Assorted cleanup and comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
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f126378de6
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7d910a5e4a
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@ -154,7 +154,6 @@ void CBoot::EmulatedBIOS(bool _bDebug)
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}
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bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
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{
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INFO_LOG(BOOT, "Setup Wii Memory...");
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@ -60,8 +60,8 @@ static UPECtrlReg g_ctrlReg;
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static bool g_bSignalTokenInterrupt;
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static bool g_bSignalFinishInterrupt;
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int et_SetTokenOnMainThread;
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int et_SetFinishOnMainThread;
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static int et_SetTokenOnMainThread;
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static int et_SetFinishOnMainThread;
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void DoState(PointerWrap &p)
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{
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@ -101,7 +101,7 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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return;
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default:
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WARN_LOG(PIXELENGINE,"(unknown)");
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WARN_LOG(PIXELENGINE, "(r16): unknown @ %08x", _iAddress);
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break;
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}
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@ -110,14 +110,14 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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void Write32(const u32 _iValue, const u32 _iAddress)
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{
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INFO_LOG(PIXELENGINE, "(w32): 0x%08x @ 0x%08x",_iValue,_iAddress);
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WARN_LOG(PIXELENGINE, "(w32): 0x%08x @ 0x%08x",_iValue,_iAddress);
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}
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void Write16(const u16 _iValue, const u32 _iAddress)
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{
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DEBUG_LOG(PIXELENGINE, "(w16): 0x%04x @ 0x%08x",_iValue,_iAddress);
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switch(_iAddress & 0xFFF)
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switch (_iAddress & 0xFFF)
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{
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case CTRL_REGISTER:
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{
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@ -137,10 +137,14 @@ void Write16(const u16 _iValue, const u32 _iAddress)
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case TOKEN_REG:
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//LOG(PIXELENGINE,"WEIRD: program wrote token: %i",_iValue);
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PanicAlert("PIXELENGINE : (w16) WTF? program wrote token: %i",_iValue);
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PanicAlert("PIXELENGINE : (w16) WTF? PowerPC program wrote token: %i", _iValue);
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//only the gx pipeline is supposed to be able to write here
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//g_token = _iValue;
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break;
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default:
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WARN_LOG(PIXELENGINE, "Write16: unknown %04x @ %08x", _iValue, _iAddress);
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break;
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}
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}
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@ -195,6 +199,7 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge)
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// TODO?: set-token-value and set-token-INT could be merged since set-token-INT own the token value.
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if (_bSetTokenAcknowledge) // set token INT
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{
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// This seems smelly...
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CommandProcessor::IncrementGPWDToken(); // for DC watchdog hack since PEToken seems to be a frame-finish too
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CoreTiming::ScheduleEvent_Threadsafe(
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0, et_SetTokenOnMainThread, _token | (_bSetTokenAcknowledge << 16));
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@ -202,7 +207,7 @@ void SetToken(const u16 _token, const int _bSetTokenAcknowledge)
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else // set token value
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{
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// we do it directly from videoThread because of
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// Super Monkey Ball Advance
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// Super Monkey Ball
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Common::SyncInterlockedExchange((LONG*)&CommandProcessor::fifo.PEToken, _token);
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}
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}
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@ -258,8 +258,12 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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if (Size > 0)
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{
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if (pDest) {
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memcpy(pDest, pSrc, Size);
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rContent.m_Position += Size;
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} else {
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PanicAlert("IOCTL_ES_READCONTENT - bad destination");
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}
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}
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INFO_LOG(WII_IPC_ES, "ES: IOCTL_ES_READCONTENT: CFD %x, Addr 0x%x, Size %i -> stream pos %i (Index %i)", CFD, Addr, Size, rContent.m_Position, rContent.m_pContent->m_Index);
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@ -26,6 +26,7 @@
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namespace DiscIO
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{
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CBannerLoaderWii::CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem)
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: m_pBannerFile(NULL)
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, m_IsValid(false)
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@ -34,7 +35,14 @@ CBannerLoaderWii::CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem)
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char TitleID[4];
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_rFileSystem.GetVolume()->Read(0, 4, (u8*)TitleID);
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sprintf(Filename, FULL_WII_USER_DIR "title/00010000/%02x%02x%02x%02x/data/banner.bin", (u8)TitleID[0], (u8)TitleID[1], (u8)TitleID[2], (u8)TitleID[3]);
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sprintf(Filename, FULL_WII_USER_DIR "title/00010000/%02x%02x%02x%02x/data/banner.bin",
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(u8)TitleID[0], (u8)TitleID[1], (u8)TitleID[2], (u8)TitleID[3]);
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if (!File::Exists(Filename))
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{
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m_IsValid = false;
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return;
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}
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// load the opening.bnr
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size_t FileSize = (size_t) File::GetSize(Filename);
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@ -43,7 +51,7 @@ CBannerLoaderWii::CBannerLoaderWii(DiscIO::IFileSystem& _rFileSystem)
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{
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m_pBannerFile = new u8[FileSize];
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FILE* pFile = fopen(Filename, "rb");
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if ((pFile != NULL) && (m_pBannerFile != NULL))
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if (pFile)
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{
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fread(m_pBannerFile, FileSize, 1, pFile);
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fclose(pFile);
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@ -61,38 +69,33 @@ CBannerLoaderWii::~CBannerLoaderWii()
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}
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}
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bool
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CBannerLoaderWii::IsValid()
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bool CBannerLoaderWii::IsValid()
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{
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return (m_IsValid);
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return m_IsValid;
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}
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bool
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CBannerLoaderWii::GetBanner(u32* _pBannerImage)
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bool CBannerLoaderWii::GetBanner(u32* _pBannerImage)
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{
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if (IsValid())
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{
