diff --git a/Source/Core/VideoCommon/RenderBase.cpp b/Source/Core/VideoCommon/RenderBase.cpp index 132ce4bd6c..611eca29e6 100644 --- a/Source/Core/VideoCommon/RenderBase.cpp +++ b/Source/Core/VideoCommon/RenderBase.cpp @@ -398,7 +398,12 @@ void Renderer::CheckForConfigChanges() // Check for post-processing shader changes. Done up here as it doesn't affect anything outside // the post-processor. Note that options are applied every frame, so no need to check those. if (m_post_processor->GetConfig()->GetShader() != g_ActiveConfig.sPostProcessingShader) + { + // The existing shader must not be in use when it's destroyed + WaitForGPUIdle(); + m_post_processor->RecompileShader(); + } // Determine which (if any) settings have changed. ShaderHostConfig new_host_config = ShaderHostConfig::GetCurrent();