Merge pull request #2105 from Sonicadvance1/android_stop_eating_buttons
[Android] Stop eating button events we don't handle.
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commit
7d5a558f31
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@ -69,8 +69,10 @@ public final class NativeLibrary
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* @param Device The input descriptor of the gamepad.
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* @param Button Key code identifying which button was pressed.
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* @param Action Mask identifying which action is happing (button pressed down, or button released).
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*
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* @return If we handled the button press.
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*/
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public static native void onGamePadEvent(String Device, int Button, int Action);
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public static native boolean onGamePadEvent(String Device, int Button, int Action);
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/**
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* Handles gamepad movement events.
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@ -285,8 +285,8 @@ public final class EmulationActivity extends Activity
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return false;
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}
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InputDevice input = event.getDevice();
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NativeLibrary.onGamePadEvent(InputConfigFragment.getInputDesc(input), event.getKeyCode(), action);
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return true;
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boolean handled = NativeLibrary.onGamePadEvent(InputConfigFragment.getInputDesc(input), event.getKeyCode(), action);
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return handled;
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}
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return false;
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}
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@ -156,16 +156,14 @@ namespace ButtonManager
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}
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return value;
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}
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void GamepadEvent(std::string dev, int button, int action)
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bool GamepadEvent(std::string dev, int button, int action)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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{
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it->second->PressEvent(button, action);
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return;
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}
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return it->second->PressEvent(button, action);
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->PressEvent(button, action);
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return m_controllers[dev]->PressEvent(button, action);
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}
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void GamepadAxisEvent(std::string dev, int axis, float value)
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{
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@ -186,8 +184,9 @@ namespace ButtonManager
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}
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// InputDevice
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void InputDevice::PressEvent(int button, int action)
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bool InputDevice::PressEvent(int button, int action)
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{
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bool handled = false;
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for (const auto& binding : _inputbinds)
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{
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if (binding.second->_bind == button)
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@ -196,8 +195,10 @@ namespace ButtonManager
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_buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false;
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else
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_axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f;
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handled = true;
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}
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}
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return handled;
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}
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void InputDevice::AxisEvent(int axis, float value)
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{
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@ -99,7 +99,7 @@ namespace ButtonManager
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_inputbinds.clear();
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}
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void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
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void PressEvent(int button, int action);
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bool PressEvent(int button, int action);
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void AxisEvent(int axis, float value);
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bool ButtonValue(int padID, ButtonType button);
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float AxisValue(int padID, ButtonType axis);
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@ -108,7 +108,7 @@ namespace ButtonManager
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void Init();
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bool GetButtonPressed(int padID, ButtonType button);
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float GetAxisValue(int padID, ButtonType axis);
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void GamepadEvent(std::string dev, int button, int action);
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bool GamepadEvent(std::string dev, int button, int action);
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void GamepadAxisEvent(std::string dev, int axis, float value);
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void Shutdown();
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}
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@ -217,7 +217,7 @@ extern "C"
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action);
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action);
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value);
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JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile);
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFile);
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@ -247,9 +247,9 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulatio
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Core::Stop();
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updateMainFrameEvent.Set(); // Kick the waiting event
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
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{
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ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
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return ButtonManager::GamepadEvent(GetJString(env, jDevice), Button, Action);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
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{
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