IOS: update network/ip/top to use the RAII winsock context
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e4f74bea42
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@ -65,17 +65,6 @@ enum SOResultCode : s32
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NetIPTopDevice::NetIPTopDevice(Kernel& ios, const std::string& device_name)
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: Device(ios, device_name)
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{
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#ifdef _WIN32
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const int ret = WSAStartup(MAKEWORD(2, 2), &InitData);
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INFO_LOG_FMT(IOS_NET, "WSAStartup: {}", ret);
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#endif
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}
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NetIPTopDevice::~NetIPTopDevice()
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{
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#ifdef _WIN32
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WSACleanup();
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#endif
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}
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void NetIPTopDevice::DoState(PointerWrap& p)
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@ -7,6 +7,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/SocketContext.h"
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#include "Core/IOS/Device.h"
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#ifdef _WIN32
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@ -65,7 +66,6 @@ class NetIPTopDevice : public Device
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{
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public:
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NetIPTopDevice(Kernel& ios, const std::string& device_name);
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virtual ~NetIPTopDevice();
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void DoState(PointerWrap& p) override;
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std::optional<IPCReply> IOCtl(const IOCtlRequest& request) override;
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@ -99,8 +99,6 @@ private:
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IPCReply HandleGetAddressInfoRequest(const IOCtlVRequest& request);
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IPCReply HandleICMPPingRequest(const IOCtlVRequest& request);
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#ifdef _WIN32
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WSADATA InitData;
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#endif
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Common::SocketContext m_socket_context;
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};
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} // namespace IOS::HLE
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