Use libpng for saving images.
TODO: Needs threading done similiar to OGL backend. Fixes issue 6779.
This commit is contained in:
parent
c3069eda28
commit
7e9b970240
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@ -93,9 +93,15 @@
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<ClInclude Include="Src\XFBEncoder.h" />
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<ClInclude Include="Src\XFBEncoder.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\Externals\libpng\png\png.vcxproj">
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<Project>{4c9f135b-a85e-430c-bad4-4c67ef5fc12c}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
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<ProjectReference Include="..\..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
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<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
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<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
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</ProjectReference>
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</ProjectReference>
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<ProjectReference Include="..\..\..\..\Externals\zlib\zlib.vcxproj">
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<Project>{ff213b23-2c26-4214-9f88-85271e557e87}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
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<ProjectReference Include="..\..\..\Core\VideoCommon\VideoCommon.vcxproj">
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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<Project>{3de9ee35-3e91-4f27-a014-2866ad8c3fe3}</Project>
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</ProjectReference>
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</ProjectReference>
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@ -5,9 +5,7 @@
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#include "D3DBase.h"
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "D3DTexture.h"
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#include <wincodec.h>
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#include "png.h"
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#include <wincodecsdk.h>
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#pragma comment(lib, "WindowsCodecs.lib")
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namespace DX11
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namespace DX11
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{
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{
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@ -15,125 +13,86 @@ namespace DX11
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namespace D3D
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namespace D3D
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{
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{
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HRESULT TextureToPng(D3D11_MAPPED_SUBRESOURCE &map, LPCWSTR wzFilename, int width, int height, bool saveAlpha)
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bool TextureToPng(D3D11_MAPPED_SUBRESOURCE &map, const char* filename, int width, int height, bool saveAlpha)
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{
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{
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IWICImagingFactory *piFactory = NULL;
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bool success = false;
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IWICBitmapEncoder *piEncoder = NULL;
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if (map.pData != NULL)
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IWICBitmapFrameEncode *piBitmapFrame = NULL;
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IPropertyBag2 *pPropertybag = NULL;
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IWICStream *piStream = NULL;
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory,
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NULL,
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CLSCTX_INPROC_SERVER,
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IID_IWICImagingFactory,
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(LPVOID*)&piFactory);
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if (SUCCEEDED(hr))
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{
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{
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hr = piFactory->CreateStream(&piStream);
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FILE *fp = NULL;
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}
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png_structp png_ptr = NULL;
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png_infop info_ptr = NULL;
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if (SUCCEEDED(hr))
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// Open file for writing (binary mode)
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{
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fp = fopen(filename, "wb");
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hr = piStream->InitializeFromFilename(wzFilename, GENERIC_WRITE);
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if (fp == NULL) {
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}
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PanicAlert("Could not open file %s for writing\n", filename);
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goto finalise;
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if (SUCCEEDED(hr))
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{
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hr = piFactory->CreateEncoder(GUID_ContainerFormatPng, NULL, &piEncoder);
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}
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if (SUCCEEDED(hr))
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{
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hr = piEncoder->Initialize(piStream, WICBitmapEncoderNoCache);
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}
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if (SUCCEEDED(hr))
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{
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hr = piEncoder->CreateNewFrame(&piBitmapFrame, &pPropertybag);
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}
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if (SUCCEEDED(hr))
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{
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if (SUCCEEDED(hr))
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{
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hr = piBitmapFrame->Initialize(pPropertybag);
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}
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}
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}
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if (SUCCEEDED(hr))
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// Initialize write structure
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{
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png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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hr = piBitmapFrame->SetSize(width, height);
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if (png_ptr == NULL) {
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}
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PanicAlert("Could not allocate write struct\n");
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goto finalise;
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WICPixelFormatGUID formatGUID = GUID_WICPixelFormat32bppBGRA;
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}
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if (SUCCEEDED(hr))
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{
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hr = piBitmapFrame->SetPixelFormat(&formatGUID);
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}
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if (SUCCEEDED(hr))
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// Initialize info structure
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{
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info_ptr = png_create_info_struct(png_ptr);
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// We're expecting to write out 32bppBGRA. Fail if the encoder cannot do it.
