Merge branch 'primitive_restart'
This commit is contained in:
commit
7e630ba920
|
@ -18,17 +18,9 @@
|
|||
#include <cstddef>
|
||||
|
||||
#include "Common.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "IndexGenerator.h"
|
||||
|
||||
/*
|
||||
*
|
||||
QUAD simulator
|
||||
|
||||
0 1 4 5
|
||||
3 2 7 6
|
||||
012023 147172 ...
|
||||
*/
|
||||
|
||||
//Init
|
||||
u16 *IndexGenerator::Tptr;
|
||||
u16 *IndexGenerator::BASETptr;
|
||||
|
@ -41,6 +33,32 @@ u32 IndexGenerator::numL;
|
|||
u32 IndexGenerator::numP;
|
||||
u32 IndexGenerator::index;
|
||||
|
||||
static const u16 s_primitive_restart = -1;
|
||||
|
||||
static void (*primitive_table[8])(u32);
|
||||
|
||||
void IndexGenerator::Init()
|
||||
{
|
||||
if(g_Config.backend_info.bSupportsPrimitiveRestart)
|
||||
{
|
||||
primitive_table[0] = IndexGenerator::AddQuads<true>;
|
||||
primitive_table[2] = IndexGenerator::AddList<true>;
|
||||
primitive_table[3] = IndexGenerator::AddStrip<true>;
|
||||
primitive_table[4] = IndexGenerator::AddFan<true>;
|
||||
}
|
||||
else
|
||||
{
|
||||
primitive_table[0] = IndexGenerator::AddQuads<false>;
|
||||
primitive_table[2] = IndexGenerator::AddList<false>;
|
||||
primitive_table[3] = IndexGenerator::AddStrip<false>;
|
||||
primitive_table[4] = IndexGenerator::AddFan<false>;
|
||||
}
|
||||
primitive_table[1] = NULL;
|
||||
primitive_table[5] = &IndexGenerator::AddLineList;
|
||||
primitive_table[6] = &IndexGenerator::AddLineStrip;
|
||||
primitive_table[7] = &IndexGenerator::AddPoints;
|
||||
}
|
||||
|
||||
void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
|
||||
{
|
||||
Tptr = Triangleptr;
|
||||
|
@ -57,58 +75,49 @@ void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
|
|||
|
||||
void IndexGenerator::AddIndices(int primitive, u32 numVerts)
|
||||
{
|
||||
//switch (primitive)
|
||||
//{
|
||||
//case GX_DRAW_QUADS: IndexGenerator::AddQuads(numVerts); break;
|
||||
//case GX_DRAW_TRIANGLES: IndexGenerator::AddList(numVerts); break;
|
||||
//case GX_DRAW_TRIANGLE_STRIP: IndexGenerator::AddStrip(numVerts); break;
|
||||
//case GX_DRAW_TRIANGLE_FAN: IndexGenerator::AddFan(numVerts); break;
|
||||
//case GX_DRAW_LINES: IndexGenerator::AddLineList(numVerts); break;
|
||||
//case GX_DRAW_LINE_STRIP: IndexGenerator::AddLineStrip(numVerts); break;
|
||||
//case GX_DRAW_POINTS: IndexGenerator::AddPoints(numVerts); break;
|
||||
//}
|
||||
|
||||
static void (*const primitive_table[])(u32) =
|
||||
{
|
||||
IndexGenerator::AddQuads,
|
||||
NULL,
|
||||
IndexGenerator::AddList,
|
||||
IndexGenerator::AddStrip,
|
||||
IndexGenerator::AddFan,
|
||||
IndexGenerator::AddLineList,
|
||||
IndexGenerator::AddLineStrip,
|
||||
IndexGenerator::AddPoints,
|
||||
};
|
||||
|
||||
primitive_table[primitive](numVerts);
|
||||
index += numVerts;
|
||||
}
|
||||
|
||||
// Triangles
|
||||
__forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
|
||||
template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
|
||||
{
|
||||
*Tptr++ = index1;
|
||||
*Tptr++ = index2;
|
||||
