Don't skip the bottom half of the texture; fixes the text in

Gamecube Tales of Symphonia with safe textures on.  I haven't looked too 
carefully at exactly which textures are affected, though.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1900 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
magumagu9 2009-01-17 20:46:18 +00:00
parent fb51d14491
commit 7d3dbde234
1 changed files with 1 additions and 1 deletions

View File

@ -96,7 +96,7 @@ u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texf
const int rowEnd = (width - edgeSkip)/4;
const int byteWidth = TexDecoder_GetTextureSizeInBytes(width, 1, texformat);
const int colEnd = height / 2 - edgeSkip;
const int colEnd = height - edgeSkip;
u32 hash = seed ? seed : 0x1337c0de;
for (int y = edgeSkip; y < colEnd; y += colSkip)