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SWiiBanner* pBanner = (SWiiBanner*)m_pBannerFile;
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static u32 Buffer[192 * 64];
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u32 Buffer[192 * 64];
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decode5A3image(Buffer, (u16*)pBanner->m_BannerTexture, 192, 64);
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// ugly scaling :)
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for (int y=0; y<32; y++)
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// ugly scaling :) TODO: at least a 2x2 box filter, preferably a 3x3 gaussian :)
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for (int y = 0; y < 32; y++)
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{
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for (int x=0; x<96; x++)
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for (int x = 0; x < 96; x++)
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{
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_pBannerImage[y*96+x] = Buffer[(y*192*2)+(x*2)];
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_pBannerImage[y*96+x] = Buffer[(y*192*2) + (x*2)];
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}
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}
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}
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return true;
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}
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bool
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CBannerLoaderWii::GetName(std::string* _rName)
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bool CBannerLoaderWii::GetName(std::string* _rName)
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{
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if (IsValid())
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{
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@ -112,17 +115,13 @@ CBannerLoaderWii::GetName(std::string* _rName)
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return false;
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}
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bool
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CBannerLoaderWii::GetCompany(std::string& _rCompany)
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bool CBannerLoaderWii::GetCompany(std::string& _rCompany)
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{
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_rCompany = "N/A";
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return true;
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}
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bool
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CBannerLoaderWii::GetDescription(std::string* _rDescription)
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bool CBannerLoaderWii::GetDescription(std::string* _rDescription)
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{
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if (IsValid())
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{
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@ -142,8 +141,7 @@ CBannerLoaderWii::GetDescription(std::string* _rDescription)
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return false;
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}
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void
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CBannerLoaderWii::decode5A3image(u32* dst, u16* src, int width, int height)
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void CBannerLoaderWii::decode5A3image(u32* dst, u16* src, int width, int height)
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{
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for (int y = 0; y < height; y += 4)
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{
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@ -162,4 +160,3 @@ CBannerLoaderWii::decode5A3image(u32* dst, u16* src, int width, int height)
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}
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} // namespace
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@ -133,8 +133,8 @@ inline u32 decode565(u16 val)
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inline u32 decodeIA8(u16 val)
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{
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int a=val>>8;
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int i=val&0xFF;
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int a = val >> 8;
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int i = val & 0xFF;
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return (a<<24) | (i<<16) | (i<<8) | i;
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}
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@ -158,8 +158,6 @@ inline u32 decode5A3(u16 val)
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return (a<<24) | (r<<16) | (g<<8) | b;
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}
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struct DXTBlock
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{
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u16 color1;
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@ -237,7 +237,6 @@ void BPWritten(int addr, int changes, int newval)
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((u32*)&bpmem)[addr] = newval;
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if (changes & 1)
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{
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// dev->SetRenderState(D3DRS_ALPHABLENDENABLE,bpmem.blendmode.blendenable);
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Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
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}
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if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
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@ -250,39 +249,30 @@ void BPWritten(int addr, int changes, int newval)
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if (changes & 0x700)
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{
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// dev->SetRenderState(D3DRS_SRCBLEND, src);
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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}
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if (changes & 0xE0) {
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if (!bpmem.blendmode.subtract)
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{
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// dev->SetRenderState(D3DRS_DESTBLEND, dst);
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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}
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else
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{
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// dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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}
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}
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if (changes & 0x800) {
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if (bpmem.blendmode.subtract)
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{
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// dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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// dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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}
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else
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{
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// dev->SetRenderState(D3DRS_SRCBLEND, src);
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// dev->SetRenderState(D3DRS_DESTBLEND, dst);
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Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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}
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// dev->SetRenderState(D3DRS_BLENDOP,bpmem.blendmode.subtract?D3DBLENDOP_SUBTRACT:D3DBLENDOP_ADD);
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Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
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}
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//if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4)
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@ -297,7 +287,6 @@ void BPWritten(int addr, int changes, int newval)
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if (bpmem.blendmode.colorupdate)
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write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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}
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}
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@ -99,7 +99,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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// So, here we go. First position:
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int elem_idx = 0;
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elems[elem_idx].Offset = 0; // Positions are always first, at position 0.
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elems[elem_idx].Offset = 0; // Positions are always first, at position 0. Always float3.
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elems[elem_idx].Type = D3DDECLTYPE_FLOAT3;
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elems[elem_idx].Usage = D3DDECLUSAGE_POSITION;
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++elem_idx;
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@ -181,7 +181,7 @@ void Flush()
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if (collection != C_NOTHING)
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{
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// setup the pointers
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if(g_nativeVertexFmt)
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if (g_nativeVertexFmt)
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g_nativeVertexFmt->SetupVertexPointers();
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u32 usedtextures = 0;
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