*Tptr++ = index3;
|
||||
if(pr)
|
||||
*Tptr++ = s_primitive_restart;
|
||||
|
||||
++numT;
|
||||
}
|
||||
|
||||
void IndexGenerator::AddList(u32 const numVerts)
|
||||
template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
|
||||
{
|
||||
auto const numTris = numVerts / 3;
|
||||
for (u32 i = 0; i != numTris; ++i)
|
||||
{
|
||||
WriteTriangle(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
|
||||
WriteTriangle<pr>(index + i * 3, index + i * 3 + 1, index + i * 3 + 2);
|
||||
}
|
||||
u32 remainingVerts = numVerts - numTris*3;
|
||||
if(remainingVerts)
|
||||
ERROR_LOG(VIDEO, "AddList: unknown count of vertices found");
|
||||
}
|
||||
|
||||
void IndexGenerator::AddStrip(u32 const numVerts)
|
||||
template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
|
||||
{
|
||||
if(pr) {
|
||||
for (u32 i = 0; i < numVerts; ++i)
|
||||
{
|
||||
*Tptr++ = index + i;
|
||||
}
|
||||
*Tptr++ = s_primitive_restart;
|
||||
numT += numVerts - 2;
|
||||
|
||||
} else {
|
||||
bool wind = false;
|
||||
for (u32 i = 2; i < numVerts; ++i)
|
||||
{
|
||||
WriteTriangle(
|
||||
WriteTriangle<pr>(
|
||||
index + i - 2,
|
||||
index + i - !wind,
|
||||
index + i - wind);
|
||||
|
@ -116,24 +125,101 @@ void IndexGenerator::AddStrip(u32 const numVerts)
|
|||
wind ^= true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void IndexGenerator::AddFan(u32 numVerts)
|
||||
/**
|
||||
* FAN simulator:
|
||||
*
|
||||
* 2---3
|
||||
* / \ / \
|
||||
* 1---0---4
|
||||
*
|
||||
* would generate this triangles:
|
||||
* 012, 023, 034
|
||||
*
|
||||
* rotated (for better striping):
|
||||
* 120, 302, 034
|
||||
*
|
||||
* as odd ones have to winded, following strip is fine:
|
||||
* 12034
|
||||
*
|
||||
* so we use 6 indices for 3 triangles
|
||||
*/
|
||||
|
||||
template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
|
||||
{
|
||||
for (u32 i = 2; i < numVerts; ++i)
|
||||
{
|
||||
WriteTriangle(index, index + i - 1, index + i);
|
||||
u32 i = 2;
|
||||
|
||||
if(pr) {
|
||||
for(; i<=numVerts-3; i+=3) {
|
||||
*Tptr++ = index + i - 1;
|
||||
*Tptr++ = index + i + 0;
|
||||
*Tptr++ = index;
|
||||
*Tptr++ = index + i + 1;
|
||||
*Tptr++ = index + i + 2;
|
||||
*Tptr++ = s_primitive_restart;
|
||||
numT += 3;
|
||||
}
|
||||
|
||||
for(; i<=numVerts-2; i+=2) {
|
||||
*Tptr++ = index + i - 1;
|
||||
*Tptr++ = index + i + 0;
|
||||
*Tptr++ = index;
|
||||
*Tptr++ = index + i + 1;
|
||||
*Tptr++ = s_primitive_restart;
|
||||
numT += 2;
|
||||
}
|
||||
}
|
||||
|
||||
void IndexGenerator::AddQuads(u32 numVerts)
|
||||
for (; i < numVerts; ++i)
|
||||
{
|
||||
WriteTriangle<pr>(index, index + i - 1, index + i);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* QUAD simulator
|
||||
*
|
||||
* 0---1 4---5
|
||||
* |\ | |\ |
|
||||
* | \ | | \ |
|
||||
* | \| | \|
|
||||
* 3---2 7---6
|
||||
*
|
||||
* 012,023, 456,467 ...
|
||||
* or 120,302, 564,746
|
||||
* or as strip: 1203, 5647
|
||||
*
|
||||
* Warning:
|
||||
* A simple triangle has to be rendered for three vertices.
