CustomTexture: fix texture format
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1d0557a5e6
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstring>
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#include <string>
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#include <utility>
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@ -155,8 +156,8 @@ std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, co
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u64 tex_hash = XXH64(texture, texture_size, 0);
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u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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std::string basename = s_format_prefix + StringFromFormat("%s%dx%d_%016lx", has_mipmaps ? "m_" : "", width, height, tex_hash);
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std::string tlutname = tlut_size ? StringFromFormat("_%016lx", tlut_hash) : "";
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std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash);
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std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
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std::string formatname = StringFromFormat("_%d", format);
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std::string fullname = basename + tlutname + formatname;
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