TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects. So don't try to drop them as aggressive.
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@ -21,7 +21,7 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoConfig.h"
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static const u64 TEXHASH_INVALID = 0;
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static const u64 TEXHASH_INVALID = 0;
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static const int TEXTURE_KILL_THRESHOLD = 10;
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static const int TEXTURE_KILL_THRESHOLD = 60;
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static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
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static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
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static const int FRAMECOUNT_INVALID = 0;
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static const int FRAMECOUNT_INVALID = 0;
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