|
||||
* ZWW do this for sun rays
|
||||
*/
|
||||
template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
|
||||
{
|
||||
auto const numQuads = numVerts / 4;
|
||||
for (u32 i = 0; i != numQuads; ++i)
|
||||
{
|
||||
WriteTriangle(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
|
||||
WriteTriangle(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
|
||||
if(pr) {
|
||||
*Tptr++ = index + i * 4 + 1;
|
||||
*Tptr++ = index + i * 4 + 2;
|
||||
*Tptr++ = index + i * 4 + 0;
|
||||
*Tptr++ = index + i * 4 + 3;
|
||||
*Tptr++ = s_primitive_restart;
|
||||
numT += 2;
|
||||
} else {
|
||||
WriteTriangle<pr>(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
|
||||
WriteTriangle<pr>(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
|
||||
}
|
||||
}
|
||||
// three vertices remaining, so render a triangle
|
||||
u32 remainingVerts = numVerts - numQuads*4;
|
||||
if(remainingVerts == 3)
|
||||
{
|
||||
WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
|
||||
}
|
||||
else if(remainingVerts)
|
||||
ERROR_LOG(VIDEO, "AddQuads: unknown count of vertices found");
|
||||
}
|
||||
|
||||
// Lines
|
||||
void IndexGenerator::AddLineList(u32 numVerts)
|
||||
|
@ -145,8 +231,14 @@ void IndexGenerator::AddLineList(u32 numVerts)
|
|||
*Lptr++ = index + i * 2 + 1;
|
||||
++numL;
|
||||
}
|
||||
u32 remainingVerts = numVerts - numLines*2;
|
||||
if(remainingVerts)
|
||||
ERROR_LOG(VIDEO, "AddLineList: unknown count of vertices found");
|
||||
|
||||
}
|
||||
|
||||
// shouldn't be used as strips as LineLists are much more common
|
||||
// so converting them to lists
|
||||
void IndexGenerator::AddLineStrip(u32 numVerts)
|
||||
{
|
||||
for (u32 i = 1; i < numVerts; ++i)
|
||||
|
@ -170,6 +262,6 @@ void IndexGenerator::AddPoints(u32 numVerts)
|
|||
|
||||
u32 IndexGenerator::GetRemainingIndices()
|
||||
{
|
||||
u32 max_index = 65535;
|
||||
u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11)
|
||||
return max_index - index;
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ class IndexGenerator
|
|||
{
|
||||
public:
|
||||
// Init
|
||||
static void Init();
|
||||
static void Start(u16 *Triangleptr,u16 *Lineptr,u16 *Pointptr);
|
||||
|
||||
static void AddIndices(int primitive, u32 numVertices);
|
||||
|
@ -54,10 +55,10 @@ public:
|
|||
*/
|
||||
private:
|
||||
// Triangles
|
||||
static void AddList(u32 numVerts);
|
||||
static void AddStrip(u32 numVerts);
|
||||
static void AddFan(u32 numVerts);
|
||||
static void AddQuads(u32 numVerts);
|
||||
template <bool pr> static void AddList(u32 numVerts);
|
||||
template <bool pr> static void AddStrip(u32 numVerts);
|
||||
template <bool pr> static void AddFan(u32 numVerts);
|
||||
template <bool pr> static void AddQuads(u32 numVerts);
|
||||
|
||||
// Lines
|
||||
static void AddLineList(u32 numVerts);
|
||||
|
@ -66,7 +67,7 @@ private:
|
|||
// Points
|
||||
static void AddPoints(u32 numVerts);
|
||||
|
||||
static void WriteTriangle(u32 index1, u32 index2, u32 index3);
|
||||
template <bool pr> static void WriteTriangle(u32 index1, u32 index2, u32 index3);
|
||||
|
||||
static u16 *Tptr;
|
||||
static u16 *BASETptr;
|
||||
|
|
|
@ -659,6 +659,10 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
|
|||
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
|
||||
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
|
||||
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
|
||||
|
||||
if(!m_VtxAttr.ByteDequant) {
|
||||
ERROR_LOG(VIDEO, "ByteDequant is set to zero");
|
||||
}
|
||||
};
|
||||
|
||||
void VertexLoader::AppendToString(std::string *dest) const
|
||||
|
|
|
@ -74,6 +74,31 @@ bool VertexManager::IsFlushed() const
|
|||
|
||||
u32 VertexManager::GetRemainingIndices(int primitive)
|
||||
{
|
||||
|
||||
if(g_Config.backend_info.bSupportsPrimitiveRestart) {