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if (info_ptr == NULL) {
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hr = IsEqualGUID(formatGUID, GUID_WICPixelFormat32bppBGRA) ? S_OK : E_FAIL;
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PanicAlert("Could not allocate info struct\n");
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}
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goto finalise;
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}
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if (SUCCEEDED(hr))
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// Setup Exception handling
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{
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if (setjmp(png_jmpbuf(png_ptr))) {
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if (map.pData != NULL)
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PanicAlert("Error during png creation\n");
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goto finalise;
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}
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png_init_io(png_ptr, fp);
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// Write header (8 bit colour depth)
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png_set_IHDR(png_ptr, info_ptr, width, height,
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8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE);
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char title[] = "Dolphin Screenshot";
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png_text title_text;
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title_text.compression = PNG_TEXT_COMPRESSION_NONE;
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title_text.key = "Title";
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title_text.text = title;
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png_set_text(png_ptr, info_ptr, &title_text, 1);
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png_write_info(png_ptr, info_ptr);
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// Write image data
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for (auto y = 0; y < height; ++y)
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{
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{
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for (int y = 0; y < height; ++y)
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u8* row_ptr = (u8*)map.pData + y * map.RowPitch;
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u8* ptr = row_ptr;
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for (UINT x = 0; x < map.RowPitch / 4; ++x)
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{
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{
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u8* ptr = (u8*)map.pData + y * map.RowPitch;
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if (!saveAlpha)
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for (unsigned int x = 0; x < map.RowPitch/4; ++x)
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ptr[3] = 0xff;
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{
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ptr += 4;
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u8 r = ptr[0];
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u8 g = ptr[1];
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u8 b = ptr[2];
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ptr[0] = b;
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ptr[1] = g;
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ptr[2] = r;
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if (!saveAlpha)
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ptr[3] = 0xff;
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ptr += 4;
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}
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}
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}
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hr = piBitmapFrame->WritePixels(height, map.RowPitch, height * map.RowPitch, (BYTE*)map.pData);
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png_write_row(png_ptr, row_ptr);
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}
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else
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{
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hr = E_OUTOFMEMORY;
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}
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}
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// End write
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png_write_end(png_ptr, NULL);
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success = true;
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finalise:
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if (fp != NULL) fclose(fp);
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if (info_ptr != NULL) png_free_data(png_ptr, info_ptr, PNG_FREE_ALL, -1);
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if (png_ptr != NULL) png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
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}
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}
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return false;
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if (SUCCEEDED(hr))
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{
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hr = piBitmapFrame->Commit();
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}
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if (SUCCEEDED(hr))
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{
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hr = piEncoder->Commit();
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}
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if (piFactory)
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piFactory->Release();
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if (piBitmapFrame)
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piBitmapFrame->Release();
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if (piEncoder)
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piEncoder->Release();
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if (piStream)
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piStream->Release();
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return hr;
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}
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}
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage)
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@ -11,7 +11,7 @@ namespace DX11
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namespace D3D
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namespace D3D
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{
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{
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HRESULT TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, LPCWSTR wzFilename, int width, int height, bool saveAlpha = true);
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bool TextureToPng(D3D11_MAPPED_SUBRESOURCE& map, const char* filename, int width, int height, bool saveAlpha = true);
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
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void ReplaceRGBATexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int width, unsigned int height, unsigned int pitch, unsigned int level, D3D11_USAGE usage);
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}
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}
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@ -694,7 +694,7 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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D3D::context->Map(s_screenshot_texture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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// ready to be saved
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// ready to be saved
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HRESULT hr = D3D::TextureToPng(map, UTF8ToUTF16(filename.c_str()).c_str(), rc.GetWidth(), rc.GetHeight(), false);
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HRESULT hr = D3D::TextureToPng(map, filename.c_str(), rc.GetWidth(), rc.GetHeight(), false);
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D3D::context->Unmap(s_screenshot_texture, 0);
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D3D::context->Unmap(s_screenshot_texture, 0);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr))
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HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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HRESULT hr = D3D::context->Map(pNewTexture, 0, D3D11_MAP_READ_WRITE, 0, &map);
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if (SUCCEEDED(hr))
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if (SUCCEEDED(hr))
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{
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{
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hr = D3D::TextureToPng(map, UTF8ToUTF16(filename).c_str(), desc.Width, desc.Height);
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hr = D3D::TextureToPng(map, filename, desc.Width, desc.Height);
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D3D::context->Unmap(pNewTexture, 0);
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D3D::context->Unmap(pNewTexture, 0);
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}
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}
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SAFE_RELEASE(pNewTexture);
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SAFE_RELEASE(pNewTexture);
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@ -44,6 +44,7 @@
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<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)GLew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)GLew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libusbx\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)libusbx\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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