,11 @@
|
|||
EFBAccessEnable = True
|
||||
ImmediateXFBEnable = False
|
||||
|
||||
# The game logic itself is ignoring VI interrupts
|
||||
# and keeps updating shadow video registers.
|
||||
# Because of this, it is incompatible with VISkip.
|
||||
|
||||
VISkip = False
|
||||
|
||||
[Video_Enhancements]
|
||||
ArbitraryMipmapDetection = True
|
||||
|
|
Loading…
Reference in New Issue