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 5 * 4;
|
||||
case GX_DRAW_TRIANGLES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 4 * 3;
|
||||
case GX_DRAW_TRIANGLE_STRIP:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 1 - 1;
|
||||
case GX_DRAW_TRIANGLE_FAN:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 6 * 4 + 1;
|
||||
|
||||
case GX_DRAW_LINES:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen());
|
||||
case GX_DRAW_LINE_STRIP:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2 + 1;
|
||||
|
||||
case GX_DRAW_POINTS:
|
||||
return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
} else {
|
||||
switch (primitive)
|
||||
{
|
||||
case GX_DRAW_QUADS:
|
||||
|
@ -97,6 +122,7 @@ u32 VertexManager::GetRemainingIndices(int primitive)
|
|||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VertexManager::AddVertices(int primitive, u32 numVertices)
|
||||
{
|
||||
|
|
|
@ -165,6 +165,7 @@ struct VideoConfig
|
|||
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
|
||||
bool bSupportsFormatReinterpretation;
|
||||
bool bSupportsPixelLighting;
|
||||
bool bSupportsPrimitiveRestart;
|
||||
bool bSupportsSeparateAlphaFunction;
|
||||
bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon
|
||||
} backend_info;
|
||||
|
|
|
@ -154,7 +154,7 @@ void VertexManager::Draw(UINT stride)
|
|||
|
||||
if (IndexGenerator::GetNumTriangles() > 0)
|
||||
{
|
||||
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
||||
D3D::context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
||||
D3D::context->DrawIndexed(IndexGenerator::GetTriangleindexLen(), m_triangle_draw_index, 0);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
|
|
|
@ -35,6 +35,7 @@
|
|||
#include "Debugger/DebuggerPanel.h"
|
||||
#include "DLCache.h"
|
||||
#include "EmuWindow.h"
|
||||
#include "IndexGenerator.h"
|
||||
#include "FileUtil.h"
|
||||
#include "Globals.h"
|
||||
#include "IniFile.h"
|
||||
|
@ -96,6 +97,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
||||
g_Config.backend_info.bSupportsPixelLighting = true;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = true;
|
||||
|
||||
IDXGIFactory* factory;
|
||||
IDXGIAdapter* ad;
|
||||
|
@ -192,6 +194,7 @@ void VideoBackend::Video_Prepare()
|
|||
// VideoCommon
|
||||
BPInit();
|
||||
Fifo_Init();
|
||||
IndexGenerator::Init();
|
||||
VertexLoaderManager::Init();
|
||||
OpcodeDecoder_Init();
|
||||
VertexShaderManager::Init();
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "VideoState.h"
|
||||
#include "Render.h"
|
||||
#include "DLCache.h"
|
||||
#include "IndexGenerator.h"
|
||||
#include "IniFile.h"
|
||||
#include "Core.h"
|
||||
#include "Host.h"
|
||||
|
@ -102,6 +103,7 @@ void InitBackendInfo()
|
|||
g_Config.backend_info.bUseRGBATextures = false;
|
||||
g_Config.backend_info.bUseMinimalMipCount = true;
|
||||
g_Config.backend_info.bSupports3DVision = true;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = false; // TODO: figure out if it does
|
||||
g_Config.backend_info.bSupportsSeparateAlphaFunction = device_caps.PrimitiveMiscCaps & D3DPMISCCAPS_SEPARATEALPHABLEND;
|
||||
// Dual source blend disabled by default until a proper method to test for support is found
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = false;
|
||||
|
@ -183,6 +185,7 @@ void VideoBackend::Video_Prepare()
|
|||
// VideoCommon
|
||||
BPInit();
|
||||
Fifo_Init();
|
||||
IndexGenerator::Init();
|
||||
VertexLoaderManager::Init();
|
||||
OpcodeDecoder_Init();
|
||||
VertexShaderManager::Init();
|
||||
|
|
|
@ -338,6 +338,7 @@ Renderer::Renderer()
|
|||
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended;
|
||||
g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object;
|
||||
g_Config.backend_info.bSupportsPrimitiveRestart = GLEW_VERSION_3_1 || GLEW_NV_primitive_restart;
