QtUtils: Add BlockUserInputFilter
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@ -64,6 +64,7 @@ set(SRCS
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GameList/GameTracker.cpp
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GameList/ListProxyModel.cpp
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GameList/TableProxyModel.cpp
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QtUtils/BlockUserInputFilter.cpp
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QtUtils/DoubleClickEventFilter.cpp
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QtUtils/ElidedButton.cpp
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QtUtils/ListTabWidget.cpp
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@ -186,6 +186,7 @@
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="MainWindow.cpp" />
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<ClCompile Include="MenuBar.cpp" />
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<ClCompile Include="QtUtils\BlockUserInputFilter.cpp" />
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<ClCompile Include="QtUtils\DoubleClickEventFilter.cpp" />
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<ClCompile Include="QtUtils\ElidedButton.cpp" />
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<ClCompile Include="QtUtils\ListTabWidget.cpp" />
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@ -217,6 +218,7 @@
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<ClInclude Include="Config\Mapping\WiimoteEmuExtension.h" />
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<ClInclude Include="Config\Mapping\WiimoteEmuGeneral.h" />
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<ClInclude Include="Config\Mapping\WiimoteEmuMotionControl.h" />
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<ClInclude Include="QtUtils\BlockUserInputFilter.h" />
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<ClInclude Include="QtUtils\ElidedButton.h" />
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<ClInclude Include="QtUtils\ListTabWidget.h" />
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<ClInclude Include="Resources.h" />
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@ -0,0 +1,21 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt2/QtUtils/BlockUserInputFilter.h"
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#include <QEvent>
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BlockUserInputFilter* BlockUserInputFilter::Instance()
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{
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static BlockUserInputFilter s_block_user_input_filter;
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return &s_block_user_input_filter;
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}
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bool BlockUserInputFilter::eventFilter(QObject* object, QEvent* event)
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{
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const QEvent::Type event_type = event->type();
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return event_type == QEvent::KeyPress || event_type == QEvent::KeyRelease ||
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event_type == QEvent::MouseButtonPress || event_type == QEvent::MouseButtonRelease ||
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event_type == QEvent::MouseButtonDblClick;
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}
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@ -0,0 +1,19 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <QObject>
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class QEvent;
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class BlockUserInputFilter : public QObject
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{
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public:
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static BlockUserInputFilter* Instance();
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private:
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BlockUserInputFilter() = default;
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bool eventFilter(QObject* object, QEvent* event) override;
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};
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