diff --git a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp index 5e4a963e2f..84410bc643 100644 --- a/Source/Core/VideoCommon/Src/PixelShaderGen.cpp +++ b/Source/Core/VideoCommon/Src/PixelShaderGen.cpp @@ -529,14 +529,6 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T } } - for (u32 i = 0; i < 8; ++i) - { - if (indmask & (1 << i)) - { - // used for indirect stage, so initialize the thing... - } - } - // indirect texture map lookup int nIndirectStagesUsed = 0; if (bpmem.genMode.numindstages > 0) @@ -908,7 +900,6 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP int texmap = bpmem.tevorders[n/2].getTexMap(n&1); uid_data.SetTevindrefTexmap(i, texmap); - // TODO: Check for imask here... if imask&(1<