|
||||
|
||||
g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
|
||||
g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory;
|
||||
|
@ -345,6 +346,7 @@ Renderer::Renderer()
|
|||
g_ogl_config.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex;
|
||||
g_ogl_config.bSupportCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage;
|
||||
g_ogl_config.bSupportSampleShading = GLEW_ARB_sample_shading;
|
||||
g_ogl_config.bSupportOGL31 = GLEW_VERSION_3_1;
|
||||
|
||||
g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
|
||||
g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
|
||||
|
@ -397,9 +399,10 @@ Renderer::Renderer()
|
|||
g_ogl_config.gl_renderer,
|
||||
g_ogl_config.gl_version).c_str(), 5000);
|
||||
|
||||
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s",
|
||||
WARN_LOG(VIDEO,"Missing OGL Extensions: %s%s%s%s%s%s%s%s%s",
|
||||
g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
|
||||
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",
|
||||
g_ActiveConfig.backend_info.bSupportsPrimitiveRestart ? "" : "PrimitiveRestart ",
|
||||
g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
|
||||
g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",
|
||||
g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
|
||||
|
@ -476,6 +479,20 @@ Renderer::Renderer()
|
|||
glBlendColor(0, 0, 0, 0.5f);
|
||||
glClearDepth(1.0f);
|
||||
|
||||
if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
|
||||
{
|
||||
if(g_ogl_config.bSupportOGL31)
|
||||
{
|
||||
glEnable(GL_PRIMITIVE_RESTART);
|
||||
glPrimitiveRestartIndex(65535);
|
||||
}
|
||||
else
|
||||
{
|
||||
glEnableClientState(GL_PRIMITIVE_RESTART_NV);
|
||||
glPrimitiveRestartIndexNV(65535);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateActiveConfig();
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ extern struct VideoConfig {
|
|||
bool bSupportCoverageMSAA;
|
||||
bool bSupportSampleShading;
|
||||
GLSL_VERSION eSupportedGLSLVersion;
|
||||
bool bSupportOGL31;
|
||||
|
||||
const char *gl_vendor;
|
||||
const char *gl_renderer;
|
||||
|
|
|
@ -124,10 +124,12 @@ void VertexManager::Draw(u32 stride)
|
|||
u32 triangle_index_size = IndexGenerator::GetTriangleindexLen();
|
||||
u32 line_index_size = IndexGenerator::GetLineindexLen();
|
||||
u32 point_index_size = IndexGenerator::GetPointindexLen();
|
||||
GLenum triangle_mode = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES;
|
||||
|
||||
if(g_ogl_config.bSupportsGLBaseVertex) {
|
||||
if (triangle_index_size > 0)
|
||||
{
|
||||
glDrawElementsBaseVertex(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
|
||||
glDrawElementsBaseVertex(triangle_mode, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if (line_index_size > 0)
|
||||
|
@ -143,7 +145,7 @@ void VertexManager::Draw(u32 stride)
|
|||
} else {
|
||||
if (triangle_index_size > 0)
|
||||
{
|
||||
glDrawElements(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
|
||||
glDrawElements(triangle_mode, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0]);
|
||||
INCSTAT(stats.thisFrame.numIndexedDrawCalls);
|
||||
}
|
||||
if (line_index_size > 0)
|
||||
|
|
|
@ -96,6 +96,7 @@ Make AA apply instantly during gameplay if possible
|
|||
#include "PerfQuery.h"
|
||||
|
||||
#include "VideoState.h"
|
||||
#include "IndexGenerator.h"
|
||||
#include "VideoBackend.h"
|
||||
#include "ConfigManager.h"
|
||||
|
||||
|
@ -199,6 +200,7 @@ void VideoBackend::Video_Prepare()
|
|||
g_perf_query = new PerfQuery;
|
||||
Fifo_Init(); // must be done before OpcodeDecoder_Init()
|
||||
OpcodeDecoder_Init();
|
||||
IndexGenerator::Init();
|
||||
VertexShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
ProgramShaderCache::Init();
|
||||
|
|
Loading…
Reference in New Issue